design: the code-set state colours now agree with the standard
Last inconsistency from the sweep: several VM-side state colours are still literals, and after the palette moved they disagreed with everything around them — the top bar's LIVE state would have painted the retired pink-red while the tile beside it used the standard red. Values aligned (tokenisation of these sites is its own unit — they are strings bound to Background/Foreground, so the fix is a VM->Brush refactor, not a find/replace): - live / on-air / recorder dot: #e94560 -> #ff5451 (the standard red) - error banner: #8f1f1f -> #93000a (error-container) - audio meter bands follow the doc's stated thresholds: nominal cyan #38bdf8, caution amber #ffb95f, peak #ff5451 — they were green/yellow/red, which contradicted DESIGN.md's own table GameMeterHonestyTests pinned the old band colours; its intent (the meter scales by volume) is unchanged, so the two colour expectations now name the new bands.
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@@ -68,9 +68,9 @@ public partial class MainViewModel
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public string MeterBrush => MeterLevel switch
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{
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< 0.6 => "#22c55e",
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< 0.8 => "#eab308",
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_ => "#ef4444",
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< 0.6 => "#38bdf8",
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< 0.8 => "#ffb95f",
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_ => "#ff5451",
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};
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/// <summary>Previewes the volume position while the slider is dragged; the
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@@ -283,9 +283,9 @@ public partial class MainViewModel
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public string GameMeterBrush => GameMeterLevel switch
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{
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< 0.6 => "#22c55e",
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< 0.8 => "#eab308",
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_ => "#ef4444",
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< 0.6 => "#38bdf8",
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< 0.8 => "#ffb95f",
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_ => "#ff5451",
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};
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public void SetGameVolumeAdjusting(bool adjusting)
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@@ -316,7 +316,7 @@ public partial class MainViewModel : ViewModelBase
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return;
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}
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HealthIssueBackground = report.IsError ? "#8f1f1f" : "#b8860b";
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HealthIssueBackground = report.IsError ? "#93000a" : "#b8860b";
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HealthIssueBanner = report.Text;
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}
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@@ -486,8 +486,8 @@ public partial class MainViewModel : ViewModelBase
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var live = IsLive;
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// A live TEST broadcast wears gold, not the live red — the TEST badge +
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// gold are the "this is a rehearsal" cue (TASK 41).
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TopBarBackground = live ? IsTestStream ? "#9c6f1c" : "#e94560" : "#16213e";
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PreviewGlowBrush = live ? IsTestStream ? "#9c6f1c" : "#e94560" : "Transparent";
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TopBarBackground = live ? IsTestStream ? "#9c6f1c" : "#ff5451" : "#16213e";
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PreviewGlowBrush = live ? IsTestStream ? "#9c6f1c" : "#ff5451" : "Transparent";
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PreviewGlowThickness = live ? new Thickness(3) : new Thickness(0);
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if (!live) _healthPollTimer.Stop();
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@@ -87,10 +87,10 @@ public partial class MainViewModel : ViewModelBase
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public bool IsOffline => StreamStatus == StreamStatus.Offline;
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public bool IsLive => StreamStatus == StreamStatus.Streaming;
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public bool IsLivePrivate => IsLive && string.Equals(StreamVisibility, "Private", StringComparison.OrdinalIgnoreCase);
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public string RecDotBrush => !IsRecording ? "#555555" : "#e94560";
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public string RecDotBrush => !IsRecording ? "#555555" : "#ff5451";
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public string RecTextBrush => (IsLive || IsRecording) ? "#ffffff" : "#888888";
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public double RecDotOpacity => IsRecording ? _recDotPulse : 0.55;
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public string OnAirBrush => !IsLive ? "#555555" : IsLivePrivate ? "#22c55e" : "#e94560";
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public string OnAirBrush => !IsLive ? "#555555" : IsLivePrivate ? "#22c55e" : "#ff5451";
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// ─── REC / ON-AIR pills (TASK 18) ───
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public bool RecordPillOn
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@@ -222,7 +222,7 @@ public partial class MainViewModel : ViewModelBase
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/// <summary>Reality dot color, one meaning per mode: gold = test, red = live,
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/// green = recording. The pre-spec pulsing lamp never shipped; the word + bar
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/// color carry the state and the dot just pins it.</summary>
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public string RunningDotBrush => IsTestStream ? "#9c6f1c" : IsLive ? "#e94560" : "#22c55e";
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public string RunningDotBrush => IsTestStream ? "#9c6f1c" : IsLive ? "#ff5451" : "#22c55e";
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/// <summary>Raises every flag the top bar renders, so any state change re-renders
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/// exactly the world that is now true.</summary>
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