Commit Graph
6 Commits
Author SHA1 Message Date
gramps 0de953ef66 feat(about): rebuild the About box as a conversion surface
Creator: the About box was "shitty" — an unreadable logo, a version number nobody asked for, copy that
insulted the creator, and buttons that looked like text. Rebuilt around one job: convert.

- **820×860 modal** (was 650×700) with a scrollable hub, and the logo at **520 px wide** instead of
  125 — the asset is 2816×1536, so it was being drawn as a thumbnail, not an icon problem.
- **Pre-Release pill** replaces "Version 1.0.0" (the assembly version stays in log lines). The pill is a
  button: it opens llamacasty.com until a Steam store page exists, so the link changes in one place.
- Tagline: "1-2-3, and go live to the world on YouTube!" The old "simple enough that even the most
  right-brained person can intuit it" is gone, and a test asserts it stays gone.
- The offer in three short blocks (free 30 fps · paid 60 fps · one-time, lifetime, no account /
  subscription / tracking), then the launch price and **one primary CTA**: "Unlock 60 fps — $79".
- Price: $79 until **April 1, 2027**, then $99 locked for life. The numbers live once, in
  `MainViewModel.Overlays`, and are recorded in `docs/ai/commercial.md`.
- **A paying customer is never sold to**: ownership collapses the price/CTA block and shows
  "Licence: owned via Steam — thank you."
- Secondary destinations (channel, Mastodon, coffee, licences) are one quiet row; footer is
  `© Llama Chile Shop`; the "Made by gramps" line is removed.
- `YtButtonSecondary` now carries a higher surface, a hairline border and a keyboard focus ring — they
  were the same tone as the panel behind them, which is why they read as plain text.

Test: `AboutHubTests.About_ShowsTheOfferToFreeUsers_AndNothingToSellToOwners` — tagline, pill, price,
CTA text, copyright, the removed lines stay removed, and the CTA block collapses when owned.
FAST gate: 540 passed, 0 failed, 0 warnings.
2026-11-05 13:00:57 -08:00
gramps a80108dd96 feat(ui): left-panel alert stack — licence indicator pinned on top, events LIFO below
Creator design (2026-11-05). A stack of red rows at the top of the left panel, above both mode grids
so it shows while editing and while live, pushing the panel's content down.

- Row 1 is the **Steam licence indicator** and nothing displaces it. It reads as status, not a
  warning: "Entitlement 30 fps · Maximum 60 fps", both numbers derived from QualityOptions and
  HasProOutput. While higher tiers are unavailable it shows a **pin** (standing indicator, no close
  control); once ownership is verified the pin becomes a **close control** and the dismissal is
  persisted (`Steam.LicenceIndicatorDismissed`), permanent while ownership holds. Losing ownership
  restores it as pinned — a change of state, not a preference. Click → About.
- **Event rows stack beneath, newest first**, one row per episode (an episode advancing its state
  updates its own row rather than adding another). Each is dismissible. Click → the Logs tab opens
  with that event's sequence range painted red (`HighlightedLogFrom/To` + `LogInRangeConverter`; two
  numbers rather than a collection because the log list is virtualised and realised rows do not
  re-evaluate on membership changes).
- Replaces the old red panel under the quality picker, which is removed.
- The Steam diagnostic text loses "Contact the creator or support" for a neutral
  "Steam licensing is not configured in this build."

Tests: `AttentionAlertStackTests` — pinned first with the status text; owned → closable and the close
survives a reload but ownership loss restores it pinned; pinned cannot be dismissed; event rows LIFO
with in-place episode updates; clicking an event opens Logs and sets its range. AboutHub + Entitlement
tests updated for the removed panel and the new wording. FAST gate: 532 passed, 0 failed, 0 warnings.
2026-11-05 11:41:59 -08:00
gramps 7216c95449 feat(entitlement): gate 60 fps output through Steam 2026-11-04 12:14:46 -08:00
gramps ff5e8d94ae feat(entitlement): pivot to paid app ownership
Check Steam ownership of the paid app with BIsSubscribedApp; keep Debug fake ownership out of Release. Ref: https://partner.steamgames.com/doc/api/ISteamApps#BIsSubscribedApp
2026-11-02 09:18:03 -08:00
gramps 6d1c982e26 feat(entitlement): IEntitlement seam — Steam DLC answers, everything fails closed
The first half of surge day 1. One question, "may this session emit Pro output?", with
one method on the interface so nothing downstream knows which rail proved it.

SteamEntitlement reads the lifetime SKU the way Valve intends: SteamAPI.Init() then
SteamApps.BIsDlcInstalled(dlcAppId). Four different failure paths all resolve to the
free tier rather than to Pro or to a crash — no DLC id configured, no Steam client,
steam_api64.dll missing (a throw on first touch), and simply not owned. A copied folder
run without Steam is the common case, not an exceptional one.

NotConfigured() is the shipping default until Steamworks creates the DLC app; it answers
false without ever touching the native library, so today's builds behave exactly as they
did before this commit.

HasProOutput is now IsPremium || DeveloperMode || rail, with an internal EntitlementOverride
test seam (internal, because a public setter here is a licence bypass). Four tests: no id
reads false, no client reads false without throwing, the fake reports what a test sets, and
the view model takes its answer from the rail.

Steamworks.NET 2024.8.0 added; the native DLL still comes from scripts/steam-sdk.sh, so the
csproj change is three lines and no formatting churn.
2026-11-01 08:13:25 -08:00
gramps 27fc6fb507 feat(profile): the free budget is pixels and fps, enforced once — with a dev-only release hatch
The paid delta is output quality, so the rule needs to be measurable rather than a word:
921,600 pixels and 30 fps, fail-closed. Models/OutputProfile.cs is that rule as pure
policy — a permitted tier passes through untouched (Pro, or the free tier's own 720p30),
a disallowed one resolves to the best tier the budget allows and carries ITS bitrate, so
a capped user is never offered an 8 Mbps budget for a 720p frame.

Applied once, in BuildEncoderOptions. That is genuinely one place: the stream and the
local recording are two output blocks of ONE ffmpeg process fed by one EncoderOptions,
so there is no second encoder to forget. (commercial.md claimed "both encoders — never
two checks"; the code is stronger than the doc, and the doc is corrected.)

Developer override, as asked: a "Developer mode — all resolutions" checkbox in App
Settings, bound to MainViewModel.DeveloperMode, which feeds HasProOutput. It is not
hidden in a release build — Controls/DeveloperPanel's Page and Compile items are removed
when Configuration != Debug, and OverlayHost adds it at runtime inside #if DEBUG, so a
shipped exe has no BAML for it at all. The setter also refuses the value when
DevBuild.IsDevelopment is false, which is now the single source for that question (the
scoreboard partial had its own duplicate const).

Two traps worth their lines: a `const bool` dev flag makes `if (!Flag) return;` an
unreachable-code warning in one configuration or the other (CS0162), so DevBuild uses
static readonly; and a Condition on an ItemGroup is invisible to a test reading
item.Attribute("Condition") — read the parent.

Tests: 14 pass across OutputProfileTests, AssemblyIdentityTests and StorePackagingTests.
The invariant test is the one that matters: iterate every shipped tier under a free
entitlement and assert none emits more than the budget, so a future 4K tier fails here
instead of shipping to everyone. App builds Debug and Release at 0 warnings.
2026-11-01 07:11:49 -08:00