Commit Graph
17 Commits
Author SHA1 Message Date
gramps c257de1516 feat(35): scenes remember the room — BRB mutes the mic on entry
591 green, 0 warnings.

- `Scene.SceneMutesMic` / `SceneMutesDesktop` are **nullable booleans**: null = leave the mix alone, so
  a scene is passive until the creator says otherwise. Schema columns added, NULL for every existing
  layout except one deliberate default.
- **Applied once when the scene takes the PROGRAM output** (`TransitionToScene`, only when live or
  recording). Staging a scene offline is auditioning, not a stream edit — the test asserts that.
- **The creator is boss:** a manual mute survives any transition into a scene with no opinion; a scene
  that does have one wins on its next entry. `SetMicMuted`/`SetGameMuted` are idempotent so a repeated
  "mute" cannot clobber the level that unmute would restore.
- **BRB ships muted** (creator spec) for new layouts *and* via a one-time migration for existing rows
  where the creator has never expressed an opinion.
- UI: two three-state checkboxes under the layers list ("When this scene goes live"), styled with
  `PropertyPillCheck` so the theme test holds.

`SceneAudioTests` covers the whole rule in one integration test: default state, offline staging does
nothing, live entry mutes, manual unmute survives a passive scene, an opinionated scene wins, desktop
untouched, and all three states roundtrip through save/reload.

Needs the creator's eye: the checkboxes are new chrome in the left panel (indeterminate = passive).
2026-11-10 11:51:21 -08:00
gramps 5f7bcc2425 fix(text): show selected formatting and style controls
Use category-filtered font and selected-item dropdowns, separate horizontal and vertical alignment, and reuse the border-color palette templates for text color. Persist vertical alignment additively. Follow the established static text-source pattern: https://obsproject.com/kb/text-sources
2026-11-04 17:05:06 -08:00
gramps 5c4acf141b feat(text): composite shared text rasters in output
Raster static text on UI-thread changes and reuse the same transparent BGRA frame in preview and all compositor paths. Cache text frame identity in the frame-pump signature and invalidate static bakes on edits. Follow OBS text-source conventions: https://obsproject.com/kb/text-sources
2026-11-04 15:01:47 -08:00
gramps 20f059422b feat(alerts): add scene-local recent ticker
Model the AlertBox and standalone ticker with shared settings; scene tickers render the in-memory active and queued events without saving history. Keep AlertBox content active-event-only.

Ref: https://obsproject.com/kb/obs-studio-overview
2026-11-02 10:47:48 -08:00
gramps 9b337ad91b feat(blur): the brand logo cannot be blurred
The blur is universal, so it would swallow the logo along with everything else. The compositor
now defers every visible brand logo: skipped in both element loops, blitted immediately AFTER
the blur group, before the flash/social/ticker overlays. One logo per scene, so it is cheap.

Preview mirrors it: the staged scene's brand logo is drawn above the blur host (StagedBrandLogo),
so what you see in the editor is what the encoder gets.

Test: a blur covering the logo's area leaves the logo's pixels exactly white while the coloured
background beneath it blends.
2026-11-01 13:32:23 -08:00
gramps da508f0a14 fix(blur): the (+) menu entry re-evaluates — CanAddBlur was never re-notified
The Blur item's Visibility is bound to CanAddBlur, which depends on the staged scene. The scene
setter never raised it, so the binding evaluated once (collapsed) and stayed collapsed for the
session — build 1082: the option simply wasn't there.

StagedScene now notifies CanAddBlur, with a test that pins both halves: Live true, Chat false,
and a notification on every staged-scene change.
2026-11-01 13:17:40 -08:00
gramps fdb27f0758 feat(ui): gear to the rail, EDIT on the panel edge, preview undo/redo
Three creator directives (2026-11-01), done ahead of the surge.

**Gear moved to the preview rail** — first tab, orange (Brush.Attention), gear icon
only. Left-click opens the same app menu the top bar gear owned (Settings / Bug /
Feature / About), right-click goes straight to App Settings; both behaviours moved
with it, so nothing lost an entry point. TopBar keeps the wordmark and EDIT.

**EDIT right edge aligned to the layers panel.** The work area is margin 8 + a 360px
column, the top bar is padding 16, so the shared edge is 352 inside the bar. TopBar
column 0 is now a fixed 352 grid with EDIT right-aligned in it — alignment by
arithmetic instead of by eye.

**Preview undo/redo: Ctrl+Z / Ctrl+Shift+Z.** Models/PreviewHistory snapshots element
REFERENCES plus geometry, visibility, order and membership — a deep clone would mirror
every property of a dozen element subclasses and quietly miss the next one added.
One snapshot per gesture (pushed at drag/resize start, never in the move loop), bounded
at 50, redo survives multiple undos, cleared on layout load. Gated on EditingActive:
undo while the preview shows program output would rewrite a scene nobody is looking at.

Honest scope, in the type's doc comment: layout edits only. Colour/opacity/border/font
edits are not captured yet, so Ctrl+Z after one of those restores the last layout change.

6 tests in PreviewHistoryTests; 19 pass across it and the neighbouring UI classes; Debug
and Release both build at 0 warnings.
2026-11-01 07:46:10 -08:00
gramps fbeb04385b feat(top bar): EDIT decides live vs test on the primary button — the TEST button is gone
Creator ruling (2026-10-30):
- EDIT off + ON-AIR armed → the primary button reads "Go Live" and runs the livestream.
- EDIT on + ON-AIR armed → the same button reads "Test Stream" and runs the test broadcast.
- REC armed (or nothing armed) → "Start Recording", whatever EDIT says; there is no test
  recording, and an unarmed start records locally rather than doing nothing.

So the fifth button was redundant: `ShowTestButton` no longer feeds any control. The decision is a
pure function (`Models/SessionStartDecision`) so the whole matrix is testable without a window;
`PrimaryStartCommand` follows the same kind, so label and action cannot disagree.

Guard: SessionStartDecisionTests pins the four cases, including the no-dead-ends fallback that my
first version got wrong (unarmed returned Live instead of Record — the test caught it).

Note for the v1 gate: the "hide TEST at v1" item is now satisfied by construction — the test path
is a mode of the primary button, not a separate control.
2026-10-30 11:14:33 -07:00
gramps 7da287244b Transitions in edit mode and on output: program transitions run while recording or streaming; the preview animates the outgoing picture (fade/move fade, wipe shrinks) in every mode
Test: PreviewTransitionTests (with the transition, wipe, and brand logo tests).
2026-10-27 10:20:53 -07:00
gramps f67a263ccd App Settings: transition type and length picker
Cut/Fade/Move and a 100-2000 ms length, bound to the view model; changes save with the layout.
Test: TransitionPickerTests. Not pushed.
2026-10-27 09:12:37 -07:00
gramps a8814b42d0 Top bar and scene strip: EDIT toggle beside REC (orange on, blue off); fixed-size centered mini screens; fixed 360px left column so the empty cell matches the layers panel
- TopBar: EDIT ToggleButton, spaced from the REC/ON-AIR segments
- MainViewModel: explicit EditingActive drives IsEditMode; YouTube go-live turns edit off, stop turns it on
- SceneThumbnailStrip: tiles fixed 196x130 and centered; dark background fills the column so its edge does not move on resize; strip row fixed 154px
- MainWindow: left column fixed at 360px; WIDTHS diagnostic log on resize

Not pushed.
2026-10-26 14:26:23 -07:00
gramps 3239808a73 Layers panel and scene strip: scene layers header with icons, per-type layer icons, PROGRAM badge and selected/live orange borders, scene name and hotkey overlays, Starting as default scene
- LeftPanel: SCENE LAYERS header with layer count; per-type blue icons; properties header gear; layers list min/max height; properties placeholder; list and properties indent
- SceneThumbnailStrip: names/hotkeys over the tile; PROGRAM badge with blinking red dot on the selected tile; orange border on selected and live tiles; fixed the element border override that hid the style border; reflag tiles on load
- LiveScene is now set on go-live, record start, and live transitions (it was never assigned, so IsLive never fired)
- Startup stages the scene named Starting
- DESIGN.md: color roles (red = YouTube/on-air/record, orange #ff8c3a = attention, amber = game audio/Super Chat)
- Staged live tile uses background art instead of the green LIVE placeholder

Not pushed.
2026-10-26 14:00:23 -07:00
gramps 06f88f4142 Scene strip now renders in canonical F-key order regardless of persisted SortOrder. The strip loads Scenes ORDER BY SortOrder while each tab's F-key label is name-derived, so a session that persisted Chat before BRB (found on the creator's DB: SortOrder 2/3) showed tabs 'Chat F4' then 'BRB F3'. MainViewModel.LoadLayout now calls the new ReorderScenesToCanonical() - the five canonical scenes reorder to Starting, Live, BRB, Chat, Ending (F1-F5, stable among renamed non-canonical scenes), and the next auto-save re-stamps SortOrder so the heal persists. One integration test (SceneOrderTests) seeds the swapped-order DB and asserts loaded order, F1-F5 labels, and that a save persists the corrected ordering. 423 pass, 0 build warnings. (Unit: scene order) 2026-10-10 12:09:07 -07:00
gramps 4b3d82ff0f Zoom: compose the box as a real 2x layer above the background (Unit: zoom layer + magnification proof)
Right-click now creates a transient ZoomSceneElement at z-index 1 whose pixels are a
genuine 2x magnified sample of the backdrop (live capture under art), composited into
stream/recording like any layer while the output crop stays the tier. All shapes are
centered on the click and clamped to frame; healed on load/scene-create, never persisted,
hidden from the layers list + element template (IsZoomLayer). BuildCompositorOptions is
now internal = always tier crop (test seam). ZoomFrameBuilder is a pure static sampler
(box/2 window centered on the box center, single-slot cache) proven by a banded-backdrop
test; LayerReorderPersistenceTests drag resolves rows by item since the collapsed zoom
row shifts container indices. Also books TASK 51 (webcam background Remove + Blur) and
syncs memory docs (HANDOFF, MyMistakes, indexes). Full suite: 405 passed, 0 warnings.
2026-10-07 23:39:54 -07:00
gramps 9d00955004 feat(webcam): app-default gate slice — per-scene offer, Add places default directly, identity survives removal
Chat's camera no longer greys Web Cam in Live (per-scene max, not app-wide);
TASK 26 superseded by creator directive (app-level resource model). Add Webcam
now places the existing app default without the picker; the picker runs only
for the initial selection. Removing the last placement keeps the identity
(_webcam never nulled) so Add stays offered. Startup pass adopts a solo camera
as the app default, so a clean layout offers the layer in Live/Chat at once.
Dynamic WebcamAddToolTip names the why (incl. the 'graduated to OBS' line).

Good Dog: WebcamMenuGateTests rewritten (real app + temp DB + camera seams) —
identity in Chat does not gray Live; Add in Live places same wc-1 no picker;
scene-with-placement stays gray; identity survives both removals (DB row 1).
WebcamStartupResourceTests single-lock fact asserts CanAddWebcam after adoption.
Docs same commit (ai.md supersession, TASKS.md, HANDOFF.md). 304/304, 0 warnings.
2026-09-17 08:56:04 -07:00
gramps 670fe3a10a TASK 31: SceneGraph component + baked-crust compositor optimization
- Add ElementKind (Static/Dynamic) to SceneElement base; Source/WebcamSceneConfig classify
- Services/SceneGraph.cs: owns the Scenes collection (ViewModel's Scenes delegates to it),
  the element mutation surface (Add/Insert/Remove/Move, each invalidating the bake), and the
  queries that were scattered LINQ (GetBackground/GetWebcam/GetChatBoxes/GetSplitPoint/IsStatic)
- SceneCompositor: split-aware BakeStaticBase + CompositeLayers + Render(.., staticBase, split);
  builds/caches the static base below the split point in source-rect space
- FramePump: optional SceneGraph -> optimized bake+composite path; falls back to full render
- MainViewModel: routes element mutations through the graph; invalidates the bake on static
  layout/opacity/visibility/useDefaultBackground changes and after background heal/Ensure
- Integration test SceneGraphTests.BakedStaticBase_WithDynamicLayer_CompositesCorrectly

Derivative survey (mandated): tried before writing — OBS does per-source opacity/visibility
caching and static-scene baking; this mirrors OBS's 'cached static source' optimization.
3 documented defensive deviations from the spec (ChatOverlayLayer stays decoupled;
background helpers stay VM-static for direct testability; full facade peel deferred post-1.0)
in TASKS.md + ai.md. Scope check passed; clean build 0 warnings.
2026-08-31 17:53:34 -07:00
gramps dcdfcb9cee refactor: split Scenes out of MainViewModel — Commit 3/12 (tag refactor-commit-3) 2026-08-30 07:20:37 -07:00