TASK 49 is retired (creator ruling): YouTube owns chat moderation. Its blocked-words filter and
hold-for-review run upstream of `liveChatMessages.list` — held messages are never returned
(https://stackoverflow.com/questions/74511524/) — so a second local list would duplicate a switch
the creator already owns, with a second set of false positives and a second support surface.
What we actually owed the platform, and had wrong:
- The parser added every item to the overlay. A deleted message arrives as a `tombstone` carrying
no text at all ("it has since been deleted … only liveChatId, type and publishedAt are present" —
https://developers.google.com/youtube/data/live/reference/rest/v3/liveChatMessages), so every
deletion rendered as a BLANK chat row. `hasDisplayContent:false` messages and chat-mode events
did the same.
- Deletion events (`messageDeletedEvent`/`messageRetractedEvent`/`userBannedEvent`) are documented
but have not been delivered to clients for years (https://stackoverflow.com/questions/44346893/),
so nothing is built on them; they are skipped if they ever arrive.
- Found while testing: Super Chat read `displayString`, but YouTube's field is `amountDisplayString`
— every amount silently fell back to a recomposed string, which mangles non-dollar locales. The
model's own comment said this was the reason the field exists.
Test: `ChatModerationParseTests` — tombstone, no-display-content, chat-mode events all produce no
row; a real Super Chat still parses its pre-rendered amount (constraint 4: reward fields are never
reinterpreted).
Docs: TASK 49 marked retired with the citations, the rule recorded in decisions.md, HANDOFF updated.
verify.sh: 550 passed, 0 failed, 0 warnings.
Replace the external StreamElements feed with NATIVE YouTube events per the creator's
2026-09-23 question.
Chat parity half:
- YouTubeChatService decodes ALL SIX liveChat/messages event types into
ChatMessage.Kind (superChat/superSticker/newSponsor/membershipGifting/
giftMembershipReceived/memberMilestoneChat) — the four formerly-empty overlay
rows are real now — and re-arms its one-shot poll on the server's
pollingIntervalMillis (streamList connection semantics; clamp 1000-6000ms,
maxResults=2000). ParsePage internal static seam + ChatPage record for
deterministic tests; optional HttpClient ctor seam kept; InjectSimulatedMessage
(TASK 41) preserved.
Alerts half (creator rulings: one celebration zone, six UNIQUE animations, no
menus/polls, sub mention = chat row only, NO viewer count):
- New SourceType.AlertBox 'Stream Alerts' (one per layout, CanAddAlerts gate
mirroring chat; idle = transparent).
- AlertRenderer: six distinct branded animations (SuperChat slide-up/shine/
count-up, SuperSticker scale-pop, NewMember drop-in/flash, MemberGift slide-left/
chip-fan, GiftReceived confetti, MemberMilestone rise/growth-bar), every card
drawing the 'made with LlamaCasty!' brand line.
- AlertOverlayLayer: true component (Commit-G pattern) — queue (cap 10, drop tail
never stall), 33ms UI ticker, cache-first RenderFrame + UpdatePreview,
Advance(double) as the deterministic test clock; ChatEventKind.None rows never
enqueue.
- Wired: resolver RenderAlertBox, _alertLayer ctor + dispose, LoadLayout previews,
Add menu item (Controls/LeftPanel.xaml), TestSessionViewModel sims tagged
(member->NewMember, superchat->SuperChat).
Good Dog ONE integration test: AlertLayerTests (RealApp STA, real WPF raster) —
ParsePage classifies all six kinds + cadence fields; None rows enqueue nothing;
six events play pairwise-distinct moving frames then drain to null.
Gate: clean build 0 warnings; full suite 316/317, the one failure
(LayerReorderPersistenceTests.RealMouseDrag) repros on the clean tree — the
known environmental class (real-mouse-drag no-ops with a game/fullscreen window
focused).
References (OBS/overlay ecosystem):
- streamList semantics: https://developers.google.com/youtube/v3/live/docs/liveChatMessages/streamList
- OBS alert-box pattern (designated celebration zone, idle transparent): creator-chosen model
Test button next to Start runs the real private-only go-live pipeline as a
session variant (IsTestStream): BeginTestStream -> extracted
StartStreamingSession(alsoRecord:false) shared with the dialog path — no Go
Live dialog, no 'last live' stamp, no recording. Gold top bar + TEST badge +
'End Test' button face; TEST drawer (third right-rail pull-out, three-way
exclusivity) auto-opens once the liveChatId resolves.
Chat tooling: Mock Chat Input sends a REAL liveChat/messages.insert
(YouTubeStreamService.InsertChatMessageAsync) that round-trips the real ~2s
poll and renders through the live overlay; simulated Subscriber/New
Member/Super Chat events inject through the poller's MessageReceived seam
(YouTubeChatService.InjectSimulatedMessage, ChatMessage.IsSimulated) — the
insert API only creates textMessageEvent, so non-text events are local-only
by design (ref: developers.google.com/youtube/v3/live/docs/liveChatMessages/insert).
Scopes youtube + youtube.force-ssl already cover insert; no re-consent.
Good Dog: ytLive.Tests/TestStreamTests.cs — coordinator protocol with fake
HTTP + real-window drawer exclusivity/gate. 0 warnings; 314/314 pass (clean
run; intermittent host abort is the pre-existing WinRT-webcam flake).
Docs ride in the same change: TASKS.md row 41, TASKS/task-41-test-stream-mode.md,
ai.md (YouTube Live API constraints), HANDOFF rewrite.
- YouTubeStreamService: added GetBroadcastLiveChatIdAsync to fetch liveChatId from broadcast contentDetails
- YouTubeChatService.Poll(): parse snippet.type to handle textMessageEvent, superChatEvent, newSponsorEvent
- MainViewModel: wire _youtubeChat.Start(liveChatId) in PrepareAndStartLiveAsync after broadcast creation
- MainViewModel: wire _youtubeChat.Stop() in StopStream before encoder stop
- MainViewModel: wire _youtubeChat.Dispose() in Shutdown
- MainWindow.xaml: updated chat DataTemplate with member badge (⭐), Super Chat highlight (💰 + gold border), timestamps (HH:mm)
- MainWindow.xaml.cs: auto-scroll ChatListBox on new messages via CollectionChanged
- Chat lifecycle is non-fatal: failures log and the stream continues without on-panel chat