Commit Graph

4 Commits

Author SHA1 Message Date
gramps c45cbc93b7 fix(rec): bounded encoder queue + drop policy + burned frame counter — the "1...23...4...56..." smeared-ticker take
slice 9 made the DURATION right but content still hiccuped; aggregates (301/300, uniform
file PTS) could not see it. Measured root cause: FfmpegEncoder.SubmitFrameAsync BLOCKED
on WriteAsync(8.3MB)+FlushAsync when ffmpeg lagged the pipe, and the burst while-loop
re-wrote that same stale composite per crossed slot — frozen runs.

OBS shape (derivative, wrapped pre-1.0): the encoder queue in libobs/obs-encoder.c —
encoder thread never couples back into the video thread; overflow = dropped data, never
a frozen producer. https://github.com/obsproject/obs-studio/blob/master/libobs/obs-encoder.c

- FfmpegEncoder: SubmitFrameAsync is now an enqueue (ArrayPool copy) into a bounded
  Channel (cap 120) drained by its own task; drop-newest + count when full;
  StopAsync flushes the queue then EOF (TryComplete). IFfmpegEncoder.DroppedFrames.
- FramePump: ONE fresh composite per iteration (burst loop deleted); worst-submit stat,
  stall logger (>2x interval names the stage), dropped/stalls in stats.
- Burned-in 6-digit dot-matrix frame counter (white box, bottom-right) on every composite
  — the clock-independent judge replacing the WSL ticker: +1/frame, jumps = counted drops.
- ONE new test Backpressure_QueueOverflow_DropsFrames_AndNeverBlocks (slow-sink fake:
  submit never blocks, drops counted, stop flushes exactly submitted-minus-dropped).
- Full suite 290 tests, 289 pass — sole failure the pre-existing compositor pixel test.
- Docs same-commit: ai.md slice 10 (+ encoder/stop-note corrections), MyMistakes point 8,
  HANDOFF.

Audio untouched (queued follow-up); web overlay still frozen pending timing closure.
2026-09-10 09:32:55 -07:00
gramps a9eb360288 TASK 18: local (record-only) recording pipeline + top-bar pills/light/Start-End button UX
Encoder dual-output: StreamEnabled/RecordEnabled/RecordPath options; per-output
ffmpeg block (stream ->flv, record ->mp4); throw unless at least one output.

RecordingFile: auto-name ty-<yyyymmdd>-<start hhmm>-0000.mp4, rename-on-stop to
ty-...-<len hhmmss>.mp4 with numeric-suffix on collision. LayoutStore persists
record folder. MainViewModel: REC/ON-AIR pills, status light, single Start<->End
button (replaces Start/Stop variants), StopStream no longer signs out, explicit
session timer. About overlay widened. Sign In label + spacing before Start.

Tests: 244 passed / 246 (2 pre-existing: AudioPipeline gains-mute, RoundClip).
Build 0 warnings. Scope check clean.

Memory-map correction (derived-solution rule, 2026-08-29): image-shrink recipe was
never recorded when first done, so it was re-derived. Added Derived-solution/recipes
rule to AGENTS.md; MyMistakes.md now a permanent recipes registry (records the
verified WPF-imaging shrink recipe); schema.md rows MyMistakes as registry; ai.md
points to the rule. README hero image replaced: 3.2MB screenshot -> 1400x794 ->
188KB docs/ytLlive-preview.jpg (JPEG q82).
2026-08-29 09:02:55 -07:00
gramps 6d71acef8c TASK 9 audio milestone: real stream audio + voice filters + auto-duck + free TRAX music — the mixer now feeds the encoder real audio (ffmpeg reads a Windows named pipe, -f f32le -ar 48000 -ac 2 -i \.\pipe\ytllive_audio, replacing anullsrc silence; explicit -map 0:v -map 1:a via EncoderOptions.AudioPipeName), with honest gains reaching the stream (MicVolume scales mic, GameAudioVolume + mute scale loopback, Func<double> seams on AudioMixer), an always-on pure-C# voice chain on the mic BEFORE the meter and mix (LowShelfFilter 120Hz +4dB → HighShelfFilter 8kHz +3dB → NoiseGate 0.005/hysteresis 0.5 → Compressor 0.5 4:1, all TDF2), AutoDucker (mic RMS>0.02 → loopback ×0.25, attack 0.05/release 0.005), and TRAX free background music (MusicPlayer = MediaFoundationReader → VolumeWaveProvider16 at fixed 0.20 → WaveOutEvent via the new sibling NAudio.WinMM 2.2.1 package; plays to the default device so the existing loopback carries it, ducked with game; footer TRAX button with red/yellow/green status dot, left-click toggles/picks, right-click opens the OpenFileDialog picker, tooltip shows the track name; persisted via schema v9 single-row Music). Build-time deviations from the plan (recorded in ai.md + TASKS.md): WasapiCapture in NAudio 2.2.1 exposes no overridable GetDefaultMixFormat so sources run device mix format and the mixer's TinyResampler normalizes any rate to 48kHz (resampler IS the design); FfmpegEncoder.cs untouched — MainViewModel.StopStream calls _audioMixer.StopLive() (pipe EOF) before the frame pump stops; sound-bar relabelled 'Desktop Audio', IsGameAudioBarVisible = game sound OR music playing. Tests: new AudioPipelineTests (DSP/ring-buffer/ducker/resampler units + the ONE integration test Mix_WithFiltersDuckAndGain_Lands_On_AudioPipe reading real pipe bytes; ring-buffer overwrite bug found + fixed), FfmpegEncoderTests/LayoutStorePersistenceTests updated — 196 tests passing, 0 warnings 2026-08-14 18:09:26 -07:00
gramps ba427e85e1 TASK 4 ship step 3: encoder + RTMP push — FFmpeg subprocess with probed H.264 picker, BGRA stdin feed, stderr health parsing, graceful stop — 122 tests passing, 0 warnings 2026-08-12 20:32:24 -07:00