Commit Graph
3 Commits
Author SHA1 Message Date
gramps 71d0e87cac feat(blur): a privacy blur layer for the Live scene — boxes and circles over the desktop
Creator request 2026-11-01: a layer that hides part of the desktop from viewers. Box or circle,
drag/resize like any layer, one strength slider, several allowed.

**Z-order is policy, not preference.** `AddSource` inserts a blur directly above the background
and therefore below the brand logo, and `OnSceneElementsReordered` pushes any blur that ends up
above the brand back down. Nothing else in the app can move it into the brand's way.

**Overlap = the strongest single blur, never a stack.** `SceneCompositor.ApplyBlurLayers` collects
every visible blur the first time one is reached in the z-order, sorts them strongest-first, and
shares one coverage map: a pixel already covered by a stronger blur is skipped. Blurring
back-to-front would have produced something stronger than any slider setting allows, which is
exactly what was ruled out.

**One blur curve, shared with the webcam.** `RegionBlur` carries the constants the webcam blur
already used — downscale 4, radius 1–6 downscaled px, `RadiusFor(strength)` — and
`BackgroundEffectProcessor` now delegates to it instead of holding its own copy. The layer's
slider is the same 0–1 scale with the same 0.5 default, so "half strength" means the same blur in
both features. Cost is proportional to the blur's own rect, not the frame.

**Live scene only**, enforced in `AddSource` as well as the (+) menu (`CanAddBlur`), so a stale
menu item or a scripted call cannot plant one on BRB. `ElementKind.Dynamic`, so it is never baked
into the static base and every render path gets it — pump, preview, thumbnails, scene dump.

Persistence: `Source.BlurAmount` column + migration; shape rides the existing `ClipShape`.
Properties panel: Box | Circle plus the strength slider, gated on `IsBlurSelected`.

4 tests: outside the mask is byte-identical, inside loses its hard edges, a circle leaves its
box corners alone, and two identical stacked blurs equal one (the coverage map). Release builds
at 0 warnings.
2026-11-01 09:55:04 -08:00
gramps a311c8feb1 docs(ai): partition ai.md into five subsystem files (verbatim moves)
ai.md 1,308 → 228 lines. No prose rewritten: every block was moved as-is so
nothing could be lost in translation, then replaced by a pointer.

New files:
- docs/ai/environment.md — LAN/SSH + Gitea push recipe, Windows dotnet
  build/run, test-suite map, hermetic real-MainWindow test rule
- docs/ai/product.md — brand/naming, AI transparency, GPL licensing
  prohibitions, free-forever monetization, auth/account assumptions,
  packaging & distribution
- docs/ai/youtube-api.md — go-live ordering, the broadcast-binding fix, the
  private-only lock, health parsing, end-stream pre-flight, Test mode,
  chat insert shape
- docs/ai/overlays.md — social bar, native alert box (animations, clip,
  ticker), chat box conventions
- docs/ai/ui-surface.md — control surface, scene strip, preview rail,
  hotkeys, broadcast drawer, toasts, transitions, brand logo, launch
  geometry, theme/properties conventions

ai.md keeps the response/derivation rules, the architecture table, the four
existing invariant stubs, and one pointer per moved subsystem.
docs/ai/index.md routes every file with a "read when" column.

References falsified by the move were fixed in the same commit: AGENTS.md
build note → environment.md → Run, and the "Related" footers in
frame-pipeline.md / output.md / capture.md now point at the owning files.

Docs-only unit: scope-check run, no build (no source touched).
2026-10-29 11:05:53 -07:00
gramps 804b1d2f5f docs(memory): split the frame pipeline out of ai.md into docs/ai
ai.md is the mandatory read every session; at 2,702 lines / ~64k tokens it
costs the whole subsystem history even when the task never touches it. This
is a verbatim move, not a compression - nothing is deleted and each stub is
written from the moved text.

- docs/ai/frame-pipeline.md: 'Frame cadence', 'Per-element composite timing +
  scene dump', 'What the first instrumented take said', 'Render budget',
  'Scene compositor' and 'Live frame pipeline', byte-identical, plus a short
  'Related in ai.md' footer and two stale 'below' pointers corrected.
- ai.md keeps two stubs carrying the invariants that must not be missed
  (overlay on every render path, VideoFrame.Epoch, StripPool threads,
  Release-only render numbers; arrival-stamped rawvideo, non-blocking submit,
  stop order, burned _outputIndex judge) and links the new file.
- docs/ai/index.md + docs/index.md route the split; schema.md inventory lists
  the new tier.
- 4 index-row references and 2 TASKS.md anchors repointed; ai.md's Services
  row too.

Measured: ai.md 63.6k -> 47.1k tokens, 2,702 -> 1,975 lines. Progressive
disclosure per schema.md convention 5. No source touched; no push.
2026-10-26 10:25:21 -07:00