Commit Graph
7 Commits
Author SHA1 Message Date
gramps 0275e30103 design: shell to tokens — top bar, window, scene strip (surface 2 of the sweep)
- Telemetry readouts (bitrate, FPS, dropped, live duration) now wear JetBrains Mono, so the
  tabular digits stop shifting width as values change — the first place the bundled mono face
  is actually visible.
- Scene tiles: staged = blue (selection), live/program = red. Both were orange, which meant the
  same colour marked two different states and neither was the live colour.
- EDIT toggle: "on" is the interactive accent, not orange. Orange now means warning only.
- Wordmark's two-tone accent, avatar chrome, readout panel, tile borders and the program badge
  all resolve from tokens.

Guard list extended: MainWindow.xaml, Controls/TopBar.xaml, Controls/SceneThumbnailStrip.xaml —
these three can no longer regress to a hardcoded colour.
2026-10-30 07:56:02 -07:00
gramps 7ae30d4cfc Right rail, top bar, bottom bar and chat border: Socials slide-out drawer, tab icons and colors, EDIT toggle, stream readouts moved to the top-left cell, webcam border restored, chat border controls, 30fps vertical tier
- Socials: the dialog is a right-rail drawer (same pattern as Stream Info/YPP/TEST); the live-screen button is removed
- Right rail: Stream Info (was Stream Settings) and YPP show the YouTube logo; Socials and TEST get icons; tab colors and label colors per spec
- Top bar: EDIT toggle beside REC (orange when on, blue when off); going live on YouTube turns it off
- Stream readouts (bitrate, FPS, dropped n (x.y%), Live hh:mm:ss, health) and the resolution dropdown moved to the top-left cell; bottom bar emptied at the same height
- Webcam border drawing restored (it was removed with the CRT bezel change)
- YouTube chat layer: border color, thickness, and opacity controls
- Vertical 1080p30 tier added

Not related to the fps gate yet; no gating is enforced.
2026-10-26 18:24:09 -07:00
gramps a8814b42d0 Top bar and scene strip: EDIT toggle beside REC (orange on, blue off); fixed-size centered mini screens; fixed 360px left column so the empty cell matches the layers panel
- TopBar: EDIT ToggleButton, spaced from the REC/ON-AIR segments
- MainViewModel: explicit EditingActive drives IsEditMode; YouTube go-live turns edit off, stop turns it on
- SceneThumbnailStrip: tiles fixed 196x130 and centered; dark background fills the column so its edge does not move on resize; strip row fixed 154px
- MainWindow: left column fixed at 360px; WIDTHS diagnostic log on resize

Not pushed.
2026-10-26 14:26:23 -07:00
gramps 3239808a73 Layers panel and scene strip: scene layers header with icons, per-type layer icons, PROGRAM badge and selected/live orange borders, scene name and hotkey overlays, Starting as default scene
- LeftPanel: SCENE LAYERS header with layer count; per-type blue icons; properties header gear; layers list min/max height; properties placeholder; list and properties indent
- SceneThumbnailStrip: names/hotkeys over the tile; PROGRAM badge with blinking red dot on the selected tile; orange border on selected and live tiles; fixed the element border override that hid the style border; reflag tiles on load
- LiveScene is now set on go-live, record start, and live transitions (it was never assigned, so IsLive never fired)
- Startup stages the scene named Starting
- DESIGN.md: color roles (red = YouTube/on-air/record, orange #ff8c3a = attention, amber = game audio/Super Chat)
- Staged live tile uses background art instead of the green LIVE placeholder

Not pushed.
2026-10-26 14:00:23 -07:00
gramps 24aca7d04a Scene strip: move top row over the preview column and scale it; remove CRT bezel art and on-air seed
- PreviewPane.xaml: drop the OBS-style border Rectangle/Ellipse over webcam elements
- SceneThumbnailStrip: Viewbox scales the row; height follows width so it fills the preview column; staged+live tile has no border
- MainWindow.xaml: strip moved to column 1 only, leaving the layers cell empty; Margin 8,0 matches the preview
- MainViewModel.Background: stop seeding the CRT scene tiles and the on-air image
- ytLive.csproj: per-build counter (BuildCounter.txt, gitignored) replaces the commit-count stamp

Build stamp now increments on every build.
2026-10-26 13:09:13 -07:00
gramps 8e1d6f44db Scene strip tile artwork + on-air indicator (creator ruling 2026-10-10). Top-bar tiles now carry their own art: each canonical scene's tile is a per-scene CRT-styled image stored in the internal DB (Scene.ThumbnailAssetId - additive migration, seeded at heal from the creator's five Downloads JPGs via SceneThumbnailSeedPaths), and the preview pane keeps rendering the scene's ORIGINAL background - never the tiles. One shared on-air image (Gemini 4zajyl...jpg) replaces the staged scene's tile and follows the scene swap ('the on-air screen jumps around the top bar as the user swaps scenes'): stored as an Asset BLOB tracked by the OnAirImageAssetId Setting (EnsureOnAirImage, same contract as the alert clip) with MainViewModel.OnAirSeedPath override; RefreshSnapshotsAsync shows it for the staged scene, otherwise thumbnail-or-background art, and a staged Live with no on-air art still falls back to the green placeholder (minis never render live captures). Removed the 6px #22c55e rectangle in PreviewPane's backdrop ('green outline around the preview screen' that surfaced when a scene had no background) - the outer PreviewGlow red border is the real live signal. Doubled the scene-tile labels (FontSize 10 -> 20). Fixed a real bug this surfaced: Save()'s Asset pruner only kept Source/alert-clip rows, so the first save would have DELETED the seeded tile + on-air assets - the keep-set now includes Scene.ThumbnailAssetId and the OnAirImageAssetId Setting. New Settings/Load/Save migrations + SceneThumbnailTests (4 tests: seeded tile in strip, preview keeps original bg, Live-staged tile, no-seed fallback, on-air swap + persistence). 427 pass, 0 build warnings. (Unit: strip tiles + on-air) 2026-10-10 13:27:26 -07:00
gramps 73397cfea7 refactor: extract SceneThumbnailStrip out of MainWindow.xaml — Phase 2, Commit 16
SceneThumbnailStrip.xaml(.cs) takes the Row 0 scene-picker strip (ItemsControl
over Scenes with staged/live border highlight); Thumbnail_MouseLeftButtonDown
moved into the control, transitioning via DataContext.TransitionToScene.

Zero behavior change; build 0 warnings; 246 pass, only the 2 known failures.
Docs: ViewModels/index.md Phase 2 tracker updated in the same commit.
2026-08-30 19:39:51 -07:00