tools: WSL ticker for timing-verification takes

Absolute-deadline 1s marker (CLOCK_REALTIME clock_nanosleep, user-readable
timestamp + drift per second) so a recording's real-time pace is checkable
on screen. Deadline pacing mirrors game-loop/OBS canon -
stackoverflow.com/questions/5441464. Build: gcc -O2 -o ticker ticker.c
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2026-09-10 08:35:14 -07:00
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commit d212d5ae2c
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