Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| e2867198b9 | |||
| db068abbc7 | |||
| dcdfcb9cee |
@@ -0,0 +1,568 @@
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using System.Collections.ObjectModel;
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using System.IO;
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using System.Windows;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using ytLive.Helpers;
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using ytLive.Models;
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using ytLive.Services;
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namespace ytLive.ViewModels;
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public partial class MainViewModel
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{
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// Screen background: a permanent live capture (desktop/game) that every scene
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// shows at the bottom layer. One shared capture session per key — the
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// ScreenCaptureManager refcounts by key, mirroring CameraManager.
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private readonly IFullScreenDetector _fullScreenDetector;
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private readonly ScreenCaptureManager _screenCaptureManager;
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private readonly ScreenCaptureSourceFactory _screenCaptureFactory;
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private ImageSource? _activeBackgroundImage;
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private ImageSource? _backgroundImage;
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private bool _backgroundSizeMismatch;
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private string _backgroundSizeMismatchText = "";
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private HashSet<string> _liveCaptureKeys = new();
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public ObservableCollection<DisplayInfo> Displays { get; } = new();
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public ImageSource? ActiveBackgroundImage
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{
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get => _activeBackgroundImage;
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private set => SetProperty(ref _activeBackgroundImage, value);
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}
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/// <summary>The active scene's live-capture background frame (rendered below the
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/// static background). Set from the shared capture bitmap as it arrives.</summary>
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public ImageSource? BackgroundImage
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{
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get => _backgroundImage;
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private set
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{
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if (SetProperty(ref _backgroundImage, value))
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{
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OnPropertyChanged(nameof(ShowPreviewPlaceholder));
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OnPropertyChanged(nameof(BackgroundVisible));
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}
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}
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}
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public bool BackgroundVisible => StagedScene?.Elements.OfType<Source>().FirstOrDefault(s => s.IsBackground)?.IsVisible == true;
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public bool BackgroundSizeMismatch
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{
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get => _backgroundSizeMismatch;
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private set => SetProperty(ref _backgroundSizeMismatch, value);
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}
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public string BackgroundSizeMismatchText
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{
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get => _backgroundSizeMismatchText;
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private set => SetProperty(ref _backgroundSizeMismatchText, value);
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}
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public ICommand ChangeCaptureCommand { get; }
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public ICommand RefreshCaptureCommand { get; }
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public ICommand SetBackgroundDisplayCommand { get; }
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public ICommand ToggleShowDesktopCommand { get; }
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public ICommand BrowseBackgroundCommand { get; }
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private void UpdateActiveBackground()
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{
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// Static-art rows only. Capture-flavored rows (Live) must NEVER feed
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// ActiveBackgroundImage — it renders above BackgroundImage, so it would
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// permanently cover the desktop/game capture. Live's canvas shows
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// DisplaySource instead (capture, falling back to live-background.jpg).
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var background = StagedScene?.Elements.OfType<Source>().FirstOrDefault(s => s.Type == SourceType.Background);
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ActiveBackgroundImage = background != null && !string.IsNullOrWhiteSpace(background.AssetId)
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? ImageCache.Get(background.AssetId)
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: null;
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OnPropertyChanged(nameof(ShowPreviewPlaceholder));
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}
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private void UpdateBackgroundImage()
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{
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var scene = StagedScene;
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var background = scene?.Elements.OfType<Source>().FirstOrDefault(s => s.IsBackground);
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BackgroundImage = background?.DisplaySource;
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if (background != null && !background.UseDefaultBackground
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&& !string.IsNullOrWhiteSpace(background.CustomBackgroundPath)
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&& System.IO.File.Exists(background.CustomBackgroundPath))
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{
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try
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{
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var bmi = new System.Windows.Media.Imaging.BitmapImage();
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bmi.BeginInit();
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bmi.UriSource = new System.Uri(background.CustomBackgroundPath);
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bmi.CacheOption = System.Windows.Media.Imaging.BitmapCacheOption.OnLoad;
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bmi.EndInit();
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bmi.Freeze();
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double expectedRatio = 1920.0 / 1080.0;
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double imageRatio = (double)bmi.PixelWidth / bmi.PixelHeight;
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double ratioDiff = Math.Abs(imageRatio - expectedRatio) / expectedRatio;
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if (ratioDiff > 0.05)
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{
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BackgroundSizeMismatch = true;
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BackgroundSizeMismatchText =
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$"Image is {bmi.PixelWidth}\u00d7{bmi.PixelHeight} \u2014 stream expects 1920\u00d71080 (16:9)";
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}
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else
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{
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BackgroundSizeMismatch = false;
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BackgroundSizeMismatchText = "";
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}
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}
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catch
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{
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BackgroundSizeMismatch = false;
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BackgroundSizeMismatchText = "";
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}
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}
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else
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{
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BackgroundSizeMismatch = false;
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BackgroundSizeMismatchText = "";
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}
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}
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private void RefreshSnapshotsAsync()
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{
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foreach (var scene in Scenes)
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{
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// Minis never render live captures. While the Live screen is staged
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// (being previewed) its mini shows the green placeholder; unstaged,
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// it shows the stored default art. Real-time surface = center only.
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var stagedLive = ReferenceEquals(scene, StagedScene)
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&& SceneCatalog.Is(scene.Name, SceneCatalog.Live);
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var img = stagedLive ? null : LoadBackgroundImage(scene);
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if (img != null)
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scene.Snapshot = img;
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else if (scene.Snapshot == null || stagedLive)
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scene.Snapshot = CreatePlaceholderSnapshot(scene.Name);
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}
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}
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internal static System.Windows.Media.Imaging.BitmapSource? LoadBackgroundImage(Scene scene)
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{
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var bg = scene.Elements.OfType<Source>().FirstOrDefault(s => s.IsBackground);
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if (bg != null && !bg.UseDefaultBackground
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&& !string.IsNullOrWhiteSpace(bg.CustomBackgroundPath)
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&& System.IO.File.Exists(bg.CustomBackgroundPath))
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{
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try
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{
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var bitmap = new System.Windows.Media.Imaging.BitmapImage();
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bitmap.BeginInit();
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bitmap.UriSource = new Uri(bg.CustomBackgroundPath);
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bitmap.CacheOption = System.Windows.Media.Imaging.BitmapCacheOption.OnLoad;
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bitmap.EndInit();
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bitmap.Freeze();
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return bitmap;
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}
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catch { /* fall through to AssetId */ }
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}
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if (bg != null && !string.IsNullOrWhiteSpace(bg.AssetId))
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return ImageCache.Get(bg.AssetId);
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return null;
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}
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private static BitmapSource CreatePlaceholderSnapshot(string sceneName)
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{
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var colors = new Dictionary<string, System.Windows.Media.Brush>(StringComparer.OrdinalIgnoreCase)
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{
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["Starting"] = new System.Windows.Media.SolidColorBrush(System.Windows.Media.Color.FromRgb(233, 69, 96)),
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["Live"] = new System.Windows.Media.SolidColorBrush(System.Windows.Media.Color.FromRgb(34, 197, 94)),
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["BRB"] = new System.Windows.Media.SolidColorBrush(System.Windows.Media.Color.FromRgb(234, 179, 8)),
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["Chat"] = new System.Windows.Media.SolidColorBrush(System.Windows.Media.Color.FromRgb(59, 130, 246)),
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["Ending"] = new System.Windows.Media.SolidColorBrush(System.Windows.Media.Color.FromRgb(168, 85, 247)),
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};
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var brush = colors.TryGetValue(sceneName, out var c) ? c
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: new System.Windows.Media.SolidColorBrush(System.Windows.Media.Color.FromRgb(60, 60, 80));
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var dv = new System.Windows.Media.DrawingVisual();
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using (var ctx = dv.RenderOpen())
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{
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ctx.DrawRectangle(brush, null, new System.Windows.Rect(0, 0, 320, 180));
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var ft = new System.Windows.Media.FormattedText(
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sceneName,
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System.Globalization.CultureInfo.InvariantCulture,
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System.Windows.FlowDirection.LeftToRight,
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new System.Windows.Media.Typeface("Segoe UI"),
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18,
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System.Windows.Media.Brushes.White,
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96);
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ctx.DrawText(ft, new System.Windows.Point(160 - ft.Width / 2, 90 - ft.Height / 2));
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}
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var rtb = new System.Windows.Media.Imaging.RenderTargetBitmap(
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320, 180, 96, 96, System.Windows.Media.PixelFormats.Pbgra32);
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rtb.Render(dv);
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rtb.Freeze();
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return rtb;
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}
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// ─── Screen background capture (live desktop/game) ───
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private const string MonitorKeyPrefix = "monitor:";
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/// <summary>Every background-enabled scene has exactly one background, kept at index 0 (bottom layer).
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/// Returns null for a scene with <see cref="Scene.HasBackground"/> = false.</summary>
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internal static Source? EnsureBackground(Scene scene)
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{
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if (!scene.HasBackground) return null;
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var background = scene.Elements.OfType<Source>().FirstOrDefault(s => s.IsBackground);
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if (background != null) return background;
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background = CreateBackground(scene.Name);
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scene.Elements.Insert(0, background);
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return background;
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}
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/// <summary>The one Background row for a scene. Live gets the capture flavor
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/// (Show Desktop / monitor switch / fullscreen-game detect) falling back to
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/// live-background.jpg; every other screen is a static default-art layer.
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/// Both are named "Background" — the user never sees capture jargon here.</summary>
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internal static Source CreateBackground(string sceneName)
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{
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var isLive = SceneCatalog.Is(sceneName, SceneCatalog.Live);
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return new Source
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{
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Name = "Background",
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Type = isLive ? SourceType.DisplayCapture : SourceType.Background,
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IsBackground = true,
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IsEnabled = true,
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X = 0,
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Y = 0,
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Width = MasterFrameWidth,
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Height = MasterFrameHeight,
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};
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}
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/// <summary>Heals any loaded layout to the locked Background model: exactly
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/// one Background per canonical scene, correct flavor for the scene (static
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/// art everywhere, DisplayCapture on Live only), at index 0, named
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/// "Background". Duplicates and stale rows are dropped; missing ones seeded;
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/// non-canonical scenes get HasBackground=false and lose any backgrounds.</summary>
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internal static void NormalizeBackgrounds(IEnumerable<Scene> scenes)
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{
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foreach (var scene in scenes)
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{
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if (!SceneCatalog.HasBackground(scene.Name))
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{
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scene.HasBackground = false;
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foreach (var stale in scene.Elements.OfType<Source>().Where(s => s.IsBackground).ToList())
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scene.Elements.Remove(stale);
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continue;
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}
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scene.HasBackground = true;
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var isLive = SceneCatalog.Is(scene.Name, SceneCatalog.Live);
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var wantedType = isLive ? SourceType.DisplayCapture : SourceType.Background;
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var candidates = scene.Elements.OfType<Source>().Where(s => s.IsBackground).ToList();
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var keep = candidates.FirstOrDefault(b => b.Type == wantedType) ?? candidates.FirstOrDefault();
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foreach (var extra in candidates.Where(b => !ReferenceEquals(b, keep)))
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scene.Elements.Remove(extra);
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if (keep == null)
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{
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keep = CreateBackground(scene.Name);
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scene.Elements.Insert(0, keep);
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}
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// Source.Type's setter derives IsBackground from the enum, so a
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// flavor correction must re-assert the flag afterwards.
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if (keep.Type != wantedType)
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{
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keep.Type = wantedType;
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keep.IsBackground = true;
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}
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keep.Name = "Background";
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keep.IsEnabled = true;
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var index = scene.Elements.IndexOf(keep);
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if (index > 0)
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scene.Elements.Move(index, 0);
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}
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}
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// Only the Live screen's background is a real-time surface. Every other
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// lookup below (auto-capture, focus hooks, refresh) must ignore the static
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// default-art rows so they can never start a desktop capture session.
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private IEnumerable<Source> AllBackgrounds()
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=> Scenes.Where(s => SceneCatalog.Is(s.Name, SceneCatalog.Live))
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.SelectMany(s => s.Elements.OfType<Source>().Where(x => x.IsBackground));
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// Full-screen game on its monitor, else null (static bg fallback — no
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// infinity mirror). Called at launch (from ReacquireScreenCaptures, before
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// the window steals focus) and on focus regain (RefreshBackgroundAutoCapture).
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// When a background has ShowDesktop=true, returns the primary monitor instead
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// of null so the desktop is always visible.
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private string? ResolveAutoCaptureKey()
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{
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var gameMonitor = _fullScreenDetector.GetForegroundFullScreenMonitorIndex();
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if (gameMonitor != null)
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return $"{MonitorKeyPrefix}{gameMonitor}";
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if (AllBackgrounds().Any(b => b.ShowDesktop))
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return $"{MonitorKeyPrefix}{_fullScreenDetector.PrimaryMonitorIndex()}";
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return null;
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}
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// After a layout load / file open: make sure every background-enabled scene
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// has a background, give any background without a persisted key the auto-detected
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// one, then acquire one capture per unique background key. ScreenCaptureManager
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// refcounts by key, so every scene pointing at the same monitor shares one
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// session. Captures no longer referenced by any scene are released.
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private void ReacquireScreenCaptures()
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{
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HealBackgrounds();
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var auto = ResolveAutoCaptureKey();
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if (auto == null)
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{
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foreach (var background in AllBackgrounds())
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background.CaptureKey = null;
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}
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else
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{
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foreach (var background in AllBackgrounds())
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if (string.IsNullOrWhiteSpace(background.CaptureKey))
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background.CaptureKey = auto;
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}
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var keys = AllBackgrounds()
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.Select(b => b.CaptureKey!)
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.Where(k => !string.IsNullOrWhiteSpace(k))
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.ToHashSet();
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// A layout reload replaces the scenes; stop captures that are no longer
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// referenced (mirrors ReacquireWebcam's device swap).
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foreach (var stale in _liveCaptureKeys.Except(keys))
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_ = _screenCaptureManager.ReleaseAllAsync(stale);
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_liveCaptureKeys = keys;
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|
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foreach (var key in keys)
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_ = _screenCaptureManager.AcquireAsync(key);
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_fullScreenDetector.StartWatching();
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|
}
|
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|
|
||||||
|
// ScreenCaptureManager creates the shared WriteableBitmap on the UI thread;
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|
// every background pointing at that key picks it up.
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|
private void OnScreenPreviewBitmapChanged(string key, WriteableBitmap bitmap)
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|
{
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|
var activeBackground = StagedScene?.Elements.OfType<Source>().FirstOrDefault(s => s.IsBackground);
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|
if (activeBackground?.CaptureKey == key)
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|
BackgroundImage = bitmap;
|
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|
|
||||||
|
foreach (var background in AllBackgrounds().Where(b => b.CaptureKey == key))
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|
background.VideoImageSource = bitmap;
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|
}
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||||||
|
|
||||||
|
// EVENT_SYSTEM_FOREGROUND fires whenever the foreground window changes.
|
||||||
|
// When a full-screen game appears on a different monitor than the current
|
||||||
|
// background, auto-redesignate. When ShowDesktop is enabled and no fullscreen
|
||||||
|
// game is detected, fall back to the primary monitor (desktop view).
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||||||
|
private void OnFullscreenMonitorChanged(int? monitor)
|
||||||
|
{
|
||||||
|
if (monitor != null)
|
||||||
|
{
|
||||||
|
var newKey = $"{MonitorKeyPrefix}{monitor}";
|
||||||
|
var current = AllBackgrounds().FirstOrDefault();
|
||||||
|
if (current?.CaptureKey == newKey) return;
|
||||||
|
_ = RedesignateBackgroundAsync(newKey);
|
||||||
|
}
|
||||||
|
else if (AllBackgrounds().Any(b => b.ShowDesktop))
|
||||||
|
{
|
||||||
|
var desktopKey = $"{MonitorKeyPrefix}{_fullScreenDetector.PrimaryMonitorIndex()}";
|
||||||
|
var current = AllBackgrounds().FirstOrDefault();
|
||||||
|
if (current?.CaptureKey == desktopKey) return;
|
||||||
|
_ = RedesignateBackgroundAsync(desktopKey);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Manual refresh: the "Refresh Capture" context menu item. Reads the
|
||||||
|
// current foreground directly (no caching needed — the hook handles
|
||||||
|
// automatic detection).
|
||||||
|
public void RefreshBackgroundAutoCapture()
|
||||||
|
{
|
||||||
|
var detected = _fullScreenDetector.GetForegroundFullScreenMonitorIndex();
|
||||||
|
if (detected == null) return;
|
||||||
|
_ = RedesignateBackgroundAsync($"{MonitorKeyPrefix}{detected}");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Whether the active background is in Show Desktop mode.
|
||||||
|
/// Bindable IsChecked property for the context menu toggle.</summary>
|
||||||
|
public bool BackgroundShowDesktop
|
||||||
|
{
|
||||||
|
get => StagedScene?.Elements.OfType<Source>().FirstOrDefault(s => s.IsBackground)?.ShowDesktop ?? false;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
var background = StagedScene?.Elements.OfType<Source>().FirstOrDefault(s => s.IsBackground);
|
||||||
|
if (background == null || background.ShowDesktop == value) return;
|
||||||
|
background.ShowDesktop = value;
|
||||||
|
OnPropertyChanged(nameof(BackgroundShowDesktop));
|
||||||
|
ScheduleSave();
|
||||||
|
if (value)
|
||||||
|
{
|
||||||
|
_ = RedesignateBackgroundAsync($"{MonitorKeyPrefix}{_fullScreenDetector.PrimaryMonitorIndex()}");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var gameMonitor = _fullScreenDetector.GetForegroundFullScreenMonitorIndex();
|
||||||
|
if (gameMonitor != null)
|
||||||
|
_ = RedesignateBackgroundAsync($"{MonitorKeyPrefix}{gameMonitor}");
|
||||||
|
else
|
||||||
|
_ = ClearBackgroundCaptureAsync();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ToggleBackgroundShowDesktop() => BackgroundShowDesktop = !BackgroundShowDesktop;
|
||||||
|
|
||||||
|
private void BrowseBackground()
|
||||||
|
{
|
||||||
|
var scene = StagedScene;
|
||||||
|
if (scene == null) return;
|
||||||
|
var bg = scene.Elements.OfType<Source>().FirstOrDefault(s => s.IsBackground);
|
||||||
|
if (bg == null) return;
|
||||||
|
|
||||||
|
var dlg = new Microsoft.Win32.OpenFileDialog
|
||||||
|
{
|
||||||
|
Title = "Select background image",
|
||||||
|
Filter = "Image files (*.jpg;*.jpeg;*.png;*.bmp)|*.jpg;*.jpeg;*.png;*.bmp|All files (*.*)|*.*",
|
||||||
|
};
|
||||||
|
if (dlg.ShowDialog() != true) return;
|
||||||
|
|
||||||
|
bg.CustomBackgroundPath = dlg.FileName;
|
||||||
|
bg.UseDefaultBackground = false;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
using var fs = new System.IO.FileStream(dlg.FileName, System.IO.FileMode.Open, System.IO.FileAccess.Read);
|
||||||
|
var bytes = new byte[fs.Length];
|
||||||
|
fs.Read(bytes, 0, bytes.Length);
|
||||||
|
var assetId = AddAsset(bytes);
|
||||||
|
if (assetId != null)
|
||||||
|
bg.AssetId = assetId;
|
||||||
|
}
|
||||||
|
catch { /* non-critical */ }
|
||||||
|
|
||||||
|
UpdateActiveBackground();
|
||||||
|
RefreshSnapshotsAsync();
|
||||||
|
ScheduleSave();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Release the background capture so the static placeholder image shows.</summary>
|
||||||
|
private async Task ClearBackgroundCaptureAsync()
|
||||||
|
{
|
||||||
|
var oldKeys = AllBackgrounds()
|
||||||
|
.Select(b => b.CaptureKey!)
|
||||||
|
.Where(k => !string.IsNullOrWhiteSpace(k))
|
||||||
|
.ToHashSet();
|
||||||
|
|
||||||
|
foreach (var background in AllBackgrounds())
|
||||||
|
{
|
||||||
|
background.CaptureKey = null;
|
||||||
|
background.VideoImageSource = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var key in oldKeys)
|
||||||
|
await _screenCaptureManager.ReleaseAllAsync(key);
|
||||||
|
|
||||||
|
_liveCaptureKeys.Clear();
|
||||||
|
UpdateBackgroundImage();
|
||||||
|
ScheduleSave();
|
||||||
|
}
|
||||||
|
|
||||||
|
private async Task RedesignateBackgroundAsync(string newKey)
|
||||||
|
{
|
||||||
|
var oldKeys = AllBackgrounds()
|
||||||
|
.Select(b => b.CaptureKey!)
|
||||||
|
.Where(k => !string.IsNullOrWhiteSpace(k))
|
||||||
|
.ToHashSet();
|
||||||
|
|
||||||
|
foreach (var background in AllBackgrounds())
|
||||||
|
background.CaptureKey = newKey;
|
||||||
|
|
||||||
|
foreach (var oldKey in oldKeys.Where(k => k != newKey))
|
||||||
|
await _screenCaptureManager.ReleaseAllAsync(oldKey);
|
||||||
|
if (!oldKeys.Contains(newKey))
|
||||||
|
await _screenCaptureManager.AcquireAsync(newKey);
|
||||||
|
_liveCaptureKeys = new HashSet<string> { newKey };
|
||||||
|
UpdateBackgroundImage();
|
||||||
|
ScheduleSave();
|
||||||
|
}
|
||||||
|
|
||||||
|
// "Change Capture…": the OS GraphicsCapturePicker designates the target.
|
||||||
|
// Picks are transient (see ScreenCaptureSourceFactory) — a reload falls
|
||||||
|
// back to auto-detection.
|
||||||
|
public async Task ChangeBackgroundCaptureAsync()
|
||||||
|
{
|
||||||
|
var key = await _screenCaptureFactory.PickAsync();
|
||||||
|
if (key == null) return;
|
||||||
|
await RedesignateBackgroundAsync(key);
|
||||||
|
}
|
||||||
|
|
||||||
|
// In-app display picker: point every background at a specific monitor.
|
||||||
|
private void SetBackgroundCapture(DisplayInfo? display)
|
||||||
|
{
|
||||||
|
if (display == null) return;
|
||||||
|
_ = RedesignateBackgroundAsync($"{MonitorKeyPrefix}{display.Index}");
|
||||||
|
}
|
||||||
|
|
||||||
|
// ─── Background model (TASK 25): exactly ONE Background per screen, index 0,
|
||||||
|
// never removable or re-addable. Static default art on Starting/BRB/Chat/Ending;
|
||||||
|
// on Live it's the capture-flavored row (Show Desktop / monitor switch /
|
||||||
|
// fullscreen-game detect) falling back to live-background.jpg. ───
|
||||||
|
|
||||||
|
private static string? DefaultBackgroundAsset(string sceneName) => sceneName switch
|
||||||
|
{
|
||||||
|
SceneCatalog.Starting => "starting-background.jpg",
|
||||||
|
SceneCatalog.Brb => "brb-background.jpg",
|
||||||
|
SceneCatalog.Chat => "chat-background.jpg",
|
||||||
|
SceneCatalog.Ending => "ending-background.jpg",
|
||||||
|
SceneCatalog.Live => "live-background.jpg",
|
||||||
|
_ => null,
|
||||||
|
};
|
||||||
|
|
||||||
|
/// <summary>Heals every scene to the locked Background model after a layout
|
||||||
|
/// load: keeps the correct flavor per scene at index 0 named "Background",
|
||||||
|
/// drops duplicates/stale rows, re-seeds missing ones.</summary>
|
||||||
|
private void HealBackgrounds()
|
||||||
|
{
|
||||||
|
NormalizeBackgrounds(Scenes);
|
||||||
|
foreach (var scene in Scenes)
|
||||||
|
{
|
||||||
|
var background = scene.Elements.OfType<Source>().FirstOrDefault(s => s.IsBackground);
|
||||||
|
if (background != null)
|
||||||
|
StampDefaultBackgroundAsset(background, scene.Name);
|
||||||
|
}
|
||||||
|
OnPropertyChanged(nameof(ShowSourcesEmptyHint));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Points a background row at its scene's shipped default art when it
|
||||||
|
/// carries none. A custom image (Browse…) always wins and is never overwritten.</summary>
|
||||||
|
private void StampDefaultBackgroundAsset(Source background, string sceneName)
|
||||||
|
{
|
||||||
|
if (!string.IsNullOrWhiteSpace(background.AssetId)) return;
|
||||||
|
if (!background.UseDefaultBackground && !string.IsNullOrWhiteSpace(background.CustomBackgroundPath)) return;
|
||||||
|
var asset = DefaultBackgroundAsset(sceneName);
|
||||||
|
if (asset == null) return;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var uri = new Uri($"pack://application:,,,/Assets/{asset}", UriKind.Absolute);
|
||||||
|
using var stream = Application.GetResourceStream(uri)?.Stream;
|
||||||
|
if (stream == null) return;
|
||||||
|
using var ms = new MemoryStream();
|
||||||
|
stream.CopyTo(ms);
|
||||||
|
background.AssetId = AddAsset(ms.ToArray());
|
||||||
|
}
|
||||||
|
catch { /* non-critical — the app works without default art */ }
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,273 @@
|
|||||||
|
using System.Collections.ObjectModel;
|
||||||
|
using System.Collections.Specialized;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Windows;
|
||||||
|
using ytLive;
|
||||||
|
using ytLive.Models;
|
||||||
|
using ytLive.Services;
|
||||||
|
|
||||||
|
namespace ytLive.ViewModels;
|
||||||
|
|
||||||
|
public partial class MainViewModel
|
||||||
|
{
|
||||||
|
private Scene? _stagedScene;
|
||||||
|
private Scene? _liveScene;
|
||||||
|
|
||||||
|
// TASK 20 step 2 — hotkey bindings (custom chord per action)
|
||||||
|
private Dictionary<HotkeyId, HotkeyChord> _hotkeyBindings = new();
|
||||||
|
|
||||||
|
public ObservableCollection<Scene> Scenes { get; } = new();
|
||||||
|
|
||||||
|
public Scene? StagedScene
|
||||||
|
{
|
||||||
|
get => _stagedScene;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value != null && value.IsHidden) return;
|
||||||
|
if (SetProperty(ref _stagedScene, value))
|
||||||
|
{
|
||||||
|
// Update IsStaged flags for thumbnail glow
|
||||||
|
foreach (var s in Scenes)
|
||||||
|
s.IsStaged = s == value;
|
||||||
|
|
||||||
|
SelectedElement = null;
|
||||||
|
if (value != null)
|
||||||
|
{
|
||||||
|
var background = EnsureBackground(value);
|
||||||
|
if (background != null)
|
||||||
|
StampDefaultBackgroundAsset(background, value.Name);
|
||||||
|
}
|
||||||
|
OnPropertyChanged(nameof(ShowChatInactiveMessage));
|
||||||
|
OnPropertyChanged(nameof(ShowEmptySceneHint));
|
||||||
|
OnPropertyChanged(nameof(ShowPreviewPlaceholder));
|
||||||
|
OnPropertyChanged(nameof(ShowSourcesEmptyHint));
|
||||||
|
OnPropertyChanged(nameof(CanChangeBackground));
|
||||||
|
OnPropertyChanged(nameof(CanAddWebcam));
|
||||||
|
OnPropertyChanged(nameof(CanAddYouTubeChat));
|
||||||
|
OnPropertyChanged(nameof(CanShowWebcamInStagedScene));
|
||||||
|
OnPropertyChanged(nameof(IsCountdownAvailable));
|
||||||
|
UpdateActiveBackground();
|
||||||
|
UpdateBackgroundImage();
|
||||||
|
RefreshSnapshotsAsync();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>The scene the encoder outputs. Set on Go Live (StagedScene → LiveScene)
|
||||||
|
/// or on transition completion. FramePump reads this every tick.</summary>
|
||||||
|
public Scene? LiveScene
|
||||||
|
{
|
||||||
|
get => _liveScene;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (SetProperty(ref _liveScene, value))
|
||||||
|
{
|
||||||
|
foreach (var s in Scenes)
|
||||||
|
s.IsLive = s == value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>True when offline — edit mode is available. When live/recording,
|
||||||
|
/// all edit operations are locked out (gun safety).</summary>
|
||||||
|
public bool IsEditMode => StreamStatus == StreamStatus.Offline && !IsRecording;
|
||||||
|
|
||||||
|
// ─── Transitions (TASK 19/23) ───
|
||||||
|
|
||||||
|
public TransitionType SelectedTransitionType
|
||||||
|
{
|
||||||
|
get => _selectedTransitionType;
|
||||||
|
set => SetProperty(ref _selectedTransitionType, value);
|
||||||
|
}
|
||||||
|
private TransitionType _selectedTransitionType = TransitionType.Fade;
|
||||||
|
|
||||||
|
public double TransitionDurationMs
|
||||||
|
{
|
||||||
|
get => _transitionDurationMs;
|
||||||
|
set => SetProperty(ref _transitionDurationMs, value);
|
||||||
|
}
|
||||||
|
private double _transitionDurationMs = 300;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Called when a scene thumbnail is clicked. If live, triggers a transition from
|
||||||
|
/// LiveScene to the selected StagedScene. Always sets StagedScene first.
|
||||||
|
/// </summary>
|
||||||
|
public void TransitionToScene(Scene scene)
|
||||||
|
{
|
||||||
|
if (scene.IsHidden || scene == StagedScene) return;
|
||||||
|
StagedScene = scene;
|
||||||
|
if (IsLive)
|
||||||
|
_transition.Start(SelectedTransitionType, TransitionDurationMs, null);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Apply the current transition type to the next StagedScene change while live.
|
||||||
|
/// Called from XAML when user picks a transition from the dropdown.
|
||||||
|
/// </summary>
|
||||||
|
public void ApplyTransitionToLive()
|
||||||
|
{
|
||||||
|
if (IsLive)
|
||||||
|
_transition.Start(SelectedTransitionType, TransitionDurationMs, null);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ─── Global hotkeys (TASK 20) — dispatch a registered hotkey to its action ───
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Callback set by MainWindow so the VM can trigger hotkey re-registration
|
||||||
|
/// after the user saves custom bindings from the config dialog.
|
||||||
|
/// </summary>
|
||||||
|
public Action<Dictionary<HotkeyId, HotkeyChord>>? HotkeyBindingsChanged { get; set; }
|
||||||
|
|
||||||
|
/// <summary>The current hotkey bindings (loaded from DB, updated on dialog save).</summary>
|
||||||
|
public Dictionary<HotkeyId, HotkeyChord> CurrentHotkeyBindings => _hotkeyBindings;
|
||||||
|
|
||||||
|
public void HandleHotkey(Services.HotkeyId id)
|
||||||
|
{
|
||||||
|
switch (id)
|
||||||
|
{
|
||||||
|
case Services.HotkeyId.SceneStarting: TransitionToCanonical(SceneCatalog.Starting); break;
|
||||||
|
case Services.HotkeyId.SceneLive: TransitionToCanonical(SceneCatalog.Live); break;
|
||||||
|
case Services.HotkeyId.SceneBrb: TransitionToCanonical(SceneCatalog.Brb); break;
|
||||||
|
case Services.HotkeyId.SceneChat: TransitionToCanonical(SceneCatalog.Chat); break;
|
||||||
|
case Services.HotkeyId.SceneEnding: TransitionToCanonical(SceneCatalog.Ending); break;
|
||||||
|
case Services.HotkeyId.StartStopStream:
|
||||||
|
if (IsLive || IsRecording)
|
||||||
|
{
|
||||||
|
if (EndStreamCommand.CanExecute(null)) EndStreamCommand.Execute(null);
|
||||||
|
}
|
||||||
|
else if (StartStreamCommand.CanExecute(null))
|
||||||
|
{
|
||||||
|
StartStreamCommand.Execute(null);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case Services.HotkeyId.ToggleMicMute: ToggleMicMuteCommand.Execute(null); break;
|
||||||
|
case Services.HotkeyId.ToggleGameMute: ToggleGameMuteCommand.Execute(null); break;
|
||||||
|
case Services.HotkeyId.TraxPlayPause: TraxLeftClick(); break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void TransitionToCanonical(string name)
|
||||||
|
{
|
||||||
|
var scene = Scenes.FirstOrDefault(s => SceneCatalog.Is(s.Name, name));
|
||||||
|
if (scene != null) TransitionToScene(scene);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OpenHotkeyConfig()
|
||||||
|
{
|
||||||
|
var vm = new HotkeyConfigViewModel(_layoutStore);
|
||||||
|
var dialog = new HotkeyConfigDialog(vm) { Owner = Application.Current.MainWindow };
|
||||||
|
if (dialog.ShowDialog() == true)
|
||||||
|
{
|
||||||
|
// Reload bindings from DB (the dialog already saved them).
|
||||||
|
_hotkeyBindings = _layoutStore.LoadHotkeyBindings();
|
||||||
|
HotkeyBindingsChanged?.Invoke(_hotkeyBindings);
|
||||||
|
RefreshHotkeyLabels();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RefreshHotkeyLabels()
|
||||||
|
{
|
||||||
|
foreach (var scene in Scenes)
|
||||||
|
{
|
||||||
|
if (SceneCatalog.SceneHotkeys.TryGetValue(scene.Name, out var hid)
|
||||||
|
&& _hotkeyBindings.TryGetValue(hid, out var chord))
|
||||||
|
scene.HotkeyLabel = chord.ToDisplayString();
|
||||||
|
else if (SceneCatalog.SceneHotkeys.TryGetValue(scene.Name, out var defId)
|
||||||
|
&& GlobalHotkeyManager.Defaults.TryGetValue(defId, out var defChord))
|
||||||
|
scene.HotkeyLabel = defChord.ToDisplayString();
|
||||||
|
else
|
||||||
|
scene.HotkeyLabel = string.Empty;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool ShowEmptySceneHint => StagedScene != null && StagedScene.Elements.Count == 0;
|
||||||
|
public bool ShowSourcesEmptyHint => StagedScene == null || StagedScene.Elements.Count == 0;
|
||||||
|
|
||||||
|
public bool IsCountdownAvailable => StagedScene != null
|
||||||
|
&& (SceneCatalog.Is(StagedScene.Name, "Starting") || SceneCatalog.Is(StagedScene.Name, "BRB"));
|
||||||
|
|
||||||
|
/// <summary>The canonical scenes (SceneCatalog) not present right now — what the
|
||||||
|
/// "+" button may re-add. Work with less, never more.</summary>
|
||||||
|
public IEnumerable<string> MissingScenes
|
||||||
|
=> SceneCatalog.All.Where(canonical => Scenes.All(s => !SceneCatalog.Is(s.Name, canonical)));
|
||||||
|
|
||||||
|
/// <summary>Only show the "+" button when one of the five canonical scenes is missing.</summary>
|
||||||
|
public bool ShowAddScene => MissingScenes.Any();
|
||||||
|
|
||||||
|
/// <summary>"Change Capture…"/"Refresh Capture" apply to the active scene's background.</summary>
|
||||||
|
// Capture controls (Show Desktop / monitor pick / refresh) exist only on
|
||||||
|
// the Live screen's Background. Static-art screens never expose them.
|
||||||
|
public bool CanChangeBackground =>
|
||||||
|
StagedScene != null && SceneCatalog.Is(StagedScene.Name, SceneCatalog.Live);
|
||||||
|
|
||||||
|
// ─── Auto-save wiring ───
|
||||||
|
private void OnScenesChanged(object? sender, NotifyCollectionChangedEventArgs e)
|
||||||
|
{
|
||||||
|
if (e.NewItems != null)
|
||||||
|
foreach (Scene scene in e.NewItems)
|
||||||
|
WireScene(scene);
|
||||||
|
if (e.OldItems != null)
|
||||||
|
foreach (Scene scene in e.OldItems)
|
||||||
|
UnwireScene(scene);
|
||||||
|
OnPropertyChanged(nameof(MissingScenes));
|
||||||
|
OnPropertyChanged(nameof(ShowAddScene));
|
||||||
|
ScheduleSave();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void WireScene(Scene scene)
|
||||||
|
{
|
||||||
|
scene.PropertyChanged += OnScenePropertyChanged;
|
||||||
|
scene.Elements.CollectionChanged += OnElementsChanged;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UnwireScene(Scene scene)
|
||||||
|
{
|
||||||
|
scene.PropertyChanged -= OnScenePropertyChanged;
|
||||||
|
scene.Elements.CollectionChanged -= OnElementsChanged;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnScenePropertyChanged(object? sender, PropertyChangedEventArgs e)
|
||||||
|
{
|
||||||
|
// A rename can drop a canonical scene in/out of MissingScenes.
|
||||||
|
OnPropertyChanged(nameof(MissingScenes));
|
||||||
|
OnPropertyChanged(nameof(ShowAddScene));
|
||||||
|
ScheduleSave();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnElementsChanged(object? sender, NotifyCollectionChangedEventArgs e)
|
||||||
|
{
|
||||||
|
if (e.NewItems != null)
|
||||||
|
foreach (SceneElement element in e.NewItems)
|
||||||
|
element.PropertyChanged += OnElementPropertyChanged;
|
||||||
|
if (e.OldItems != null)
|
||||||
|
foreach (SceneElement element in e.OldItems)
|
||||||
|
element.PropertyChanged -= OnElementPropertyChanged;
|
||||||
|
OnPropertyChanged(nameof(CanAddWebcam));
|
||||||
|
OnPropertyChanged(nameof(CanAddYouTubeChat));
|
||||||
|
ScheduleSave();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnElementPropertyChanged(object? sender, PropertyChangedEventArgs e)
|
||||||
|
{
|
||||||
|
if (sender is WebcamSceneConfig && e.PropertyName == nameof(SceneElement.IsVisible))
|
||||||
|
OnPropertyChanged(nameof(CanShowWebcamInStagedScene));
|
||||||
|
ScheduleSave();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Adds a canonical scene by name — only when it's actually missing. The
|
||||||
|
// background flag follows the policy (Live yes, everyone else no).
|
||||||
|
private void AddScene(string name)
|
||||||
|
{
|
||||||
|
if (!SceneCatalog.IsCanonical(name)) return;
|
||||||
|
if (Scenes.Any(s => SceneCatalog.Is(s.Name, name))) return;
|
||||||
|
var scene = new Scene
|
||||||
|
{
|
||||||
|
Name = name.Trim(),
|
||||||
|
IsChatScene = SceneCatalog.IsChat(name),
|
||||||
|
HasBackground = SceneCatalog.HasBackground(name),
|
||||||
|
};
|
||||||
|
EnsureBackground(scene);
|
||||||
|
Scenes.Add(scene);
|
||||||
|
StagedScene = scene;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,269 @@
|
|||||||
|
using System.Windows;
|
||||||
|
using System.Windows.Input;
|
||||||
|
using System.Windows.Media.Imaging;
|
||||||
|
using ytLive;
|
||||||
|
using ytLive.Models;
|
||||||
|
using ytLive.Services;
|
||||||
|
|
||||||
|
namespace ytLive.ViewModels;
|
||||||
|
|
||||||
|
public partial class MainViewModel
|
||||||
|
{
|
||||||
|
// Webcam: one camera input app-wide. The identity (DeviceId) lives on the
|
||||||
|
// Webcam entity; each scene that shows the webcam has a WebcamSceneConfig
|
||||||
|
// (webcam.{scene}.config). CameraManager still owns the single session.
|
||||||
|
private readonly ICameraEnumerator _cameraEnumerator;
|
||||||
|
private readonly CameraManager _cameraManager;
|
||||||
|
private Webcam? _webcam;
|
||||||
|
private string? _webcamError;
|
||||||
|
|
||||||
|
/// <summary>The Add → Webcam menu item: enabled only while no webcam exists anywhere —
|
||||||
|
/// one camera identity app-wide; re-adding always opens the picker.</summary>
|
||||||
|
public bool CanAddWebcam => StagedScene != null && _webcam == null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Right-click-on-preview → "Show Webcam": offered when the active scene has no
|
||||||
|
/// webcam config (add one) or hides it (unhide — keeps the config row).
|
||||||
|
/// </summary>
|
||||||
|
public bool CanShowWebcamInStagedScene
|
||||||
|
=> StagedScene is { } scene && (scene.WebcamConfig == null || !scene.WebcamConfig.IsVisible);
|
||||||
|
|
||||||
|
/// <summary>Swap-the-device item: enabled once a camera has been picked at all.</summary>
|
||||||
|
public bool CanChangeWebcam => _webcam != null;
|
||||||
|
|
||||||
|
/// <summary>Shows the mirror / clip-shape row in the source chip when a webcam is selected.</summary>
|
||||||
|
public bool IsWebcamSelected => SelectedElement is WebcamSceneConfig;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The reason the webcam feed is down (device in use, offline, locked, no frames),
|
||||||
|
/// or null when it's alive. Surfaced as a red chip so a dead camera is never a
|
||||||
|
/// silent empty box. Cleared the moment a real frame arrives.
|
||||||
|
/// </summary>
|
||||||
|
public string? WebcamError
|
||||||
|
{
|
||||||
|
get => _webcamError;
|
||||||
|
private set => SetProperty(ref _webcamError, value);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Webcam size safeguard: no more than half the frame in any dimension
|
||||||
|
// (960x540 over the 1920x1080 master), and no less than 10% of it
|
||||||
|
// (192x108). Enforced at resize and on layout load. The Chat scene is
|
||||||
|
// exempt from the per-dimension half — its webcam may take half the
|
||||||
|
// screen AREA (~1358x764 @16:9) so the viewer sees the creator better,
|
||||||
|
// matched by canonical name (SceneCatalog.IsChat).
|
||||||
|
public const double WebcamMaxWidth = 960;
|
||||||
|
public const double WebcamMaxHeight = 540;
|
||||||
|
public const double WebcamChatMaxWidth = 1358;
|
||||||
|
public const double WebcamChatMaxHeight = 764;
|
||||||
|
public const double WebcamMinWidth = MasterFrameWidth * 0.1;
|
||||||
|
public const double WebcamMinHeight = MasterFrameHeight * 0.1;
|
||||||
|
|
||||||
|
public static double MaxWebcamWidthFor(string? sceneName)
|
||||||
|
=> SceneCatalog.IsChat(sceneName) ? WebcamChatMaxWidth : WebcamMaxWidth;
|
||||||
|
|
||||||
|
public static double MaxWebcamHeightFor(string? sceneName)
|
||||||
|
=> SceneCatalog.IsChat(sceneName) ? WebcamChatMaxHeight : WebcamMaxHeight;
|
||||||
|
|
||||||
|
internal static void ClampWebcamToBounds(WebcamSceneConfig config, string? sceneName)
|
||||||
|
{
|
||||||
|
var maxWidth = MaxWebcamWidthFor(sceneName);
|
||||||
|
var maxHeight = MaxWebcamHeightFor(sceneName);
|
||||||
|
var scale = Math.Min(maxWidth / config.Width, maxHeight / config.Height);
|
||||||
|
if (scale < 1)
|
||||||
|
{
|
||||||
|
config.Width = Math.Round(config.Width * scale);
|
||||||
|
config.Height = Math.Round(config.Height * scale);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var minScale = Math.Max(WebcamMinWidth / config.Width, WebcamMinHeight / config.Height);
|
||||||
|
if (minScale > 1)
|
||||||
|
{
|
||||||
|
config.Width = Math.Round(config.Width * minScale);
|
||||||
|
config.Height = Math.Round(config.Height * minScale);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// One-time heal for layouts saved before the rect dims were persisted (v3→v4):
|
||||||
|
// a Traditional webcam that ended up square (Round resize then reload lost the
|
||||||
|
// pre-Round rect) gets widened to 16:9, keeping the height. Round is skipped —
|
||||||
|
// a square bounding box is correct there — and an explicit pre-Round rect wins.
|
||||||
|
internal static void HealLegacySquareRect(WebcamSceneConfig config)
|
||||||
|
{
|
||||||
|
if (config.ClipShape != ClipShape.Traditional) return;
|
||||||
|
if (config.RectWidth != null || config.RectHeight != null) return;
|
||||||
|
if (Math.Abs(config.Width - config.Height) >= 1) return;
|
||||||
|
config.Width = Math.Round(config.Height * 16.0 / 9.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public ICommand AddWebcamCommand { get; }
|
||||||
|
public ICommand ChangeWebcamCommand { get; }
|
||||||
|
public ICommand ShowWebcamCommand { get; }
|
||||||
|
|
||||||
|
// After a layout load / file open: re-point the webcam identity, stop the
|
||||||
|
// previous device if it changed, and acquire the current one once per scene
|
||||||
|
// that uses it (CameraManager refcounts by DeviceId — one camera session).
|
||||||
|
private void ReacquireWebcam()
|
||||||
|
{
|
||||||
|
var previousDevice = _webcam?.DeviceId;
|
||||||
|
_webcam = _layoutStore.Webcam;
|
||||||
|
var newDevice = _webcam?.DeviceId;
|
||||||
|
|
||||||
|
if (!string.IsNullOrWhiteSpace(previousDevice) && previousDevice != newDevice)
|
||||||
|
_ = _cameraManager.ReleaseAllAsync(previousDevice);
|
||||||
|
|
||||||
|
OnPropertyChanged(nameof(CanChangeWebcam));
|
||||||
|
OnPropertyChanged(nameof(CanAddWebcam));
|
||||||
|
|
||||||
|
if (_webcam == null || string.IsNullOrWhiteSpace(newDevice)) return;
|
||||||
|
if (previousDevice != newDevice)
|
||||||
|
foreach (var unused in Scenes.SelectMany(s => s.Elements.OfType<WebcamSceneConfig>()))
|
||||||
|
_ = _cameraManager.AcquireAsync(newDevice);
|
||||||
|
|
||||||
|
// A session already running (same device, or one that produced a first
|
||||||
|
// frame) has its shared bitmap; freshly loaded configs must adopt it here,
|
||||||
|
// because PreviewBitmapChanged never re-fires for an existing bitmap.
|
||||||
|
if (_cameraManager.GetPreviewBitmap(newDevice) is { } running)
|
||||||
|
foreach (var config in Scenes.SelectMany(s => s.Elements.OfType<WebcamSceneConfig>()))
|
||||||
|
config.VideoImageSource = running;
|
||||||
|
}
|
||||||
|
|
||||||
|
// CameraManager creates the shared WriteableBitmap on the UI thread at the
|
||||||
|
// device's frame size; every scene's webcam config picks it up from here. A
|
||||||
|
// bitmap means a real frame arrived — the camera is provably alive.
|
||||||
|
private void OnCameraPreviewBitmapChanged(string deviceId, WriteableBitmap bitmap)
|
||||||
|
{
|
||||||
|
if (_webcam?.DeviceId != deviceId) return;
|
||||||
|
WebcamError = null;
|
||||||
|
foreach (var scene in Scenes)
|
||||||
|
foreach (var config in scene.Elements.OfType<WebcamSceneConfig>())
|
||||||
|
config.VideoImageSource = bitmap;
|
||||||
|
}
|
||||||
|
|
||||||
|
// The camera failed to start or died asynchronously (in use, offline, locked,
|
||||||
|
// no frames within the proof timeout) — surface it instead of a silent box.
|
||||||
|
private void OnCameraFailed(string deviceId, string message)
|
||||||
|
{
|
||||||
|
if (_webcam?.DeviceId != deviceId) return;
|
||||||
|
WebcamError = $"Webcam offline: {message}";
|
||||||
|
}
|
||||||
|
|
||||||
|
// Adds the webcam to the active scene. The creator ALWAYS picks from the
|
||||||
|
// cameras Windows has registered — never silently resurrects the previous
|
||||||
|
// camera (which is what happened after deleting one scene's webcam while
|
||||||
|
// another scene still used it). Picking a different camera than the current
|
||||||
|
// app-wide one swaps it everywhere, so the single-identity model stays honest;
|
||||||
|
// each scene's placement config is independent (webcam.{scene}.config).
|
||||||
|
private async Task AddWebcamToStagedSceneAsync()
|
||||||
|
{
|
||||||
|
var scene = StagedScene;
|
||||||
|
if (scene == null || scene.WebcamConfig != null) return;
|
||||||
|
|
||||||
|
var dialog = new CameraPickerDialog(new CameraPickerViewModel(_cameraEnumerator))
|
||||||
|
{
|
||||||
|
Owner = Application.Current.MainWindow
|
||||||
|
};
|
||||||
|
if (dialog.ShowDialog() != true || dialog.PickedDevice == null) return;
|
||||||
|
var device = dialog.PickedDevice;
|
||||||
|
|
||||||
|
if (_webcam == null)
|
||||||
|
{
|
||||||
|
_webcam = new Webcam { DeviceId = device.Id, Name = device.DisplayName };
|
||||||
|
OnPropertyChanged(nameof(CanChangeWebcam));
|
||||||
|
OnPropertyChanged(nameof(CanAddWebcam));
|
||||||
|
}
|
||||||
|
else if (_webcam.DeviceId != device.Id)
|
||||||
|
{
|
||||||
|
await SwapWebcamIdentityAsync(device);
|
||||||
|
}
|
||||||
|
|
||||||
|
var config = new WebcamSceneConfig
|
||||||
|
{
|
||||||
|
WebcamId = _webcam.Id,
|
||||||
|
Name = _webcam.Name,
|
||||||
|
Width = 480,
|
||||||
|
Height = 270,
|
||||||
|
X = MasterFrameWidth - 480 - 32,
|
||||||
|
Y = MasterFrameHeight - 270 - 32,
|
||||||
|
};
|
||||||
|
|
||||||
|
scene.Elements.Add(config);
|
||||||
|
SelectedElement = config;
|
||||||
|
OnPropertyChanged(nameof(ShowEmptySceneHint));
|
||||||
|
OnPropertyChanged(nameof(ShowSourcesEmptyHint));
|
||||||
|
UpdateActiveBackground();
|
||||||
|
|
||||||
|
// PreviewBitmapChanged fires only on the camera's first frame, so a config
|
||||||
|
// added while the session is already running must pick up the shared bitmap
|
||||||
|
// directly (it's written in place from then on).
|
||||||
|
if (_cameraManager.GetPreviewBitmap(_webcam.DeviceId) is { } running)
|
||||||
|
config.VideoImageSource = running;
|
||||||
|
|
||||||
|
var started = await _cameraManager.AcquireAsync(_webcam.DeviceId);
|
||||||
|
if (!started)
|
||||||
|
{
|
||||||
|
_notifications.Warning("Camera unavailable",
|
||||||
|
WebcamError ?? "Couldn't start that camera. It may be in use by another app, or Windows camera access may be turned off.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Swaps the device on the app-wide webcam identity. The old device is stopped
|
||||||
|
// unconditionally; each scene that uses the webcam re-acquires the new one so
|
||||||
|
// the per-config refcount stays honest. Only called when the device differs.
|
||||||
|
private async Task SwapWebcamIdentityAsync(CameraDeviceInfo device)
|
||||||
|
{
|
||||||
|
var oldDevice = _webcam!.DeviceId;
|
||||||
|
_webcam.DeviceId = device.Id;
|
||||||
|
_webcam.Name = device.DisplayName;
|
||||||
|
ScheduleSave();
|
||||||
|
|
||||||
|
if (!string.IsNullOrWhiteSpace(oldDevice) && oldDevice != device.Id)
|
||||||
|
await _cameraManager.ReleaseAllAsync(oldDevice);
|
||||||
|
|
||||||
|
foreach (var unused in Scenes.SelectMany(s => s.Elements.OfType<WebcamSceneConfig>()))
|
||||||
|
{
|
||||||
|
var started = await _cameraManager.AcquireAsync(device.Id);
|
||||||
|
if (!started)
|
||||||
|
{
|
||||||
|
_notifications.Warning("Camera unavailable",
|
||||||
|
WebcamError ?? "Couldn't start that camera. It may be in use by another app, or Windows camera access may be turned off.");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// "Change Webcam…" from the webcam's context menu: picker, then swap the
|
||||||
|
// app-wide identity if a different device was chosen.
|
||||||
|
private async Task ChangeWebcamAsync()
|
||||||
|
{
|
||||||
|
if (_webcam == null) return;
|
||||||
|
|
||||||
|
var dialog = new CameraPickerDialog(new CameraPickerViewModel(_cameraEnumerator))
|
||||||
|
{
|
||||||
|
Owner = Application.Current.MainWindow
|
||||||
|
};
|
||||||
|
if (dialog.ShowDialog() != true || dialog.PickedDevice == null) return;
|
||||||
|
if (dialog.PickedDevice.Id == _webcam.DeviceId) return;
|
||||||
|
|
||||||
|
await SwapWebcamIdentityAsync(dialog.PickedDevice);
|
||||||
|
}
|
||||||
|
|
||||||
|
// "Show Webcam" from a right-click on the empty preview. Unhides this scene's
|
||||||
|
// existing (hidden) config — the config row survives Hide in this scene — or
|
||||||
|
// adds the webcam here for the first time (which opens the camera picker).
|
||||||
|
private void ShowWebcamInStagedScene()
|
||||||
|
{
|
||||||
|
var scene = StagedScene;
|
||||||
|
if (scene == null) return;
|
||||||
|
|
||||||
|
var config = scene.WebcamConfig;
|
||||||
|
if (config != null)
|
||||||
|
{
|
||||||
|
config.IsVisible = true;
|
||||||
|
SelectedElement = config;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_ = AddWebcamToStagedSceneAsync();
|
||||||
|
}
|
||||||
|
}
|
||||||
File diff suppressed because it is too large
Load Diff
+28
-2
@@ -31,12 +31,38 @@ Progress (Commit N/12 · tag):
|
|||||||
(Polar license state: `LicenseKey`/`LicenseMessage`/`IsLicenseValidating`/
|
(Polar license state: `LicenseKey`/`LicenseMessage`/`IsLicenseValidating`/
|
||||||
`IsLicenseEntryOpen`/`IsHubVisible`/`IsPremium`, `OfflineGracePeriod`,
|
`IsLicenseEntryOpen`/`IsHubVisible`/`IsPremium`, `OfflineGracePeriod`,
|
||||||
`ValidateLicenseAtStartupAsync`, `ActivateLicenseAsync`).
|
`ValidateLicenseAtStartupAsync`, `ActivateLicenseAsync`).
|
||||||
|
- **Commit 3/12 · `refactor-commit-3`: Scenes landed** → `MainViewModel.Scenes.cs`
|
||||||
|
(`Scenes` + `StagedScene`/`LiveScene`/`IsEditMode`, transitions
|
||||||
|
`SelectedTransitionType`/`TransitionDurationMs`/`TransitionToScene`/
|
||||||
|
`ApplyTransitionToLive`, global hotkeys `HandleHotkey`/`OpenHotkeyConfig`/
|
||||||
|
`RefreshHotkeyLabels`, scene-gating hints, `MissingScenes`/`ShowAddScene`/
|
||||||
|
`CanChangeBackground`, scene wiring `OnScenesChanged`/`WireScene`/`UnwireScene`,
|
||||||
|
`AddScene`).
|
||||||
|
- **Commit 4/12 · `refactor-commit-4`: Background landed** → `MainViewModel.Background.cs`
|
||||||
|
(background model `EnsureBackground`/`CreateBackground`/`NormalizeBackgrounds`/
|
||||||
|
`HealBackgrounds`/`StampDefaultBackgroundAsset`, display picker `Displays` +
|
||||||
|
`SetBackgroundCapture`, screen capture `ReacquireScreenCaptures`/
|
||||||
|
`ResolveAutoCaptureKey`/`RedesignateBackgroundAsync`/`ClearBackgroundCaptureAsync`/
|
||||||
|
`OnScreenPreviewBitmapChanged`/`OnFullscreenMonitorChanged`/
|
||||||
|
`RefreshBackgroundAutoCapture`/`BackgroundShowDesktop`, preview fns
|
||||||
|
`ActiveBackgroundImage`/`BackgroundImage`/`UpdateActiveBackground`/
|
||||||
|
`UpdateBackgroundImage`/`RefreshSnapshotsAsync`/`LoadBackgroundImage`,
|
||||||
|
`ChangeCaptureCommand`/`RefreshCaptureCommand`/`SetBackgroundDisplayCommand`/
|
||||||
|
`ToggleShowDesktopCommand`/`BrowseBackgroundCommand`). `ShowPreviewPlaceholder`
|
||||||
|
stays in core.
|
||||||
|
- **Commit 5/12 · `refactor-commit-5`: Webcam landed** → `MainViewModel.Webcam.cs`
|
||||||
|
(webcam identity `_webcam`/`ReacquireWebcam`/`SwapWebcamIdentityAsync`, per-scene
|
||||||
|
configs `AddWebcamToStagedSceneAsync`/`ShowWebcamInStagedScene`, capture lifetime
|
||||||
|
`OnCameraPreviewBitmapChanged`/`OnCameraFailed`, gating `CanAddWebcam`/
|
||||||
|
`CanChangeWebcam`/`CanShowWebcamInStagedScene`/`IsWebcamSelected`/`WebcamError`,
|
||||||
|
size safeguard `WebcamMax*`/`ClampWebcamToBounds`/`HealLegacySquareRect`,
|
||||||
|
`AddWebcamCommand`/`ChangeWebcamCommand`/`ShowWebcamCommand`).
|
||||||
|
|
||||||
- Core file keeps: fields, ctor, `Shutdown`/`SaveLayoutNow`/`ScheduleSave`/`LoadLayout`,
|
- Core file keeps: fields, ctor, `Shutdown`/`SaveLayoutNow`/`ScheduleSave`/`LoadLayout`,
|
||||||
`SetPanel`/`ShowOverlay`/`ShowLicenses`, `CreateBrush`, `OpenUrl`/`ComposeEmail`,
|
`SetPanel`/`ShowOverlay`/`ShowLicenses`, `CreateBrush`, `OpenUrl`/`ComposeEmail`,
|
||||||
`SubmitBug`/`SubmitFeature`, window-geometry pass-through.
|
`SubmitBug`/`SubmitFeature`, window-geometry pass-through.
|
||||||
- Partials: `Account` ✔ (Commit 1), `License` ✔ (Commit 2), `Scenes` (scene catalog + hotkeys + transitions), `Background` (background model + screen
|
- Partials: `Account` ✔ (Commit 1), `License` ✔ (Commit 2), `Scenes` ✔ (Commit 3), `Background` ✔ (Commit 4),
|
||||||
capture + display picker), `Webcam` (webcam identity + per-scene configs + captures),
|
`Webcam` ✔ (Commit 5),
|
||||||
`Audio` (mic + game bars + TRAX), `Trax` (music player), `Socials` (social bar + dialog),
|
`Audio` (mic + game bars + TRAX), `Trax` (music player), `Socials` (social bar + dialog),
|
||||||
`Streaming` (go-live/record + health + quality tiers + media source pipeline),
|
`Streaming` (go-live/record + health + quality tiers + media source pipeline),
|
||||||
`Chat` (YouTube chat + mock preview + chatbox render), `Overlays` (settings/bug/feature/about
|
`Chat` (YouTube chat + mock preview + chatbox render), `Overlays` (settings/bug/feature/about
|
||||||
|
|||||||
Reference in New Issue
Block a user