Commit Graph
36 Commits
Author SHA1 Message Date
gramps ff5e8d94ae feat(entitlement): pivot to paid app ownership
Check Steam ownership of the paid app with BIsSubscribedApp; keep Debug fake ownership out of Release. Ref: https://partner.steamgames.com/doc/api/ISteamApps#BIsSubscribedApp
2026-11-02 09:18:03 -08:00
gramps 789272142d fix(build): the wordmark number counts commits again, not compiles
GenerateBuildStamp read BuildCounter.txt, added 1 and wrote it back on every CoreCompile, so
the number tracked BUILDS: a day of iteration reached #1122 against 563 commits. It now uses
git rev-list count of HEAD, which is what the comment always claimed (and why the file existed
in .gitignore). No counter file, no drift; a missing git still falls back to the start.

Also moves the MIC and lip-sync volume bars up one line: both were pinned to the floor of their
bay by a star row plus VerticalAlignment=Bottom. They now sit directly under their headers,
with the auto rows sized to content.
2026-11-01 13:56:17 -08:00
gramps 6d1c982e26 feat(entitlement): IEntitlement seam — Steam DLC answers, everything fails closed
The first half of surge day 1. One question, "may this session emit Pro output?", with
one method on the interface so nothing downstream knows which rail proved it.

SteamEntitlement reads the lifetime SKU the way Valve intends: SteamAPI.Init() then
SteamApps.BIsDlcInstalled(dlcAppId). Four different failure paths all resolve to the
free tier rather than to Pro or to a crash — no DLC id configured, no Steam client,
steam_api64.dll missing (a throw on first touch), and simply not owned. A copied folder
run without Steam is the common case, not an exceptional one.

NotConfigured() is the shipping default until Steamworks creates the DLC app; it answers
false without ever touching the native library, so today's builds behave exactly as they
did before this commit.

HasProOutput is now IsPremium || DeveloperMode || rail, with an internal EntitlementOverride
test seam (internal, because a public setter here is a licence bypass). Four tests: no id
reads false, no client reads false without throwing, the fake reports what a test sets, and
the view model takes its answer from the rail.

Steamworks.NET 2024.8.0 added; the native DLL still comes from scripts/steam-sdk.sh, so the
csproj change is three lines and no formatting churn.
2026-11-01 08:13:25 -08:00
gramps 1fe84be64a build(steam): stage steam_api64.dll beside the exe — one file, not the whole SDK
The SDK zip is 24 MB of headers, examples and tools we never build. The runtime
dependency is one native library, so scripts/steam-sdk.sh extracts exactly
sdk/redistributable_bin/win64/steam_api64.dll into steam/ (gitignored, like ffmpeg/ —
the script is the audit trail) and writes steam_appid.txt = 480, Valve's Spacewar app,
so SteamAPI.Init() resolves an app id locally before LlamaCasty has one of its own.

Two csproj details that would have cost a debugging session:
- Link="steam_api64.dll" puts it BESIDE the exe; without Link, None items keep their
  relative path and it lands in steam/, where the loader does not look.
- ExcludeFromSingleFile, for the same reason ffmpeg needed it: a native DLL otherwise
  gets swallowed into the single-file bundle and cannot be loaded at runtime.

steam_appid.txt is Debug-only — Valve's guidance is not to ship it — and the publish
output confirms it: dll present at the root, no appid file, exe still 127 MB (proof the
DLL was not bundled).

Also queued, as asked: preview undo (Ctrl+Z / Ctrl+Shift+Z) in edit mode, noted as the
partner to the defaults-vs-current split — undo covers the slip, defaults cover the mess.
2026-11-01 07:23:29 -08:00
gramps 27fc6fb507 feat(profile): the free budget is pixels and fps, enforced once — with a dev-only release hatch
The paid delta is output quality, so the rule needs to be measurable rather than a word:
921,600 pixels and 30 fps, fail-closed. Models/OutputProfile.cs is that rule as pure
policy — a permitted tier passes through untouched (Pro, or the free tier's own 720p30),
a disallowed one resolves to the best tier the budget allows and carries ITS bitrate, so
a capped user is never offered an 8 Mbps budget for a 720p frame.

Applied once, in BuildEncoderOptions. That is genuinely one place: the stream and the
local recording are two output blocks of ONE ffmpeg process fed by one EncoderOptions,
so there is no second encoder to forget. (commercial.md claimed "both encoders — never
two checks"; the code is stronger than the doc, and the doc is corrected.)

Developer override, as asked: a "Developer mode — all resolutions" checkbox in App
Settings, bound to MainViewModel.DeveloperMode, which feeds HasProOutput. It is not
hidden in a release build — Controls/DeveloperPanel's Page and Compile items are removed
when Configuration != Debug, and OverlayHost adds it at runtime inside #if DEBUG, so a
shipped exe has no BAML for it at all. The setter also refuses the value when
DevBuild.IsDevelopment is false, which is now the single source for that question (the
scoreboard partial had its own duplicate const).

Two traps worth their lines: a `const bool` dev flag makes `if (!Flag) return;` an
unreachable-code warning in one configuration or the other (CS0162), so DevBuild uses
static readonly; and a Condition on an ItemGroup is invisible to a test reading
item.Attribute("Condition") — read the parent.

Tests: 14 pass across OutputProfileTests, AssemblyIdentityTests and StorePackagingTests.
The invariant test is the one that matters: iterate every shipped tier under a free
entitlement and assert none emits more than the budget, so a future 4K tier fails here
instead of shipping to everyone. App builds Debug and Release at 0 warnings.
2026-11-01 07:11:49 -08:00
gramps abfab25685 build: the exe is LlamaCasty.exe, and the publish script proves the artifact
Renames AssemblyName to LlamaCasty before the first Steam depot — Steamworks is explicit
that renaming a live exe is painful, so this had to land first, not later.

Four assembly-qualified pack URIs carried the old name, not three: MainWindow (window
icon), OverlayHost (logo), RenameRecordingDialog and KeepBroadcastDialog. Pack URIs
resolve by assembly name at runtime, so a stale one compiles, passes every test and then
silently renders nothing the first time that view opens. AssemblyIdentityTests guards
both halves — the assembly name, and no source XAML still naming the legacy assembly.
Packaging/Package.appxmanifest and package-msix.sh carry the exe name too.

scripts/publish.sh replaces the by-hand publish: single-file win-x64, ReadyToRun,
ffmpeg beside the exe, and it refuses to finish if ffmpeg, LICENSE, PRIVACY.md or
THIRD-PARTY-NOTICES.txt are missing, or if a test assembly leaked in.

That last guard exists because the first publish was wrong in a way no test could see:
PublishSingleFile + IncludeNativeLibrariesForSelfExtract bundled the libav*.dll family
into the exe — a 9-file output with no ffmpeg folder and a 182 MB binary, so the locator
would have found nothing at runtime. ExcludeFromSingleFile="true" on the content keeps
the folder a folder. Diffing against a control publish without the single-file flags
found it; guessing at item globs wasted two attempts first (recorded in MyMistakes.md).

Measured: 127 MB exe + 129 MB ffmpeg = 257 MB depot. Tests: AssemblyIdentity,
StorePackaging, BuildStamp, BundledFonts all pass; app builds with 0 warnings.
2026-11-01 07:01:50 -08:00
gramps 0498f7e130 legal: proprietary EULA + privacy policy; GPL terms retired
Licensing posture changes to closed-source commercial software (creator ruling 2026-10-30): free
tier caps output at 720p30, a paid licence unlocks 1080p ($10/month or $400 lifetime).

- LICENSE is now an End User License Agreement: grant, what you may do with your own content,
  no redistribution/reverse engineering, third-party components prevail, updates at publisher
  discretion, warranty and liability limits, termination, governing law.
- ADDITIONAL-TERMS.md deleted — those were GPL §7 terms and have no meaning under the EULA.
- THIRD-PARTY-NOTICES.txt keeps every third-party obligation and drops the GPL header and §6
  source offer; it states plainly that LlamaCasty ships no source.
- PRIVACY.md is new: exactly what is written locally (layout DB, DPAPI token, capped log,
  recordings you choose), what leaves the machine (Google's APIs only, with your account), and the
  standing promises (chat rendered never stored, no telemetry, no ad SDKs).
- README, docs/ai/product.md, docs/ai/decisions.md and TASKS.md record the decision and the
  obligations that still bind (ffmpeg LGPL as a separate process, OFL fonts, CC0 icons, model
  provenance, notices in the About screen).

Deliberately NOT decided here: key issuance/verification and the resolution gate itself. Earlier
GPL builds remain GPL for the versions that shipped under it.
2026-10-30 16:10:38 -07:00
gramps ffdf3b6fc9 design: wire the sans family into the window; fonts ship as explicit Resource items
The bundled faces were packaged but unused — no style referenced FontFamily.Sans, so the app
still rendered Segoe UI. MainWindow now sets FontFamily from the token, which cascades to every
child (dialogs follow in the sweep).

Font packaging: six explicit <Resource> items instead of the Assets\Fonts\*.ttf glob, so the
guard can name exactly what must ship.

Investigation worth recording: a runtime assertion that the families resolve from
pack://application:,,,/ would have needed an Application instance inside the test host, and
without one WPF resolves the pack authority against the test host — every probe failed,
including the app icon that demonstrably works. The resources ARE embedded (the lowercase
`assets/fonts/inter-regular.ttf` entry is present in ytLive.g.resources); the assertion was
removed rather than faked, and the real confirmation is a launch, which is a visual check.

Guard remains structural: files are real binaries, each is a Resource in the csproj, the theme
uses pack URIs, notices + both OFL texts are present, and no third family sneaks in.
2026-10-30 07:53:37 -07:00
gramps 84c335a929 design: bundle Inter + JetBrains Mono (OFL-1.1) as the standard typefaces
The DESIGN.md type standard needs the fonts actually present — the machine's installed faces
are not a design system. Four Inter weights (400/500/600/700) and two JetBrains Mono weights
(500/600) ship as WPF resources from Assets/Fonts; the token families resolve them with the
`/Assets/Fonts/#Family` pack form, so nothing depends on an install or a network fetch.

Licensing (recorded in docs/ai/product.md): OFL-1.1 is a free licence but is NOT GPL-compatible
in the linking sense. These are separate .ttf files loaded through WPF's font stack — an
aggregate, not linked code — so they coexist with the GPL-3.0 app. Obligations carried:
copyright line in THIRD-PARTY-NOTICES.txt (new items 13-14), the OFL text beside the files
(Assets/Fonts/OFL-*.txt), no modification, no reserved-name reuse.

Guard: BundledFontsTests — files exist and are real binaries, the csproj ships them, the theme
uses pack URIs (a bare family name would silently fall back), the notice and both OFL texts are
present, and no third font family sneaks in.

Pending visual confirmation: the first launch should render panel text in Inter and telemetry
in JetBrains Mono.
2026-10-30 07:45:19 -07:00
gramps 24aca7d04a Scene strip: move top row over the preview column and scale it; remove CRT bezel art and on-air seed
- PreviewPane.xaml: drop the OBS-style border Rectangle/Ellipse over webcam elements
- SceneThumbnailStrip: Viewbox scales the row; height follows width so it fills the preview column; staged+live tile has no border
- MainWindow.xaml: strip moved to column 1 only, leaving the layers cell empty; Margin 8,0 matches the preview
- MainViewModel.Background: stop seeding the CRT scene tiles and the on-air image
- ytLive.csproj: per-build counter (BuildCounter.txt, gitignored) replaces the commit-count stamp

Build stamp now increments on every build.
2026-10-26 13:09:13 -07:00
gramps 20cfadca0c TASK 48 slice 3: the self-updater is deleted - the Store updates the app
The creator's ruling (2026-09-27) is Store MSIX + Store IAP, so Microsoft delivers
the updates and the in-app updater is gone rather than parked. This is a
COMPLIANCE action, not cleanup: the Velopack bootstrap downloaded and executed a
payload, which Store policy 10.2.2 does not permit.

Three edit sites, as planned: the PackageReference in ytLive.csproj, 'using
Velopack;' in App.xaml.cs, and the bootstrap block. The self-hosted DigitalOcean
update-URL droplet dies with it.

Guard: ytLive.Tests/StorePackagingTests.cs - the ONE test asserts the app project
references no updater package (Velopack/Squirrel/NetSparkle/AutoUpdater/WinSparkle)
and that no app source file uses the updater API. The check matches CODE (a using
directive, a type usage), not a bare word, so a file's prose may still name what it
deliberately does not do.

Smoke-tested after the removal: MainWindow loaded, 0 exceptions in startup.log.
Full suite 437/437, 0 warnings.
2026-10-22 06:57:34 -07:00
gramps c6569a7ccb License: LlamaCasty is GPL-3.0-only with section 7 terms (attribution, rename modified versions, no trademark rights); icon + logo all rights reserved; LICENSE + ADDITIONAL-TERMS ship beside the exe; notices + ai.md rewritten off the paid/closed-source framing (Unit: GPL-3.0 licensing) 2026-10-09 10:05:12 -07:00
gramps f529d47f42 Build: require 64-bit Windows — PlatformTarget x64 in app + tests (bundled ffmpeg is win64, ONNX Runtime has no win-x86, 32-bit address space can't hold 1080p buffers) (Unit: 64-bit requirement) 2026-10-09 10:01:38 -07:00
gramps 9f3c154d84 TASK 51 slice 1: background-effects engine — bundled MediaPipe Selfie Segmenter (ONNX) + Remove (Unit: bg-effects engine)
- Model: Google's official MediaPipe Selfie Segmenter (landscape, Apache-2.0 per model card),
  converted to ONNX by tools/selfie-seg/convert_tflite_to_onnx.py (custom op
  Convolution2DTransposeBias -> ConvTranspose) and verified against MediaPipe's own runtime
  (verify_against_mediapipe.py: max |diff| 5e-5, 100% binary agreement). Embedded resource, 430 KB.
- Services/BackgroundEffects: IPersonSegmenter seam, OnnxPersonSegmenter (onnxruntime 1.31.0 CPU,
  never throws), BackgroundEffectProcessor (None passthrough, Remove = alpha mask). Not wired yet.
- Tests: Remove integration test (fake segmenter) + bundled-model contract test vs MediaPipe
  reference mask. Full suite 407/408 — the one failure is the documented interactive-desktop flake
  RealMouseDrag_OnTheLayerList_PersistsTheReorder (passed in the run before; code path untouched).
- Docs: ai.md reversal + section + licensing guard, THIRD-PARTY-NOTICES 11-12, TASK 51, indexes,
  MyMistakes recipe, HANDOFF.

References: obs-backgroundremoval (approach only — ONNX Runtime on CPU, 2 threads; GPL-3.0, no code
used) https://github.com/royshil/obs-backgroundremoval ; MediaPipe image segmenter
https://ai.google.dev/edge/mediapipe/solutions/vision/image_segmenter
2026-10-09 09:24:13 -07:00
gramps 4fcf76289c TASK 48 item 1: bundle ffmpeg — the app no longer downloads an executable
Store policy 10.2.2 forbids dynamic code inclusion, and this was the only
third-party binary the app ever downloaded and ran. It had already failed in
production: the pin aged out of BtbN's 14-day retention and the download 404'd
on the creator's first real recording attempt (2026-09-01). Bundling kills
that failure class permanently and deletes the startup network dependency.

- scripts/fetch-ffmpeg.sh populates a gitignored ./ffmpeg from a pinned
  month-end BtbN LGPL-shared artifact, SHA-256 verified before extraction,
  idempotent, FFMPEG_ZIP= override. 135 MB of DLLs in git would tax every
  commit on this 9p tree; the URL + hash are the audit trail LGPL §6 wants.
- ytLive.csproj copies ffmpeg\** to output and publish (Always), and a
  GuardBundledFfmpeg target fails the BUILD if the folder is missing, so a
  fresh clone finds out before a take rather than during one.
- FfmpegLocator loses the downloader, the zip extraction and the
  %APPDATA%\ytLlive\tools cache. Order is now bundle -> PATH, deliberately
  inverted: a PATH ffmpeg may be a different major version or a GPL build,
  and the bundle is what was pinned, license-vetted and tested. A missing
  bundle throws loudly; the old "found something on disk" path could satisfy
  a missing bundle with a stale copy, and silent drift is the worst failure
  mode for a dependency certification inspects.
- ffplay.exe (18 MB) is not shipped; nothing calls it.
- THIRD-PARTY-NOTICES.txt: "downloads" -> "bundled" throughout, and the stale
  build tag autobuild-2026-08-09-13-03 — the tag that 404'd — corrected to
  autobuild-2026-08-31-13-27 with the exact artifact name and archive hash.
  OpenH264 made precise: compiled INTO avcodec-63.dll, no separate binary.

Checked whether other third-party binaries needed bundling: no. e_sqlite3.dll
and WebView2Loader.dll already ship via NuGet into runtimes\win-x64\native\,
OpenH264 is inside avcodec-63.dll, the rest are managed. Two gaps remain that
bundling cannot fix, recorded in the map: the WebView2 Evergreen runtime is a
machine prerequisite (TASK 48 item 2), and Velopack's updater downloads and
executes, so its teardown is a compliance action.

Tests: 16 locator facts, suite 379/379, 0 warnings. The integration test runs
the bundled ffmpeg -version, which is the only assertion that proves the
sibling libav*.dll resolved — presence checks pass with the DLLs missing and a
shared build then fails to start. TheLocatorCarriesNoNetworkCapability keeps
10.2.2 from rotting back.

Analysis: TASKS/research-store-certification.md §4.
2026-09-28 09:38:21 -07:00
gramps a11b15e444 feat(alerts): TASK 47 — alert box plays a video (built-in/custom clip) + read-time fade + message ticker
TASK 43's alert box grows a real video celebration. Per-alert IAlertClipDecoder
(ffmpeg bgra + f32le pipes, real-time paced, disposed at drain) plays the shipped
Assets/alert-default.mp4 (stamped into the Asset table at startup) unless the
creator picks their own file — path reference only, never stored in the DB; the
six AlertRenderer animations stay the fallback. ~0.3s fade rides the alpha
envelope on straight-source copies (EOF freeze-frames then fades out); audio
forwards to a new AudioMixer alert ring (8s, 48k stereo) drained at unity — no
duck, creator ruling — scaled by volume × fade. An auto-composed marquee ticker
('Funder — Super Chat · $10.00', 140px/s) scrolls top-of-frame via a
FramePump._alertTicker seam through Render/CompositeLayers, mixed into the cache
signature (dynamic overlay, never baked). New Stream Alerts section in LeftPanel.

Derivative-work references (how OBS/Streamlabs alert boxes do per-alert video):
- https://support.streamlabs.com/hc/en-us/articles/217741147-Setting-Up-Your-Streamlabs-Alerts (custom image/video per alert type + variations)
- https://obsproject.com/kb/stream-tutorial-2-alerts (alert overlay as an on-screen zone)
- https://streamlabs.com/content-hub/widgets/alert-box (per-event alert playback)

Good Dog: AlertLayerVideoTests drives a fake IAlertClipDecoder through the whole
lifecycle in one pass (custom path wins, decoder spawns/disposes, fade envelope
0→127→255, audio volume×fade, ticker scrolls, EOF fade-drain to idle). It caught
the clip branch of Advance not clearing _current before AdvanceToNext — the layer
stayed IsPlaying after drain (MyMistakes post-mortem).

Full vstest 319/319; clean build 0 warnings; scope check green.
2026-09-26 11:15:17 -07:00
gramps d35823a4a9 feat(ux)+fix(rings): release counter #N in the wordmark; all shared-frame rings 4->8 (#11)
Roll-forward of today-slices 6fd1d9c onto the slice-8 base, two-loop hunk dropped.

Release counter (per-build GUID read as noise; +1 per commit from git rev-list,
baseline 241 -> #13, generated by GenerateBuildStamp; GUID demotes to startup.log).
Tests pinned to Label/#N >= 13; wordmark display test asserts the Label.

Flash fix (take 14 finding): consumer holds must never outlive depth x source
period — 4 slots at high refresh lap ~27ms vs a <=50ms compositor read, so a
recycled slot flashed its new frame over the lagged old one. All shared rings 4->8
(OBS/overlay precedent for ring discipline).

Camera producer now rotates an 8-deep ring + Epoch instead of a fresh ~3.7MB
array per device frame (110-220MB/s LOH churn); WebView2 capture reuses a canvas
scratch + 8-deep output ring + a reused WriteableBitmap instead of two fresh
arrays + a fresh bitmap per 10Hz tick. Paste cache stays identity-keyed (Epoch).
2026-09-05 14:31:03 -07:00
gramps 27bf74389d diag(build): per-build GUID stamp + resolve/blit timing split (take-6 attribution failure)
Take 6 measured render 35-41ms — WORSE than take 5's 25.5 — and the run could
not be attributed to a binary: exe mtime != build contents (incremental builds
serve stale exes; a source edit without rebuild is a silent old binary). Three
takes of a perf saga had been judged against builds nobody could prove.

- ytLive.csproj GenerateBuildStamp target: fresh GUID per compile (writes
  obj/BuildStamp.g.cs -> Helpers/BuildStamp.Id/BuiltLocal). Deliberately defeats
  incremental lies: every 'dotnet build' recompiles the app project.
- Wordmark shows the id as a superscript (TopBar.xaml, x:Static, 9px grey
  BaselineAlignment=Superscript); startup.log records 'Build <id> (compiled
  <time>)' so every take is cross-readable with the visible UI.
- FramePump stats split the tick: 'avg render Xms (resolve Y), avg submit Z' —
  the resolver is timed separately (wrapper resolver on per-tick paths; bake
  keeps the raw one) so take 7 names the hot half of 'render' with data.
- Fixed a latent transition-clock bug found on the way: lastTick now restarts
  every frame (the branch rework had restarted it only during transitions,
  letting a transition begun after idle complete instantly on its first Tick).

ONE integration test family: BuildStampTests (unit: shape) +
BuildStampDisplayTests (RealApp, namescoped FindName on TopBar proves the
wordmark SHOWS the id). 47/47 per-class green, clean build 0 warnings. Docs
same commit. User's top-bar/session spec (re-sent twice) + settled Q&A
decisions folded into HANDOFF Unit B — next work unit after take 7 verdict.
2026-09-04 11:26:46 -07:00
gramps fd6e02b687 Web source: off-screen WebView2 capture + layout persistence + transparent bg
Bundle exception (2026-08-27): this lands prior-session work plus today's
transparency fix as one commit per creator instruction.

WebView2Manager (new): off-screen WebView2 control parked at -5000/-5000 in
the window's visual tree, captures via CapturePreviewAsync every 100 ms into
a BGRA8 VideoFrame. Source Width/Height sync to the control via
PropertyChanged. JS transparent-background injection runs on every
NavigationStarting/NavigationCompleted so the page's own CSS does not paint
white over the capture.

Transparency fix: DefaultBackgroundColor = System.Drawing.Color.Transparent
set on the WPF control before EnsureCoreWebView2Async. The WPF SDK doc says
the value is forwarded to the controller on init; the IDL (ICoreWebView2-
Controller2) confirms alpha=0 makes the capture alpha-preserving. The
prior-session 'CoreWebView2.BackgroundColor' path was the wrong property
name and has been replaced.

LayoutStore: WebUri column added (idempotent ALTER TABLE) and round-tripped
on save/load (schema v11).

MainViewModel: WebView2Manager constructed on Loaded; loaded web sources
re-registered; Source.WebUri PropertyChanged forwards to manager.

MainWindow: off-screen host Canvas added to visual tree.

Tests: 3 scale-sync + WebView2_DefaultBackgroundColor_Is_Transparent +
LayoutStorePersistenceTests.WebSource_WebUri_Persists. 234/236 pass
(2 pre-existing failures unchanged).

Scale bug (DPI/physical-pixel mismatch) still open.
2026-08-27 08:52:39 -07:00
gramps b400ab59c5 Toasts: non-blocking notifications replace MessageBoxes + log-only failures (TASK 24) 2026-08-23 12:25:04 -07:00
gramps 4b9a8e515f Control Surface UX: pill toggle, background rename, per-scene properties
- Sliding pill toggle (green ON / red OFF) replaces checkbox
- Geometry mismatch error for custom backgrounds
- Backdrop -> Background: C# rename, SQL column rename with migration
- Source.IsBackground: new -> override (fixes WPF binding)
- Legacy 'Backdrop' display name migrated to 'Background'
- Per-scene UseDefaultBackground + CustomBackgroundPath
- Asset files renamed backdrop -> background
- StagedScene/LiveScene split, thumbnail strip, edit gating
- TransitionService (Cut/Fade/Move)
- Context menu: Capture Desktop, Refresh Desktop
- Resolution badge removed, ON-AIR status light added
2026-08-22 18:10:59 -07:00
gramps 8951141c65 TASK 10: Polar billing + Velopack auto-updates (steps 1-7) 2026-08-21 08:18:52 -07:00
gramps 0bd17ab428 feat(ui): Show Desktop toggle, avatar login, chat preview, backdrop seeding, border animations
- Source.ShowDesktop bool persisted in DB (schema migration + LayoutStore)
- ClearBackdropCaptureAsync clears CaptureKey + VideoImageSource for static fallback
- Top bar: red/green/pulsing status light, avatar via BitmapImage, Log In button
- ShowStartStream now requires IsConnected
- RunMockChatPreviewAsync: simple async loop, ChatPreviewEnabled property on Source
- EnsureDefaultBackdrop called on every scene switch, seeds all 5 scenes
- SeedEndingBackdrop replaces existing, SeedChatBackdrop added
- SceneCatalog: Chat scene display name corrected (layer = 'YouTube Chat')
- Left panel spacing consistency, context menu reordered
- Border animation rendering via code-behind Storyboard approach
- 3 new backdrop assets (ending-backdrop.jpg, chat-backdrop.jpg, live-backdrop.jpg)
- Build 0 warnings, 178 tests passing
2026-08-20 18:02:41 -07:00
gramps f40ec83e69 feat: BRB backdrop seed + docs refresh + Polar org ID
- Add brb-backdrop.jpg asset, SeedBrbBackdrop() mirrors Starting pattern
- Update HANDOFF.md (was stale), TASKS.md (TASK 10 ready, TASK 15 2/5), ai.md (org ID)
- Polar org ID c05fb364 obtained via OAT, recorded in CREDENTIALS.md
2026-08-19 15:01:23 -07:00
gramps 6a74147611 feat(chat-overlay): selection highlight + default size + starting backdrop
- Source.IsDraggable now includes ChatBox and WebSource (was Image-only)
- ChatBox default: 400×1080, top-right corner (1520, 0) on first add
- SeedStartingBackdrop: embeds starting-backdrop.jpg as Background source
  in the Starting scene on first launch (pack:// resource)
2026-08-19 13:01:35 -07:00
gramps 93987506a7 Remove old logo references, fix duplicate resource 2026-08-19 12:30:46 -07:00
gramps 3e465c3e4d Replace app icon with LlamaCasty brand figure
- Assets/llamacasty-icon.png: new brand llama figure (no text)
- Assets/llamacasty-icon.ico: converted from PNG for executable
- Assets/llamacasty-logo.jpg: full logo with text
- ytLive.csproj: updated ApplicationIcon and Resource references
- All XAML windows: updated Icon references to new file
2026-08-19 12:21:08 -07:00
gramps 2d5d2e9c7a branding: replace llama logo assets with new ytLlive branded icons
- Removed llama-logo.ico, llama-logo.png, llama-logo-icon.png
- Added tyllive-icon.png (340x318, app icon for all windows + About overlay)
- Added tyllive-icon.ico (multi-size 16/32/48/256, Windows app icon)
- Updated ytLlive-logo.png to new 524x220 branded version with tagline
- Updated ytLive.csproj + all 6 XAML window references
2026-08-17 08:14:22 -07:00
gramps 6d71acef8c TASK 9 audio milestone: real stream audio + voice filters + auto-duck + free TRAX music — the mixer now feeds the encoder real audio (ffmpeg reads a Windows named pipe, -f f32le -ar 48000 -ac 2 -i \.\pipe\ytllive_audio, replacing anullsrc silence; explicit -map 0:v -map 1:a via EncoderOptions.AudioPipeName), with honest gains reaching the stream (MicVolume scales mic, GameAudioVolume + mute scale loopback, Func<double> seams on AudioMixer), an always-on pure-C# voice chain on the mic BEFORE the meter and mix (LowShelfFilter 120Hz +4dB → HighShelfFilter 8kHz +3dB → NoiseGate 0.005/hysteresis 0.5 → Compressor 0.5 4:1, all TDF2), AutoDucker (mic RMS>0.02 → loopback ×0.25, attack 0.05/release 0.005), and TRAX free background music (MusicPlayer = MediaFoundationReader → VolumeWaveProvider16 at fixed 0.20 → WaveOutEvent via the new sibling NAudio.WinMM 2.2.1 package; plays to the default device so the existing loopback carries it, ducked with game; footer TRAX button with red/yellow/green status dot, left-click toggles/picks, right-click opens the OpenFileDialog picker, tooltip shows the track name; persisted via schema v9 single-row Music). Build-time deviations from the plan (recorded in ai.md + TASKS.md): WasapiCapture in NAudio 2.2.1 exposes no overridable GetDefaultMixFormat so sources run device mix format and the mixer's TinyResampler normalizes any rate to 48kHz (resampler IS the design); FfmpegEncoder.cs untouched — MainViewModel.StopStream calls _audioMixer.StopLive() (pipe EOF) before the frame pump stops; sound-bar relabelled 'Desktop Audio', IsGameAudioBarVisible = game sound OR music playing. Tests: new AudioPipelineTests (DSP/ring-buffer/ducker/resampler units + the ONE integration test Mix_WithFiltersDuckAndGain_Lands_On_AudioPipe reading real pipe bytes; ring-buffer overwrite bug found + fixed), FfmpegEncoderTests/LayoutStorePersistenceTests updated — 196 tests passing, 0 warnings 2026-08-14 18:09:26 -07:00
gramps 58c0f8e8c4 TASK 4 ship step 4: WASAPI audio capture — NAudio loopback + mic behind an IAudioSource seam, AudioMixer driving AudioLevel while live, pure level meter + WaveToFloat, NAudio.Wasapi 2.2.1 (MIT, notices item 9) — 139 tests passing, 0 warnings 2026-08-12 21:18:07 -07:00
gramps 8c7938aca0 FFmpeg locator (TASK 4 ship step 2) + licensing: notices, About, LGPL-shared pin
IFfmpegLocator seam that resolves ffmpeg.exe (PATH -> cache -> pinned download),
plus the licensing compliance that makes a paid GA product defensible.

NOTE FOR USERS: this change shows NO difference in the app's behavior except a
new top-bar "About" button (opens THIRD-PARTY-NOTICES.txt). It is scaffolding
for the encoder/streaming work.

- Services/Encoder/: IFfmpegLocator + FfmpegLocator. Pin is BtbN lgpl-shared
  autobuild-2026-08-09-13-03 (NOT gyan.dev/GPL or static: LGPLv2.1 §6 static
  relink material avoided by dynamic linking); extracts ffmpeg.exe + libav*.dll
  via a staging dir so a crash never leaves a partial cache
- THIRD-PARTY-NOTICES.txt: LGPL/BSD/MIT notices + source offer, copied to the
  build output, surfaced by the About button; v1 gate = bundle full license
  texts (TASK 4 requirement 9)
- ai.md "Licensing - do not violate" guardrails (never GPL/nonfree/static/latest-
  tag, never link FFmpeg in, never drop notices); TASKS.md + Services/index.md
  updated
- Tests: FfmpegLocatorTests - hermetic decision-ladder integration test + shared-
  build DLL extraction + edge cases; docs updated (78 tests passing, 0 warnings)
2026-08-10 11:02:26 -07:00
gramps f31ce9fdb7 Hermetic real-MainWindow tests: LayoutPathOverride temp-DB seam (InternalsVisibleTo); fix tests persisting fake webcam sources over the real layout DB; LayoutStore delete-roundtrip guard 2026-08-06 15:16:58 -07:00
gramps 98cdc4b3f4 TASK 3 milestone 1: webcam capture (MediaCapture CPU-first, CameraManager refcount, picker, clip/mirror, schema v2, tests) 2026-08-06 14:35:34 -07:00
gramps 4afe11e718 OAuth session persists via DPAPI; sign-in lives in the Start Stream dialog; add xUnit test project (6 passing) 2026-08-06 09:38:35 -07:00
gramps 7dc8490d96 Scene/source builder with image overlays, reuse dialog, and SQLite layout persistence 2026-08-04 17:12:32 -07:00
gramps 9103ff1fb7 Initial scaffold: ytLive C# WPF project
- MVVM architecture (Models, ViewModels, Views, Services, Helpers)
- Models: Scene, Source, StreamConfig, StreamHealth, YouTubeChannel, ChatMessage
- Services: YouTubeAuthService (OAuth2), YouTubeStreamService (broadcasts/stream health),
  YouTubeChatService (live chat polling)
- ViewModels: MainViewModel with scene management, stream controls, chat
- MainWindow with dark theme: scene/source panel, preview area, chat panel, status bar
- Version roadmap: v0.1 (scenes, RTMP, OAuth2, chat, health) -> 1.0
2026-08-04 09:09:52 -07:00