feat(ui): gear to the rail, EDIT on the panel edge, preview undo/redo
Three creator directives (2026-11-01), done ahead of the surge. **Gear moved to the preview rail** — first tab, orange (Brush.Attention), gear icon only. Left-click opens the same app menu the top bar gear owned (Settings / Bug / Feature / About), right-click goes straight to App Settings; both behaviours moved with it, so nothing lost an entry point. TopBar keeps the wordmark and EDIT. **EDIT right edge aligned to the layers panel.** The work area is margin 8 + a 360px column, the top bar is padding 16, so the shared edge is 352 inside the bar. TopBar column 0 is now a fixed 352 grid with EDIT right-aligned in it — alignment by arithmetic instead of by eye. **Preview undo/redo: Ctrl+Z / Ctrl+Shift+Z.** Models/PreviewHistory snapshots element REFERENCES plus geometry, visibility, order and membership — a deep clone would mirror every property of a dozen element subclasses and quietly miss the next one added. One snapshot per gesture (pushed at drag/resize start, never in the move loop), bounded at 50, redo survives multiple undos, cleared on layout load. Gated on EditingActive: undo while the preview shows program output would rewrite a scene nobody is looking at. Honest scope, in the type's doc comment: layout edits only. Colour/opacity/border/font edits are not captured yet, so Ctrl+Z after one of those restores the last layout change. 6 tests in PreviewHistoryTests; 19 pass across it and the neighbouring UI classes; Debug and Release both build at 0 warnings.
This commit is contained in:
@@ -26,26 +26,6 @@ public partial class TopBar : UserControl
|
||||
_ = LoadAvatarImageAsync();
|
||||
}
|
||||
|
||||
private void GearButton_PreviewMouseRightButtonDown(object sender, System.Windows.Input.MouseButtonEventArgs e)
|
||||
{
|
||||
// Right-click goes straight to App Settings; the menu stays on left-click.
|
||||
e.Handled = true;
|
||||
if (DataContext is MainViewModel { OpenSettingsCommand: { } open } && open.CanExecute(null))
|
||||
open.Execute(null);
|
||||
}
|
||||
|
||||
private void GearButton_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
// One menu (Settings / Bug / Feature / About), opened on click — moved up
|
||||
// from the bottom bar so app-level actions live next to the brand.
|
||||
if (sender is Button { ContextMenu: { } menu } button)
|
||||
{
|
||||
menu.PlacementTarget = button;
|
||||
menu.Placement = System.Windows.Controls.Primitives.PlacementMode.Bottom;
|
||||
menu.IsOpen = true;
|
||||
}
|
||||
}
|
||||
|
||||
private async System.Threading.Tasks.Task LoadAvatarImageAsync()
|
||||
{
|
||||
var vm = DataContext as MainViewModel;
|
||||
|
||||
Reference in New Issue
Block a user