diff --git a/Services/Encoder/FramePump.cs b/Services/Encoder/FramePump.cs index 312d6a1..284fd9e 100644 --- a/Services/Encoder/FramePump.cs +++ b/Services/Encoder/FramePump.cs @@ -202,7 +202,11 @@ public sealed class FramePump : IDisposable // stats quantum fix made the wait VISIBLE; this removes its cause. // OBS's video threads are dedicated for exactly this reason. _pumpTask = Task.Run(() => PumpAsync(options, _cts.Token)); - _log?.Invoke($"FramePump started ({options.Width}×{options.Height} @ {options.Fps} fps)"); + var scene = _sceneProvider(); + var comp = _compositorOptions(); + _log?.Invoke($"FramePump started ({options.Width}×{options.Height} @ {options.Fps} fps)" + + (scene != null ? $" scene='{scene.Name}'" : "") + + $" comp={comp.SourceRectWidth}x{comp.SourceRectHeight}"); } catch (Exception ex) {