1 Commits

Author SHA1 Message Date
gramps 1c48849853 perf(chat): slice 3 — raster-on-change cache in ChatOverlayLayer (take-5 fix)
Take 5: render 58.9 -> 25.5ms (138/300, still ~2.2x). The blits were fixed; the
resolver was not: ResolveOutputFrame -> RenderChatBox ran a FULL WPF raster
(FormattedText + RenderTargetBitmap + CopyPixels + channel swap) EVERY tick
whenever the chat buffer was non-empty — and the buffer survives sessions, so
even a signed-out record-only take paid it. Established answer (OBS text
sources): re-render on change, blit the cache every tick.

ChatOverlayLayer: content version bumped from Messages.CollectionChanged
(covers adds, the 500-cap removal, the fade Clear from any caller) + a config
key (size + all Chat* appearance props); RenderFrame returns the cached
VideoFrame by identity until either changes (compositor only reads cached
frames). Conservative ordering (version latched BEFORE render) makes a
mid-render message re-render next tick, never serve stale.

ONE integration test: ChatOverlayLayerCacheTests (RealApp, real renderer):
Same() for unchanged inputs, NotSame() on message/config change, null on
empty. Full regression green (62 across touched classes), clean build 0
warnings. Accepted cost pending take 6: one ~15-25ms tick per arriving
message; if live-chat bursts sag n/300, next slice = debounced off-tick
re-render. Docs same commit: ai.md pipeline section, TASKS.md TASK 18,
MyMistakes recipe (raster-on-change + session-surviving-buffer trap),
HANDOFF (take 6 -> then Unit B, spec unchanged).
2026-09-04 11:01:51 -07:00