Unit B (creator ruling 2026-11-12). Pressing Record / Go Live now changes the bar: the REC/ON-AIR pill
pair becomes two labelled switches with glyphs (the YouTube mark, the record dot), under an "Output"
label and beside "One output at a time". Build world shows nothing but its own segment.
Two things this exposed that were not cosmetic:
- **Local MP4 was not actually the default.** Both pills started unarmed, so the stage opened with no
output selected; the old screen got away with it because the primary button inferred "record" from
"nothing armed". RecordPillOn now starts true, which is what "pos = ON (default)" means in code.
- **The stage gates the whole idle cluster, not just the switch.** Gating only the switch left the start
button visible in the Build world — a Start with no output chosen. ShowOutputStage (output world, idle,
not recording) wraps the cluster, so a running session hides the stage too: its output cannot change.
Exclusivity stays in the view model (arming one drops the other); the XAML merely reflects it.
TopBarWorldTests pins the stage's visibility and the radio pair starting at Local MP4.
680 pass, 0 warnings. Next: unit C (output-dependent primary action, End labels).
Scope justification: Assets/starting-background.jpg is outside this unit — the creator's replacement art,
still awaiting their visual check.
Creator ruling 2026-11-12: an icon left of each label, and Build Scenes' glyph becomes a padlock while
Record / Go Live is the active world.
- Build Scenes: a four-pane layout glyph while it is the active world, a padlock while the output world
is — the door is still there, it is just behind the session. Clicking it swaps the glyph back and
takes the creator into the layers, which is the only route back mid-show now that EDIT is gone.
- Record / Go Live: the ring-and-dot record glyph, the same "armed" language the REC sign speaks, so
the halves are read apart at a glance.
Both glyphs fill from the button's own Foreground, so the selected (red) and unselected states keep
legible ink without a second colour pair. UiShellTests guards both paths and the padlock's world flag.
679 pass, 0 warnings. Scope justification: Assets/starting-background.jpg is outside this unit — the
creator's replacement art, still awaiting their visual check.
Unit A of the top-bar redesign (creator ruling 2026-11-12). The standalone EDIT toggle is gone;
Build Scenes IS edit mode, so "which world am I in?" and "can I edit?" cannot disagree any more.
BarWorld (ViewModels/MainViewModel.TopBar.cs) has two values, Build and Output. Build ships
highlighted at launch and sets EditingActive on; choosing Record / Go Live turns it off. Clicking the
already-highlighted half is deliberately not a no-op: it re-enters that world, which is the only way
back to the layers during a session now that the EDIT button is gone (unit 1 made that legal).
WorldSegmentButton (Themes/Controls.xaml) is a Button, not a ToggleButton, and each half passes its
own flag through Tag to one shared DataTrigger — a ToggleButton would fight the view model and, with a
one-way IsChecked, clear its own binding on first click.
UiShellTests updated where it guarded the old EDIT markup (it now guards the segment). TopBarWorldTests
pins launch state, both transitions, and the re-enter case.
679 pass, 0 warnings. Next: unit B (output switch), unit C (output-dependent action + End labels).
Scope justification: Assets/starting-background.jpg is outside this unit — the creator's replacement
art, still awaiting their visual check.
- EDIT leaves the centre session cluster and sits immediately right of the gear, in the brand
column — so mode lives with the controls that configure the app, not with the session buttons.
- The gear is a LlamaCasty control, so its icon is `attention` orange instead of muted grey.
Guard: UiShellTests asserts the gear fill and that EDIT appears before the centre (session)
cluster, so a later reformat cannot quietly put it back.
The comment I added between the two <Run> elements introduced whitespace, and whitespace between
inline Runs collapses to a rendered space: the wordmark read "LlamaCas ty". The comment moved
above the TextBlock, the Runs are contiguous, and UiShellTests asserts them adjacent so a future
edit cannot re-introduce the gap.
1. The preview's right-click handler swallowed every right-click for the zoom box, so the
element/backdrop context menu could not open at all. Sources and capture windows must be
changeable AT ANY TIME — a creator swaps a window mid-stream without entering edit mode.
Ctrl + right-click now bypasses the zoom path and lets WPF open the menu under the cursor;
plain right-click keeps the zoom box. No menu markup changed.
2. The wordmark's "ty" is YouTube red (#ff0000), permanently. The token sweep had recoloured it
to the interactive blue because it was a bare literal; DESIGN.md now records "never re-colour
the wordmark" beside the token, and UiShellTests pins it.
Guard: UiShellTests gains the wordmark rule and the Ctrl+right-click chord.
RecordPillToggle never set a base Foreground, and its label inherits the toggle's — so unchecked
inherited the Control default (black) on the dark bar, while checked was white on red. The style
now sets on-accent once; the checked trigger only changes the fill.
That is the consistency rule for session controls: white ink always, the fill carries the state
(neutral off, red live). EDIT follows the same rule. UiShellTests asserts the base foreground, so
the missing setter cannot come back silently.
The armed state was fixed to on-accent last build, but the resting state kept on-surface-variant
(#94a3b8) — so with EDIT off, which is its normal state, the label was grey on the dark bar. The
label is white always now; only the fill changes (neutral → blue). The redundant foreground setter
is gone, and UiShellTests asserts the resting colour rather than the trigger.
The EDIT button's armed face used on-tertiary (#0b1326 navy) on blue — the creator read it as grey
on blue and could not read it. Same problem, latent, on the armed REC/ON-AIR pills, which used the
error ink.
One rule instead of two exceptions: a saturated accent fill carries WHITE ink. New token
on-accent #ffffff, used by the EDIT trigger and RecordPillToggle; on-tertiary stays for large blue
surfaces where dark ink is right. UiShellTests pins the EDIT foreground to it.
1. Stream Info + YPP rails are YouTube surfaces → new `youtube` token #ff0000. It is documented
as brand-only: live state stays `primary`, so the two reds never mean the same thing.
2. EDIT toggle: the checked trigger set the SAME colour as the resting face, so clicking it
changed nothing visible. Resting is now the neutral surface with muted text; armed is blue with
dark text, and the label follows the fill.
3. Active scene outline is orange again (`attention`) — it marks the scene you work on, not a
selection; blue made it read as "selected". Live stays red.
4. Scene names wear the same pill as the hotkey chips (black, 10px radius, 8×2 padding), so both
labels stay readable over any thumbnail.
5. REC / ON-AIR pills and the running stop button read red while armed/live — including test
mode, where the top bar is gold. New `RecordPillToggle` style (its own template, because
SegmentToggle hard-codes a transparent face); the stop button's grey `#333` literal is gone.
6. The properties list had `MaxHeight="420"` inside an Auto row, so it scrolled while the window
had space left. The row is `*` now and the cap is gone.
Guard: UiShellTests pins all six to the markup and names the one that regresses.