841c905c0681269fa1b59f51a630ac89e2fc02e0
15
Commits
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7ae30d4cfc |
Right rail, top bar, bottom bar and chat border: Socials slide-out drawer, tab icons and colors, EDIT toggle, stream readouts moved to the top-left cell, webcam border restored, chat border controls, 30fps vertical tier
- Socials: the dialog is a right-rail drawer (same pattern as Stream Info/YPP/TEST); the live-screen button is removed - Right rail: Stream Info (was Stream Settings) and YPP show the YouTube logo; Socials and TEST get icons; tab colors and label colors per spec - Top bar: EDIT toggle beside REC (orange when on, blue when off); going live on YouTube turns it off - Stream readouts (bitrate, FPS, dropped n (x.y%), Live hh:mm:ss, health) and the resolution dropdown moved to the top-left cell; bottom bar emptied at the same height - Webcam border drawing restored (it was removed with the CRT bezel change) - YouTube chat layer: border color, thickness, and opacity controls - Vertical 1080p30 tier added Not related to the fps gate yet; no gating is enforced. |
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3a77662a95 |
vv webcam Unit 2: the Chat scene in the vertical tier - rect only, tile or one whole 607x540 area
The creator's locked table (2026-10-17) gives the Chat scene its own rules in the 9:16 tier: RECT ONLY - the circle option is not offered - and a size that is either the normal small tile or ENLARGED to fill one whole 607x540 area (top or bottom). Unit 1 shipped the per-scene placement; this unit is the Chat scene's own variant of it. The rule lives on the MODEL, not on the button: - Models/SceneElement.cs: ClipShape and ToggleClipShape() are now virtual. - Models/WebcamSceneConfig.cs: VerticalShapeLocked (set per scene by the VM) OVERRIDES the ClipShape property, so no writer can slip a circle in - the toggle, the Shape button and the placement swap all go through it. The lock is cleared BEFORE the 16:9 layout comes back, so the desktop shape returns. - ViewModels/MainViewModel.Webcam.cs: CanToggleClipShape (the circle is NOT offered in the vertical Chat layout - the Shape button disappears, it is not merely greyed out), IsChatSceneCamera, ResizeWebcamInVerticalTier. - Models/VerticalCameraLayout.cs: FillsArea (the "enlarged" state, derived - no new column) and SizeFor - the Chat camera's TWO sizes, the tile or the whole area, whichever is nearer the requested width, so the resize handle has two detents instead of any size in between. - An enlarged camera FILLS the area its centre is in (top or bottom), so dragging it up/down swaps the areas. - The Chat camera is auto-tiled like the Live one when the vertical tier is picked - otherwise the vertical chat stream has no camera at all. - Controls/PreviewPane.xaml.cs: the resize routes through the VM; the drag assigns, lets the model clamp into the band, then snaps (so the enlarged camera can be dragged from the top area to the bottom one). Test: ytLive.Tests/VerticalChatCameraLayoutTests.cs - the ONE Good Dog test for the unit: the vertical tier is picked -> the Chat camera comes into the band as a small RECT tile -> the circle option is not offered and cannot be set even on the model -> dragged up and enlarged it fills the TOP area exactly -> back to 16:9 the desktop layout is restored exactly and the circle option is offered again. 430/430 tests pass, 0 warnings. Research (the creator's table is the established practice, not our invention): - Streamlabs' vertical guide: "splitting the screen in half horizontally, placing the camera feed in the top half and the main content on the bottom (or vice versa) may be the bet", and a just-chatting vertical wants the camera "to take up most of the screen" (streamlabs.com/content-hub/post/overlays-vertical-and-horizontal-streaming) - Bloopbot's vertical overlay docs describe the same per-layer model we use at scene granularity: "move or resize a layer on Vertical and it stops being Auto-placed. It keeps the place you gave it, and the horizontal layout is not touched" (bloopbot.com/docs/vertical-overlays-twitch-dual-format) - our swap-at-tier-change, stored per scene. - Landmine recorded: "about the bottom 560 px of the vertical video can be covered by Twitch's chat and player controls on phones" (Bloopbot) - the Chat camera's enlarged BOTTOM area may be half-hidden by the platform chrome; TASK 53's safe-zone work decides that. Memory in the same commit: ai.md (the Chat rules, the shape lock, the tests), TASKS.md + TASKS/task-57-vertical-camera-layout.md (TASK 57 complete), HANDOFF.md, MyMistakes.md (3 recipes: lock the model property not the UI button; two detents for a discrete size set; the edit tool cannot match an oldString with an em dash), Models/ViewModels/Controls index rows. |
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6be062c45f |
vv webcam Unit 1: the vertical (9:16) tier keeps its OWN camera placement per scene
The vertical tier is a centred band crop of the SAME 1920x1080 master (band x
656.25, w 607.5, h 1080), so the 16:9 camera placement (x~1408) falls outside the
cropped window and the creator is simply not in the vertical stream. Each scene
now keeps its own vertical position, size and shape; switching back to 16:9
restores the desktop layout exactly (the creator's locked table, 2026-10-17).
Geometry only - NO render-path change. The preview and the compositor both read
the element's own X/Y/W/H + ClipShape, so the tier switch swaps the LIVE geometry:
- Models/VerticalCameraLayout.cs (new): the pure math - the band, its two 607x540
areas, the six spots (top/bottom x left/centre/right), the 32px inset and the
270x152 default tile (480x270 in the 1080x1920 output) in the bottom-right spot,
the corner the 16:9 default webcam uses.
- Models/WebcamSceneConfig.cs: the vertical placement lives in seven additive
columns (VerticalX/Y/Width/Height/ClipShape/RectWidth/RectHeight; NULL = "this
scene has no vertical placement yet"). The 16:9 layout stays in the old columns
and is parked in the transient Landscape* fields while the vertical tier is
live; Begin/EndVerticalLayout + CommitLiveLayoutToVertical do the swap. The
X/Y/W/H overrides clamp every write into the band - outside it the camera is
invisible in the vertical output.
- Models/SceneElement.cs: X/Y/Width/Height became virtual so the derived element
constrains every writer (drag, resize handle, typed fields) in ONE choke point
instead of three writers each re-implementing the rule.
- ViewModels/MainViewModel.Webcam.cs + .Streaming.cs: IsVerticalTier/VerticalBand,
ResolveVerticalCameraLayout(s) (the tier swap), MoveWebcamInVerticalTier /
SnapWebcamInVerticalTier (the six-spot snap, by the tile's centre),
EnsureVerticalCameraLayout; ApplyStreamQuality is the tier-change hook. The
Live scene gets its small tile automatically on the first vertical switch (the
vertical stream would otherwise have no camera at all); the other scenes keep
their 16:9 placement until the creator drags them into the band.
- Controls/PreviewPane.xaml.cs: the drag/resize route through the VM snap under
the vertical tier instead of free-floating over the master.
Controls/LeftPanel.xaml: the webcam properties gained a Geometry section
(X/Y/W/H) for the manual entry the creator asked for, bound to the LIVE
placement, gated on the VM's IsWebcamSelected (NOT SelectedElement.IsWebcam -
the TASK 51 test finds that panel by binding text and would match twice).
- The store: seven guarded ADD COLUMNs, the INSERT/SELECT extended, and the
X/Y/W/H/ClipShape columns stay the 16:9 layout - while the vertical tier is
live the save writes the parked values there and the live ones into Vertical*.
Test: ytLive.Tests/VerticalWebcamLayoutTests.cs - the ONE Good Dog test. The
vertical tier brings the Live camera INTO the band as a small tile; dragging it to
the top-right lands it top-right inside the band; back to 16:9 the desktop layout
is restored exactly (1408/778/480x270); both placements survive a save + reload.
Full suite 429/429, 0 warnings. LayerReorderPersistenceTests.RealMouseDrag fails
ALONE on a clean tree in this environment - pre-existing flake, proven by stashing
this work, not a regression.
Derivative work: OBS has no built-in per-aspect-ratio layout storage - the
maintainers' answer is "create a second scene and add the scene you want to send
as source" (obsproject.com/forum/threads/161307) - and Streamyard's dual-aspect
guide says the same ("no built-in way to store separate layouts per aspect ratio",
so you rely on manual workarounds and plugins):
https://streamyard.com/blog/dual-aspect-ratio-streaming-tool
Our per-scene, per-tier stored placement, resolved on the tier change, is the
step past both.
Memory in the same commit: ai.md (new section), TASKS.md + TASKS/task-57-*.md
(Unit 1 shipped, Unit 2 = the Chat scene still open), HANDOFF.md, MyMistakes.md
(the per-tier geometry-swap recipe, the binding-text panel trap, the store's
webcam-identity rule) and the Models/Services/ViewModels/Controls index rows.
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966e718f1e |
Zoom: fix preview zoom box + shape-aspect anchoring (Unit: zoom box visuals)
Right-click in the live preview now procs a box that is actually visible and populated with the zoomed region, and each Zoom View Shape sculpts the box per spec. OBS-style derivative: magnifier box shows the composited region and dims the surroundings (same pattern as OBS "zoom" / preview region highlights). Root causes of the invisible box (two WPF traps, recorded in MyMistakes.md): - Empty <VisualBrush Stretch="None"/> used as an OpacityMask paints nothing, so the mask alpha is 0 and the WHOLE box (border included) went transparent. - ZoomBox lived inside CanvasGrid while its VisualBrush sampled CanvasGrid — a circular reference WPF renders as nothing. Hoisted ZoomBox to a sibling of CanvasGrid inside a new PreviewCanvas wrapper (same 1920x1080 space). Shape semantics (MainViewModel.ActivateZoom): - Circle: square, click point = center. - VerticalRectangle (phone): tall 9:16, click point = top-left corner. - HorizontalRectangle (tablet): wide 16:9, click point = top-left corner. - Boxes stay fully inside 1920x1080 via Math.Clamp. UI: ZoomRectOutline/ZoomCircleOutline shapes replace the square Border; circle clips the box to an EllipseGeometry; brush Visual released when inactive. Zoom View Shape dropdown now uses the standard YtComboBox style. Test (Good Dog rule, one integration test): ZoomBoxInteractionTests verifies aspect/anchoring/clamp per shape and the matching outline+clip in the real MainWindow. Full suite 404 passed, 0 warnings. Memory: HANDOFF.md zoom state updated; WPF VisualBrush traps appended to MyMistakes.md. |
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5ad0106502 |
diag: log what the broadcast is actually bound to while a stream runs
The logs answered the question and closed off a whole branch of investigation. The long run: broadcast inserted 14:17:04.577, ffmpeg to rtmp://a.rtmp.youtube.com/live2/5f6z-... at 14:17:05.686, and ffmpeg's own muxing summary at 14:18:56.473 reads video:101229KiB audio:1419KiB muxing overhead: 0.202949% ~99MB of real video plus audio over 112s, which is what 8000+128 kb/s is supposed to produce. No socket error, no 4xx from ingest, no reconnect. And the broadcast still never left `ready`; close-out 403'd invalidTransition again. The 8s run behaved the same way, so "YouTube needed longer" is disproven — 112s is longer. So the RTMP path is provably healthy. That is the finding worth keeping: it kills the entire "the push is broken" theory, which is where this had been heading for a week. The break is between ingest being accepted and the broadcast being told to start. Which puts the binding in frame, and the app was structurally blind to it. Google documents contentDetails.boundStreamId and says enableAutoStart fires "when you start streaming video on the bound live stream" — both valid on insert, neither restricted against reusable streams. But the migration guide also says a broadcast "is not bound to any streams at the time that it's created", and the failure that produces is invisible from the RTMP side precisely because a reusable stream will happily accept bytes for an unbound broadcast. Ingest succeeding proves nothing. Hence LogBroadcastDiagnosticsAsync, riding the existing health poll rather than adding a timer. One greppable line: lifecycle status, privacy, recording, boundStreamId *compared against the stream id we are actually pushing* (BoundMatches: yes / MISMATCH / NO-BINDING / unknown), boundStreamLastUpdate- TimeMs, autoStart/Stop, liveChatId presence, the stream's own streamStatus and activeLiveChatId, and the CDN settings we declared. Deliberately self-limiting: _broadcastSeenLive latches on live/liveStarting so the diagnostic shouts only while the broadcast is stuck and goes quiet once it is healthy. A permanent per-tick log line would be noise; this is the opposite. One test, per the Good Dog rule: BroadcastBindingTests pins the matrix and specifically pins `unknown` when there is no stream id to compare against, so a missing expectation can never be misreported as a match — that is the failure that would make this diagnostic lie. Suite 387/387, 0 warnings. |
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3a4e17c735 |
Account zone is world-independent: avatar stays in Record world
Creator on the live build: 'why do you make the youtube user icon go away?'
The TASK 42 one-surface bar had scoped the account zone to Stream only
('Record world has no YouTube identity at all'), so arming REC dropped the
avatar and the bar height bounced with it ('really fucking annoying').
Fix: ShowSignInButton / ShowAvatarButton are now plain !IsConnected /
IsConnected — app-level identity, present in both worlds, so the right
column never pops in/out and the bar height stays pinned. Test remains a
child of Stream (still stream-armed AND signed-in).
TopBarModeTests updated to the new contract: signed-out Record world shows
Sign In; flipping back to REC keeps the avatar. PillRadioTests untouched
(it only exercises the ON-AIR face). Docs corrected in-place (ai.md state
model, TASK 42 scope). Gate: clean build 0-warnings, 316/316, scope passed.
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e69db4d26c |
feat(ui): TASK 42 top bar redesign — one Record-or-Stream surface (2026-09-22)
The bar now renders ONE surface from the FIRST decision the creator makes — Record or Stream — with each world being the whole bar. Creator directive: "I wrote the fucking thing and I still can't figure-out how to do stuff", "forget this one dog plan bullshit". OBS/streaming-tool reference for the one-surface paradigm: https://obsproject.com (single mode toggle + context actions) — cited per spin-guard habit; the go-live/test pattern follows CEV (https://cev-desktop.aSean.xyz) precedent. - Mode: single segmented REC|ON-AIR switch (SegmentToggle/SegmentLabel in Themes/Controls.xaml); radio-exclusive world selection, one tap to flip. - Record world: switch + Start Recording, zero YouTube identity. - Stream world: switch + Go Live + Test + account zone right (Sign In until connected, then avatar with Change Account/Logout context menu). - Test is a child of Stream: procs only stream-armed AND signed-in. - Running: one reality line "dot word elapsed" (REC/LIVE/TEST; green/red/ gold) + End; worlds + switch retire. - Gear moved up from bottom bar, ~3 wordmark letters past the brand, single click opens Settings/Bug/Feature/About menu (TASK 40 Unit B shipped early). - Fix folded in: BeginTestStream now arms OnAirPillOn explicitly (unarmed pump booted with zero encoder outputs -> "At least one output is required" forced-stop cascade from TASK 41's pipeline). - VM: world/reality props + RaiseTopBarModes() wired into StreamStatus, pill, IsRecording, IsTestStream, IsConnected setters. Doc: ai.md top-bar model, ViewModels/index.md, Controls/index.md, TASKS.md, HANDOFF.md, new TASKS/task-42-top-bar-redesign.md; task-40 note. Tests: TopBarModeTests.cs (new Good Dog), PillRadioTests + TestStreamTests gates updated. Build 0 warnings; full suite 314/315 — single abort is the pre-existing env-dependent RealMouseDrag test (Path of Exile 2 running) |
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bb5dcb4ba2 |
feat(stream): TASK 41 Test Stream mode — private test broadcast + TEST drawer
Test button next to Start runs the real private-only go-live pipeline as a session variant (IsTestStream): BeginTestStream -> extracted StartStreamingSession(alsoRecord:false) shared with the dialog path — no Go Live dialog, no 'last live' stamp, no recording. Gold top bar + TEST badge + 'End Test' button face; TEST drawer (third right-rail pull-out, three-way exclusivity) auto-opens once the liveChatId resolves. Chat tooling: Mock Chat Input sends a REAL liveChat/messages.insert (YouTubeStreamService.InsertChatMessageAsync) that round-trips the real ~2s poll and renders through the live overlay; simulated Subscriber/New Member/Super Chat events inject through the poller's MessageReceived seam (YouTubeChatService.InjectSimulatedMessage, ChatMessage.IsSimulated) — the insert API only creates textMessageEvent, so non-text events are local-only by design (ref: developers.google.com/youtube/v3/live/docs/liveChatMessages/insert). Scopes youtube + youtube.force-ssl already cover insert; no re-consent. Good Dog: ytLive.Tests/TestStreamTests.cs — coordinator protocol with fake HTTP + real-window drawer exclusivity/gate. 0 warnings; 314/314 pass (clean run; intermittent host abort is the pre-existing WinRT-webcam flake). Docs ride in the same change: TASKS.md row 41, TASKS/task-41-test-stream-mode.md, ai.md (YouTube Live API constraints), HANDOFF rewrite. |
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0c556450cb | feat(pills): ON-AIR armable signed-out; Start face reads Sign-In while armed signed-out (Good Dog 2026-09-20 ruling, ai.md updated same commit) | ||
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94e114bfdf |
feat(topbar): REC/ON-AIR pills are radio-exclusive (record-OR-live)
The record-OR-live ruling (2026-09-01) was documented in ai.md but the 'pills = radios' UI constraint never landed — both pills could be armed and StartSession/BuildEncoderOptions would dual-encode to the YouTube ingest AND a local file at once, streaming a concurrent disk write off the same ingested Kbps (cripples the stream on mid-range chassis; 'the VOD is already the copy'). The pill setters now clear one another (silent mutual clear); the dual-block ffmpeg machinery stays generic and unreachable from the UI by design. |
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89fee6ca4a |
fix: webcam identity->device key for output frames; top bar always has a Start; light-pill grouping
Take two (2026-09-01) three confirmed defects, all from creator feedback + the
new resolver logging:
1. NO WEBCAM IN OUTPUT: WebcamSceneConfig.WebcamId carries the identity GUID;
CameraManager keys sessions by DEVICE id — GetLatestFrame(guid) returned null
forever, the compositor silently dropped the layer while the preview (bitmap
path) looked fine. The resolver logging added in
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5a1a3c566a |
fix(18): stop ends everything — pills clear, pump/prep failures roll the session back
Creator ruling 2026-09-01 (stuck REC pill after the failed first recording): - StopStream clears RecordPillOn + OnAirPillOn — intent resets with reality. - OnFramePumpFailed: dispatcher-marshalled FULL rollback via StopStream (was: toast + Error-status only when live — record-only sessions zombied with IsRecording=true over a dead encoder; the 20:34 attempt proved it). Toast copy says 'Recording stopped' vs 'stream pipeline stopped'. - Same zombie class in the three go-live prep failure branches: StreamStatus.Error limbo replaced by StopStream() (audio loop + recording + pills unwind; a created broadcast still gets the close-out). - AudioMixer.StopLive made explicitly idempotent (Stop() twice, rollback paths that never reached StartLive). - Seams: OnFramePumpFailed + IsRecording setter internal (InternalsVisibleTo; test pattern mirrors LayoutPathOverride). ONE integration test: SessionTeardownTests (real window + temp DB: pump death with lit pill -> no zombie, no End button, Offline). AudioPipelineTests confirmed to hang STANDALONE (pre-existing, the declared-known audio class) — ai.md test-count paragraph corrected to stop claiming a suite total that cannot currently be measured. |
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3107f928ab |
refactor: extract recording-output concern into MainViewModel.Recording.cs — Commit F
The original premise (extract FFmpegEncoder / StreamHealthMonitor / FramePump classes) was a no-op — those already exist as Services/Encoder/FfmpegEncoder.cs and Services/Encoder/FramePump.cs. The honest functional seam was the local recording-output concern, which was interleaved with live-stream orchestration: - New MainViewModel.Recording.cs (121): StartRecordFile, FinalizeRecordingAsync, UniquePath, ChooseRecordFolder, ResetRecordFolder, DefaultRecordFolder + the recording fields (_recordFolder, RecordFolderDisplay, _activeRecordPath, _recordStartTime, _recordLength). - MainViewModel.Streaming.Operations.cs 475 -> 377 (keeps live session lifecycle, health, visuals). - MainViewModel.Streaming.cs 328 -> 323 (keeps pills/state/properties intact). Same partial class — all MVVM bound-property glue untouched, no behavior change. Build 0 warnings; 246 pass, only the 2 known failures. Docs: ViewModels/index.md tracker updated in same commit. |
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31362d1a43 |
refactor: split MainViewModel.Streaming under 500 lines — 500-limit Phase 3, Commit B
Streaming.cs 789 -> 330. Moved the go-live/record/health operation bodies into a new MainViewModel.Streaming.Operations.cs partial (459 lines: StartSession, BeginRecordOnly, BeginGoLive, StartRecordFile, PrepareAndStartLiveAsync, PollHealthAsync/OnHealthPollTick/ApplyHealthIssue, StopStream, FinalizeRecordingAsync, UniquePath, Choose/ResetRecordFolder, DefaultRecordFolder, OnFramePumpFailed/HealthUpdated, ApplyHealth, ResetHealth, BuildEncoderOptions). Streaming.cs keeps state, quality/resolution tiers, session timer, command declarations. Pruned dead usings in both files. Zero behavior change; build 0 warnings; 246 pass, only the 2 known failures. Docs: ViewModels/index.md Phase 3 tracker updated in same commit. |
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e1006a04ab |
refactor: split Streaming out of MainViewModel — Commit 9/12
MainViewModel.Streaming.cs (787 lines) takes the full go-live/record flow (StartSession/BeginRecordOnly/BeginGoLive/PrepareAndStartLiveAsync/StopStream, record-file naming + rename-on-stop), health pipeline (FramePump.Handle + poll, report-by-exception banner), session timer, REC/ON-AIR start/end UI, the resolution quality dropdown over the 1920x1080 master, live window visual tokens (UpdateLiveVisuals), record-folder commands, broadcast pull-out (CurrentBroadcastId/BroadcastForm) and the stream-state setters (StreamStatus/StreamVisibility) + their fields. Core drops 1890 -> 1119 lines. Cross-partial references (IsConnected, IsEditMode, BrandFlash*, _audioMixer, ctor wiring) are safe on one partial class. Zero behavior change; build 0 warnings; 246 pass, only the 2 known pre-existing failures (audio-mix gain + round-clip grab). Docs: index.md Streaming row added + core row trimmed in the same commit. |