diff --git a/README.md b/README.md index ce379eb..f03a8af 100644 --- a/README.md +++ b/README.md @@ -28,6 +28,14 @@ ytLlive assumes you already have a YouTube creator account — connecting uses " to link that existing account. **ytLlive does not create accounts.** If you don't have a YouTube channel yet, set one up on YouTube first, then connect it here. +## Audio Assumption + +ytLlive uses your **default** microphone and desktop/game output — it never hunts for a device or +contends for one. **It assumes your audio is already configured and working** (default input and +output set, not hijacked by another app). Audio issues are a Windows/device matter outside ytLlive's +scope: we don't debug, detect, or try to fix them. If it doesn't sound right, fix the system's audio +settings first — it's on the OS, not on us. + ## Run ```bash diff --git a/ViewModels/MainViewModel.Audio.cs b/ViewModels/MainViewModel.Audio.cs index 3da981c..e29125e 100644 --- a/ViewModels/MainViewModel.Audio.cs +++ b/ViewModels/MainViewModel.Audio.cs @@ -415,6 +415,7 @@ public partial class MainViewModel return; } _audioMixer.Start(); + AppLog.Write("Audio: using system default mic + default output — assuming they are configured and available (device issues are out of scope)."); } catch (Exception ex) {