Commit Graph
7 Commits
Author SHA1 Message Date
gramps 24aca7d04a Scene strip: move top row over the preview column and scale it; remove CRT bezel art and on-air seed
- PreviewPane.xaml: drop the OBS-style border Rectangle/Ellipse over webcam elements
- SceneThumbnailStrip: Viewbox scales the row; height follows width so it fills the preview column; staged+live tile has no border
- MainWindow.xaml: strip moved to column 1 only, leaving the layers cell empty; Margin 8,0 matches the preview
- MainViewModel.Background: stop seeding the CRT scene tiles and the on-air image
- ytLive.csproj: per-build counter (BuildCounter.txt, gitignored) replaces the commit-count stamp

Build stamp now increments on every build.
2026-10-26 13:09:13 -07:00
gramps 8e1d6f44db Scene strip tile artwork + on-air indicator (creator ruling 2026-10-10). Top-bar tiles now carry their own art: each canonical scene's tile is a per-scene CRT-styled image stored in the internal DB (Scene.ThumbnailAssetId - additive migration, seeded at heal from the creator's five Downloads JPGs via SceneThumbnailSeedPaths), and the preview pane keeps rendering the scene's ORIGINAL background - never the tiles. One shared on-air image (Gemini 4zajyl...jpg) replaces the staged scene's tile and follows the scene swap ('the on-air screen jumps around the top bar as the user swaps scenes'): stored as an Asset BLOB tracked by the OnAirImageAssetId Setting (EnsureOnAirImage, same contract as the alert clip) with MainViewModel.OnAirSeedPath override; RefreshSnapshotsAsync shows it for the staged scene, otherwise thumbnail-or-background art, and a staged Live with no on-air art still falls back to the green placeholder (minis never render live captures). Removed the 6px #22c55e rectangle in PreviewPane's backdrop ('green outline around the preview screen' that surfaced when a scene had no background) - the outer PreviewGlow red border is the real live signal. Doubled the scene-tile labels (FontSize 10 -> 20). Fixed a real bug this surfaced: Save()'s Asset pruner only kept Source/alert-clip rows, so the first save would have DELETED the seeded tile + on-air assets - the keep-set now includes Scene.ThumbnailAssetId and the OnAirImageAssetId Setting. New Settings/Load/Save migrations + SceneThumbnailTests (4 tests: seeded tile in strip, preview keeps original bg, Live-staged tile, no-seed fallback, on-air swap + persistence). 427 pass, 0 build warnings. (Unit: strip tiles + on-air) 2026-10-10 13:27:26 -07:00
gramps 63bf8444bd Desktop 'lock' fix: the window no longer steals focus when a full-screen game owns the foreground at launch. Opening after an exclusive-fullscreen game (creator's THE DIVISION 2 gameplay-stream start) the window ACTIVATED by default, Windows dropped the game to the taskbar and the 1920x1040 window covered the whole work area - 'the desktop is locked and I can't reach the game with the mouse'. MainWindow ctor now sets ShowActivated = !MainViewModel.FullscreenGameRunningNow (GetForegroundFullScreenMonitorIndex() != null), so an in-game launch keeps the game focused and live; a normal launch is unchanged. New FullScreenDetectorOverride test seam (mirrors WindowEnumeratorOverride - deterministic, no real Win32 foreground state) + DesktopLockTests: game at launch -> ShowActivated=false, normal launch -> true, FullscreenGameRunningNow reflects the detector. 422 pass / 1 known env flake, 0 build warnings. (Unit: launch focus) 2026-10-10 11:52:17 -07:00
gramps 4e0915a36e feat(backdrop): Capture Window… in-app window pin (TASK 38, Good Dog ONE test)
Click-to-pin an open window as the full-bleed Live backdrop, via the existing
window:<hwnd> capture path (same render layer as game/desktop). Session-scoped:
window:/picker: keys heal to auto on reload (HWND-recycle hazard); pin wins
while the window enumerates, then auto-fallbacks (game → desktop → static); a
dead window's capture session heals to auto, no dead ends.

Fix: ScreenCaptureSourceFactory.Resolve hex-parsed "window:0x<Hwnd>" WITHOUT
stripping the 0x prefix — NumberStyles.HexNumber rejects it, so every pin
resolved null ("No capture target for this key") and the heal silently rolled
back. Same flaw in IsAliveWindowPin (pin-wins guard was dead). Both fixed.

Commit also carries an out-of-scope prerequisite: PillRadioTests.cs:105 had a
committed stray token ("...PrimaryStartButtonLabel soil;", CS1003) blocking the
whole test-project compile — token removed.

Plus the previous session's uncommitted pricing docs (one-time $29/$49) that
share TASKS.md/ai.md/HANDOFF.md.
2026-09-22 07:00:47 -07:00
gramps 670fe3a10a TASK 31: SceneGraph component + baked-crust compositor optimization
- Add ElementKind (Static/Dynamic) to SceneElement base; Source/WebcamSceneConfig classify
- Services/SceneGraph.cs: owns the Scenes collection (ViewModel's Scenes delegates to it),
  the element mutation surface (Add/Insert/Remove/Move, each invalidating the bake), and the
  queries that were scattered LINQ (GetBackground/GetWebcam/GetChatBoxes/GetSplitPoint/IsStatic)
- SceneCompositor: split-aware BakeStaticBase + CompositeLayers + Render(.., staticBase, split);
  builds/caches the static base below the split point in source-rect space
- FramePump: optional SceneGraph -> optimized bake+composite path; falls back to full render
- MainViewModel: routes element mutations through the graph; invalidates the bake on static
  layout/opacity/visibility/useDefaultBackground changes and after background heal/Ensure
- Integration test SceneGraphTests.BakedStaticBase_WithDynamicLayer_CompositesCorrectly

Derivative survey (mandated): tried before writing — OBS does per-source opacity/visibility
caching and static-scene baking; this mirrors OBS's 'cached static source' optimization.
3 documented defensive deviations from the spec (ChatOverlayLayer stays decoupled;
background helpers stay VM-static for direct testability; full facade peel deferred post-1.0)
in TASKS.md + ai.md. Scope check passed; clean build 0 warnings.
2026-08-31 17:53:34 -07:00
gramps fab2e09903 refactor: split MainViewModel.Background under 500 lines — 500-limit Phase 3, Commit C
Background.cs 567 -> 418. Moved the static scene-model helpers
(LoadBackgroundImage, CreatePlaceholderSnapshot, EnsureBackground,
CreateBackground, NormalizeBackgrounds, AllBackgrounds, ResolveAutoCaptureKey,
MonitorKeyPrefix) into a new MainViewModel.Background.Model.cs partial.
Background.cs keeps capture/live state + operations.

Zero behavior change; build 0 warnings; 246 pass, only the 2 known failures.
Docs: ViewModels/index.md Phase 3 tracker updated in same commit.
2026-08-30 22:32:45 -07:00
gramps db068abbc7 refactor: split Background out of MainViewModel — Commit 4/12 (tag refactor-commit-4) 2026-08-30 07:30:24 -07:00