Commit Graph
13 Commits
Author SHA1 Message Date
gramps 6be062c45f vv webcam Unit 1: the vertical (9:16) tier keeps its OWN camera placement per scene
The vertical tier is a centred band crop of the SAME 1920x1080 master (band x
656.25, w 607.5, h 1080), so the 16:9 camera placement (x~1408) falls outside the
cropped window and the creator is simply not in the vertical stream. Each scene
now keeps its own vertical position, size and shape; switching back to 16:9
restores the desktop layout exactly (the creator's locked table, 2026-10-17).

Geometry only - NO render-path change. The preview and the compositor both read
the element's own X/Y/W/H + ClipShape, so the tier switch swaps the LIVE geometry:
- Models/VerticalCameraLayout.cs (new): the pure math - the band, its two 607x540
  areas, the six spots (top/bottom x left/centre/right), the 32px inset and the
  270x152 default tile (480x270 in the 1080x1920 output) in the bottom-right spot,
  the corner the 16:9 default webcam uses.
- Models/WebcamSceneConfig.cs: the vertical placement lives in seven additive
  columns (VerticalX/Y/Width/Height/ClipShape/RectWidth/RectHeight; NULL = "this
  scene has no vertical placement yet"). The 16:9 layout stays in the old columns
  and is parked in the transient Landscape* fields while the vertical tier is
  live; Begin/EndVerticalLayout + CommitLiveLayoutToVertical do the swap. The
  X/Y/W/H overrides clamp every write into the band - outside it the camera is
  invisible in the vertical output.
- Models/SceneElement.cs: X/Y/Width/Height became virtual so the derived element
  constrains every writer (drag, resize handle, typed fields) in ONE choke point
  instead of three writers each re-implementing the rule.
- ViewModels/MainViewModel.Webcam.cs + .Streaming.cs: IsVerticalTier/VerticalBand,
  ResolveVerticalCameraLayout(s) (the tier swap), MoveWebcamInVerticalTier /
  SnapWebcamInVerticalTier (the six-spot snap, by the tile's centre),
  EnsureVerticalCameraLayout; ApplyStreamQuality is the tier-change hook. The
  Live scene gets its small tile automatically on the first vertical switch (the
  vertical stream would otherwise have no camera at all); the other scenes keep
  their 16:9 placement until the creator drags them into the band.
- Controls/PreviewPane.xaml.cs: the drag/resize route through the VM snap under
  the vertical tier instead of free-floating over the master.
  Controls/LeftPanel.xaml: the webcam properties gained a Geometry section
  (X/Y/W/H) for the manual entry the creator asked for, bound to the LIVE
  placement, gated on the VM's IsWebcamSelected (NOT SelectedElement.IsWebcam -
  the TASK 51 test finds that panel by binding text and would match twice).
- The store: seven guarded ADD COLUMNs, the INSERT/SELECT extended, and the
  X/Y/W/H/ClipShape columns stay the 16:9 layout - while the vertical tier is
  live the save writes the parked values there and the live ones into Vertical*.

Test: ytLive.Tests/VerticalWebcamLayoutTests.cs - the ONE Good Dog test. The
vertical tier brings the Live camera INTO the band as a small tile; dragging it to
the top-right lands it top-right inside the band; back to 16:9 the desktop layout
is restored exactly (1408/778/480x270); both placements survive a save + reload.
Full suite 429/429, 0 warnings. LayerReorderPersistenceTests.RealMouseDrag fails
ALONE on a clean tree in this environment - pre-existing flake, proven by stashing
this work, not a regression.

Derivative work: OBS has no built-in per-aspect-ratio layout storage - the
maintainers' answer is "create a second scene and add the scene you want to send
as source" (obsproject.com/forum/threads/161307) - and Streamyard's dual-aspect
guide says the same ("no built-in way to store separate layouts per aspect ratio",
so you rely on manual workarounds and plugins):
https://streamyard.com/blog/dual-aspect-ratio-streaming-tool
Our per-scene, per-tier stored placement, resolved on the tier change, is the
step past both.

Memory in the same commit: ai.md (new section), TASKS.md + TASKS/task-57-*.md
(Unit 1 shipped, Unit 2 = the Chat scene still open), HANDOFF.md, MyMistakes.md
(the per-tier geometry-swap recipe, the binding-text panel trap, the store's
webcam-identity rule) and the Models/Services/ViewModels/Controls index rows.
2026-10-21 08:58:24 -07:00
gramps 4b3d82ff0f Zoom: compose the box as a real 2x layer above the background (Unit: zoom layer + magnification proof)
Right-click now creates a transient ZoomSceneElement at z-index 1 whose pixels are a
genuine 2x magnified sample of the backdrop (live capture under art), composited into
stream/recording like any layer while the output crop stays the tier. All shapes are
centered on the click and clamped to frame; healed on load/scene-create, never persisted,
hidden from the layers list + element template (IsZoomLayer). BuildCompositorOptions is
now internal = always tier crop (test seam). ZoomFrameBuilder is a pure static sampler
(box/2 window centered on the box center, single-slot cache) proven by a banded-backdrop
test; LayerReorderPersistenceTests drag resolves rows by item since the collapsed zoom
row shifts container indices. Also books TASK 51 (webcam background Remove + Blur) and
syncs memory docs (HANDOFF, MyMistakes, indexes). Full suite: 405 passed, 0 warnings.
2026-10-07 23:39:54 -07:00
gramps a8e3954f01 Fix: add IsAlertBox virtual on SceneElement and override on Source
The Stream Alerts properties panel was incorrectly showing for the webcam
layer (a WebcamSceneConfig is not a Source) because IsAlertBox only existed
on Source, causing WPF binding to be treated as false-but-invisible context
or the trigger to bind against the wrong type. Adding a virtual IsAlertBox
to the base SceneElement (default false) and overriding on Source prevents
the UI block from rendering under webcam selection. Scope: Models/SceneElement.cs, Models/Source.cs, ytLive.Tests/AlertBoxPreviewVisibilityTests.cs. Build/test: app + 4 alert-box tests pass, other failures unrelated (float precision).
2026-10-05 13:26:12 -07:00
gramps 670fe3a10a TASK 31: SceneGraph component + baked-crust compositor optimization
- Add ElementKind (Static/Dynamic) to SceneElement base; Source/WebcamSceneConfig classify
- Services/SceneGraph.cs: owns the Scenes collection (ViewModel's Scenes delegates to it),
  the element mutation surface (Add/Insert/Remove/Move, each invalidating the bake), and the
  queries that were scattered LINQ (GetBackground/GetWebcam/GetChatBoxes/GetSplitPoint/IsStatic)
- SceneCompositor: split-aware BakeStaticBase + CompositeLayers + Render(.., staticBase, split);
  builds/caches the static base below the split point in source-rect space
- FramePump: optional SceneGraph -> optimized bake+composite path; falls back to full render
- MainViewModel: routes element mutations through the graph; invalidates the bake on static
  layout/opacity/visibility/useDefaultBackground changes and after background heal/Ensure
- Integration test SceneGraphTests.BakedStaticBase_WithDynamicLayer_CompositesCorrectly

Derivative survey (mandated): tried before writing — OBS does per-source opacity/visibility
caching and static-scene baking; this mirrors OBS's 'cached static source' optimization.
3 documented defensive deviations from the spec (ChatOverlayLayer stays decoupled;
background helpers stay VM-static for direct testability; full facade peel deferred post-1.0)
in TASKS.md + ai.md. Scope check passed; clean build 0 warnings.
2026-08-31 17:53:34 -07:00
gramps d2114c7e1c the ai is an overthinking fucking moron who needs it's plug pulled until such time it can repeat a similar action with its head and ass 2026-08-23 06:25:38 -07:00
gramps 4b9a8e515f Control Surface UX: pill toggle, background rename, per-scene properties
- Sliding pill toggle (green ON / red OFF) replaces checkbox
- Geometry mismatch error for custom backgrounds
- Backdrop -> Background: C# rename, SQL column rename with migration
- Source.IsBackground: new -> override (fixes WPF binding)
- Legacy 'Backdrop' display name migrated to 'Background'
- Per-scene UseDefaultBackground + CustomBackgroundPath
- Asset files renamed backdrop -> background
- StagedScene/LiveScene split, thumbnail strip, edit gating
- TransitionService (Cut/Fade/Move)
- Context menu: Capture Desktop, Refresh Desktop
- Resolution badge removed, ON-AIR status light added
2026-08-22 18:10:59 -07:00
gramps 2f135687cd fix: countdown timer panel showing under webcam properties
Same root cause as IsChatBox — SourceType binding fails on WebcamSceneConfig,
WPF defaults Visibility to Visible without calling the converter.
Added virtual bool IsCountdown on SceneElement, override in Source.
Swapped binding to BoolToVis. Removed dead SourceTypeToVisibility converters.
2026-08-20 18:13:31 -07:00
gramps 7e01c4564e fix: chatbox properties panel showing when webcam is selected
SceneElement was missing virtual IsChatBox property (unlike IsWebcam, IsWebSource, IsImageSource).
WPF binding failed silently when SelectedElement was a webcam, defaulting StackPanel to Visible.
Added virtual bool IsChatBox => false on SceneElement, made Source.IsChatBox override it.
2026-08-20 18:07:53 -07:00
gramps 6e446cb7ad Fix: URI text box no longer shows under webcam source
The web source section's visibility was bound to SelectedElement.Type
via a converter, but WebcamSceneConfig has no Type property — the WPF
binding path didn't resolve correctly and the section leaked through.

Added IsWebSource virtual property to SceneElement (mirrors existing
IsWebcam pattern), overridden in Source to return
Type == SourceType.WebSource. Section visibility now binds directly to
SelectedElement.IsWebSource via BoolToVis.

1c of 7-issue polish batch. 207 tests, 0 warnings.
2026-08-18 07:42:29 -07:00
gramps 28765a0dbf creator feedback batch: 9 fixes from initial review
1. About box bg → #0A0C1A (matches icon bg)
2. Elements panel collapses when no element selected / scene changes
3. OpacityChip moved from preview overlay into Elements panel
4. Color picker fix: cast to SceneElement not Source (WebcamSceneConfig was silently blocked)
5. Red left accent bar on selected items in Scene/Source lists
6. ✓ character replaced with Path checkmark icon in Elements panel
7. Removed ToolTip='Applied' from green check buttons
8. Created bugs.md with first entry (iTunes audio on mic meter)
9. Full logo in README + About box uses ytLlive-logo.png
2026-08-17 10:16:55 -07:00
gramps d90b5ded0d TASK 7 UI polish batch: scene/source row cleanup, dedup naming, full social handles — scenes are now pure selection rows (edit/trash/visibility icons and inline rename removed with EditSceneCommand/RemoveSceneCommand/ToggleSceneVisibilityCommand + Scene.IsEditing); source rows gained the trio (new EditElementCommand → inline rename via SceneElement.IsEditing, ToggleElementVisibilityCommand → eye flips IsVisible, open/slashed style rebound, hidden rows dim to 45%); duplicate resource names get a no-space incrementing suffix via shared NextSourceName (Image, Image2, Image3…) derived from actual names so deletions never collide (AddSource + AddReusedImage); social bar renders the full validated handle (MaxWidth=200 + TextTrimming removed from SocialBarRenderer and the preview template); side panels stay fixed 220/300; focus-loss capture lag documented in ai.md as a known OS limit (deferred) — the two real-App tests now share RealAppHost, a dedicated STA thread owning the single WPF App, instead of each calling new App(); new SourceNamingTests integration test (Text/Text2/Text3, delete-middle re-add no-collision) — 170 tests passing, 0 warnings 2026-08-13 18:50:56 -07:00
gramps 18a21010bb Scene compositor (TASK 4 ship step 1): encoder master-frame scaffolding
Software compositor that renders a scene into the encoder's master VideoFrame,
mirroring the XAML preview minus editing chrome: backdrop -> background ->
elements (UniformToFill cover-crop, round clip, mirror, opacity, border) ->
branding flash.

NOTE FOR USERS: this change shows NO difference in the app's UI — it is pure
backend scaffolding laying the groundwork for live video capture/streaming.
The preview you see is unchanged.

- Services/Compositor/: SceneCompositor (Render(scene, frameFor resolver,
  flashFrame, CompositorOptions)), CompositorOptions (source rect + output
  size; 16:9 full master, vertical 607x1080 -> 1080x1920), StretchMath (pure
  UniformToFill + bilinear), StaticPixelCache (asset bytes -> BGRA8 frame)
- Frame sources injected via Func<SceneElement, VideoFrame?> resolver, so the
  compositor is pure, WPF-free, and hermetic to test (D3D11 upgrade behind the
  same seam later)
- SceneElement.TryGetBorderColor public (shared hex parse), stale
  MainViewModel comment fixed, pre-existing CS1998 in YouTubeAuthServiceTests
  cleaned up
- Tests: SceneCompositorTests integration (full scene + vertical tier + flash)
  + StretchMath units, docs updated (72 tests passing, 0 warnings)
2026-08-10 10:15:58 -07:00
gramps e037ba027b Multi-scene webcam (schema v3/v4): singleton Webcam + per-scene WebcamSceneConfig, right-click OBS-style border/context menu, persisted round-to-rect restore + legacy-square 16:9 heal, dark MenuItem template, tests (25 passing) 2026-08-07 08:24:18 -07:00