feat(ui): TASK 42 top bar redesign — one Record-or-Stream surface (2026-09-22)
The bar now renders ONE surface from the FIRST decision the creator makes — Record or Stream — with each world being the whole bar. Creator directive: "I wrote the fucking thing and I still can't figure-out how to do stuff", "forget this one dog plan bullshit". OBS/streaming-tool reference for the one-surface paradigm: https://obsproject.com (single mode toggle + context actions) — cited per spin-guard habit; the go-live/test pattern follows CEV (https://cev-desktop.aSean.xyz) precedent. - Mode: single segmented REC|ON-AIR switch (SegmentToggle/SegmentLabel in Themes/Controls.xaml); radio-exclusive world selection, one tap to flip. - Record world: switch + Start Recording, zero YouTube identity. - Stream world: switch + Go Live + Test + account zone right (Sign In until connected, then avatar with Change Account/Logout context menu). - Test is a child of Stream: procs only stream-armed AND signed-in. - Running: one reality line "dot word elapsed" (REC/LIVE/TEST; green/red/ gold) + End; worlds + switch retire. - Gear moved up from bottom bar, ~3 wordmark letters past the brand, single click opens Settings/Bug/Feature/About menu (TASK 40 Unit B shipped early). - Fix folded in: BeginTestStream now arms OnAirPillOn explicitly (unarmed pump booted with zero encoder outputs -> "At least one output is required" forced-stop cascade from TASK 41's pipeline). - VM: world/reality props + RaiseTopBarModes() wired into StreamStatus, pill, IsRecording, IsTestStream, IsConnected setters. Doc: ai.md top-bar model, ViewModels/index.md, Controls/index.md, TASKS.md, HANDOFF.md, new TASKS/task-42-top-bar-redesign.md; task-40 note. Tests: TopBarModeTests.cs (new Good Dog), PillRadioTests + TestStreamTests gates updated. Build 0 warnings; full suite 314/315 — single abort is the pre-existing env-dependent RealMouseDrag test (Path of Exile 2 running)
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@@ -655,6 +655,42 @@
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</Setter>
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</Style>
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<!-- Top-bar mode switch segments (top bar redesign): one two-position REC/ON-AIR
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switch replaces the old pill pair — one binary decision, one world rendered.
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The selected segment fills app-red and its label goes white. -->
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<Style x:Key="SegmentToggle" TargetType="ToggleButton">
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<Setter Property="Padding" Value="14,5"/>
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<Setter Property="Cursor" Value="Hand"/>
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<Setter Property="Template">
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<Setter.Value>
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<ControlTemplate TargetType="ToggleButton">
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<Border x:Name="Seg" Background="Transparent" CornerRadius="3"
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Padding="{TemplateBinding Padding}">
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<ContentPresenter HorizontalAlignment="Center" VerticalAlignment="Center"/>
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</Border>
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<ControlTemplate.Triggers>
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<Trigger Property="IsChecked" Value="True">
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<Setter TargetName="Seg" Property="Background" Value="#e94560"/>
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</Trigger>
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</ControlTemplate.Triggers>
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</ControlTemplate>
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</Setter.Value>
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</Setter>
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</Style>
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<Style x:Key="SegmentLabel" TargetType="TextBlock">
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<Setter Property="Foreground" Value="#a0a0b0"/>
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<Setter Property="FontSize" Value="12"/>
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<Setter Property="FontWeight" Value="Bold"/>
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<Setter Property="VerticalAlignment" Value="Center"/>
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<Style.Triggers>
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<DataTrigger Binding="{Binding IsChecked, RelativeSource={RelativeSource AncestorType=ToggleButton}}"
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Value="True">
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<Setter Property="Foreground" Value="White"/>
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</DataTrigger>
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</Style.Triggers>
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</Style>
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<!-- Value-to-visibility converters, promoted from MainWindow.Window.Resources
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so extracted UserControls can resolve them (AGENTS: controls must not
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reach into a window's own resources; they share the app-level theme). -->
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