design: the code-set state colours now agree with the standard
Last inconsistency from the sweep: several VM-side state colours are still literals, and after the palette moved they disagreed with everything around them — the top bar's LIVE state would have painted the retired pink-red while the tile beside it used the standard red. Values aligned (tokenisation of these sites is its own unit — they are strings bound to Background/Foreground, so the fix is a VM->Brush refactor, not a find/replace): - live / on-air / recorder dot: #e94560 -> #ff5451 (the standard red) - error banner: #8f1f1f -> #93000a (error-container) - audio meter bands follow the doc's stated thresholds: nominal cyan #38bdf8, caution amber #ffb95f, peak #ff5451 — they were green/yellow/red, which contradicted DESIGN.md's own table GameMeterHonestyTests pinned the old band colours; its intent (the meter scales by volume) is unchanged, so the two colour expectations now name the new bands.
This commit is contained in:
@@ -68,9 +68,9 @@ public partial class MainViewModel
|
||||
|
||||
public string MeterBrush => MeterLevel switch
|
||||
{
|
||||
< 0.6 => "#22c55e",
|
||||
< 0.8 => "#eab308",
|
||||
_ => "#ef4444",
|
||||
< 0.6 => "#38bdf8",
|
||||
< 0.8 => "#ffb95f",
|
||||
_ => "#ff5451",
|
||||
};
|
||||
|
||||
/// <summary>Previewes the volume position while the slider is dragged; the
|
||||
@@ -283,9 +283,9 @@ public partial class MainViewModel
|
||||
|
||||
public string GameMeterBrush => GameMeterLevel switch
|
||||
{
|
||||
< 0.6 => "#22c55e",
|
||||
< 0.8 => "#eab308",
|
||||
_ => "#ef4444",
|
||||
< 0.6 => "#38bdf8",
|
||||
< 0.8 => "#ffb95f",
|
||||
_ => "#ff5451",
|
||||
};
|
||||
|
||||
public void SetGameVolumeAdjusting(bool adjusting)
|
||||
|
||||
Reference in New Issue
Block a user