the ai is an overthinking fucking moron who needs it's plug pulled until such time it can repeat a similar action with its head and ass

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2026-08-23 06:25:38 -07:00
parent b74f15ff14
commit d2114c7e1c
11 changed files with 149 additions and 135 deletions
+4
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@@ -143,6 +143,10 @@ C# / WPF (.NET 8) following MVVM:
- Resolution tiers (bottom bar): 1080p60@8 (default) → 1080p30@8 → 720p60@6 → 720p30@6 → **Vertical 1080p60@8 (9:16, 1080×1920)**. The composition master frame is **always 1920×1080** — a tier is an output rect + target resolution over that master, so source geometry is never rewritten (no rounding drift). 16:9 tiers use the full frame; the vertical tier uses a centered **607×1080** window and the preview dims the cropped side strips at 55% black with an accent outline (semi-crop — the cut area stays visible). A resolution badge in the preview corner shows the active tier; the bottom bar shows bitrate/FPS. A **tooltip** explains finding upload bandwidth — an in-app speed test was deliberately dropped (unreliable). The future encoder crops the master to the rect and scales to the tier's Width×Height
- Crash diagnosis: `AppLog` writes startup checkpoints to `%APPDATA%\ytLlive\startup.log`; `App.xaml.cs` logs `DispatcherUnhandledException`/`AppDomain.UnhandledException`. When WPF won't run from WSL, this log is how you find the failure (it caught the `MenuItemRole.Separator` XAML crash and the ComboBox SelectionBoxItem bug)
### ⚠️ Known issue: screens/layers settings audit needed (2026-08-22)
The AI hallucinated through multiple commits tonight on background/scene property placement, repeatedly misreading the spec and introducing bugs. Specifically: moved properties to the wrong superclass level, used `new` instead of `override` breaking WPF bindings, removed working code, and added UI elements that weren't spec'd. **All screens/layers settings need a fine-tooth-comb audit** — every screen's Background layer properties, pill toggle persistence, context menu visibility, and the "Add Layer" menu items. Who knows what else got fucked up. Trust nothing the AI touched tonight without manual verification on a live build.
### Current limitations / TODOs
- `Helpers/OAuthCredentials.cs` contains the real ClientId/ClientSecret. Auth is complete and the session **persists via Windows DPAPI** (`Helpers/TokenStore.cs` → `%APPDATA%\ytLlive\ytLlive.auth`, CurrentUser scope), reloaded best-effort at startup with a proactive refresh of a near-expiry access token. Sign-in/Change Account lives **inside the Start Stream dialog** (two-state flow — no separate Connect button). A **graceful End Livestream signs out**: `StopStream()` clears the session + token, so the next go-live needs a fresh sign-in; a crash never runs End, so the token survives and the creator stays signed in. `YouTubeAuthService` takes an optional `HttpClient` + `sessionChanged` callback (test seam + save hook; services are still constructed in `MainViewModel`)