Test button next to Start runs the real private-only go-live pipeline as a
session variant (IsTestStream): BeginTestStream -> extracted
StartStreamingSession(alsoRecord:false) shared with the dialog path — no Go
Live dialog, no 'last live' stamp, no recording. Gold top bar + TEST badge +
'End Test' button face; TEST drawer (third right-rail pull-out, three-way
exclusivity) auto-opens once the liveChatId resolves.
Chat tooling: Mock Chat Input sends a REAL liveChat/messages.insert
(YouTubeStreamService.InsertChatMessageAsync) that round-trips the real ~2s
poll and renders through the live overlay; simulated Subscriber/New
Member/Super Chat events inject through the poller's MessageReceived seam
(YouTubeChatService.InjectSimulatedMessage, ChatMessage.IsSimulated) — the
insert API only creates textMessageEvent, so non-text events are local-only
by design (ref: developers.google.com/youtube/v3/live/docs/liveChatMessages/insert).
Scopes youtube + youtube.force-ssl already cover insert; no re-consent.
Good Dog: ytLive.Tests/TestStreamTests.cs — coordinator protocol with fake
HTTP + real-window drawer exclusivity/gate. 0 warnings; 314/314 pass (clean
run; intermittent host abort is the pre-existing WinRT-webcam flake).
Docs ride in the same change: TASKS.md row 41, TASKS/task-41-test-stream-mode.md,
ai.md (YouTube Live API constraints), HANDOFF rewrite.
Current-OAuth-scope data, no re-consent: subscriber bars for both tiers (500 fan-funding /
1,000 ad-revenue; the 2027-02-01 doubling is versioned date-aware data in YppThresholds),
3-uploads/90d, live standing from channels.list auditDetails, self-reported 2FA/AdSense
checkboxes + deep links (Google 2-Step / youtube.com/earn), and the "what counts" education.
Every refresh appends a YppSnapshot (SQLite v10) so the analytics slice has history from day one.
- ChannelStatsService (channels.list statistics,auditDetails,contentDetails + playlistItems.list,
virtual CaptureCurrentAsync = test seam); YppTrackerViewModel mirrors LiveBroadcastFormViewModel.
- MainViewModel.Ypp.cs: Ypp property, ChannelStatsFactoryOverride seam, one-open-at-a-time drawer
exclusivity (both directions); account sign-in/out/restore hooks in Account.cs.
- PreviewPane.xaml: TextPullOutHost is now a drawer bank [broadcast][ypp][stacked white tabs];
outside-click collapse covers both drawers. MainWindow.xaml.cs updated.
- Wait - watchers: the whole feature already reviewed against YouTube's own docs (YPP Earn tab +
API availability) before building — see TASKS/task-39-ypp-journey-tracker.md.
- ONE integration test: YppPullOutTests (snapshot capture/persist + checklist round-trip +
drawer exclusivity). 313/313 pass, 0 warnings.
- Memory in same commit: TASKS.md row, ai.md Journey-tracker bullet (roadmap→reality), HANDOFF.md.
Slice 2 (Analytics yt-analytics.readonly re-consent → watch-hours/Shorts + velocity/ETA +
sparkline) is queued behind this, not merged.
Click-to-pin an open window as the full-bleed Live backdrop, via the existing
window:<hwnd> capture path (same render layer as game/desktop). Session-scoped:
window:/picker: keys heal to auto on reload (HWND-recycle hazard); pin wins
while the window enumerates, then auto-fallbacks (game → desktop → static); a
dead window's capture session heals to auto, no dead ends.
Fix: ScreenCaptureSourceFactory.Resolve hex-parsed "window:0x<Hwnd>" WITHOUT
stripping the 0x prefix — NumberStyles.HexNumber rejects it, so every pin
resolved null ("No capture target for this key") and the heal silently rolled
back. Same flaw in IsAliveWindowPin (pin-wins guard was dead). Both fixed.
Commit also carries an out-of-scope prerequisite: PillRadioTests.cs:105 had a
committed stray token ("...PrimaryStartButtonLabel soil;", CS1003) blocking the
whole test-project compile — token removed.
Plus the previous session's uncommitted pricing docs (one-time $29/$49) that
share TASKS.md/ai.md/HANDOFF.md.
Positive offsets still delay the whole mix via the delay line (lip-sync fix);
negative offsets now ARM once at StartLive and drop |N| ms off the pipe's write
head so audio events land earlier when audio runs BEHIND video. Slider relabeled
AUDIO SYNC, Min −500, locked while live/recording (IsEditMode). LayoutStore and
VM clamp to −500..500.
OBS reference for eat-the-head negative sync: https://obsproject.com/kb/obs-studio/buffering-time (negative sync values pull audio earlier by discarding buffered player audio).
Test: StartLive_NegativeOffset_AdvancesAudio_ByDroppingTheStreamHead (6x0.9 head
must be eaten before 0.2 bed reaches the wire).
PreviewPane.xaml(.cs) takes the center preview (Row 1 Col 1): the 1920x1080
canvas (OverlayCanvas/SelectionOverlay/BrandFlashLayer/SocialBarElement),
the text pull-out drawer, and the live-controls row (TRAX / game / mic meters,
volume sliders, speaker toggles, socials button) inside the preserved
glow/background Border.
Code-behind moved into the control (drive by DataContext==MainViewModel):
preview drag/select/resize/hit-test (Preview_Mouse{Down,Move,Up},
EndPreviewDrag, HitHandle, HitElement), webcam context-menu handlers
(WebcamMenu_ChangeWebcam/SetBorderAnimation/StopBorderAnimation/
FindBorderShape/CreateBorderAnimation/AddDoubleAnimation/SetBorderColor/
HideInScene/Remove), social-bar glow (SocialBar_MouseLeftButtonDown,
SocialsButton_Mouse{Enter,Leave}, SocialGlowTick), audio controls
(VolumeSlider_*, GameVolumeSlider_*, MicSpeaker_*, GameSpeaker_*,
SetSliderValueFromClick, FindParent), and TraxButton_*.
Window keeps the left source/property/chat panel + thumbnail strip + overlay
host, and routes the selection overlay and preview hit-testing through the
control's public surface (_previewPane.UpdateSelectionOverlay(bool),
IsClickInsidePreview/Drawer, PreviewPane.IsDraggableElement). BackgroundMenu_*
stayed in the window because the left-panel source context menu uses them
(the preview's own desktop/refresh menu binds RefreshCaptureCommand instead).
Preserved the outer preview Border (background/glow/margin) that was initially
dropped in the cut — caught and restored before commit. Pruned now-unused usings
(System.Net.Http, Media.Effects, Media.Animation, Media.Imaging, Shapes,
Threading) from MainWindow.xaml.cs.
Zero behavior change; build 0 warnings; 246 pass, only the 2 known failures.
Docs: ViewModels/index.md Phase 2 tracker updated in the same commit.