Commit Graph

293 Commits

Author SHA1 Message Date
gramps 1613acadc3 TASK 9.4: live chat wiring — right panel with Super Chat + membership badges
- YouTubeStreamService: added GetBroadcastLiveChatIdAsync to fetch liveChatId from broadcast contentDetails
- YouTubeChatService.Poll(): parse snippet.type to handle textMessageEvent, superChatEvent, newSponsorEvent
- MainViewModel: wire _youtubeChat.Start(liveChatId) in PrepareAndStartLiveAsync after broadcast creation
- MainViewModel: wire _youtubeChat.Stop() in StopStream before encoder stop
- MainViewModel: wire _youtubeChat.Dispose() in Shutdown
- MainWindow.xaml: updated chat DataTemplate with member badge (⭐), Super Chat highlight (💰 + gold border), timestamps (HH:mm)
- MainWindow.xaml.cs: auto-scroll ChatListBox on new messages via CollectionChanged
- Chat lifecycle is non-fatal: failures log and the stream continues without on-panel chat
2026-08-19 11:59:29 -07:00
gramps e97406d649 v1 task queue: add TASK 19-23 (transitions, hotkeys, media source, audio sync, studio mode)
- TASKS.md: added 5 new tasks for v1 feature completeness, execution order, updated backlog
- MONETIZATION.md: added v1 feature completeness section (competitive gap analysis)
- ai.md: added v1 task queue note in Current limitations/TODOs
- HANDOFF.md: updated session state and next steps
- ViewModels/SocialsDialogViewModel.cs: removed isPremium parameter (social slot locks)
- ViewModels/MainViewModel.cs: removed isPremium argument from SocialsDialogViewModel constructor
- ytLive.Tests/SocialsDialogViewModelTests.cs: updated 5 tests for unlocked slots
2026-08-19 11:51:32 -07:00
gramps f9ad7c2cb1 fix: asymmetric meter decay for faster desktop level response
Issue 3: Desktop meter now decays 2.5x faster than it rises
(DecaySmoothing=0.5 vs Smoothing=0.2). When rms drops below current
level the higher alpha pulls the bar down quickly; when audio returns
it rises smoothly. 207 tests pass, 0 warnings.
2026-08-18 12:15:44 -07:00
gramps 5ad58542fb Monetization: Polar chosen as billing provider
- Updated ai.md billing decision to reference Polar (polar.sh)
- Updated code comments (PremiumUrl, IsPremium) to reference Polar
- MONETIZATION.md updated locally (gitignored — confidential)

207 tests, 0 warnings.
2026-08-18 10:13:53 -07:00
gramps 2e8629c5c2 Fix: volume slider click-to-position restored
Skip Thumb clicks (let drag work normally), set value + e.Handled on
track clicks so the RepeatButton's IncreaseLarge/DecreaseLarge can't
override the jumped-to position.

207 tests, 0 warnings.
2026-08-18 08:49:32 -07:00
gramps 30a193b2c9 TRAX: error display, retain track on failure, gray idle dot
1. Error text shows in red inside the desktop audio meter bar (scrollable)
   when TRAX load or playback fails — user gets feedback, not just a
   silent red dot.
2. LoadTrax no longer nulls _music on error — the track path is retained
   so the user sees what failed and can retry.
3. OnTraxPlaybackEnded now receives the NAudio exception and surfaces it.
4. TRAX dot is green (playing) or gray (idle/no track) — no more yellow
   or red states.

207 tests, 0 warnings.
2026-08-18 08:44:21 -07:00
gramps 02cb4bc219 Fix: desktop audio slider now controls system volume (WYSIWYG audio)
Push GameAudioVolume to MMDevice.AudioEndpointVolume.MasterVolumeLevelScalar
on every change. The slider now controls what Windows sends to the
headphones, so the creator hears exactly what the stream carries (minus
mic — monitored via meters only, no feedback).

207 tests, 0 warnings.
2026-08-18 08:27:31 -07:00
gramps 6e3ba0a7a0 Fix: consistent check/revert order + enable accept buttons
All three element sections (webcam border, countdown, web URI) now use
consistent [✕][✓] button order. Green check buttons enabled with click
handlers that save current values as snapshot baseline — revert undoes
to last accepted state, not initial selection.

Countdown section buttons were swapped (had [✓][✕], now [✕][✓]).
Webcam and web sections already had correct visual order.

1e of 7-issue polish batch. 207 tests, 0 warnings.
2026-08-18 07:53:15 -07:00
gramps 6e446cb7ad Fix: URI text box no longer shows under webcam source
The web source section's visibility was bound to SelectedElement.Type
via a converter, but WebcamSceneConfig has no Type property — the WPF
binding path didn't resolve correctly and the section leaked through.

Added IsWebSource virtual property to SceneElement (mirrors existing
IsWebcam pattern), overridden in Source to return
Type == SourceType.WebSource. Section visibility now binds directly to
SelectedElement.IsWebSource via BoolToVis.

1c of 7-issue polish batch. 207 tests, 0 warnings.
2026-08-18 07:42:29 -07:00
gramps f51f6a0a1a Docs: verify web source URI correctly hidden for webcam (no code change)
SourceTypeToVisibilityConverter returns Collapsed when Type is null;
WebcamSceneConfig has no Type property so the binding produces null.
Issue 1c of polish batch — confirmed no fix needed.
2026-08-18 07:06:39 -07:00
gramps bdf1429f89 Fix: Web source URI + check/revert buttons now inline in single row
Merged the URI TextBox and check/revert buttons into one DockPanel.
TextBox fills remaining space, buttons dock right (✓ rightmost, ✕ left).
No more line-wrapping in the web source config.

1b of 7-issue polish batch. 207 tests, 0 warnings.
2026-08-18 07:03:47 -07:00
gramps b101d336d0 Fix: Elements scrollbar click no longer deselects the selected element
The scrollbar lives inside the ScrollViewer, not the StackPanel
(ElementsPanel). Window_PreviewMouseLeftButtonDown was checking
IsDescendantOf against ElementsPanel, so scrollbar clicks fell through
and nulled SelectedElement. Now checks ElementsScrollViewer instead.

1a of 7-issue polish batch. 207 tests, 0 warnings.
2026-08-18 07:00:51 -07:00
gramps c7d4b3b6d9 Revert "Fix UI polish: scrollbar deselect, web source inline buttons, countdown in Sources, volume click-to-position, meter decay"
This reverts commit dc91c855ef.
2026-08-17 17:59:43 -07:00
gramps b7b015b12b Revert "Fix startup crash: remove missing CompactSlider resource reference from inline countdown slider"
This reverts commit 1faba4770d.
2026-08-17 17:59:43 -07:00
gramps 1faba4770d Fix startup crash: remove missing CompactSlider resource reference from inline countdown slider 2026-08-17 17:52:49 -07:00
gramps dc91c855ef Fix UI polish: scrollbar deselect, web source inline buttons, countdown in Sources, volume click-to-position, meter decay
- Elements scrollbar no longer deselects element on click (check ScrollViewer, not StackPanel)
- Web source: URI + check/revert buttons merged into single DockPanel row, consistent order (✓ rightmost)
- Countdown timer moved from Elements panel to inline in source list row, range clamped to 1-30 min
- Volume slider click-to-position restored: e.Handled prevents IncreaseLarge from overriding position, Thumb drag still works
- Desktop audio meter: asymmetric smoothing (attack 0.2, decay 0.08) for faster response to silence
- 207 tests passing, 0 warnings
2026-08-17 17:36:00 -07:00
gramps 28054da70a elements: inline check/revert icons with controls + IconButton style on all 2026-08-17 17:08:36 -07:00
gramps 19de1553b3 elements: match IconButton style for revert (red X Path) and check (green Path) 2026-08-17 17:04:28 -07:00
gramps b9173f53af layout: cap side panel max widths (360/400px) 2026-08-17 16:58:45 -07:00
gramps 32f8923c8c layout: proportional column sizing — side panels grow at 50% of preview rate 2026-08-17 16:55:01 -07:00
gramps 28765a0dbf creator feedback batch: 9 fixes from initial review
1. About box bg → #0A0C1A (matches icon bg)
2. Elements panel collapses when no element selected / scene changes
3. OpacityChip moved from preview overlay into Elements panel
4. Color picker fix: cast to SceneElement not Source (WebcamSceneConfig was silently blocked)
5. Red left accent bar on selected items in Scene/Source lists
6. ✓ character replaced with Path checkmark icon in Elements panel
7. Removed ToolTip='Applied' from green check buttons
8. Created bugs.md with first entry (iTunes audio on mic meter)
9. Full logo in README + About box uses ytLlive-logo.png
2026-08-17 10:16:55 -07:00
gramps 2d5d2e9c7a branding: replace llama logo assets with new ytLlive branded icons
- Removed llama-logo.ico, llama-logo.png, llama-logo-icon.png
- Added tyllive-icon.png (340x318, app icon for all windows + About overlay)
- Added tyllive-icon.ico (multi-size 16/32/48/256, Windows app icon)
- Updated ytLlive-logo.png to new 524x220 branded version with tagline
- Updated ytLive.csproj + all 6 XAML window references
2026-08-17 08:14:22 -07:00
gramps 16f905c8d7 feat: Elements panel, Countdown/Web sources, webcam border config (TASK 14 Branch 2)
- New SourceType.Countdown (Starting/BRB only, timer 1-60 min) and SourceType.WebSource (all scenes, URI)
- Elements panel beneath Sources: per-element config with live preview, ✕ revert / ✓ applied indicator
- Webcam border: hex color input + swatch picker, thickness 0-10 slider
- Countdown: timer minutes slider (1-60, default 15), Web: URI text input
- SourceTypeToVisibilityConverter for conditional panel visibility
- Snapshot/revert mechanism in code-behind for live-preview cancel
2026-08-17 07:53:03 -07:00
gramps a3dd0791db fix: creator feedback batch Branch 1 — TRAX volume, tooltip, meter boost, slider click, backdrop
- TRAX: LocalGain now applies 0.2× factor so music is quieter relative to desktop audio slider
- TRAX tooltip: switched to ToolTipService with Placement=Top to fix z-order in Viewbox overlay
- Mic meter: MeterLevel multiplied by 1.2× before clamping for ~20% higher visual readout
- Volume sliders: click anywhere on track to jump thumb to that position before dragging
- Backdrop: Image Visibility now binds to BackdropVisible; compositor checks IsVisible before blit
- Renamed 'Backdrop' to 'Game Capture' in EnsureBackdrop + test assertions
2026-08-17 07:45:29 -07:00
gramps 13ce867bf3 docs: renumber tasks sequentially 1-13, close gaps, fix all cross-references 2026-08-16 19:28:41 -07:00
gramps 3904b626b9 dokunfuk 2026-08-16 18:16:10 -07:00
gramps 0fac1e6a5a TASK 5 items 1-3: reusable stream, health banner, docs refresh
- Reusable stream: GetOrCreateReusableStreamAsync, cached via LayoutStore, bound at broadcast insert
- Health monitoring: GetStreamHealthAsync polls liveStreams.status, report-by-exception banner
- Go-live order: ensure stream → create broadcast → then start pump (URL must exist first)
- Full broadcast form scoped (TASK 5 items 6-7) in TASKS.md + ai.md
- TASK 23 trimmed to technical scope, TASK 26 added (marcom/launch kit)
- Confidential files: MONETIZATION.md + MARCOM.md (gitignored, not committed)
- .gitignore updated for confidential business files
- HANDOFF.md updated with session state and next steps
2026-08-16 17:48:37 -07:00
gramps 92f1471ab4 TASK 25: master limiter on the live mix (2026-08-15, queued from the TRAX discussion) — the review confirmed two of the creator's three instincts were already satisfied (MediaFoundationReader streams from disk so file size needs no guard; the MusicPlayer 0.20 bed rides the same loopback gain as the game, so music is always exactly 20% of the desktop volume by construction) and found one real gap: AudioMixer.FillAndMix summed mic + loopback with no output ceiling, so hot gains could pass 0 dBFS and clip the AAC encode. New pure Services/Audio/MasterLimiter.cs: -1 dBFS ceiling (Ceiling = 0.891), instant attack per frame (a hot frame is scaled exactly to the ceiling — no overshoot), smoothed release toward unity so loud passages don't pump, gain never exceeds 1. Applied at the end of FillAndMix right before the pipe write. 3 unit tests (trim-to-ceiling, never-boost, recovery) + ONE integration test (MasterLimiter_CapsTheLiveMix_OnThePipe: a 0.95 loopback bed capped to exactly 0.891 on the wire while staying audible). Docs in the same commit: ai.md go-live audio section, Services/index.md new row, TASKS.md TASK 25 record, HANDOFF.md shipped state. Build 0 warnings, 193 tests passing (189 + 4 new) 2026-08-15 16:10:16 -07:00
gramps 24f16b2cd9 Game audio bar is now ALWAYS visible (TASK 4 gating removed, 2026-08-15): the show/hide machinery kept hiding the desktop/game meter whenever no full-screen game with sound was up or no TRAX music played, which the creator read as the meter being lost. Deleted IGameAudioDetector/GameAudioDetector/GameAudioHysteresis (Services/), the VM's 250ms DispatcherTimer poll + OnGameAudioActiveChanged/OnGameAudioPollTick + IsGameAudioBarVisible + _gameAudioBarActive/_gameAudioTimer/_gameAudioDetector, and the two detector test files (GameAudioDetectorTests, GameAudioHysteresisTests); MainWindow.xaml drops the Visibility binding so the bar renders unconditionally. Desktop audio is just automatic WASAPI loopback now. Docs in the same commit: ai.md (audio section + Services inventory), Services/index.md, ViewModels/index.md, TASKS.md TASK 9 item 7 follow-up, HANDOFF.md shipped state + stale poll-timer landmine removed. Build 0 warnings, 189 tests passing (8 detector tests removed) 2026-08-15 15:53:51 -07:00
gramps cc71ed5066 TASK 24 follow-up: TRAX button moved into the game audio bar, left of the 'Desktop Audio' label in the preview overlay (the creator's follow-up pick — the music control sits with the desktop audio controls it rides); removed from the footer's left cluster next to Socials. TraxToolTip now teaches the clicks ('left-click plays/pauses, right-click chooses a track'). Docs in the same commit: TASKS.md TASK 24 item 6, ai.md audio section, ViewModels/index.md. Build 0 warnings, 197 tests passing (no test changes — UI relocation only) 2026-08-15 15:42:24 -07:00
gramps a0a8331569 TASK 24 post-pause polish batch (creator's 8 review issues, 2026-08-15): (1) desktop/game audio volume slider + (2) mute were no-ops — the AudioMixer's gain Func seams defaulted to unity because the VM never passed them; new AudioGainProvider (Services/Audio/) wires MicMuted/MicVolume/GameMuted/GameAudioVolume into the mixer at construction, read live each mix tick, so sliders and mutes are stream-honest; the game bar also scales TRAX locally via new MusicPlayer.LocalGain (UpdateTraxLocalGain on every game volume/mute change + on load) so the creator HEARS the controls work on the music in the headphones. (3) TRAX played once then stopped — OnPlaybackStopped only looped on Position>=Length (unreliable for MediaFoundationReader); now any clean stop rewinds + replays, errors/explicit stops surface via PlaybackEnded; unused using dropped. (4+6) TRAX moved right of Socials in the footer's left cluster (centered under scenes/sources); the mic cluster is now MIC + meter + mute + volume. (5) mic source persists — LayoutStore gains a Settings key/value table (SaveMicSourceName/LoadMicSourceName); the VM saves on pick and restores before the mixer's first Start, so a restart reconnects the same vetted device (green) or reports it missing (yellow). (7) Backdrop's missing trashcan shifted the edit/eye icons right — new HiddenBoolToVisibilityConverter keeps the trash column reserved (Hidden, not Collapsed) so every source row's icons stay in fixed columns. (8) a 1px hairline with top/bottom padding separates scenes from sources in the left panel. Docs in the same commit: ai.md (gains honest + drive TRAX locally, TRAX loops, mic persistence, footer layout), TASKS.md TASK 24, HANDOFF.md shipped state, ViewModels/index.md. ONE integration test: AudioPipelineTests.Mix_HonorsProviderGains_AndGameMute_KillsTheLoopback (real mixer + provider gains through the pipe harness: scaled loopback audible, silence after mute). Build 0 warnings, 197 tests passing 2026-08-15 10:23:49 -07:00
gramps 86fcd868a8 Monetization policy locked + dev pause recorded (docs changeset, 2026-08-14): the one paid line becomes an annual subscription — early access $49.99/yr → $99/yr list at GA, grandfather-while-subscribed with lapse → list on renewal (no escalation matrix); free tier unchanged (branding flash is the free tier's billboard + no Alerts, which is the one paid feature); billing NOT locked to itch.io (hunted fact: itch.io has no native subscription billing — candidates Gumroad, whose native affiliate program is the tiebreaker, and Lemon Squeezy); support = in-app bug-report → git issues with a when-I-get-around-to-it cadence + emergency patches. ai.md Monetization section rewritten + stale paid-unlock seams fixed (L115 subscription-entitlement wording, the About hub's tabled billing PremiumUrl seam); TASKS.md gains TASK 23 (Monetization — billing provider decision, unlock mechanism with lapse→flash-returns enforcement, in-app bug-report loop, Unlock Premium seam lighting, Alerts gating, and line-item pointers for the early-access strategy, affiliate/ads phase 2, and the channel revival); HANDOFF.md records the decisions + the development pause (resume streaming = pair-programming dev streams via OBS + The Division 2 under the gramps/GOAT persona, 67 and gaming since 1981, 3D-printing content retired; dogfood switch to ytLlive once TASK 5 lands; resume point = TASK 5). Stale itch.io assertions corrected across comments and indexes (MainViewModel.cs PremiumUrl/IsPremium seams, MainWindow.xaml tooltip, AboutHubTests comment, ViewModels/index.md, TASK 9 out-of-scope note). Build 0 warnings, 196 tests passing 2026-08-14 18:48:42 -07:00
gramps f2f6401fef clean secrets out of HANDOFF.md — the DO API token, gramps/root passwords and DO password-reset email password are removed from the file (and no new secrets belong in the repo or in chat); file locations for OAuth creds/token stay; the values remain in git history and in chat, so they are treated as compromised — rotate/revoke what hasn't already been 2026-08-14 18:10:32 -07:00
gramps 6d71acef8c TASK 9 audio milestone: real stream audio + voice filters + auto-duck + free TRAX music — the mixer now feeds the encoder real audio (ffmpeg reads a Windows named pipe, -f f32le -ar 48000 -ac 2 -i \.\pipe\ytllive_audio, replacing anullsrc silence; explicit -map 0:v -map 1:a via EncoderOptions.AudioPipeName), with honest gains reaching the stream (MicVolume scales mic, GameAudioVolume + mute scale loopback, Func<double> seams on AudioMixer), an always-on pure-C# voice chain on the mic BEFORE the meter and mix (LowShelfFilter 120Hz +4dB → HighShelfFilter 8kHz +3dB → NoiseGate 0.005/hysteresis 0.5 → Compressor 0.5 4:1, all TDF2), AutoDucker (mic RMS>0.02 → loopback ×0.25, attack 0.05/release 0.005), and TRAX free background music (MusicPlayer = MediaFoundationReader → VolumeWaveProvider16 at fixed 0.20 → WaveOutEvent via the new sibling NAudio.WinMM 2.2.1 package; plays to the default device so the existing loopback carries it, ducked with game; footer TRAX button with red/yellow/green status dot, left-click toggles/picks, right-click opens the OpenFileDialog picker, tooltip shows the track name; persisted via schema v9 single-row Music). Build-time deviations from the plan (recorded in ai.md + TASKS.md): WasapiCapture in NAudio 2.2.1 exposes no overridable GetDefaultMixFormat so sources run device mix format and the mixer's TinyResampler normalizes any rate to 48kHz (resampler IS the design); FfmpegEncoder.cs untouched — MainViewModel.StopStream calls _audioMixer.StopLive() (pipe EOF) before the frame pump stops; sound-bar relabelled 'Desktop Audio', IsGameAudioBarVisible = game sound OR music playing. Tests: new AudioPipelineTests (DSP/ring-buffer/ducker/resampler units + the ONE integration test Mix_WithFiltersDuckAndGain_Lands_On_AudioPipe reading real pipe bytes; ring-buffer overwrite bug found + fixed), FfmpegEncoderTests/LayoutStorePersistenceTests updated — 196 tests passing, 0 warnings 2026-08-14 18:09:26 -07:00
gramps 3d92bd0225 TASK 21: real logo + creator-hub About overlay — the About overlay is now the in-app creator hub: real logo (the creator's 'llama fortnite superman logo' copied to Assets/llama-logo.png, creator-owned art), hub links — llama chile shop on YouTube (MainViewModel.ChannelUrl, now public), Mastodon (https://mastodon.llamachile.tube/@gramps), Buy me a coffee (https://buymeacoffee.com/llamachiley, live), Unlock Premium (greyed 'coming soon'; IsPremiumAvailable flips on once the tabled itch.io PremiumUrl lands); a Licenses & legal sub-panel loads the full shipped THIRD-PARTY-NOTICES.txt in-app (ShowLicenses reads from the executable dir on first open, 'not found' fallback — never the OS viewer) with '← Back to About' (BackToAbout_Click) — the AboutHubTests integration test drives the real window + VM asserting the hub opens, link URLs are real, licensing loads the shipped notices text, and back returns to the hub — 174 tests passing, 0 warnings 2026-08-14 12:39:05 -07:00
gramps 801219ec46 TASK 4 ship step 7: one-click go live + private-only enforcement (req 8) — the Go Live dialog is locked to Private (GoLiveViewModel.Visibility is a get-only string, no dropdown; settings' dead Default Visibility dropdown + Visibilities/DefaultStreamVisibility removed); YouTubeStreamService.CreateBroadcast always sends privacyStatus='private' and gained an injectable HttpClient? http = null seam; BeginGoLive fires CreateBroadcastAsync which stashes _currentBroadcastId for TASK 5's bind/transition (failure → StreamStatus.Error via AppLog, never a crash) alongside the frame pump, and StopStream clears it; the REC sign shows a dark-red PRIVATE badge next to REC whenever the live stream is private (IsLivePrivate) — the broadcast-insert integration test asserts the request body carries privacyStatus private (RecordingHandler seam) + a no-session guard test — 173 tests passing, 0 warnings 2026-08-14 09:20:03 -07:00
gramps 0b71b030e4 TASK 8 meter scaling: +10 dB input amplification in AudioLevelMeter.ToDisplay so the meters use the full bar — speech peaks (~0.2 RMS, -14 dBFS) read ~0.93 (red zone) and normal speech (~0.05, -26 dBFS) ~0.73 (yellow) at maxed volume, instead of hovering at the red edge; ≤0.001 linear still reads zero so the meter never idles on background noise; one knob shared by the mic bar and the game bar (× MicVolume gain-on-noise untouched); tests updated + new ToDisplay_Pushes_Speech_Peaks_Into_Red_At_Maxed_Volume — 171 tests passing, 0 warnings 2026-08-14 08:43:06 -07:00
gramps d90b5ded0d TASK 7 UI polish batch: scene/source row cleanup, dedup naming, full social handles — scenes are now pure selection rows (edit/trash/visibility icons and inline rename removed with EditSceneCommand/RemoveSceneCommand/ToggleSceneVisibilityCommand + Scene.IsEditing); source rows gained the trio (new EditElementCommand → inline rename via SceneElement.IsEditing, ToggleElementVisibilityCommand → eye flips IsVisible, open/slashed style rebound, hidden rows dim to 45%); duplicate resource names get a no-space incrementing suffix via shared NextSourceName (Image, Image2, Image3…) derived from actual names so deletions never collide (AddSource + AddReusedImage); social bar renders the full validated handle (MaxWidth=200 + TextTrimming removed from SocialBarRenderer and the preview template); side panels stay fixed 220/300; focus-loss capture lag documented in ai.md as a known OS limit (deferred) — the two real-App tests now share RealAppHost, a dedicated STA thread owning the single WPF App, instead of each calling new App(); new SourceNamingTests integration test (Text/Text2/Text3, delete-middle re-add no-collision) — 170 tests passing, 0 warnings 2026-08-13 18:50:56 -07:00
gramps 8292663791 TASK 4 ship step 6: health stats land in the bottom bar — FramePump.HealthUpdated is now wired to the VM (OnFramePumpHealthUpdated marshals onto the UI thread — the encoder's stderr loop raises on a background thread — and copies the parsed bitrate/FPS/dropped/duration into CurrentHealth, the bottom bar's existing binding); ResetHealth zeroes dropped frames + elapsed duration on go-live and on End so stats never linger from a previous session (bitrate/FPS stay on the tier's targets); the bar shows real encoder values once TASK 5 fills _rtmpUrlProvider (until then the pump skips the encoder) — 169 tests passing, 0 warnings 2026-08-13 15:56:29 -07:00
gramps dc29adf9bb TASK 4 audio round 3: mic mute icon + top-center REC sign + voice-filter to-do — the mic bar gained a second 16px clickable glyph (microphone, red + slash when muted) between the meter and the speaker so both mute toggles sit adjacent with spacing, reusing the same ToggleMicMuteCommand handler (no VM/code-behind change); the top-center LIVE badge became an always-visible REC sign driven by new VM props (RecDotBrush/RecTextBrush/RecDotOpacity/IsLivePrivate): dark gray dot + dim REC offline, bright red + REC + elapsed while live, darker red when live with a private stream (driven by the dialog's chosen StreamVisibility; the stream service still forces public — ship step 7), pulsing while live; LiveIndicatorVisible/LivePulseOpacity removed; task 22 queued (bass boost, treble, noise suppression, compressor on the mic channel, KISS, always on); HANDOFF documents the mic status contract (red until a mic resource actually connects) — 169 tests passing, 0 warnings 2026-08-13 12:13:00 -07:00
gramps 18abe4210f TASK 4 audio fixes round 2: dB-scaled meters, game bar moved into the preview, Notepad About button replaced by the logo → in-app About — AudioLevelMeter.ToDisplay maps -60..0 dBFS onto 0..1 (real speech/game RMS ~0.01..0.1 linear left the flat scale dead; both meters now scale through it before volume); the game audio bar moved OUT of the footer (back to two rows) and is now a bottom-center dark chip overlaid on the preview window — monitoring UI only, never on the live output; the top-bar About button (opened THIRD-PARTY-NOTICES.txt in the OS viewer) removed, the ytLlive wordmark now opens the in-app About overlay, and task 21 queued (real logo + creator-hub About with premium/coffee/socials links + in-app scrolling licensing panel) — 169 tests passing, 0 warnings 2026-08-13 11:56:22 -07:00
gramps 9f9ed34627 TASK 4 audio follow-up: game audio bar + mic status dot + always-on capture — the footer's second audio control (desktop/game, a mirror of the mic bar: meter + mute + volume) appears only while a full-screen game is producing sound (IGameAudioDetector seam + GameAudioHysteresis: show ~500ms of fullscreen+sound, hide ~1s after leaving fullscreen, silence never hides an active bar; VM polls on a 250ms timer); capture now runs for the app's lifetime so both meters preview live (started at startup via StartMicCaptureAsync, disposed in Shutdown — no longer go-live driven); MIC label is a button with a status dot (Models/MicStatus: green via the source Started event, yellow = mic problem, red = no device); PickMicrophone swaps the live device immediately via AudioMixer.RestartMic; fixed a latent ?.Invoke(meter.Push(...)) short-circuit that skipped the meter update when nothing subscribed — 167 tests passing, 0 warnings 2026-08-13 11:29:44 -07:00
gramps ea250c02a6 Social bar position is a click-toggle, not a drag — the drag-snap misbehaved for shaky hands (snapped up but wouldn't come back down; jitter around the deadzone). Clicking the bar now flips it top/bottom via ToggleSocialBarPosition; SocialBarSnap and its units removed — 153 tests passing, 0 warnings 2026-08-13 11:04:32 -07:00
gramps ac60a26d82 TASK 4 ship step 5.5: social bar bug fixes + bar on the live output — direction-snap drag (SocialBarSnap.Decide + ClearValue, local Canvas.Top was overriding the binding), fediverse nodeinfo subdomain probing + load-time heal (settable FediverseSoftware), SocialBarRenderer strip blitted above the flash via a re-read FramePump socialBar seam — 155 tests passing, 0 warnings 2026-08-13 09:29:58 -07:00
gramps e72ba71165 TASK 4 ship step 5: live frame pipeline — FramePump paces the active scene's composite into the encoder, ScreenCaptureManager.GetLatestFrame, MainViewModel resolver/option-builder/pump wiring, FramePumpTests (7) + GetLatestFrame test — 147 tests passing, 0 warnings 2026-08-13 08:57:56 -07:00
gramps 58c0f8e8c4 TASK 4 ship step 4: WASAPI audio capture — NAudio loopback + mic behind an IAudioSource seam, AudioMixer driving AudioLevel while live, pure level meter + WaveToFloat, NAudio.Wasapi 2.2.1 (MIT, notices item 9) — 139 tests passing, 0 warnings 2026-08-12 21:18:07 -07:00
gramps ba427e85e1 TASK 4 ship step 3: encoder + RTMP push — FFmpeg subprocess with probed H.264 picker, BGRA stdin feed, stderr health parsing, graceful stop — 122 tests passing, 0 warnings 2026-08-12 20:32:24 -07:00
gramps e494dce311 HANDOFF: next step is TASK 4 ship step 3 — encoder + RTMP push 2026-08-12 18:43:36 -07:00
gramps b094755e08 Rule: memory update ships in the SAME commit as the feature — follow-up docs backfill commits are a broken rule 2026-08-12 18:40:18 -07:00
gramps 7c456042a6 Docs backfill for social bar v2 (9873eed): schema v6->v8 in TASKS.md/ai.md, social bar architecture section + Simple Icons CC0 notice, README structure rows, HANDOFF rewritten (committed+pushed) 2026-08-12 18:39:08 -07:00