TASK 64 slice F — the two things left after the feature worked by hand.
- App Settings → **Video clips → Auto Green/Blue Screen** (off by default). When on, a
high-confidence detected screen is keyed as soon as the clip is added; the panel says
"Removed automatically" so an automatic change is never silent. Medium confidence still
asks, low says nothing — a wrong automatic key eats the picture.
- **A clip is a clip:** the alert box's own replacement clip keys through the same settings
block (one alert box per layout, so its settings are the ones the next alert uses), and
choosing an alert clip runs the same detector. The Green/Blue Screen panel now appears for
a video layer *or* an alert box with a custom clip (`Source.ShowsChromaKey`).
- Spill ships as the creator-facing **Fringe** switch; nothing further to tune behind it.
Test: `ChromaKeyApplyTests` gains the auto-apply case (no click, still explicit in the panel)
and an alert-clip case (its pipe asks ffmpeg for colorkey+despill with the blue screen type).
Docs: TASK 64 complete in TASKS.md, known limits recorded in the task file, HANDOFF rewritten.
verify.sh: 546 passed, 0 failed, 0 warnings.
A video file was picture-only: the decode pipe passed `-an`, so a starting-soon
or BRB clip with music played silent everywhere. Adds sound to every clip and
collapses the two decoders into one.
- `Services/VideoClipPipe.cs`: the shared pipe behind `MediaVideoSource` (TASK 21)
and `AlertClipDecoder` (TASK 47) — video (`rawvideo bgra`, scaled) + audio
(`f32le -ac 2 -ar 48000`, 50 ms chunks, byte-carry across reads), both paced to
real time, loop restarts both so picture and sound stay together. Alert
behaviour is unchanged.
- `MediaVideoSourceManager` applies the layer's Level/Mute per session and raises
`AudioAvailable`; `MainViewModel` feeds it to the new
`AudioMixer.EnqueueDesktopMediaAudio`, which joins the DESKTOP/GAME ring so the
desktop fader and the mic auto-ducker apply exactly as they do for game audio
and TRAX (creator ruling 2026-11-05: audio joins the group).
- Per-layer `MediaMuted` + existing `MediaVolume` surfaced as Mute/Level in the
properties panel; `MediaMuted` persisted (ALTER TABLE guard + SELECT/INSERT).
- Level/mute are per SESSION because one decoder is shared per file path — the
last layer touched wins; one decoder per layer would play the file twice.
Test: `MediaSourceAudioTests` — the pipe emits 50 ms chunks at 48k stereo, the
manager scales by level and drops when muted, and a media layer's sound moves the
desktop meter. Alert/decode suites unchanged and green.
Docs: task-21 closed on item 10, the "silent soundtrack" facts corrected in
frame-pipeline/output/overlays, HANDOFF rewritten. verify.sh green (529 passed;
the two documented pre-existing failures only).
Add independent AppLog message types and explicit Class 1/2 severity. Wrap and color log rows, pin Class 1 above Class 2, and let acknowledgement return entries to the current-launch timeline without changing file format or rotation.
Ref: https://logtape.org/manual/levels
Routing and ruling both good: 'procs in the chat windows but nothing in the alert box'
with zero exceptions — every failure stage was silent by design (Debug.WriteLine-only
preview catch, bare catch{} in RunAsync firing Completed regardless). A decode run that
starts but yields neither a frame nor an audio chunk left _clip != null with
_latestClipFrame == null, so RenderClipFrame returned null forever: the box stayed
transparent for the whole alert and the six-animation fallback (which only ran on
setup-time throws) never fired.
Fix: AlertOverlayLayer.Advance gives a started clip a NoFrameFallbackSeconds (1.0s)
grace — produce no frame AND no audio inside it and the clip is torn down, _elapsed
resets, and the SAME alert continues as the animation branch (never blank, never drained
early). Diagnostics stop the lying silence: BeginClip logs box id/path/size + setup
failures; AlertClipDecoder.RunAsync logs frame/chunk end-state and the exception it used
to swallow.
Good Dog test: SilentDecoder_FallsBackToTheAnimationAfterTheNoFrameGrace (transparent
inside grace, disposed past it, animation renders, drains to idle).
Reference: alert playback must degrade to its fallback on dead-air, never vanish —
same contract as every player/booth failure budget (e.g. OBS source fallbacks).
https://obsproject.com/forum/threads/source-visibility-fallback.187383/
TASK 43's alert box grows a real video celebration. Per-alert IAlertClipDecoder
(ffmpeg bgra + f32le pipes, real-time paced, disposed at drain) plays the shipped
Assets/alert-default.mp4 (stamped into the Asset table at startup) unless the
creator picks their own file — path reference only, never stored in the DB; the
six AlertRenderer animations stay the fallback. ~0.3s fade rides the alpha
envelope on straight-source copies (EOF freeze-frames then fades out); audio
forwards to a new AudioMixer alert ring (8s, 48k stereo) drained at unity — no
duck, creator ruling — scaled by volume × fade. An auto-composed marquee ticker
('Funder — Super Chat · $10.00', 140px/s) scrolls top-of-frame via a
FramePump._alertTicker seam through Render/CompositeLayers, mixed into the cache
signature (dynamic overlay, never baked). New Stream Alerts section in LeftPanel.
Derivative-work references (how OBS/Streamlabs alert boxes do per-alert video):
- https://support.streamlabs.com/hc/en-us/articles/217741147-Setting-Up-Your-Streamlabs-Alerts (custom image/video per alert type + variations)
- https://obsproject.com/kb/stream-tutorial-2-alerts (alert overlay as an on-screen zone)
- https://streamlabs.com/content-hub/widgets/alert-box (per-event alert playback)
Good Dog: AlertLayerVideoTests drives a fake IAlertClipDecoder through the whole
lifecycle in one pass (custom path wins, decoder spawns/disposes, fade envelope
0→127→255, audio volume×fade, ticker scrolls, EOF fade-drain to idle). It caught
the clip branch of Advance not clearing _current before AdvanceToNext — the layer
stayed IsPlaying after drain (MyMistakes post-mortem).
Full vstest 319/319; clean build 0 warnings; scope check green.