feat(stream): RECONNECTING driven by the status poll — no invented countdown (TASK 32·2)
Creator challenge (2026-11-05): "I really don't think that's going to be a constant — it's going to
depend on so many variables, some that are dark to us." Correct, so the measured-grace constant and
the countdown are dropped from the spec. YouTube's cutoff is server-side and depends on ingest health,
prior stream quality, region and load; a pinned number would be a guess wearing a timer, and it would
be wrong exactly when the creator is staring at it.
What ships instead:
- **Amber RECONNECTING** in the top bar with measured facts only: elapsed seconds and the attempt
number ("0:12 · attempt 2 of 4"). The seconds come from a stopwatch started at the drop.
- **The status poll speeds up while recovering** (30 s → 4 s) and drives the sign; it restores 30 s
when recovery ends.
- **`chatEndedEvent`** — already in the chat feed we poll and previously skipped — now raises a signal
that prompts an immediate status check. It never decides anything: `liveBroadcasts.list`
`lifeCycleStatus` stays authoritative, with `liveStreams.list` health as the push-received signal.
- At `complete`: red OFF AIR (the existing stop path) rather than a pretend-live sign.
Tests: `ChatEndedSignalTests` (the marker is not a chat row, the service raises the signal, and a
complete broadcast ends recovery with the honest message). FAST gate: 543 passed, 0 warnings.
This commit is contained in:
@@ -271,16 +271,26 @@ public partial class MainViewModel : ViewModelBase
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/// <summary>The reality word: TEST while a test broadcast runs, LIVE while on the
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/// air, REC during a local-record session.</summary>
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public string RunningText => IsTestStream ? "TEST" : IsLive ? "LIVE" : "REC";
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public string RunningText => IsReconnecting
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? "RECONNECTING"
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: IsTestStream ? "TEST" : IsLive ? "LIVE" : "REC";
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/// <summary>Measured facts only while reconnecting: how long, and which attempt. No countdown —
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/// YouTube's cutoff is not a constant we can promise (spec revised 2026-11-05).</summary>
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public string ReconnectDetailText => IsReconnecting
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? $"0:{ReconnectElapsedSeconds:00} · attempt {Math.Max(1, ReconnectAttempt)} of {StreamRetryPolicy.Default.Attempts}"
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: string.Empty;
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/// <summary>Reality dot color, one meaning per mode: gold = test, red = live,
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/// green = recording. The pre-spec pulsing lamp never shipped; the word + bar
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/// color carry the state and the dot just pins it.</summary>
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public string RunningDotBrush => IsTestStream
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? ThemeBrush.Hex("Brush.TestContainer")
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: IsLive
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? ThemeBrush.Hex("Brush.Primary")
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: ThemeBrush.Hex("Brush.Positive");
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public string RunningDotBrush => IsReconnecting
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? ThemeBrush.Hex("Brush.Attention")
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: IsTestStream
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? ThemeBrush.Hex("Brush.TestContainer")
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: IsLive
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? ThemeBrush.Hex("Brush.Primary")
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: ThemeBrush.Hex("Brush.Positive");
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/// <summary>Raises every flag the top bar renders, so any state change re-renders
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/// exactly the world that is now true.</summary>
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