The DESIGN.md type standard needs the fonts actually present — the machine's installed faces
are not a design system. Four Inter weights (400/500/600/700) and two JetBrains Mono weights
(500/600) ship as WPF resources from Assets/Fonts; the token families resolve them with the
`/Assets/Fonts/#Family` pack form, so nothing depends on an install or a network fetch.
Licensing (recorded in docs/ai/product.md): OFL-1.1 is a free licence but is NOT GPL-compatible
in the linking sense. These are separate .ttf files loaded through WPF's font stack — an
aggregate, not linked code — so they coexist with the GPL-3.0 app. Obligations carried:
copyright line in THIRD-PARTY-NOTICES.txt (new items 13-14), the OFL text beside the files
(Assets/Fonts/OFL-*.txt), no modification, no reserved-name reuse.
Guard: BundledFontsTests — files exist and are real binaries, the csproj ships them, the theme
uses pack URIs (a bare family name would silently fall back), the notice and both OFL texts are
present, and no third font family sneaks in.
Pending visual confirmation: the first launch should render panel text in Inter and telemetry
in JetBrains Mono.
- Model: Google's official MediaPipe Selfie Segmenter (landscape, Apache-2.0 per model card),
converted to ONNX by tools/selfie-seg/convert_tflite_to_onnx.py (custom op
Convolution2DTransposeBias -> ConvTranspose) and verified against MediaPipe's own runtime
(verify_against_mediapipe.py: max |diff| 5e-5, 100% binary agreement). Embedded resource, 430 KB.
- Services/BackgroundEffects: IPersonSegmenter seam, OnnxPersonSegmenter (onnxruntime 1.31.0 CPU,
never throws), BackgroundEffectProcessor (None passthrough, Remove = alpha mask). Not wired yet.
- Tests: Remove integration test (fake segmenter) + bundled-model contract test vs MediaPipe
reference mask. Full suite 407/408 — the one failure is the documented interactive-desktop flake
RealMouseDrag_OnTheLayerList_PersistsTheReorder (passed in the run before; code path untouched).
- Docs: ai.md reversal + section + licensing guard, THIRD-PARTY-NOTICES 11-12, TASK 51, indexes,
MyMistakes recipe, HANDOFF.
References: obs-backgroundremoval (approach only — ONNX Runtime on CPU, 2 threads; GPL-3.0, no code
used) https://github.com/royshil/obs-backgroundremoval ; MediaPipe image segmenter
https://ai.google.dev/edge/mediapipe/solutions/vision/image_segmenter
TASK 43's alert box grows a real video celebration. Per-alert IAlertClipDecoder
(ffmpeg bgra + f32le pipes, real-time paced, disposed at drain) plays the shipped
Assets/alert-default.mp4 (stamped into the Asset table at startup) unless the
creator picks their own file — path reference only, never stored in the DB; the
six AlertRenderer animations stay the fallback. ~0.3s fade rides the alpha
envelope on straight-source copies (EOF freeze-frames then fades out); audio
forwards to a new AudioMixer alert ring (8s, 48k stereo) drained at unity — no
duck, creator ruling — scaled by volume × fade. An auto-composed marquee ticker
('Funder — Super Chat · $10.00', 140px/s) scrolls top-of-frame via a
FramePump._alertTicker seam through Render/CompositeLayers, mixed into the cache
signature (dynamic overlay, never baked). New Stream Alerts section in LeftPanel.
Derivative-work references (how OBS/Streamlabs alert boxes do per-alert video):
- https://support.streamlabs.com/hc/en-us/articles/217741147-Setting-Up-Your-Streamlabs-Alerts (custom image/video per alert type + variations)
- https://obsproject.com/kb/stream-tutorial-2-alerts (alert overlay as an on-screen zone)
- https://streamlabs.com/content-hub/widgets/alert-box (per-event alert playback)
Good Dog: AlertLayerVideoTests drives a fake IAlertClipDecoder through the whole
lifecycle in one pass (custom path wins, decoder spawns/disposes, fade envelope
0→127→255, audio volume×fade, ticker scrolls, EOF fade-drain to idle). It caught
the clip branch of Advance not clearing _current before AdvanceToNext — the layer
stayed IsPlaying after drain (MyMistakes post-mortem).
Full vstest 319/319; clean build 0 warnings; scope check green.
- Source.ShowDesktop bool persisted in DB (schema migration + LayoutStore)
- ClearBackdropCaptureAsync clears CaptureKey + VideoImageSource for static fallback
- Top bar: red/green/pulsing status light, avatar via BitmapImage, Log In button
- ShowStartStream now requires IsConnected
- RunMockChatPreviewAsync: simple async loop, ChatPreviewEnabled property on Source
- EnsureDefaultBackdrop called on every scene switch, seeds all 5 scenes
- SeedEndingBackdrop replaces existing, SeedChatBackdrop added
- SceneCatalog: Chat scene display name corrected (layer = 'YouTube Chat')
- Left panel spacing consistency, context menu reordered
- Border animation rendering via code-behind Storyboard approach
- 3 new backdrop assets (ending-backdrop.jpg, chat-backdrop.jpg, live-backdrop.jpg)
- Build 0 warnings, 178 tests passing
- Source.IsDraggable now includes ChatBox and WebSource (was Image-only)
- ChatBox default: 400×1080, top-right corner (1520, 0) on first add
- SeedStartingBackdrop: embeds starting-backdrop.jpg as Background source
in the Starting scene on first launch (pack:// resource)
- Assets/llamacasty-icon.png: new brand llama figure (no text)
- Assets/llamacasty-icon.ico: converted from PNG for executable
- Assets/llamacasty-logo.jpg: full logo with text
- ytLive.csproj: updated ApplicationIcon and Resource references
- All XAML windows: updated Icon references to new file
- Removed llama-logo.ico, llama-logo.png, llama-logo-icon.png
- Added tyllive-icon.png (340x318, app icon for all windows + About overlay)
- Added tyllive-icon.ico (multi-size 16/32/48/256, Windows app icon)
- Updated ytLlive-logo.png to new 524x220 branded version with tagline
- Updated ytLive.csproj + all 6 XAML window references