- TRAX: LocalGain now applies 0.2× factor so music is quieter relative to desktop audio slider
- TRAX tooltip: switched to ToolTipService with Placement=Top to fix z-order in Viewbox overlay
- Mic meter: MeterLevel multiplied by 1.2× before clamping for ~20% higher visual readout
- Volume sliders: click anywhere on track to jump thumb to that position before dragging
- Backdrop: Image Visibility now binds to BackdropVisible; compositor checks IsVisible before blit
- Renamed 'Backdrop' to 'Game Capture' in EnsureBackdrop + test assertions
Software compositor that renders a scene into the encoder's master VideoFrame,
mirroring the XAML preview minus editing chrome: backdrop -> background ->
elements (UniformToFill cover-crop, round clip, mirror, opacity, border) ->
branding flash.
NOTE FOR USERS: this change shows NO difference in the app's UI — it is pure
backend scaffolding laying the groundwork for live video capture/streaming.
The preview you see is unchanged.
- Services/Compositor/: SceneCompositor (Render(scene, frameFor resolver,
flashFrame, CompositorOptions)), CompositorOptions (source rect + output
size; 16:9 full master, vertical 607x1080 -> 1080x1920), StretchMath (pure
UniformToFill + bilinear), StaticPixelCache (asset bytes -> BGRA8 frame)
- Frame sources injected via Func<SceneElement, VideoFrame?> resolver, so the
compositor is pure, WPF-free, and hermetic to test (D3D11 upgrade behind the
same seam later)
- SceneElement.TryGetBorderColor public (shared hex parse), stale
MainViewModel comment fixed, pre-existing CS1998 in YouTubeAuthServiceTests
cleaned up
- Tests: SceneCompositorTests integration (full scene + vertical tier + flash)
+ StretchMath units, docs updated (72 tests passing, 0 warnings)