- AudioSyncDelay.Configure reallocated/zeroed its buffer every ~10ms tick
(AudioMixer re-reads the UI setting each mix), so any non-zero sync offset
erased the just-written audio -> total silence. Now early-returns when the
delay samples are unchanged. Regression test proven both ways.
- SceneCompositor.BlitContentRaw defaulted cbW/cbH=0 when CropBounds is null
(regression from ed9d7c1) -> webcam blit to an empty rect = gray block.
Default to src.Width/Height. Regression test proven both ways.
- Truncated recordings: rawvideo mux stamps frames at declared 60fps by
arrival; a scene whose first layer is dynamic (hidden elements still count)
kills the bake cache -> full render ~35ms -> ~27fps submitted -> halved
file length. Static scenes bake once (246ms cold, then <1ms) -> 60fps,
full-length (probe + 13:53 take, 301/300 per 5s, 12.46s file from 12.3s
wall). FramePump.ProbeRender names the hot render path on slow frames.
The recorded audio is full-length silent AAC (−91dB, 1124 frames/23.95s) —
the named pipe carried ~9.1MB of zeros the entire take. The mixer's loop
ran, the pipe connected, ffmpeg read it, and the file is full-length
silence. Sources started fine ('Audio: using system default mic...' logged),
no failure callbacks fired, and the existing integration test
(Mix_WithFiltersDuckAndGain_Lands_On_AudioPipe) proves the loop→pipe path
carries real audio when fed — the fault is capture-side.
Added permanent per-5s live-loop telemetry to startup.log so the next take
names the exact stage without new code:
Audio live: pipe connected= dropped writes= micLevel= loopLevel= drained
N/N samples peakMix N (per 5s)
- AudioMixer.FillAndMix now returns (MicRms, MicDrained, LoopDrained) for
the accumulation; StartLive/StopLive log start/stop lines.
- NamedPipeAudioWriter.DroppedWrites: nonzero = audio dropped before ffmpeg
connected (names 'pipe never connected' stage).
Likely root cause: WASAPI loopback captures the default render endpoint —
if audio plays on a non-default device the recording is silently silent.
The fix requires device enumeration + selection (slice 13 candidate).
Suite 290/291 — same sole pre-existing compositor pixel failure.
The creator-declared known failure (Mix_HonorsProviderGains) and AudioPipelineTests'
standalone hang shared ONE root cause, born in TASK 22: AudioMixer.FillAndMix
dereferenced _delayedMix (declared float[]? , never assigned) as delayed.Length —
every live-mix tick NRE'd before the pipe write, so NO audio ever reached the wire
(tests starved -> hung/fail; app -> swallowed catch logged only ex.Message, 10ms
flood). Now: ctor-allocated + null-check, catch logs WITH stack via AppLog and is
throttled 5s, and a cancelled token breaks out before logging.
Bonus contract fix: AudioGainProvider.LoopbackGain returned unity on a disproven
premise ('loopback scales with endpoint volume'). The creator's tonight observation —
volume at 20%, meter pegged — proves the WASAPI tap is pre-endpoint-volume, so the
mixer must multiply by GameAudioVolume for stream honesty (this is what ai.md always
specified; the 'failing' test encoded the same and was RIGHT).
AudioPipelineTests: 25/25 in 26ms, standalone, no hang. Known-failure count: ZERO.
ai.md tests paragraph rewritten (no more suite-total claims, both ex-'knowns'
explained); TASK 22 regression recorded; MyMistakes: the known-failure-label rules.
Creator ruling 2026-09-01 (stuck REC pill after the failed first recording):
- StopStream clears RecordPillOn + OnAirPillOn — intent resets with reality.
- OnFramePumpFailed: dispatcher-marshalled FULL rollback via StopStream (was:
toast + Error-status only when live — record-only sessions zombied with
IsRecording=true over a dead encoder; the 20:34 attempt proved it). Toast copy
says 'Recording stopped' vs 'stream pipeline stopped'.
- Same zombie class in the three go-live prep failure branches: StreamStatus.Error
limbo replaced by StopStream() (audio loop + recording + pills unwind; a created
broadcast still gets the close-out).
- AudioMixer.StopLive made explicitly idempotent (Stop() twice, rollback paths that
never reached StartLive).
- Seams: OnFramePumpFailed + IsRecording setter internal (InternalsVisibleTo; test
pattern mirrors LayoutPathOverride).
ONE integration test: SessionTeardownTests (real window + temp DB: pump death with
lit pill -> no zombie, no End button, Offline). AudioPipelineTests confirmed to hang
STANDALONE (pre-existing, the declared-known audio class) — ai.md test-count
paragraph corrected to stop claiming a suite total that cannot currently be measured.
Issue 3: Desktop meter now decays 2.5x faster than it rises
(DecaySmoothing=0.5 vs Smoothing=0.2). When rms drops below current
level the higher alpha pulls the bar down quickly; when audio returns
it rises smoothly. 207 tests pass, 0 warnings.
1. Error text shows in red inside the desktop audio meter bar (scrollable)
when TRAX load or playback fails — user gets feedback, not just a
silent red dot.
2. LoadTrax no longer nulls _music on error — the track path is retained
so the user sees what failed and can retry.
3. OnTraxPlaybackEnded now receives the NAudio exception and surfaces it.
4. TRAX dot is green (playing) or gray (idle/no track) — no more yellow
or red states.
207 tests, 0 warnings.
- Elements scrollbar no longer deselects element on click (check ScrollViewer, not StackPanel)
- Web source: URI + check/revert buttons merged into single DockPanel row, consistent order (✓ rightmost)
- Countdown timer moved from Elements panel to inline in source list row, range clamped to 1-30 min
- Volume slider click-to-position restored: e.Handled prevents IncreaseLarge from overriding position, Thumb drag still works
- Desktop audio meter: asymmetric smoothing (attack 0.2, decay 0.08) for faster response to silence
- 207 tests passing, 0 warnings