Commit Graph

25 Commits

Author SHA1 Message Date
gramps 0bd17ab428 feat(ui): Show Desktop toggle, avatar login, chat preview, backdrop seeding, border animations
- Source.ShowDesktop bool persisted in DB (schema migration + LayoutStore)
- ClearBackdropCaptureAsync clears CaptureKey + VideoImageSource for static fallback
- Top bar: red/green/pulsing status light, avatar via BitmapImage, Log In button
- ShowStartStream now requires IsConnected
- RunMockChatPreviewAsync: simple async loop, ChatPreviewEnabled property on Source
- EnsureDefaultBackdrop called on every scene switch, seeds all 5 scenes
- SeedEndingBackdrop replaces existing, SeedChatBackdrop added
- SceneCatalog: Chat scene display name corrected (layer = 'YouTube Chat')
- Left panel spacing consistency, context menu reordered
- Border animation rendering via code-behind Storyboard approach
- 3 new backdrop assets (ending-backdrop.jpg, chat-backdrop.jpg, live-backdrop.jpg)
- Build 0 warnings, 178 tests passing
2026-08-20 18:02:41 -07:00
gramps 6a74147611 feat(chat-overlay): selection highlight + default size + starting backdrop
- Source.IsDraggable now includes ChatBox and WebSource (was Image-only)
- ChatBox default: 400×1080, top-right corner (1520, 0) on first add
- SeedStartingBackdrop: embeds starting-backdrop.jpg as Background source
  in the Starting scene on first launch (pack:// resource)
2026-08-19 13:01:35 -07:00
gramps 3e465c3e4d Replace app icon with LlamaCasty brand figure
- Assets/llamacasty-icon.png: new brand llama figure (no text)
- Assets/llamacasty-icon.ico: converted from PNG for executable
- Assets/llamacasty-logo.jpg: full logo with text
- ytLive.csproj: updated ApplicationIcon and Resource references
- All XAML windows: updated Icon references to new file
2026-08-19 12:21:08 -07:00
gramps 6e446cb7ad Fix: URI text box no longer shows under webcam source
The web source section's visibility was bound to SelectedElement.Type
via a converter, but WebcamSceneConfig has no Type property — the WPF
binding path didn't resolve correctly and the section leaked through.

Added IsWebSource virtual property to SceneElement (mirrors existing
IsWebcam pattern), overridden in Source to return
Type == SourceType.WebSource. Section visibility now binds directly to
SelectedElement.IsWebSource via BoolToVis.

1c of 7-issue polish batch. 207 tests, 0 warnings.
2026-08-18 07:42:29 -07:00
gramps c7d4b3b6d9 Revert "Fix UI polish: scrollbar deselect, web source inline buttons, countdown in Sources, volume click-to-position, meter decay"
This reverts commit dc91c855ef.
2026-08-17 17:59:43 -07:00
gramps dc91c855ef Fix UI polish: scrollbar deselect, web source inline buttons, countdown in Sources, volume click-to-position, meter decay
- Elements scrollbar no longer deselects element on click (check ScrollViewer, not StackPanel)
- Web source: URI + check/revert buttons merged into single DockPanel row, consistent order (✓ rightmost)
- Countdown timer moved from Elements panel to inline in source list row, range clamped to 1-30 min
- Volume slider click-to-position restored: e.Handled prevents IncreaseLarge from overriding position, Thumb drag still works
- Desktop audio meter: asymmetric smoothing (attack 0.2, decay 0.08) for faster response to silence
- 207 tests passing, 0 warnings
2026-08-17 17:36:00 -07:00
gramps 28765a0dbf creator feedback batch: 9 fixes from initial review
1. About box bg → #0A0C1A (matches icon bg)
2. Elements panel collapses when no element selected / scene changes
3. OpacityChip moved from preview overlay into Elements panel
4. Color picker fix: cast to SceneElement not Source (WebcamSceneConfig was silently blocked)
5. Red left accent bar on selected items in Scene/Source lists
6. ✓ character replaced with Path checkmark icon in Elements panel
7. Removed ToolTip='Applied' from green check buttons
8. Created bugs.md with first entry (iTunes audio on mic meter)
9. Full logo in README + About box uses ytLlive-logo.png
2026-08-17 10:16:55 -07:00
gramps 16f905c8d7 feat: Elements panel, Countdown/Web sources, webcam border config (TASK 14 Branch 2)
- New SourceType.Countdown (Starting/BRB only, timer 1-60 min) and SourceType.WebSource (all scenes, URI)
- Elements panel beneath Sources: per-element config with live preview, ✕ revert / ✓ applied indicator
- Webcam border: hex color input + swatch picker, thickness 0-10 slider
- Countdown: timer minutes slider (1-60, default 15), Web: URI text input
- SourceTypeToVisibilityConverter for conditional panel visibility
- Snapshot/revert mechanism in code-behind for live-preview cancel
2026-08-17 07:53:03 -07:00
gramps 0fac1e6a5a TASK 5 items 1-3: reusable stream, health banner, docs refresh
- Reusable stream: GetOrCreateReusableStreamAsync, cached via LayoutStore, bound at broadcast insert
- Health monitoring: GetStreamHealthAsync polls liveStreams.status, report-by-exception banner
- Go-live order: ensure stream → create broadcast → then start pump (URL must exist first)
- Full broadcast form scoped (TASK 5 items 6-7) in TASKS.md + ai.md
- TASK 23 trimmed to technical scope, TASK 26 added (marcom/launch kit)
- Confidential files: MONETIZATION.md + MARCOM.md (gitignored, not committed)
- .gitignore updated for confidential business files
- HANDOFF.md updated with session state and next steps
2026-08-16 17:48:37 -07:00
gramps 6d71acef8c TASK 9 audio milestone: real stream audio + voice filters + auto-duck + free TRAX music — the mixer now feeds the encoder real audio (ffmpeg reads a Windows named pipe, -f f32le -ar 48000 -ac 2 -i \.\pipe\ytllive_audio, replacing anullsrc silence; explicit -map 0:v -map 1:a via EncoderOptions.AudioPipeName), with honest gains reaching the stream (MicVolume scales mic, GameAudioVolume + mute scale loopback, Func<double> seams on AudioMixer), an always-on pure-C# voice chain on the mic BEFORE the meter and mix (LowShelfFilter 120Hz +4dB → HighShelfFilter 8kHz +3dB → NoiseGate 0.005/hysteresis 0.5 → Compressor 0.5 4:1, all TDF2), AutoDucker (mic RMS>0.02 → loopback ×0.25, attack 0.05/release 0.005), and TRAX free background music (MusicPlayer = MediaFoundationReader → VolumeWaveProvider16 at fixed 0.20 → WaveOutEvent via the new sibling NAudio.WinMM 2.2.1 package; plays to the default device so the existing loopback carries it, ducked with game; footer TRAX button with red/yellow/green status dot, left-click toggles/picks, right-click opens the OpenFileDialog picker, tooltip shows the track name; persisted via schema v9 single-row Music). Build-time deviations from the plan (recorded in ai.md + TASKS.md): WasapiCapture in NAudio 2.2.1 exposes no overridable GetDefaultMixFormat so sources run device mix format and the mixer's TinyResampler normalizes any rate to 48kHz (resampler IS the design); FfmpegEncoder.cs untouched — MainViewModel.StopStream calls _audioMixer.StopLive() (pipe EOF) before the frame pump stops; sound-bar relabelled 'Desktop Audio', IsGameAudioBarVisible = game sound OR music playing. Tests: new AudioPipelineTests (DSP/ring-buffer/ducker/resampler units + the ONE integration test Mix_WithFiltersDuckAndGain_Lands_On_AudioPipe reading real pipe bytes; ring-buffer overwrite bug found + fixed), FfmpegEncoderTests/LayoutStorePersistenceTests updated — 196 tests passing, 0 warnings 2026-08-14 18:09:26 -07:00
gramps d90b5ded0d TASK 7 UI polish batch: scene/source row cleanup, dedup naming, full social handles — scenes are now pure selection rows (edit/trash/visibility icons and inline rename removed with EditSceneCommand/RemoveSceneCommand/ToggleSceneVisibilityCommand + Scene.IsEditing); source rows gained the trio (new EditElementCommand → inline rename via SceneElement.IsEditing, ToggleElementVisibilityCommand → eye flips IsVisible, open/slashed style rebound, hidden rows dim to 45%); duplicate resource names get a no-space incrementing suffix via shared NextSourceName (Image, Image2, Image3…) derived from actual names so deletions never collide (AddSource + AddReusedImage); social bar renders the full validated handle (MaxWidth=200 + TextTrimming removed from SocialBarRenderer and the preview template); side panels stay fixed 220/300; focus-loss capture lag documented in ai.md as a known OS limit (deferred) — the two real-App tests now share RealAppHost, a dedicated STA thread owning the single WPF App, instead of each calling new App(); new SourceNamingTests integration test (Text/Text2/Text3, delete-middle re-add no-collision) — 170 tests passing, 0 warnings 2026-08-13 18:50:56 -07:00
gramps 9f9ed34627 TASK 4 audio follow-up: game audio bar + mic status dot + always-on capture — the footer's second audio control (desktop/game, a mirror of the mic bar: meter + mute + volume) appears only while a full-screen game is producing sound (IGameAudioDetector seam + GameAudioHysteresis: show ~500ms of fullscreen+sound, hide ~1s after leaving fullscreen, silence never hides an active bar; VM polls on a 250ms timer); capture now runs for the app's lifetime so both meters preview live (started at startup via StartMicCaptureAsync, disposed in Shutdown — no longer go-live driven); MIC label is a button with a status dot (Models/MicStatus: green via the source Started event, yellow = mic problem, red = no device); PickMicrophone swaps the live device immediately via AudioMixer.RestartMic; fixed a latent ?.Invoke(meter.Push(...)) short-circuit that skipped the meter update when nothing subscribed — 167 tests passing, 0 warnings 2026-08-13 11:29:44 -07:00
gramps ea250c02a6 Social bar position is a click-toggle, not a drag — the drag-snap misbehaved for shaky hands (snapped up but wouldn't come back down; jitter around the deadzone). Clicking the bar now flips it top/bottom via ToggleSocialBarPosition; SocialBarSnap and its units removed — 153 tests passing, 0 warnings 2026-08-13 11:04:32 -07:00
gramps ac60a26d82 TASK 4 ship step 5.5: social bar bug fixes + bar on the live output — direction-snap drag (SocialBarSnap.Decide + ClearValue, local Canvas.Top was overriding the binding), fediverse nodeinfo subdomain probing + load-time heal (settable FediverseSoftware), SocialBarRenderer strip blitted above the flash via a re-read FramePump socialBar seam — 155 tests passing, 0 warnings 2026-08-13 09:29:58 -07:00
gramps 9873eeda7d Social bar v2: fediverse icons resolved via nodeinfo (with redirect-following), persisted software column, icon colors — 112 tests passing, 0 warnings 2026-08-12 18:28:59 -07:00
gramps 8868f98392 Social bar UX: YT auto-add from connected account, two-box dialog (YT handle + URL/handle for other services), service auto-detection from URL domain, fediverse @user@domain support, footer repositioned (Social controls left under scenes/sources, meter centered under preview), validation with add-anyway fallback 2026-08-12 07:40:42 -07:00
gramps 5e8b8e5835 Social bar (Branch B): global resource with per-scene presence — Models/Socials.cs (19 services, icons, canonical URLs), Services/SocialValidator.cs (HTTP lookup validation seam), LayoutStore schema v7 (Socials + SocialEntry tables + Scene.HasSocialBar), MainViewModel (socials collection, AddSocial/RemoveSocial/ToggleSceneSocialBar commands, freemium cap YT+1, premium seam), MainWindow.xaml (footer Social button + [+/-] toggle on meter line, preview bar rendering top/bottom + LCR), 4 integration tests (roundtrip, empty-not-persisted, canonical URLs, icons), 85 tests passing, 0 warnings 2026-08-12 07:33:03 -07:00
gramps 18a21010bb Scene compositor (TASK 4 ship step 1): encoder master-frame scaffolding
Software compositor that renders a scene into the encoder's master VideoFrame,
mirroring the XAML preview minus editing chrome: backdrop -> background ->
elements (UniformToFill cover-crop, round clip, mirror, opacity, border) ->
branding flash.

NOTE FOR USERS: this change shows NO difference in the app's UI — it is pure
backend scaffolding laying the groundwork for live video capture/streaming.
The preview you see is unchanged.

- Services/Compositor/: SceneCompositor (Render(scene, frameFor resolver,
  flashFrame, CompositorOptions)), CompositorOptions (source rect + output
  size; 16:9 full master, vertical 607x1080 -> 1080x1920), StretchMath (pure
  UniformToFill + bilinear), StaticPixelCache (asset bytes -> BGRA8 frame)
- Frame sources injected via Func<SceneElement, VideoFrame?> resolver, so the
  compositor is pure, WPF-free, and hermetic to test (D3D11 upgrade behind the
  same seam later)
- SceneElement.TryGetBorderColor public (shared hex parse), stale
  MainViewModel comment fixed, pre-existing CS1998 in YouTubeAuthServiceTests
  cleaned up
- Tests: SceneCompositorTests integration (full scene + vertical tier + flash)
  + StretchMath units, docs updated (72 tests passing, 0 warnings)
2026-08-10 10:15:58 -07:00
gramps ad9b3e1e48 Screen backdrop (schema v5/v6) + five-scene catalog + webcam polish: live desktop/game capture as a permanent non-deletable bottom layer (Source.IsBackdrop), auto full-screen game detection (Win32FullScreenDetector) else primary display, GraphicsCapturePicker re-designation, refcounted shared ScreenCaptureManager, Live-only backdrop by policy (HasBackdrop + v5-v6 backfill + EnforceBackdropPolicy, checkbox gone), SceneCatalog (Starting/Live/BRB/Chat/Ending) with + button re-adding missing scenes, webcam mid-session transparent-container fix (GetPreviewBitmap propagation), Chat half-screen-area cap, 'Add Webcam' always opens the picker (SwapWebcamIdentityAsync, no silent resurrect), WindowsRuntimeMarshal frame-read + 5s-throttled errors, docs updated, tests (65 passing) 2026-08-07 14:15:50 -07:00
gramps e037ba027b Multi-scene webcam (schema v3/v4): singleton Webcam + per-scene WebcamSceneConfig, right-click OBS-style border/context menu, persisted round-to-rect restore + legacy-square 16:9 heal, dark MenuItem template, tests (25 passing) 2026-08-07 08:24:18 -07:00
gramps 98cdc4b3f4 TASK 3 milestone 1: webcam capture (MediaCapture CPU-first, CameraManager refcount, picker, clip/mirror, schema v2, tests) 2026-08-06 14:35:34 -07:00
gramps 8f0ecd3796 Resolution dropdown drives the output frame: vertical 9:16 tier with semi-crop preview over the fixed 1920x1080 master 2026-08-06 09:20:32 -07:00
gramps a74162e34e Resolution dropdown, list-focus preservation, unified dark theme, startup logging, and memory map
- Bottom-bar resolution dropdown (1080p60/1080p30/720p60/480p30) with tooltip
  on finding upload bandwidth; disabled while live; no in-app speed test
- FocusPreservingListBox keeps selection/focus coherent when a selected
  scene/source is deleted (skip hidden scenes; leave list when empty)
- Themes/Controls.xaml: single dark-theme dictionary merged once in App.xaml;
  custom ComboBox template fixes SelectionBoxItem rendering; GoLiveWindow and
  ReuseImageDialog consolidated onto shared styles
- AppLog file logger + AppDomain/Dispatcher exception hooks; checkpointed
  MainWindow/VM/dialog constructors (caught MenuItemRole.Separator XAML crash)
- Memory map: schema.md conventions, per-directory index.md, updated ai.md/
  TASKS.md/README.md (OAuth creds real; token persistence still pending)
2026-08-06 08:33:05 -07:00
gramps 7dc8490d96 Scene/source builder with image overlays, reuse dialog, and SQLite layout persistence 2026-08-04 17:12:32 -07:00
gramps 9103ff1fb7 Initial scaffold: ytLive C# WPF project
- MVVM architecture (Models, ViewModels, Views, Services, Helpers)
- Models: Scene, Source, StreamConfig, StreamHealth, YouTubeChannel, ChatMessage
- Services: YouTubeAuthService (OAuth2), YouTubeStreamService (broadcasts/stream health),
  YouTubeChatService (live chat polling)
- ViewModels: MainViewModel with scene management, stream controls, chat
- MainWindow with dark theme: scene/source panel, preview area, chat panel, status bar
- Version roadmap: v0.1 (scenes, RTMP, OAuth2, chat, health) -> 1.0
2026-08-04 09:09:52 -07:00