feat(ui): gear to the rail, EDIT on the panel edge, preview undo/redo
Three creator directives (2026-11-01), done ahead of the surge. **Gear moved to the preview rail** — first tab, orange (Brush.Attention), gear icon only. Left-click opens the same app menu the top bar gear owned (Settings / Bug / Feature / About), right-click goes straight to App Settings; both behaviours moved with it, so nothing lost an entry point. TopBar keeps the wordmark and EDIT. **EDIT right edge aligned to the layers panel.** The work area is margin 8 + a 360px column, the top bar is padding 16, so the shared edge is 352 inside the bar. TopBar column 0 is now a fixed 352 grid with EDIT right-aligned in it — alignment by arithmetic instead of by eye. **Preview undo/redo: Ctrl+Z / Ctrl+Shift+Z.** Models/PreviewHistory snapshots element REFERENCES plus geometry, visibility, order and membership — a deep clone would mirror every property of a dozen element subclasses and quietly miss the next one added. One snapshot per gesture (pushed at drag/resize start, never in the move loop), bounded at 50, redo survives multiple undos, cleared on layout load. Gated on EditingActive: undo while the preview shows program output would rewrite a scene nobody is looking at. Honest scope, in the type's doc comment: layout edits only. Colour/opacity/border/font edits are not captured yet, so Ctrl+Z after one of those restores the last layout change. 6 tests in PreviewHistoryTests; 19 pass across it and the neighbouring UI classes; Debug and Release both build at 0 warnings.
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@@ -87,6 +87,9 @@ public partial class MainViewModel
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{
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if (!SetProperty(ref _editingActive, value)) return;
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OnPropertyChanged(nameof(IsEditMode));
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// Undo only exists while the preview is the edit surface.
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OnPropertyChanged(nameof(CanUndoPreview));
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OnPropertyChanged(nameof(CanRedoPreview));
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// EDIT decides whether the ON-AIR start is live or a test (creator ruling 2026-10-30).
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OnPropertyChanged(nameof(PrimaryStartKind));
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OnPropertyChanged(nameof(PrimaryStartButtonLabel));
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