Build 729 (creator):
- "press <esc> to return" loses the word "press"; the label is "Record / Go-Live".
- The bar takes focus on "Build scenes" and Tab cycles between the two halves only
(KeyboardNavigation.TabNavigation="Cycle"), never off into the window.
- Entering Record / Go-Live starts with NOTHING chosen — the output switches are a fresh decision,
not a remembered one.
- Three states: nothing chosen [YouTube][Local MP4]; YouTube chosen [YouTube(red)][Live Stream][Private
Stream]; Local MP4 chosen [Local MP4(red)][Start Recording] → [End Recording] while recording. Only the
chosen output is red; the action chips never highlight. Choosing Local MP4 takes the left slot and the
YouTube chip disappears with it, which is what "slides to the left, replacing it" describes.
"Private Stream" is the private-visibility stream — the same thing this app has always called the test
stream (creator's clarification, so the wording is deliberate, not a new broadcast type).
Output chips are one style with a Tag-driven trigger (OutputChip + OutputChipIcon), so a chip's red face
and its glyph colour can't drift apart; the one-alpha hit-area colour is a token, because
DesignTokensTests rightly refuses literals in theme files.
680 pass, 0 warnings. Scope justification: Assets/starting-background.jpg is outside this unit — the
creator's replacement art, still awaiting their visual check.
Creator directive, 2026-11-01. Settings stopped being a centred modal.
- **Drawer** (Controls/SettingsDrawer): hosted in PreviewPane's pull-out stack, 320px, the same
animated-width pattern as Stream Settings / YPP / Socials / TEST, opened by the gear rail tab
on a single left click. SettingsDrawerOpen is exclusive with the other four, both directions.
This also removes the modal's MaxHeight-700 scroll problem for good: the drawer is the height
of the preview.
- **Categories**: headings with controls indented beneath them. Zoom now owns *Zoom view shape*
(Circle / Phone / Tablet) and *Zoom box follows*; Recordings, Brand logo and Scene transition
are their own categories.
- **The app menu moved to the LlamaCasty wordmark** (right-click → Report Bug / Feature Request /
About). Left-click still opens About. The gear tab no longer carries a menu at all, so clicking
it does exactly one thing.
OverlayHost keeps only the Bug / Feature / About panels; its brand-logo handlers and the dev-panel
injection moved with the settings block. BrandLogoPreviewTests follows the control (same assertions,
new path). Release 0 warnings; 15 tests pass across brand logo, zoom, entitlement and preview
history.
Three creator directives (2026-11-01), done ahead of the surge.
**Gear moved to the preview rail** — first tab, orange (Brush.Attention), gear icon
only. Left-click opens the same app menu the top bar gear owned (Settings / Bug /
Feature / About), right-click goes straight to App Settings; both behaviours moved
with it, so nothing lost an entry point. TopBar keeps the wordmark and EDIT.
**EDIT right edge aligned to the layers panel.** The work area is margin 8 + a 360px
column, the top bar is padding 16, so the shared edge is 352 inside the bar. TopBar
column 0 is now a fixed 352 grid with EDIT right-aligned in it — alignment by
arithmetic instead of by eye.
**Preview undo/redo: Ctrl+Z / Ctrl+Shift+Z.** Models/PreviewHistory snapshots element
REFERENCES plus geometry, visibility, order and membership — a deep clone would mirror
every property of a dozen element subclasses and quietly miss the next one added.
One snapshot per gesture (pushed at drag/resize start, never in the move loop), bounded
at 50, redo survives multiple undos, cleared on layout load. Gated on EditingActive:
undo while the preview shows program output would rewrite a scene nobody is looking at.
Honest scope, in the type's doc comment: layout edits only. Colour/opacity/border/font
edits are not captured yet, so Ctrl+Z after one of those restores the last layout change.
6 tests in PreviewHistoryTests; 19 pass across it and the neighbouring UI classes; Debug
and Release both build at 0 warnings.
The bar now renders ONE surface from the FIRST decision the creator makes —
Record or Stream — with each world being the whole bar. Creator directive:
"I wrote the fucking thing and I still can't figure-out how to do stuff",
"forget this one dog plan bullshit". OBS/streaming-tool reference for the
one-surface paradigm: https://obsproject.com (single mode toggle + context
actions) — cited per spin-guard habit; the go-live/test pattern follows
CEV (https://cev-desktop.aSean.xyz) precedent.
- Mode: single segmented REC|ON-AIR switch (SegmentToggle/SegmentLabel in
Themes/Controls.xaml); radio-exclusive world selection, one tap to flip.
- Record world: switch + Start Recording, zero YouTube identity.
- Stream world: switch + Go Live + Test + account zone right (Sign In until
connected, then avatar with Change Account/Logout context menu).
- Test is a child of Stream: procs only stream-armed AND signed-in.
- Running: one reality line "dot word elapsed" (REC/LIVE/TEST; green/red/
gold) + End; worlds + switch retire.
- Gear moved up from bottom bar, ~3 wordmark letters past the brand, single
click opens Settings/Bug/Feature/About menu (TASK 40 Unit B shipped early).
- Fix folded in: BeginTestStream now arms OnAirPillOn explicitly (unarmed
pump booted with zero encoder outputs -> "At least one output is required"
forced-stop cascade from TASK 41's pipeline).
- VM: world/reality props + RaiseTopBarModes() wired into StreamStatus,
pill, IsRecording, IsTestStream, IsConnected setters.
Doc: ai.md top-bar model, ViewModels/index.md, Controls/index.md, TASKS.md,
HANDOFF.md, new TASKS/task-42-top-bar-redesign.md; task-40 note.
Tests: TopBarModeTests.cs (new Good Dog), PillRadioTests + TestStreamTests
gates updated. Build 0 warnings; full suite 314/315 — single abort is the
pre-existing env-dependent RealMouseDrag test (Path of Exile 2 running)
TopBar.xaml(.cs) takes the Row 0 top controls: logo/About button, REC/ON-AIR
pills + status signs, avatar, Sign In/Start/End buttons. The avatar fetch
(AvatarHttp/_loadedAvatarUrl/LoadAvatarImage/ShowAvatarFallback) moved into the
control with async semantics preserved; the window grabs the control via
FindName in its ctor and calls _topBar.RefreshAvatar() when IsConnected or
AccountAvatarUrl changes (previously OnViewModelPropertyChanged -> LoadAvatarImage).
AccountLight is pure binding (never touched by code-behind) so it moved with the XAML.
Zero behavior change; build 0 warnings; 246 pass, only the 2 known failures.
Also dropped the now-unused System.IO using from MainWindow.xaml.cs.
Docs: ViewModels/index.md Phase 2 tracker updated in the same commit.