22 Commits

Author SHA1 Message Date
gramps dcb3637cca refactor: split LayoutStore by concern — 500-limit Phase 3, Commit E
LayoutStore.cs 1402 -> 47-line shell + 5 partials, grouped by functionality
(line count is a consequence, not the goal):

- LayoutStore.Migrations.cs: all DB schema migration (EnsureSchema, GetUserVersion,
  MigrateSourceTable/WebcamConfigTable/ToV3/SceneTable/SceneSocialBarColumn/
  SocialsTable/SocialEntryTable)
- LayoutStore.Load.cs: Load() scene/source read-back
- LayoutStore.Save.cs: Save() full scene tree write
- LayoutStore.Settings.cs: key/value settings + mic/record-folder/reusable-stream
  + license/transition/broadcast/hotkey/window-state GetSetting/UpsertSetting
- LayoutStore.Assets.cs: GetAssetBytes/UpsertAsset blob IO
- LayoutStore.cs: shell — Instance, fields, ctor, Dispose

Converted to public partial class LayoutStore : IDisposable. Pruned per-file
dead usings. Phase 3 DOWN: no production .cs exceeds 500 lines.

Zero behavior change; build 0 warnings; 246 pass, only the 2 known failures.
Docs: ViewModels/index.md Phase 3 tracker updated in same commit.
2026-08-31 09:10:17 -07:00
gramps eba6af5b9b TASK 21 Increment A: media-source model + persistence (schema migration + round-trip test)
SourceType.MediaSource added; MediaSourceType (Video/Audio) and MediaPlaybackState
(Stopped/Playing/Paused) enums. Source gains MediaPath, MediaIsLooping, MediaVolume
(0-1 clamped), MediaPlaybackState. LayoutStore: MigrateSourceTable adds 4 guarded
ALTERs (MediaPath, MediaIsLooping, MediaVolume, MediaPlaybackState); SELECT appends
indices 26-29, INSERT adds 4 columns + params. Round-trip test
MediaSource_Config_Survives_Save_And_Reload passes. Build 0 warnings, 245/247
tests (2 known pre-existing). Gated on creator run for later integration (ffmpeg).
2026-08-29 09:43:29 -07:00
gramps a9eb360288 TASK 18: local (record-only) recording pipeline + top-bar pills/light/Start-End button UX
Encoder dual-output: StreamEnabled/RecordEnabled/RecordPath options; per-output
ffmpeg block (stream ->flv, record ->mp4); throw unless at least one output.

RecordingFile: auto-name ty-<yyyymmdd>-<start hhmm>-0000.mp4, rename-on-stop to
ty-...-<len hhmmss>.mp4 with numeric-suffix on collision. LayoutStore persists
record folder. MainViewModel: REC/ON-AIR pills, status light, single Start<->End
button (replaces Start/Stop variants), StopStream no longer signs out, explicit
session timer. About overlay widened. Sign In label + spacing before Start.

Tests: 244 passed / 246 (2 pre-existing: AudioPipeline gains-mute, RoundClip).
Build 0 warnings. Scope check clean.

Memory-map correction (derived-solution rule, 2026-08-29): image-shrink recipe was
never recorded when first done, so it was re-derived. Added Derived-solution/recipes
rule to AGENTS.md; MyMistakes.md now a permanent recipes registry (records the
verified WPF-imaging shrink recipe); schema.md rows MyMistakes as registry; ai.md
points to the rule. README hero image replaced: 3.2MB screenshot -> 1400x794 ->
188KB docs/ytLlive-preview.jpg (JPEG q82).
2026-08-29 09:02:55 -07:00
gramps fd6e02b687 Web source: off-screen WebView2 capture + layout persistence + transparent bg
Bundle exception (2026-08-27): this lands prior-session work plus today's
transparency fix as one commit per creator instruction.

WebView2Manager (new): off-screen WebView2 control parked at -5000/-5000 in
the window's visual tree, captures via CapturePreviewAsync every 100 ms into
a BGRA8 VideoFrame. Source Width/Height sync to the control via
PropertyChanged. JS transparent-background injection runs on every
NavigationStarting/NavigationCompleted so the page's own CSS does not paint
white over the capture.

Transparency fix: DefaultBackgroundColor = System.Drawing.Color.Transparent
set on the WPF control before EnsureCoreWebView2Async. The WPF SDK doc says
the value is forwarded to the controller on init; the IDL (ICoreWebView2-
Controller2) confirms alpha=0 makes the capture alpha-preserving. The
prior-session 'CoreWebView2.BackgroundColor' path was the wrong property
name and has been replaced.

LayoutStore: WebUri column added (idempotent ALTER TABLE) and round-tripped
on save/load (schema v11).

MainViewModel: WebView2Manager constructed on Loaded; loaded web sources
re-registered; Source.WebUri PropertyChanged forwards to manager.

MainWindow: off-screen host Canvas added to visual tree.

Tests: 3 scale-sync + WebView2_DefaultBackgroundColor_Is_Transparent +
LayoutStorePersistenceTests.WebSource_WebUri_Persists. 234/236 pass
(2 pre-existing failures unchanged).

Scale bug (DPI/physical-pixel mismatch) still open.
2026-08-27 08:52:39 -07:00
gramps 3a1484b3c5 TASK 20 step 2: hotkey config UI + modifier chord persistence + conflict detection 2026-08-26 06:48:14 -07:00
gramps b988e6d72e Broadcast Text pull-out (Live screen) + launch geometry 1920x1040/1366x768 with restore 2026-08-24 11:04:41 -07:00
gramps 7dd140a4c0 Backgrounds: one locked Background per screen + mini rule (TASK 25) 2026-08-23 13:33:33 -07:00
gramps 809c066184 Fix: derive IsBackground from Type on layout load (legacy rows healed) 2026-08-23 07:25:54 -07:00
gramps d2114c7e1c the ai is an overthinking fucking moron who needs it's plug pulled until such time it can repeat a similar action with its head and ass 2026-08-23 06:25:38 -07:00
gramps 4b9a8e515f Control Surface UX: pill toggle, background rename, per-scene properties
- Sliding pill toggle (green ON / red OFF) replaces checkbox
- Geometry mismatch error for custom backgrounds
- Backdrop -> Background: C# rename, SQL column rename with migration
- Source.IsBackground: new -> override (fixes WPF binding)
- Legacy 'Backdrop' display name migrated to 'Background'
- Per-scene UseDefaultBackground + CustomBackgroundPath
- Asset files renamed backdrop -> background
- StagedScene/LiveScene split, thumbnail strip, edit gating
- TransitionService (Cut/Fade/Move)
- Context menu: Capture Desktop, Refresh Desktop
- Resolution badge removed, ON-AIR status light added
2026-08-22 18:10:59 -07:00
gramps 8951141c65 TASK 10: Polar billing + Velopack auto-updates (steps 1-7) 2026-08-21 08:18:52 -07:00
gramps 0bd17ab428 feat(ui): Show Desktop toggle, avatar login, chat preview, backdrop seeding, border animations
- Source.ShowDesktop bool persisted in DB (schema migration + LayoutStore)
- ClearBackdropCaptureAsync clears CaptureKey + VideoImageSource for static fallback
- Top bar: red/green/pulsing status light, avatar via BitmapImage, Log In button
- ShowStartStream now requires IsConnected
- RunMockChatPreviewAsync: simple async loop, ChatPreviewEnabled property on Source
- EnsureDefaultBackdrop called on every scene switch, seeds all 5 scenes
- SeedEndingBackdrop replaces existing, SeedChatBackdrop added
- SceneCatalog: Chat scene display name corrected (layer = 'YouTube Chat')
- Left panel spacing consistency, context menu reordered
- Border animation rendering via code-behind Storyboard approach
- 3 new backdrop assets (ending-backdrop.jpg, chat-backdrop.jpg, live-backdrop.jpg)
- Build 0 warnings, 178 tests passing
2026-08-20 18:02:41 -07:00
gramps 65641d84e5 feat(chat-overlay): add ChatBox config UI + schema persistence
- Elements panel config UI for ChatBox source (font size slider,
  font/member/super-chat/background color inputs, max messages slider,
  timestamp/badge toggles)
- Schema migration: 8 new ChatBox columns on Source table (ChatFontSize,
  ChatFontColor, ChatBackgroundColor, ChatMaxMessages, ChatShowTimestamps,
  ChatShowBadges, ChatMemberColor, ChatSuperChatColor)
- Load/save: Source SELECT and INSERT now include all ChatBox fields
- IsElementsPanelEmpty excludes ChatBox so hint doesn't cover config
- ChatBoxRenderer.cs created: WPF FormattedText + RenderTargetBitmap
  renderer for on-stream chat overlay
- Slider bindings set to TwoWay for live propagation
2026-08-19 12:42:32 -07:00
gramps 0fac1e6a5a TASK 5 items 1-3: reusable stream, health banner, docs refresh
- Reusable stream: GetOrCreateReusableStreamAsync, cached via LayoutStore, bound at broadcast insert
- Health monitoring: GetStreamHealthAsync polls liveStreams.status, report-by-exception banner
- Go-live order: ensure stream → create broadcast → then start pump (URL must exist first)
- Full broadcast form scoped (TASK 5 items 6-7) in TASKS.md + ai.md
- TASK 23 trimmed to technical scope, TASK 26 added (marcom/launch kit)
- Confidential files: MONETIZATION.md + MARCOM.md (gitignored, not committed)
- .gitignore updated for confidential business files
- HANDOFF.md updated with session state and next steps
2026-08-16 17:48:37 -07:00
gramps a0a8331569 TASK 24 post-pause polish batch (creator's 8 review issues, 2026-08-15): (1) desktop/game audio volume slider + (2) mute were no-ops — the AudioMixer's gain Func seams defaulted to unity because the VM never passed them; new AudioGainProvider (Services/Audio/) wires MicMuted/MicVolume/GameMuted/GameAudioVolume into the mixer at construction, read live each mix tick, so sliders and mutes are stream-honest; the game bar also scales TRAX locally via new MusicPlayer.LocalGain (UpdateTraxLocalGain on every game volume/mute change + on load) so the creator HEARS the controls work on the music in the headphones. (3) TRAX played once then stopped — OnPlaybackStopped only looped on Position>=Length (unreliable for MediaFoundationReader); now any clean stop rewinds + replays, errors/explicit stops surface via PlaybackEnded; unused using dropped. (4+6) TRAX moved right of Socials in the footer's left cluster (centered under scenes/sources); the mic cluster is now MIC + meter + mute + volume. (5) mic source persists — LayoutStore gains a Settings key/value table (SaveMicSourceName/LoadMicSourceName); the VM saves on pick and restores before the mixer's first Start, so a restart reconnects the same vetted device (green) or reports it missing (yellow). (7) Backdrop's missing trashcan shifted the edit/eye icons right — new HiddenBoolToVisibilityConverter keeps the trash column reserved (Hidden, not Collapsed) so every source row's icons stay in fixed columns. (8) a 1px hairline with top/bottom padding separates scenes from sources in the left panel. Docs in the same commit: ai.md (gains honest + drive TRAX locally, TRAX loops, mic persistence, footer layout), TASKS.md TASK 24, HANDOFF.md shipped state, ViewModels/index.md. ONE integration test: AudioPipelineTests.Mix_HonorsProviderGains_AndGameMute_KillsTheLoopback (real mixer + provider gains through the pipe harness: scaled loopback audible, silence after mute). Build 0 warnings, 197 tests passing 2026-08-15 10:23:49 -07:00
gramps 6d71acef8c TASK 9 audio milestone: real stream audio + voice filters + auto-duck + free TRAX music — the mixer now feeds the encoder real audio (ffmpeg reads a Windows named pipe, -f f32le -ar 48000 -ac 2 -i \.\pipe\ytllive_audio, replacing anullsrc silence; explicit -map 0:v -map 1:a via EncoderOptions.AudioPipeName), with honest gains reaching the stream (MicVolume scales mic, GameAudioVolume + mute scale loopback, Func<double> seams on AudioMixer), an always-on pure-C# voice chain on the mic BEFORE the meter and mix (LowShelfFilter 120Hz +4dB → HighShelfFilter 8kHz +3dB → NoiseGate 0.005/hysteresis 0.5 → Compressor 0.5 4:1, all TDF2), AutoDucker (mic RMS>0.02 → loopback ×0.25, attack 0.05/release 0.005), and TRAX free background music (MusicPlayer = MediaFoundationReader → VolumeWaveProvider16 at fixed 0.20 → WaveOutEvent via the new sibling NAudio.WinMM 2.2.1 package; plays to the default device so the existing loopback carries it, ducked with game; footer TRAX button with red/yellow/green status dot, left-click toggles/picks, right-click opens the OpenFileDialog picker, tooltip shows the track name; persisted via schema v9 single-row Music). Build-time deviations from the plan (recorded in ai.md + TASKS.md): WasapiCapture in NAudio 2.2.1 exposes no overridable GetDefaultMixFormat so sources run device mix format and the mixer's TinyResampler normalizes any rate to 48kHz (resampler IS the design); FfmpegEncoder.cs untouched — MainViewModel.StopStream calls _audioMixer.StopLive() (pipe EOF) before the frame pump stops; sound-bar relabelled 'Desktop Audio', IsGameAudioBarVisible = game sound OR music playing. Tests: new AudioPipelineTests (DSP/ring-buffer/ducker/resampler units + the ONE integration test Mix_WithFiltersDuckAndGain_Lands_On_AudioPipe reading real pipe bytes; ring-buffer overwrite bug found + fixed), FfmpegEncoderTests/LayoutStorePersistenceTests updated — 196 tests passing, 0 warnings 2026-08-14 18:09:26 -07:00
gramps 9873eeda7d Social bar v2: fediverse icons resolved via nodeinfo (with redirect-following), persisted software column, icon colors — 112 tests passing, 0 warnings 2026-08-12 18:28:59 -07:00
gramps 5e8b8e5835 Social bar (Branch B): global resource with per-scene presence — Models/Socials.cs (19 services, icons, canonical URLs), Services/SocialValidator.cs (HTTP lookup validation seam), LayoutStore schema v7 (Socials + SocialEntry tables + Scene.HasSocialBar), MainViewModel (socials collection, AddSocial/RemoveSocial/ToggleSceneSocialBar commands, freemium cap YT+1, premium seam), MainWindow.xaml (footer Social button + [+/-] toggle on meter line, preview bar rendering top/bottom + LCR), 4 integration tests (roundtrip, empty-not-persisted, canonical URLs, icons), 85 tests passing, 0 warnings 2026-08-12 07:33:03 -07:00
gramps ad9b3e1e48 Screen backdrop (schema v5/v6) + five-scene catalog + webcam polish: live desktop/game capture as a permanent non-deletable bottom layer (Source.IsBackdrop), auto full-screen game detection (Win32FullScreenDetector) else primary display, GraphicsCapturePicker re-designation, refcounted shared ScreenCaptureManager, Live-only backdrop by policy (HasBackdrop + v5-v6 backfill + EnforceBackdropPolicy, checkbox gone), SceneCatalog (Starting/Live/BRB/Chat/Ending) with + button re-adding missing scenes, webcam mid-session transparent-container fix (GetPreviewBitmap propagation), Chat half-screen-area cap, 'Add Webcam' always opens the picker (SwapWebcamIdentityAsync, no silent resurrect), WindowsRuntimeMarshal frame-read + 5s-throttled errors, docs updated, tests (65 passing) 2026-08-07 14:15:50 -07:00
gramps e037ba027b Multi-scene webcam (schema v3/v4): singleton Webcam + per-scene WebcamSceneConfig, right-click OBS-style border/context menu, persisted round-to-rect restore + legacy-square 16:9 heal, dark MenuItem template, tests (25 passing) 2026-08-07 08:24:18 -07:00
gramps 98cdc4b3f4 TASK 3 milestone 1: webcam capture (MediaCapture CPU-first, CameraManager refcount, picker, clip/mirror, schema v2, tests) 2026-08-06 14:35:34 -07:00
gramps 7dc8490d96 Scene/source builder with image overlays, reuse dialog, and SQLite layout persistence 2026-08-04 17:12:32 -07:00