feat(entitlement): pivot to paid app ownership
Check Steam ownership of the paid app with BIsSubscribedApp; keep Debug fake ownership out of Release. Ref: https://partner.steamgames.com/doc/api/ISteamApps#BIsSubscribedApp
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@@ -5,10 +5,11 @@ you are about to re-open one of them. **Live commercial rules (prices, entitleme
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signing, support, promo) are in [`commercial.md`](commercial.md)**; the other live rules live in
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the subsystem files. This is the graveyard with cause of death.
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## The business model — one price, settled 2026-11-01
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## The business model — one paid app plus a free Demo, settled 2026-11-02
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**$79 one-time, raising to $99 on a stated date. Sold only on Steam, as a DLC on the free app.**
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The website publishes the model and links the store page; it never takes payment.
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**$79 one-time during the announced launch period, then $99 on the announced date.** Sold only on
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Steam as one paid app, with an associated free Demo using the same code. Demo ownership checks the
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paid app's Steam App ID. The website links the store page; it never takes payment or hosts binaries.
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**What died the same day:**
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@@ -49,10 +50,10 @@ overlay.
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remote is Gitea). The route is a separate **`llamacasty-releases`** Gitea repo push-mirrored to a
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public GitHub repo: issues and assets public, code private, one publish direction.
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## Distribution — Steam exclusive (2026-10-31, final)
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## Distribution — Steam exclusive (2026-10-31; app structure updated 2026-11-02)
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**Steam is the only vector.** A free app on Steam with the paid edition as a Steam **DLC**; the
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monthly plan is sold outside Steam and never purchasable in a Steam build. Live rules:
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**Steam is the only vector.** One paid app and its associated free Demo; same code, no GitHub
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download, subscription, or second paid SKU. Live rules:
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[`commercial.md`](commercial.md).
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**Why the other vectors died, all on the same day:**
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@@ -68,10 +69,8 @@ monthly plan is sold outside Steam and never purchasable in a Steam build. Live
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- **The public `llamacasty-releases` repo** survives only as the **issue tracker**; it holds no
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binaries, no manifest and no version file.
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**The constraint that shapes the app:** Steamworks requires in-app purchases to use the **Steam
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Wallet**. Therefore the monthly is *stated*, never *sold*, inside the Steam build — no checkout, no
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price, no payment fields. The lifetime is plain DLC bought on the store page, so it needs no
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transaction code at all.
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**The purchase happens on the paid app's Steam store page.** The Demo links there; Steam owns
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checkout, delivery, updates, and the paid-app ownership result. The app contains no checkout flow.
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## Support — decided 2026-10-31
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