feat(quality): the creator sets the rate — per tier, persisted, clamped only at YouTube's floor
The tier table cannot know a creator's connection, so it should not pretend to. The Mbps box under the picker is theirs: the tier chooses geometry and frame rate, the box chooses bits. Stored per tier (`Video.Rate.<tier>`), so tuning 1080p60 does not touch 720p30, and none means "the shipped default" rather than zero. Clamped at the tier's YouTube minimum (`RateLadder`), because a target under it cannot hold the resolution; no ceiling otherwise, because a wrong guess is exactly what live step-down exists to catch, and a creator who types 25 on a fibre line should be allowed to find out. The tooltip carries YouTube's number for the tier. `MainViewModel.EffectiveQuality` is the single substitution point, and the encoder options, the step-down policy and the clip buffer all read it — so a rated tier can never stream at the shipped default because one call site was missed. One ordering trap found by the test: the constructor resolves the default tier before the layout store is open, so a read at that point must not cache, or the shipped default shadows the creator's stored rate for the whole run. 670 pass, 0 warnings.
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@@ -99,7 +99,7 @@ public partial class MainViewModel
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return;
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}
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var quality = Models.OutputProfile.Resolve(SelectedQuality, QualityOptions, HasProOutput);
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var quality = EffectiveQuality(Models.OutputProfile.Resolve(SelectedQuality, QualityOptions, HasProOutput));
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var bytes = ClipLibrary.RingBytesFor(_clipSeconds, (int)Math.Round(quality.Bitrate * 1000));
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if (_clipRing is null || _clipRingCapacity != bytes)
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{
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