Take 6 measured render 35-41ms — WORSE than take 5's 25.5 — and the run could
not be attributed to a binary: exe mtime != build contents (incremental builds
serve stale exes; a source edit without rebuild is a silent old binary). Three
takes of a perf saga had been judged against builds nobody could prove.
- ytLive.csproj GenerateBuildStamp target: fresh GUID per compile (writes
obj/BuildStamp.g.cs -> Helpers/BuildStamp.Id/BuiltLocal). Deliberately defeats
incremental lies: every 'dotnet build' recompiles the app project.
- Wordmark shows the id as a superscript (TopBar.xaml, x:Static, 9px grey
BaselineAlignment=Superscript); startup.log records 'Build <id> (compiled
<time>)' so every take is cross-readable with the visible UI.
- FramePump stats split the tick: 'avg render Xms (resolve Y), avg submit Z' —
the resolver is timed separately (wrapper resolver on per-tick paths; bake
keeps the raw one) so take 7 names the hot half of 'render' with data.
- Fixed a latent transition-clock bug found on the way: lastTick now restarts
every frame (the branch rework had restarted it only during transitions,
letting a transition begun after idle complete instantly on its first Tick).
ONE integration test family: BuildStampTests (unit: shape) +
BuildStampDisplayTests (RealApp, namescoped FindName on TopBar proves the
wordmark SHOWS the id). 47/47 per-class green, clean build 0 warnings. Docs
same commit. User's top-bar/session spec (re-sent twice) + settled Q&A
decisions folded into HANDOFF Unit B — next work unit after take 7 verdict.
Take 5: render 58.9 -> 25.5ms (138/300, still ~2.2x). The blits were fixed; the
resolver was not: ResolveOutputFrame -> RenderChatBox ran a FULL WPF raster
(FormattedText + RenderTargetBitmap + CopyPixels + channel swap) EVERY tick
whenever the chat buffer was non-empty — and the buffer survives sessions, so
even a signed-out record-only take paid it. Established answer (OBS text
sources): re-render on change, blit the cache every tick.
ChatOverlayLayer: content version bumped from Messages.CollectionChanged
(covers adds, the 500-cap removal, the fade Clear from any caller) + a config
key (size + all Chat* appearance props); RenderFrame returns the cached
VideoFrame by identity until either changes (compositor only reads cached
frames). Conservative ordering (version latched BEFORE render) makes a
mid-render message re-render next tick, never serve stale.
ONE integration test: ChatOverlayLayerCacheTests (RealApp, real renderer):
Same() for unchanged inputs, NotSame() on message/config change, null on
empty. Full regression green (62 across touched classes), clean build 0
warnings. Accepted cost pending take 6: one ~15-25ms tick per arriving
message; if live-chat bursts sag n/300, next slice = debounced off-tick
re-render. Docs same commit: ai.md pipeline section, TASKS.md TASK 18,
MyMistakes recipe (raster-on-change + session-surviving-buffer trap),
HANDOFF (take 6 -> then Unit B, spec unchanged).
Two defects made the producer 17x slow (37s record -> 2.1s/127-frame file,
rawvideo stamps by arrival): FramePump slept the FULL interval after each
render (period = render+submit+interval) and SceneCompositor did per-pixel
float sampling + Math.Round blends over all 2.07M master pixels, scanning the
whole destination per overlay (258ms avg render vs 1.5ms submit).
Both solutions are established, not invented — researched before coding per
the derivative-work rule:
- deadline pacing: OBS libobs/media-io/video-io.c video_thread (nextTick +=
intervalTicks, sleep only the remainder, rebase on overrun, never burst)
- row blits: libyuv pattern (BSD-3, chromium.googlesource.com/libyuv/libyuv)
— 1:1 aligned identity fast path, per-pixel alpha branch, integer
fixed-point blend, overlay clipped to the intersection rect, skip the dead
black pre-fill when the backdrop covers
ONE integration test: Pump_Paces_To_The_Deadline_Compensating_Render_Cost
(lands after a fake-seam lesson: pacing fakes must await, not complete
synchronously, or the pump loop runs inline on StartAsync and hangs vstest).
Clean build 0 warnings; FramePumpTests 10/10, SceneCompositor/SceneGraph/
SocialBar/StretchMath 20/20. Docs same commit: ai.md pipeline section,
TASKS.md TASK 18 (webcam-in-output + rename modal verified from take 3),
MyMistakes recipe, HANDOFF rewritten. Take 4 pending on the user's machine.
- Modes: creator ruling 2026-09-01 — the VOD is the copy; dual encode degrades both
outputs on mediocre hardware ('we're not them'). ai.md 'cheap on NVENC' claim
retired; TASK 18 three-modes -> two; pills-become-radios noted as PENDING code.
- Design Principle gains 'we're not them' (hardware realism) as its fifth bullet.
- TASK 34 scope: countdown+notify live scheduling is the whole story — 'going live is
our schedule'. Scheduled playout discussed & DECLINED; premiere/upload + playout +
simultaneous-record-stream added to the closed out-of-product table.
- TASK 22: SYNC slider provenance restored — creator-requested (OBS delay-filter fix,
native). Placement question stays open; capability does not.
- MyMistakes: the provenance rule (a fact without its who/why becomes a future argument).
Docs only — zero code in this commit, per creator instruction.
The creator-declared known failure (Mix_HonorsProviderGains) and AudioPipelineTests'
standalone hang shared ONE root cause, born in TASK 22: AudioMixer.FillAndMix
dereferenced _delayedMix (declared float[]? , never assigned) as delayed.Length —
every live-mix tick NRE'd before the pipe write, so NO audio ever reached the wire
(tests starved -> hung/fail; app -> swallowed catch logged only ex.Message, 10ms
flood). Now: ctor-allocated + null-check, catch logs WITH stack via AppLog and is
throttled 5s, and a cancelled token breaks out before logging.
Bonus contract fix: AudioGainProvider.LoopbackGain returned unity on a disproven
premise ('loopback scales with endpoint volume'). The creator's tonight observation —
volume at 20%, meter pegged — proves the WASAPI tap is pre-endpoint-volume, so the
mixer must multiply by GameAudioVolume for stream honesty (this is what ai.md always
specified; the 'failing' test encoded the same and was RIGHT).
AudioPipelineTests: 25/25 in 26ms, standalone, no hang. Known-failure count: ZERO.
ai.md tests paragraph rewritten (no more suite-total claims, both ex-'knowns'
explained); TASK 22 regression recorded; MyMistakes: the known-failure-label rules.
User launch (2026-09-01 19:07) NRE'd in MainViewModel ctor:
1. SceneGraph (TASK 31) was 'null!'-declared, assigned mid-ctor, but Scenes is touched
~120 lines earlier — field-initialized now.
2. LeftPanel extraction (c9fd1bd) moved StaticResource users (EyeButton/EyeIconStyle)
into a UserControl while the styles stayed window-scope — invisible at parse time;
moved to Themes/Controls.xaml (app scope, the existing rule). Full audit: these were
the only two offenders (grep of Controls/*.xaml StaticResource keys vs app dictionary).
3. RoundClipInteractionTests — the second 'known failure' the map never explained: it
was two stale-test layers (window.FindName across the new UserControl namescope +
VisualTreeHelper.HitTest, which returned the IsHitTestVisible=False WebViewHostPanel
overlay for EVERY point; UIElement.InputHitTest — the real input pipeline — shows the
corner IS grabbable in both Traditional and Round). Test fixed, no product bug.
Verified: clean rebuild 0 warnings; app boots (log shows full MainWindow loaded; user
clicked + closed, zero new exceptions; real DB Webcam row = the genuine C920, untouched);
RoundClip + 6 RealApp classes pass natively per-class.
Docs: ai.md known-failure note → 246/247 (audio only); TASK 31 verification paragraph
corrected ('cannot run headless' overstated — per-class Windows-host vstest runs them);
MyMistakes: InputHitTest-vs-VTH recipe + namescope/app-style + shared-log facts.
Spin-guard citations: WPF Visual Tree Overview (InputHitTest vs VisualTreeHelper hit
semantics) + XAML namescope docs, learn.microsoft.com.
Rewrite HANDOFF.md: Phase 2 is pushed at 1f4624c (stale claim corrected);
Phase 3 commit rows A-E + Controls/index.md listed as local-only, push pending
on explicit approval. Records the re-structuring principle (split by concern,
500-line count is a ceiling not the goal) and the session's truncation-accident
lesson. MyMistakes.md gains the never-awk-into-the-source-you-read rule.
Encoder dual-output: StreamEnabled/RecordEnabled/RecordPath options; per-output
ffmpeg block (stream ->flv, record ->mp4); throw unless at least one output.
RecordingFile: auto-name ty-<yyyymmdd>-<start hhmm>-0000.mp4, rename-on-stop to
ty-...-<len hhmmss>.mp4 with numeric-suffix on collision. LayoutStore persists
record folder. MainViewModel: REC/ON-AIR pills, status light, single Start<->End
button (replaces Start/Stop variants), StopStream no longer signs out, explicit
session timer. About overlay widened. Sign In label + spacing before Start.
Tests: 244 passed / 246 (2 pre-existing: AudioPipeline gains-mute, RoundClip).
Build 0 warnings. Scope check clean.
Memory-map correction (derived-solution rule, 2026-08-29): image-shrink recipe was
never recorded when first done, so it was re-derived. Added Derived-solution/recipes
rule to AGENTS.md; MyMistakes.md now a permanent recipes registry (records the
verified WPF-imaging shrink recipe); schema.md rows MyMistakes as registry; ai.md
points to the rule. README hero image replaced: 3.2MB screenshot -> 1400x794 ->
188KB docs/ytLlive-preview.jpg (JPEG q82).
Root-cause note: the apparent remaining gap was a WIDGET GLOW EFFECT (the widget's own CSS glow pushed
out its perceived borders), not a code bug — the alpha-bbox already hugged the glow halo. Verified
perfect with a second widget without the effect.
- FindContentBounds already trimmed the bitmap; the grid/box still rendered at the uncropped user
size, so Fill stretched the tight widget into a bigger frame = dead-between-content-and-border.
- ContentCanvasSize maps the crop rect to canvas units (1920/pixW per axis, DPI-correct) and the
preview event now carries (bitmap, canvasW, canvasH).
- OnWebView2PreviewBitmapChanged sets the element Width/Height to that size; the grid and the
SelectionOverlay (both bound to the element's Width/Height) now equal the widget exactly.
- IsPreviewDragging (set in MainWindow drag/resize) suppresses auto-fit mid-gesture.
- Tests 10/10 (alpha bounds, canvas-size mapping incl. DPI, control size); 0 warnings.
- FindContentBounds scans the Bgra32 capture for the bounding box of non-transparent pixels
(background is injected transparent, so alpha = widget extent). Crop to that rect + Stretch=Fill
maps the widget flush under the selection box: full-canvas widgets fall through to the full frame
(identical to the confirmed-good image); floating widgets get tight-fitted with no dead space.
- Removes QueryContentBoundsAsync + the JS script entirely — the DOM-union attempt (a5b9952) broke
rendering by measuring an unsettled layout on NavigationCompleted; alpha measurement is immune.
- 3 new unit tests: tight box, no-alpha no-crop, full-alpha no-crop. 7/7 pass, 0 warnings.
The wrapper-excluded content-union crop measured an unsettled layout on NavigationCompleted
(async fonts/images, load animations) and produced a broken/zoomed sliver — the image was gone.
Restoring the exact confirmed-good pipeline; the bounding-box dead-space problem stays open and
will not be touched without explicit approval.
- scrollWidth/scrollHeight returns the whole 1920x1080 canvas for widgets whose body/background
spans it, so the crop kept massive transparent margins and the content floated in the Fill box.
- ContentBoundsScript now unions every visible element's getBoundingClientRect, excluding elements
that span >=98% of the viewport (bodies, full-canvas background layers); full-bleed widgets fall
back to the full rect. Crop taken AT the rect's top-left (l,t) — content pins to bitmap (0,0).
- Web Image explicitly Margin=0 + Left/Top alignment so the frame and widget coincide at the origin.
- Canvas-size render untouched.
- ContentBoundsScript back to scrollWidth/scrollHeight extents, kept as a real JS object
(the JSON.stringify double-encode bug that silently disabled the crop stays fixed).
- Crop again from (0,0), no X/Y offset. The union-of-elements approach (582d1f4) created an
all-sides gap by including invisible full-canvas wrappers; revert to the proven code.