Two build-1047 notes. The settings content gets a 20px right margin (plus 4 left) inside the
scroll viewer, so text and controls stop running into the panel edge and the scrollbar has
somewhere to live. The rail tab stack is VerticalAlignment=Center instead of Stretch, so the
whole group of tabs sits centred against the preview rather than hanging from the top.
Creator directive, 2026-11-01. Settings stopped being a centred modal.
- **Drawer** (Controls/SettingsDrawer): hosted in PreviewPane's pull-out stack, 320px, the same
animated-width pattern as Stream Settings / YPP / Socials / TEST, opened by the gear rail tab
on a single left click. SettingsDrawerOpen is exclusive with the other four, both directions.
This also removes the modal's MaxHeight-700 scroll problem for good: the drawer is the height
of the preview.
- **Categories**: headings with controls indented beneath them. Zoom now owns *Zoom view shape*
(Circle / Phone / Tablet) and *Zoom box follows*; Recordings, Brand logo and Scene transition
are their own categories.
- **The app menu moved to the LlamaCasty wordmark** (right-click → Report Bug / Feature Request /
About). Left-click still opens About. The gear tab no longer carries a menu at all, so clicking
it does exactly one thing.
OverlayHost keeps only the Bug / Feature / About panels; its brand-logo handlers and the dev-panel
injection moved with the settings block. BrandLogoPreviewTests follows the control (same assertions,
new path). Release 0 warnings; 15 tests pass across brand logo, zoom, entitlement and preview
history.
Three creator directives (2026-11-01), done ahead of the surge.
**Gear moved to the preview rail** — first tab, orange (Brush.Attention), gear icon
only. Left-click opens the same app menu the top bar gear owned (Settings / Bug /
Feature / About), right-click goes straight to App Settings; both behaviours moved
with it, so nothing lost an entry point. TopBar keeps the wordmark and EDIT.
**EDIT right edge aligned to the layers panel.** The work area is margin 8 + a 360px
column, the top bar is padding 16, so the shared edge is 352 inside the bar. TopBar
column 0 is now a fixed 352 grid with EDIT right-aligned in it — alignment by
arithmetic instead of by eye.
**Preview undo/redo: Ctrl+Z / Ctrl+Shift+Z.** Models/PreviewHistory snapshots element
REFERENCES plus geometry, visibility, order and membership — a deep clone would mirror
every property of a dozen element subclasses and quietly miss the next one added.
One snapshot per gesture (pushed at drag/resize start, never in the move loop), bounded
at 50, redo survives multiple undos, cleared on layout load. Gated on EditingActive:
undo while the preview shows program output would rewrite a scene nobody is looking at.
Honest scope, in the type's doc comment: layout edits only. Colour/opacity/border/font
edits are not captured yet, so Ctrl+Z after one of those restores the last layout change.
6 tests in PreviewHistoryTests; 19 pass across it and the neighbouring UI classes; Debug
and Release both build at 0 warnings.
"Clicking on everything produces no visible effect" — the cause was upstream of the controls, and it
is the same defect as the invisible alert box (TASK 47):
- `Source.DisplaySource` returned `VideoImageSource` only for ChatBox / WebSource / MediaSource /
AlertBox. The scoreboard's frame was rendered and published, then never displayed.
- the preview's Image has a per-type Visibility trigger for each of those and none for IsScoreboard,
so even a correct DisplaySource would have stayed collapsed.
Both are fixed, and the layer test now pins the frame-source list AND the trigger so the pair cannot
drift apart again.
Dev-only affordances are ORANGE from now on (creator ruling): "Simulate (dev)" is a TextBlock in
Brush.Attention, so a development control can never be mistaken for product. The panel test pins the
colour.
Deletes the preview's live-controls strip — mic meter + speaker + volume, the game-audio chip,
the TRAX button and the lip-sync slider — and the three code-behind handlers that served it.
One sound surface instead of two: the same gains in two places was the original duplication, and
two places to set a gain is how a creator ends up with a meter that disagrees with what they hear.
~16.7 KB of XAML and 60 lines of event code gone.
Verified: the preview still loads and its interactions still work (selected-layer hit testing, the
socials preview, the brand-logo preview), plus the theme's resource guard.
1. Stream Info + YPP rails are YouTube surfaces → new `youtube` token #ff0000. It is documented
as brand-only: live state stays `primary`, so the two reds never mean the same thing.
2. EDIT toggle: the checked trigger set the SAME colour as the resting face, so clicking it
changed nothing visible. Resting is now the neutral surface with muted text; armed is blue with
dark text, and the label follows the fill.
3. Active scene outline is orange again (`attention`) — it marks the scene you work on, not a
selection; blue made it read as "selected". Live stays red.
4. Scene names wear the same pill as the hotkey chips (black, 10px radius, 8×2 padding), so both
labels stay readable over any thumbnail.
5. REC / ON-AIR pills and the running stop button read red while armed/live — including test
mode, where the top bar is gold. New `RecordPillToggle` style (its own template, because
SegmentToggle hard-codes a transparent face); the stop button's grey `#333` literal is gone.
6. The properties list had `MaxHeight="420"` inside an Auto row, so it scrolled while the window
had space left. The row is `*` now and the cap is gone.
Guard: UiShellTests pins all six to the markup and names the one that regresses.
My own regression from the previous commit: the plate Border WRAPPED the bar's content and its
Visibility was bound to BarBackgroundEnabled — so with the plate off (the default) the preview
collapsed the entire social bar. Nothing was wrong with the data; the element was there and
invisible.
Fix: the wrapper is always laid out. "Plate off" now means a TRANSPARENT background
(`SocialBarBackgroundBrush` returns Transparent when disabled) and zero padding, "on" means the
colour/opacity plate with 18,6 padding — which also matches what the renderer bakes for the
output, so preview and broadcast agree.
Guard (new fact in SocialBarAppearanceTests): the preview must never visibility-gate the bar on
BarBackgroundEnabled, the wrapper must bind SocialBarBackgroundBrush, and the plate's switching
must be Padding.
Two bugs from the creator's first look at the new controls.
1. CRASH — '{DependencyProperty.UnsetValue}' is not a valid value for property 'Fill'.
The token conversion deleted `YtSliderKnobHoverBrush` while two slider triggers still
referenced it. WPF does not fail that at build time: it substitutes UnsetValue and throws at
the next layout, inside `Ellipse.OnRender` — so the first slider touched (the new opacity one)
killed the app. The brush is back, as a glossier version of the rest state.
Guard: `ThemeResourceTests` scans every app XAML and proves each {StaticResource} key is
defined (theme/App resources or the same file). Proven by removing the key again — the test
names it.
2. PREVIEW DID NOTHING — the preview bar is its own XAML rendering (not the rasterized strip the
compositor overlays), and it was hard-wired white-on-transparent, so the drawer's controls had
nothing to move. Now:
- `SocialBarTextBrush` / `SocialBarBackgroundBrush` come from the same `SocialBarStyle` the
renderer bakes, so preview and output cannot disagree.
- the preview draws the plate (same colour + opacity) and the drop shadow.
- the drawer applies changes to the live config as you edit (`ApplyAppearancePreview`), and
Cancel restores the pre-edit snapshot — so the preview tracks the controls without
persisting anything until Save.
46 tests green (theme, socials, design tokens, layout store, real-MainWindow meter test).
110 hardcoded colours gone from the preview — the biggest surface in the app. Nicknames:
- the webcam selection ring is the interactive accent (was the retired brand red)
- the mute chips are `attention` (a muted mic is a caution, not a live state) with a white play
glyph; the live badge is `primary`
- YPP progress bars/track, TRAX level zones, the error line, the dim strips and the poster veil
all resolve from tokens (`positive`, `secondary-container`, `error-container`, `scrim-dark`,
`scrim-dark-strong`)
Plus the duplication this sweep exposed: the webcam's right-click "Border Color" submenu carried
**seven hand-written colours**, a second source of truth beside the properties drop-down that
TASK 63 had already unified onto `Models/BorderColorPalette.cs` — and the two lists disagreed
(7 vs 14). The submenu is now built from the palette when it opens, so every offered colour is
the same colour everywhere, with the palette's name beside it. The click handler is unchanged;
generated rows inherit the menu's SceneElement DataContext.
Guard list extended: Controls/PreviewPane.xaml.
- Socials: the dialog is a right-rail drawer (same pattern as Stream Info/YPP/TEST); the live-screen button is removed
- Right rail: Stream Info (was Stream Settings) and YPP show the YouTube logo; Socials and TEST get icons; tab colors and label colors per spec
- Top bar: EDIT toggle beside REC (orange when on, blue when off); going live on YouTube turns it off
- Stream readouts (bitrate, FPS, dropped n (x.y%), Live hh:mm:ss, health) and the resolution dropdown moved to the top-left cell; bottom bar emptied at the same height
- Webcam border drawing restored (it was removed with the CRT bezel change)
- YouTube chat layer: border color, thickness, and opacity controls
- Vertical 1080p30 tier added
Not related to the fps gate yet; no gating is enforced.
- PreviewPane.xaml: drop the OBS-style border Rectangle/Ellipse over webcam elements
- SceneThumbnailStrip: Viewbox scales the row; height follows width so it fills the preview column; staged+live tile has no border
- MainWindow.xaml: strip moved to column 1 only, leaving the layers cell empty; Margin 8,0 matches the preview
- MainViewModel.Background: stop seeding the CRT scene tiles and the on-air image
- ytLive.csproj: per-build counter (BuildCounter.txt, gitignored) replaces the commit-count stamp
Build stamp now increments on every build.
The creator asked why the Stream Alerts "Display" drop-down was not in the same
style as the other drop-downs. It was never given the theme's YtComboBox style -
only a hand-painted Background/Foreground. Setting colours changes the paint, not
the template, so WPF still drew the light system ComboBox (grey border, system
arrow, white popup list) on top of the dark panel. The chat Font drop-down was a
copy of the same mistake, and every check box was the light system one.
The sweep of the whole properties panel (then the app):
- ComboBox x2 (chat Font, alert Display) -> YtComboBox, hand-painted colours gone
- TextBox x16 in the properties panel -> YtTextBoxCompact (new, BasedOn YtTextBox:
11px / padding 4,2 - the panel is dense, the full 13px box would double it)
- CheckBox x2 (chat) + x3 (preview broadcast) + x1 (socials dialog) -> YtCheckBox
(new: a 14x14 rounded box + tick path, accent fill when checked)
- the layer-rename field -> YtTextBoxCompact via BasedOn, still borderless
- buttons, pills, sliders: already themed, untouched
The sweep also killed a typo'd foreground (#e0d0e0 for #e0e0e0) and the only
remaining hand-painted colour is the deliberate dimming of the two read-only path
fields.
Guard: ytLive.Tests/PropertiesStyleTests.cs (the ONE Good Dog test) parses the app
XAML and fails if an unstyled drop-down, check box or properties field comes back.
431/431 green, 0 warnings.
Creator's final zoom correction: as the box is dragged, its capture region slides
under the dim rectangles and the box picks up the 55% black "div shading" inside
itself, because the VisualBrush samples the whole CanvasGrid and DimRects lived
inside CanvasGrid. The captured area must stay clear regardless of box position.
- PreviewPane.xaml: the DimRects ItemsControl is now a SIBLING of CanvasGrid
(above the composed content, below the ZoomBox), never a descendant — the zoom
source is shading-free by construction.
- ZoomBoxInteractionTests: structural invariant — DimRectsLayer is a direct
child of PreviewCanvas (not inside CanvasGrid) and renders below the ZoomBox.
- Side effect (correctness, not a bug): quality dims now also sedate the global
overlays outside the crop, matching "chrome outside the crop is dimmed".
Creator corrected the "loupe" zoom on 2026-10-08: the click anchors a fixed
capture region (box/2 centred on the click) and the box is a live 2x view of
that region — dragging the box never changes its content; it magnifies the
fully-composited frame (every layer, incl. webcam) and draws LAST (n+1).
Rectangle shape is 4:3 ("more of a 640x480 aspect").
- MainViewModel.Zoom.cs rewritten: ActivateZoom anchors CaptureX/CaptureY
(independently clamped); UpdateZoomMove relocates the box only; the per-frame
BuildZoomFrame/ZoomFrameBuilder path is gone.
- SceneCompositor: skips the active ZoomSceneElement in every layer loop and
BlitZooms it last via the new pure ZoomMagnifier (2x bilinear, temp snapshot
via ArrayPool, round clip).
- Preview: ZoomBox hoisted above CanvasGrid as a sibling; its brush samples the
whole composed preview at the fixed capture (2x).
- Tests: ZoomMagnifierTests (box-over-blue shows green capture at 2x incl. an
extra red "layer" — the loupe/backdrop-only regressions both fail it) +
round-clip; ZoomBoxInteractionTests rewritten (anchored capture, move-doesn't-
change-capture, 4:3/9:16/square). 404 pass, 2 known environment flakes.
Right-click now creates a transient ZoomSceneElement at z-index 1 whose pixels are a
genuine 2x magnified sample of the backdrop (live capture under art), composited into
stream/recording like any layer while the output crop stays the tier. All shapes are
centered on the click and clamped to frame; healed on load/scene-create, never persisted,
hidden from the layers list + element template (IsZoomLayer). BuildCompositorOptions is
now internal = always tier crop (test seam). ZoomFrameBuilder is a pure static sampler
(box/2 window centered on the box center, single-slot cache) proven by a banded-backdrop
test; LayerReorderPersistenceTests drag resolves rows by item since the collapsed zoom
row shifts container indices. Also books TASK 51 (webcam background Remove + Blur) and
syncs memory docs (HANDOFF, MyMistakes, indexes). Full suite: 405 passed, 0 warnings.
Right-click in the live preview now procs a box that is actually visible and
populated with the zoomed region, and each Zoom View Shape sculpts the box per
spec. OBS-style derivative: magnifier box shows the composited region and dims
the surroundings (same pattern as OBS "zoom" / preview region highlights).
Root causes of the invisible box (two WPF traps, recorded in MyMistakes.md):
- Empty <VisualBrush Stretch="None"/> used as an OpacityMask paints nothing,
so the mask alpha is 0 and the WHOLE box (border included) went transparent.
- ZoomBox lived inside CanvasGrid while its VisualBrush sampled CanvasGrid — a
circular reference WPF renders as nothing. Hoisted ZoomBox to a sibling of
CanvasGrid inside a new PreviewCanvas wrapper (same 1920x1080 space).
Shape semantics (MainViewModel.ActivateZoom):
- Circle: square, click point = center.
- VerticalRectangle (phone): tall 9:16, click point = top-left corner.
- HorizontalRectangle (tablet): wide 16:9, click point = top-left corner.
- Boxes stay fully inside 1920x1080 via Math.Clamp.
UI: ZoomRectOutline/ZoomCircleOutline shapes replace the square Border;
circle clips the box to an EllipseGeometry; brush Visual released when inactive.
Zoom View Shape dropdown now uses the standard YtComboBox style.
Test (Good Dog rule, one integration test): ZoomBoxInteractionTests verifies
aspect/anchoring/clamp per shape and the matching outline+clip in the real
MainWindow. Full suite 404 passed, 0 warnings.
Memory: HANDOFF.md zoom state updated; WPF VisualBrush traps appended to
MyMistakes.md.
Creator 2026-09-26: "the ticker should appear over the stream alerts video, not over
the entire preview window". It was a GLOBAL 1920x48 bar blitted last at a hardcoded
(0, 0) -- it covered the whole preview width, not the alert video.
The strip is now rendered at the alert box's own size and the box's origin travels on
the frame in a new VideoFrame.Placement ((int X, int Y)?). OriginX/OriginY default to
0 when Placement is null, so every full-canvas overlay (the branding flash) is
unaffected. Every ticker blit site now reads tickerFrame.OriginX/OriginY instead of a
literal 0, 0 -- SceneCompositor x2 and FramePump's static-bake Overlay path -- and
PreviewPane.xaml's AlertTickerElement binds the same rect (AlertTickerLeft/Top/
Width/Height), so the preview cannot drift from the recording the creator is judging.
Why the position rides on the frame rather than in a full-canvas frame: a 1920x1080
overlay is 8.3MB of large-object-heap garbage per tick, ~2.5GB churned over one 10s
alert at 30fps. A box-sized strip is ~370KB. The branding flash does render
full-canvas but RECYCLES one 8MB buffer and bumps Epoch, so it never allocates per
frame; the ticker allocates per call, so it has to stay small.
Also fixed: CopyStrip now clips ROWS to the target height. The pill rasterises at its
natural 48px, so an alert box shorter than that would have written past the end of the
target buffer once the strip became box-sized.
No alert box in the scene now means no ticker at all -- there is no global position
left for it, and this is the guard against the old bar quietly coming back.
Tests (3 new facts, 27 in the file):
ComposedOutput_PutsTheTickerInsideTheAlertBox_NotAtTheTopEdge -- renders through
the real SceneCompositor and asserts the pixels land at (620, 430) and NOT at the
top-left corner. The creator is judging compositing from local recordings, so the
OUTPUT side is the side that needed proving.
ASceneWithNoAlertBox_PublishesNoTicker
ABoxShorterThanTheStrip_ClipsRowsInsteadOfOverrunning
Updated AlertLayer_PublishesARealTickerFrameToThePreviewSink, which asserted the old
1920 width from a box with no geometry (defaulted to 1px); it now uses the product's
own default box (680x200 at 620,430, MainViewModel.Sources.cs:54-57) and pins the
frame size and origin.
Full suite 367/367.
The credit existed only as a WPF BrandFlashLayer TextBlock in the preview at
25% opacity on a 300s timer. A viewer of the stream or the recording never saw
it, so "free tier shows branding" was not actually being delivered. The frame
pump has carried an unused per-frame flashFrame slot for exactly this.
Reverses the documented "Pre-GA posture" (ai.md Monetization), which kept the
flash preview-only so test VODs stayed clean. Creator ruling 2026-09-26: the
free tier has to be honest advertising, so it now reaches the broadcast.
One rendered VideoFrame feeds BOTH the frame pump and the preview, so the
creator's view cannot drift from what viewers get. Spec: 500ms in / 1000ms hold
/ 500ms out, first credit ~5s after go-live then every rand(30s)+30s, single
unwrapped line at a random spot inside the frame every time, neon white core
with a feathered red/blue halo.
Neon recipe is derivative work, per AGENTS.md: bright core + feathered
multi-radius halo with R and B split in opposite directions, from
https://nudaui.dev/components/neon-glow (layered text-shadow falloff),
https://help.maxon.net/rg/en-us/Content/html/Blurs-and-Glows-chromatic-glow.html
("with no displacement, the green channel is all but invisible behind your
white text" once R and B are split) and the OBS obs-stroke-glow-shadow
"feathered stroke with user-defined size and intensity". Neon blue is #4d8bff
rather than the theme's #0f3460, which renders near-black as a halo.
Also fixes a PRE-EXISTING bug found on the way: FramePump's fully-static
shortcut stretched the cached bake and returned it, silently discarding every
per-frame overlay - the social bar and the alert ticker were already lost
there. SceneCompositor.Overlay is now internal (it copies before blitting, so
the bake is never mutated) and the shortcut composites overlays first.
The credit is deliberately NOT folded into SceneGraph.GetBakedBase:
SceneRegion.Matches compares element ids only, so a credit in the cached bake
would freeze there and never expire. Per-frame only, and Epoch is stamped
every read because the 8MB master buffer is recycled - without that the
paste cache would freeze a stale credit.
BrandFlashEnabled is now derived !IsPremium and non-assignable, and the
presenter re-checks the licence on every read, so a key entered mid-credit
cuts the advertisement on the next tick instead of letting it finish.
Tests: 10 new facts. 357 total, 356 pass; the one failure is the known
environment-flaky RealMouseDrag layer test (needs an uncovered desktop
session). Adds RealAppHost.RunAsync - a frame-pump test must await inside the
collection's shared STA thread or the whole suite deadlocks silently.
NOTE: scope-check.sh flags Helpers/InstanceProfile.cs, AppLog.cs,
TokenStore.cs, WebView2Manager.cs and InstanceIsolationTests.cs as outside
this commit. That is a false positive: it uses `git diff HEAD`, which cannot
distinguish a planned second commit in the same session from an unrelated
edit. Those files are the dev multi-instance unit, committed immediately
after this one - as is the InstanceProfile paragraph in ai.md, which shares a
file with the Monetization section corrected here.
The creator confirmed the clip fix ("the video plays now"), then asked where the
scrolling text was — it was invisible, for a structural reason. AlertTickerFrame
existed only as a frame-pump callback blitted into the OUTPUT; PreviewPane.xaml had
no element for it, because the strip is master-width and global, not a Source, so it
cannot ride a per-element Image. Nothing was wrong in the renderer: there was no
consumer in the preview. Same class of defect as the missing IsAlertBox trigger, one
layer up (MyMistakes RULE 5/6).
- tickerPreviewSink on AlertOverlayLayer, published from RefreshAlertPreviews() so it
is always the UI thread; MainViewModel.AlertTicker writes it into one reused
WriteableBitmap bound to a new global AlertTickerElement, mirroring SocialBarElement.
- Source.AlertDisplayMethod + panel "Display" selector: TickerScroll / Flash / Solid.
Flash pulses 0.5s on / 0.5s off for the whole alert; Solid is centred and still.
- The marquee was also unreadable: a fixed 140px/s took ~17s per pass, so a 10s alert
showed the text once, entering from the right and never crossing. Paced in reads per
alert instead (TickerReadsPerAlert = 3 inside the alert's own length, speed derived
from it) — never px/s. Research (websearch: how do OBS/Streamlabs/StreamElements
alert boxes present announcement timing?) settled the unit: Streamlabs exposes "Alert
Duration: choose how long your alert stays on your stream" and "Text Delay", never a
scroll-speed slider (https://support.streamlabs.com/hc/en-us/articles/52499995174299-Setting-up-Your-Streamlabs-Alerts).
Run is phase-started half a frame in so the first frame isn't blank.
- Persistence: AlertDisplayMethod INTEGER NOT NULL DEFAULT 0 via the idempotent
table_info migration, appended LAST in the SELECT because the Source reader is
positional (GetInt32(32..34)) — a mid-list insert would silently shift a neighbour.
Tests: 15 new facts (suite 339/339). RealApp STA host: the pane draws the strip and
collapses at alert end; the layer publishes a real 1920x48 frame for all three methods
and nothing when the ticker is off; three passes counted in 10s by the pill's leading
edge resetting (a seamless marquee never blanks, so an empty frame cannot count a pass);
Solid byte-identical at every moment; Flash on for half of each second; the panel shows
and writes back the choice; the DB round-trips all three alert fields together.
Incidental finding: a bound ItemsSource ComboBox in LeftPanel.xaml broke
LayerReorderPersistenceTests.RealMouseDrag (that test injects PHYSICAL mouse input, so a
load-time re-measure moves the rows out from under the cursor). Rewritten as inline
ComboBoxItems, the shape the chat Font selector already uses in that panel. Recorded as
MyMistakes RULE (8).
Four builds (89/90 + two) burned proving the alert video was PERFECT: real h264
1280x720, 240 frames decoded, alert audio in the live mix, and the shipped asset
byte-identical (md5 0ee1f496…) to the creator's llamacasty-dancingLlama-thankyou.mp4
with every sampled frame full bright content. Build 90's new diagnostics then showed
the frame reaching BOTH consumers every second for the whole clip —
`Alert preview: frame=680x200 a255` and `Output resolver: frame 680x200
playing=True` — an opaque, correctly-sized frame, handed over and never seen.
Root cause: Controls/PreviewPane.xaml keeps the per-element Image Collapsed unless a
DataTrigger fires, and there was no IsAlertBox trigger (only IsImageSource / IsChatBox /
IsWebSource / IsWebcam). The alert box's Image was therefore Collapsed forever. Chat
boxes rendered because they HAVE a trigger — that asymmetry is the whole clue, and it
is why removing/re-adding the layer could never fix it.
Fix: an IsAlertBox DataTrigger beside the IsChatBox one.
Two Good Dog tests, because the existing fakes had been hiding this:
- AlertBoxPreviewVisibilityTests (red `Expected: Visible / Actual: Collapsed`, now
green) drives the real MainWindow + PreviewPane and asserts the bound Image is
Visible — the first alert test that crosses the XAML at all.
- AlertClipOutputTests is the first test in the repo to run a REAL codec: pinned ffmpeg
generates a clip, the real AlertClipDecoder + AlertOverlayLayer + SceneCompositor
composite it, and the box rect must be a colourful picture that DIFFERS from idle. It
passed while the feature was broken in the app — which is exactly why it was needed:
it exonerated decode+layer+compositor and pointed the hunt at the last hop.
Also keeps the two once-per-second alert diagnostics (resolver + preview) that settled
it, pending the creator's call on whether to keep them.
Notes: the pinned BtbN ffmpeg has no libx264, so the test clip is -c:v mpeg4.
SceneCompositor.Render fills its base with opaque black, so the test compares against an
idle render rather than counting non-zero bytes. MediaSource has the same missing trigger
in PreviewPane.xaml — left unfixed as out of scope, noted in HANDOFF.
Full suite 324/324. Lesson recorded in MyMistakes.md rule (5): a producer that hands over
a correct frame has still delivered nothing — when output arrives and the user still sees
nothing, stop auditing the producer and audit the consumer's VISIBILITY.
Creator: 'when the test slide-out is active, then any click off the div should
close the div — this behaviour applies to all tabs, not just TEST.'
MainWindow.Window_PreviewMouseLeftButtonDown already closed the Stream Settings
and YPP drawers on any click outside TextPullOutHost, but its close list skipped
TestSession — so the TEST drawer never dismissed on an outside click.
Fix: run TestSession.CloseDrawerCommand in the same outside-click branch.
All three drawers share the rail host, so the containment check is unchanged.
Good Dog: ONE integration test — the existing TestStream window section now
raises a window-root PreviewMouseLeftButtonDown (source = window => outside the
rail; deterministic, no OS mouse) and asserts the TEST and Stream Settings
drawers both close. Gate: clean build 0 warnings, full vstest 318/318.
Creator: 'when I attempt to refresh my YPP page, I get an error about not being
able to reach YouTube. Seriously?' Real log: channels.list failed (403) x3.
Root cause #1 (the 403): channels.list?mine=true&part=statistics,auditDetails,
contentDetails returns 403 insufficientPermissions when the token lacks the
youtubepartner-channel-audit scope — which the auditDetails part ALONE requires,
per the docs ('A request that retrieves the auditDetails part ... must provide an
authorization token that contains the youtubepartner-channel-audit scope'). That
scope is MCN partner tooling with a 2-week token-revocation rule; the app must not
hold it. TASK-39's 'current scopes suffice, no re-consent' slice-1 claim was wrong
for this part; mock-fake tests never touched the real API, so it shipped green and
403'd every refresh since 2026-09-22.
https://developers.google.com/youtube/v3/docs/channels/list
Fix: part=statistics,contentDetails only; standing flags removed from
ChannelStatsService -> YppStatSnapshot surface -> YppTrackerViewModel -> drawer,
replaced by an honest deep-link row ('Channel standing isn't exposed to YouTube
apps — check the Earn page'). YppSnapshot standing columns stay (schema-stable,
always false). channels.list failures now log the response BODY — the bare code
could not name insufficientPermissions, which is what made this undiagnosable.
Root cause #2 (found by the new Good Dog, masked by the 403): statistics come back
as JSON STRINGS ('350'); raw GetInt64() throws. Tolerant ReadInt64 (ValueKind-first;
JsonElement.TryGetInt64 THROWS on strings — type-in, not try-type).
Good Dog: ChannelStatsServiceTests.CaptureCurrent_RequestsNoAuditDetails_AndStillParsesTheSnapshot
(URL asserts no auditDetails + snapshot parses); YppPullOutTests fixture updated.
Recipes for both 403/scope and statistics-strings entered in MyMistakes.md.
Also shipped in the same commit (shared PreviewPane.xaml + ai.md): the audio-sync
status dot removal from the #77 feedback round (creator: 'what is the point of the
status light? Lose it') — IntToSyncBrushConverter deleted with it.
verify.sh gate: 0 warnings, 316/316 pass, scope-check clean.
Test button next to Start runs the real private-only go-live pipeline as a
session variant (IsTestStream): BeginTestStream -> extracted
StartStreamingSession(alsoRecord:false) shared with the dialog path — no Go
Live dialog, no 'last live' stamp, no recording. Gold top bar + TEST badge +
'End Test' button face; TEST drawer (third right-rail pull-out, three-way
exclusivity) auto-opens once the liveChatId resolves.
Chat tooling: Mock Chat Input sends a REAL liveChat/messages.insert
(YouTubeStreamService.InsertChatMessageAsync) that round-trips the real ~2s
poll and renders through the live overlay; simulated Subscriber/New
Member/Super Chat events inject through the poller's MessageReceived seam
(YouTubeChatService.InjectSimulatedMessage, ChatMessage.IsSimulated) — the
insert API only creates textMessageEvent, so non-text events are local-only
by design (ref: developers.google.com/youtube/v3/live/docs/liveChatMessages/insert).
Scopes youtube + youtube.force-ssl already cover insert; no re-consent.
Good Dog: ytLive.Tests/TestStreamTests.cs — coordinator protocol with fake
HTTP + real-window drawer exclusivity/gate. 0 warnings; 314/314 pass (clean
run; intermittent host abort is the pre-existing WinRT-webcam flake).
Docs ride in the same change: TASKS.md row 41, TASKS/task-41-test-stream-mode.md,
ai.md (YouTube Live API constraints), HANDOFF rewrite.
Current-OAuth-scope data, no re-consent: subscriber bars for both tiers (500 fan-funding /
1,000 ad-revenue; the 2027-02-01 doubling is versioned date-aware data in YppThresholds),
3-uploads/90d, live standing from channels.list auditDetails, self-reported 2FA/AdSense
checkboxes + deep links (Google 2-Step / youtube.com/earn), and the "what counts" education.
Every refresh appends a YppSnapshot (SQLite v10) so the analytics slice has history from day one.
- ChannelStatsService (channels.list statistics,auditDetails,contentDetails + playlistItems.list,
virtual CaptureCurrentAsync = test seam); YppTrackerViewModel mirrors LiveBroadcastFormViewModel.
- MainViewModel.Ypp.cs: Ypp property, ChannelStatsFactoryOverride seam, one-open-at-a-time drawer
exclusivity (both directions); account sign-in/out/restore hooks in Account.cs.
- PreviewPane.xaml: TextPullOutHost is now a drawer bank [broadcast][ypp][stacked white tabs];
outside-click collapse covers both drawers. MainWindow.xaml.cs updated.
- Wait - watchers: the whole feature already reviewed against YouTube's own docs (YPP Earn tab +
API availability) before building — see TASKS/task-39-ypp-journey-tracker.md.
- ONE integration test: YppPullOutTests (snapshot capture/persist + checklist round-trip +
drawer exclusivity). 313/313 pass, 0 warnings.
- Memory in same commit: TASKS.md row, ai.md Journey-tracker bullet (roadmap→reality), HANDOFF.md.
Slice 2 (Analytics yt-analytics.readonly re-consent → watch-hours/Shorts + velocity/ETA +
sparkline) is queued behind this, not merged.
Click-to-pin an open window as the full-bleed Live backdrop, via the existing
window:<hwnd> capture path (same render layer as game/desktop). Session-scoped:
window:/picker: keys heal to auto on reload (HWND-recycle hazard); pin wins
while the window enumerates, then auto-fallbacks (game → desktop → static); a
dead window's capture session heals to auto, no dead ends.
Fix: ScreenCaptureSourceFactory.Resolve hex-parsed "window:0x<Hwnd>" WITHOUT
stripping the 0x prefix — NumberStyles.HexNumber rejects it, so every pin
resolved null ("No capture target for this key") and the heal silently rolled
back. Same flaw in IsAliveWindowPin (pin-wins guard was dead). Both fixed.
Commit also carries an out-of-scope prerequisite: PillRadioTests.cs:105 had a
committed stray token ("...PrimaryStartButtonLabel soil;", CS1003) blocking the
whole test-project compile — token removed.
Plus the previous session's uncommitted pricing docs (one-time $29/$49) that
share TASKS.md/ai.md/HANDOFF.md.
Positive offsets still delay the whole mix via the delay line (lip-sync fix);
negative offsets now ARM once at StartLive and drop |N| ms off the pipe's write
head so audio events land earlier when audio runs BEHIND video. Slider relabeled
AUDIO SYNC, Min −500, locked while live/recording (IsEditMode). LayoutStore and
VM clamp to −500..500.
OBS reference for eat-the-head negative sync: https://obsproject.com/kb/obs-studio/buffering-time (negative sync values pull audio earlier by discarding buffered player audio).
Test: StartLive_NegativeOffset_AdvancesAudio_ByDroppingTheStreamHead (6x0.9 head
must be eaten before 0.2 bed reaches the wire).
PreviewPane.xaml(.cs) takes the center preview (Row 1 Col 1): the 1920x1080
canvas (OverlayCanvas/SelectionOverlay/BrandFlashLayer/SocialBarElement),
the text pull-out drawer, and the live-controls row (TRAX / game / mic meters,
volume sliders, speaker toggles, socials button) inside the preserved
glow/background Border.
Code-behind moved into the control (drive by DataContext==MainViewModel):
preview drag/select/resize/hit-test (Preview_Mouse{Down,Move,Up},
EndPreviewDrag, HitHandle, HitElement), webcam context-menu handlers
(WebcamMenu_ChangeWebcam/SetBorderAnimation/StopBorderAnimation/
FindBorderShape/CreateBorderAnimation/AddDoubleAnimation/SetBorderColor/
HideInScene/Remove), social-bar glow (SocialBar_MouseLeftButtonDown,
SocialsButton_Mouse{Enter,Leave}, SocialGlowTick), audio controls
(VolumeSlider_*, GameVolumeSlider_*, MicSpeaker_*, GameSpeaker_*,
SetSliderValueFromClick, FindParent), and TraxButton_*.
Window keeps the left source/property/chat panel + thumbnail strip + overlay
host, and routes the selection overlay and preview hit-testing through the
control's public surface (_previewPane.UpdateSelectionOverlay(bool),
IsClickInsidePreview/Drawer, PreviewPane.IsDraggableElement). BackgroundMenu_*
stayed in the window because the left-panel source context menu uses them
(the preview's own desktop/refresh menu binds RefreshCaptureCommand instead).
Preserved the outer preview Border (background/glow/margin) that was initially
dropped in the cut — caught and restored before commit. Pruned now-unused usings
(System.Net.Http, Media.Effects, Media.Animation, Media.Imaging, Shapes,
Threading) from MainWindow.xaml.cs.
Zero behavior change; build 0 warnings; 246 pass, only the 2 known failures.
Docs: ViewModels/index.md Phase 2 tracker updated in the same commit.