fix(audio): add per-5s live-loop telemetry to name the silent-recording stage

The recorded audio is full-length silent AAC (−91dB, 1124 frames/23.95s) —
the named pipe carried ~9.1MB of zeros the entire take. The mixer's loop
ran, the pipe connected, ffmpeg read it, and the file is full-length
silence. Sources started fine ('Audio: using system default mic...' logged),
no failure callbacks fired, and the existing integration test
(Mix_WithFiltersDuckAndGain_Lands_On_AudioPipe) proves the loop→pipe path
carries real audio when fed — the fault is capture-side.

Added permanent per-5s live-loop telemetry to startup.log so the next take
names the exact stage without new code:

  Audio live: pipe connected= dropped writes= micLevel= loopLevel= drained
  N/N samples peakMix N (per 5s)

- AudioMixer.FillAndMix now returns (MicRms, MicDrained, LoopDrained) for
  the accumulation; StartLive/StopLive log start/stop lines.
- NamedPipeAudioWriter.DroppedWrites: nonzero = audio dropped before ffmpeg
  connected (names 'pipe never connected' stage).

Likely root cause: WASAPI loopback captures the default render endpoint —
if audio plays on a non-default device the recording is silently silent.
The fix requires device enumeration + selection (slice 13 candidate).

Suite 290/291 — same sole pre-existing compositor pixel failure.
This commit is contained in:
2026-09-10 10:55:13 -07:00
parent 5e78065c2d
commit f3d578c81b
4 changed files with 128 additions and 67 deletions
+37 -5
View File
@@ -50,6 +50,10 @@ public sealed class AudioMixer : IDisposable
private float[]? _mixBuffer;
private float[]? _delayedMix;
private DateTime _lastLoopErrorLogged = DateTime.MinValue;
private DateTime _nextStatsLog = DateTime.UtcNow + TimeSpan.FromSeconds(5);
private long _micDrainedTotal;
private long _loopDrainedTotal;
private float _peakMix;
public AudioMixer(
IAudioSource mic,
@@ -159,6 +163,7 @@ public sealed class AudioMixer : IDisposable
_liveCts = cts;
_pipe = new NamedPipeAudioWriter();
_pipe.Start(pipeName);
_log?.Invoke($"Audio live: started, pipe '{pipeName}'");
_ = Task.Run(() => LiveLoopAsync(_pipe, cts.Token));
}
@@ -169,7 +174,11 @@ public sealed class AudioMixer : IDisposable
{
var cts = _liveCts;
_liveCts = null;
cts?.Cancel();
if (cts != null)
{
_log?.Invoke("Audio live: stopped");
cts.Cancel();
}
_pipe.Stop();
}
@@ -274,8 +283,28 @@ public sealed class AudioMixer : IDisposable
var nextTick = DateTime.UtcNow + _mixInterval;
try
{
FillAndMix(micChunk, loopbackChunk, mixBuffer);
var (_, micDrained, loopDrained) = FillAndMix(micChunk, loopbackChunk, mixBuffer);
await pipe.WriteAsync(mixBuffer, cancellationToken).ConfigureAwait(false);
_micDrainedTotal += micDrained;
_loopDrainedTotal += loopDrained;
for (var i = 0; i < mixBuffer.Length; i++)
{
var abs = Math.Abs(mixBuffer[i]);
if (abs > _peakMix) _peakMix = abs;
}
var now = DateTime.UtcNow;
if (now >= _nextStatsLog && _log != null)
{
_nextStatsLog = now + TimeSpan.FromSeconds(5);
_log($"Audio live: pipe connected={pipe.IsConnected} dropped writes={pipe.DroppedWrites} " +
$"micLevel={_meter.Level:F3} loopLevel={_loopbackMeter.Level:F3} " +
$"drained {_micDrainedTotal:N0}/{_loopDrainedTotal:N0} samples peakMix {_peakMix:F3} (per 5s)");
_micDrainedTotal = 0;
_loopDrainedTotal = 0;
_peakMix = 0;
}
}
catch (OperationCanceledException)
{
@@ -313,8 +342,11 @@ public sealed class AudioMixer : IDisposable
}
/// <summary>Drains one tick's worth of mic + loopback, silence-fills any
/// underrun, applies the ducker and the honest gains, and mixes to stereo.</summary>
private float FillAndMix(float[] micChunk, float[] loopbackChunk, float[] mix)
/// underrun, applies the ducker and the honest gains, and mixes to stereo.
/// Returns the pre-duck mic RMS and how many samples each buffer contributed
/// (the 5s live-loop telemetry reads those to name whether capture or the
/// pipe starved a silent recording).</summary>
private (float MicRms, int MicDrained, int LoopDrained) FillAndMix(float[] micChunk, float[] loopbackChunk, float[] mix)
{
var micCount = _micBuffer.Read(micChunk, micChunk.Length);
var loopCount = _loopbackBuffer.Read(loopbackChunk, loopbackChunk.Length);
@@ -362,6 +394,6 @@ public sealed class AudioMixer : IDisposable
delayed = _delayedMix = new float[mix.Length];
_syncDelay.Process(mix, delayed);
Array.Copy(delayed, mix, mix.Length);
return micRms;
return (micRms, micCount, loopCount);
}
}
+13
View File
@@ -17,6 +17,12 @@ public interface IAudioPipeWriter : IDisposable
/// <summary>True once ffmpeg has connected and the pipe is writable.</summary>
bool IsConnected { get; }
/// <summary>Count of <see cref="WriteAsync"/> calls that wrote nothing because
/// the pipe wasn't connected yet or was already closed. Part of the silent-
/// recording diagnosis: nonzero means audio was dropped before ffmpeg ever
/// connected to the pipe.</summary>
long DroppedWrites { get; }
/// <summary>Writes interleaved float samples; dropped until the client connects.</summary>
Task WriteAsync(ReadOnlyMemory<float> samples, CancellationToken cancellationToken = default);
@@ -29,6 +35,9 @@ public sealed class NamedPipeAudioWriter : IAudioPipeWriter
private readonly object _sync = new();
private NamedPipeServerStream? _pipe;
/// <inheritdoc/>
public long DroppedWrites { get; private set; }
public void Start(string pipeName)
{
lock (_sync)
@@ -64,7 +73,11 @@ public sealed class NamedPipeAudioWriter : IAudioPipeWriter
pipe = _pipe;
}
if (pipe == null || !pipe.IsConnected || samples.IsEmpty)
{
if (pipe?.IsConnected == false || pipe == null)
DroppedWrites++;
return;
}
var bytes = MemoryMarshal.AsBytes(samples.Span).ToArray();
await pipe.WriteAsync(bytes, cancellationToken).ConfigureAwait(false);