v1 task queue: add TASK 19-23 (transitions, hotkeys, media source, audio sync, studio mode)
- TASKS.md: added 5 new tasks for v1 feature completeness, execution order, updated backlog - MONETIZATION.md: added v1 feature completeness section (competitive gap analysis) - ai.md: added v1 task queue note in Current limitations/TODOs - HANDOFF.md: updated session state and next steps - ViewModels/SocialsDialogViewModel.cs: removed isPremium parameter (social slot locks) - ViewModels/MainViewModel.cs: removed isPremium argument from SocialsDialogViewModel constructor - ytLive.Tests/SocialsDialogViewModelTests.cs: updated 5 tests for unlocked slots
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# Handoff — 2026-08-17
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# HANDOFF — Session State
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## State
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- **Branch:** `main` — clean, everything pushed
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- **Latest commit:** `b9173f5` (layout: cap side panel max widths)
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- **Tests:** 207 passing, 0 warnings
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- **App version:** 0.1.0
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## Branch
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`main` — dirty (social slot lock removal + doc updates)
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## What shipped today
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## What shipped this session
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- **Branding palette + assets recorded** — `ai.md` Brand section (references `MARCOM.md`), `MARCOM.md` gets the full hex palette and asset inventory
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- **AI transparency statement** — `ai.md` Brand section documents AI-assisted pair-programming
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- **Monetization model updated** — `ai.md` Monetization section rewritten: no feature lock, only watermark difference; all features free for everyone
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- **TASKS.md updated** — TASK 10 re-scoped (Polar billing, watermark-only), tasks 15-18 added (stock bg images, infinity display fix, web source WebView2, local recording)
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- **TASK 10c shipped** — social slot locks removed: `SocialsDialogViewModel` no longer takes `isPremium` parameter, slots 3-6 always available, tests updated
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- **v1 feature completeness** — competitive gap analysis completed; 5 new tasks added (19-23) for table-stakes features: scene transitions, hotkeys, media source, audio sync offset, studio mode
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- **MONETIZATION.md updated** — v1 feature completeness section added with competitive context
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- **ai.md updated** — v1 task queue documented in Current limitations/TODOs section
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### Branding (`2d5d2e9`)
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- Replaced all llama logo assets with new ytLlive branded icons
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- `tyllive-icon.png` → window icons + About overlay
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- `tyllive-icon.ico` → Windows app icon (multi-size)
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- `ytLlive-logo.png` → full branded logo with tagline
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## Polar.sh resources (from earlier session)
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| Resource | ID |
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|---|---|
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| Product | `d105dfa1-497e-423b-8cd4-e0ee2e3abbc0` |
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| Price | `7c1b6f70-cf8c-46df-9bc8-6703f9fa64d0` |
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| Benefit | `80f66bc1-d5a3-44a1-b9ea-1709ae508535` |
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| Checkout | `70e037cd-9bcb-414e-8b26-c82c1d268f65` |
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| LLAMAFOUNDER | `01a8c29f-9bb8-4e96-9cbe-417a6a5cec9b` |
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| LLAMA50 | `8cff803e-053f-49b4-8d12-d74d468f2943` |
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| Checkout URL | `https://buy.polar.sh/polar_cl_ueMy8AyAClO0o0yo19IroZwKTbD587gzUsjEW3bFapw` |
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### Creator feedback batch (`28765a0`) — 9 items
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1. About box bg → `#0A0C1A` (matches icon bg)
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2. Elements panel collapses when nothing selected / scene changes
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3. OpacityChip moved from preview overlay into Elements panel
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4. Color picker fix: `is not SceneElement` (was `Source`, silently blocked `WebcamSceneConfig`)
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5. Red left accent bar on selected items in Scene/Source lists
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6. ✓ character → Path checkmark icon
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7. Removed ToolTip from green check buttons
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8. Created `bugs.md` with first entry (iTunes audio on mic meter)
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9. Full logo in README + About box uses `ytLlive-logo.png`
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## Build
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```bash
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taskkill.exe /F /IM ytLive.exe # if running
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"/mnt/c/Program Files/dotnet/dotnet.exe" build "C:\Users\gramp\Documents\Code\projects\ytLive\ytLive.csproj"
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"/mnt/c/Program Files/dotnet/dotnet.exe" vstest "C:\Users\gramp\Documents\Code\projects\ytLive\ytLive.Tests\bin\Debug\net8.0-windows10.0.19041.0\ytLive.Tests.dll"
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```
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### Layout (`32f8923` → `b9173f5`)
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- Proportional column sizing: left/right at `1*`, preview at `2*` (50% growth rate)
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- Side panels capped: left 360px max, right 400px max
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## Next steps
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1. **Build + test** — verify social slot lock removal compiles and tests pass
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2. **TASK 9 item 4** — live chat (poll + render + badges) — already coded, just needs wiring
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3. **TASK 20** — hotkeys (global keyboard shortcuts) — small scope, huge UX impact
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4. **TASK 19** — scene transitions (Cut/Fade/Move/Custom) — already scoped
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5. **TASK 17** — web source WebView2 (enables alert ecosystem)
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6. **TASK 18** — local recording (independent)
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7. **TASK 21** — media source (video file playback) — pairs with TRAX for non-Live scenes
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8. **TASK 22** — audio sync offset — small, quality-of-life
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9. **TASK 23** — studio mode (lightweight preview)
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10. **TASK 15** — wait for user to provide stock scene background images
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11. **TASK 16** — kill infinity display (depends on TASK 15)
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## New files
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- `Helpers/NullToVisibilityConverter.cs` — shows element when null
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- `bugs.md` — bug tracker
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- `Assets/tyllive-icon.png`, `Assets/tyllive-icon.ico`, `Assets/ytLlive-logo.png`
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## v1 vision
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> A streaming tool that's intuitive and ready to go out-the-gate with nothing held back.
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> Minimal configuration — they're ready to go live or record. Eliminate the OBS pain-point completely.
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## Modified files
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- `Models/SceneElement.cs` — added `IsDraggable` virtual property
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- `Models/Source.cs` — `IsDraggable => Type == SourceType.Image`
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- `Models/WebcamSceneConfig.cs` — `IsDraggable => true`
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- `ViewModels/MainViewModel.cs` — `IsElementsPanelEmpty` property
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- `Themes/Controls.xaml` — accent bar on selected ListBoxItem
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- `MainWindow.xaml` — elements restructure, layout columns, About bg
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- `MainWindow.xaml.cs` — OpacityChip removal, color picker fix
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- `README.md` — centered logo
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## Next up
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- **TASK 9 item 4 — live chat** (`liveChat/messages` poll, right-panel render, Super Chat + membership badges)
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- Item 8 (iTunes on mic meter) — logged in `bugs.md`, likely acoustic coupling, not a code bug
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## Open items
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- Polar checkout page ~80% configured — needs logo upload via dashboard
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- Logo upload API was broken (Polar server 500 on `/v1/files/{id}/uploaded`) — upload via dashboard instead
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- Full codebase rename (ytLlive → LlamaCasty) still pending
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