Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| e2867198b9 |
@@ -0,0 +1,269 @@
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using System.Windows;
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using System.Windows.Input;
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using System.Windows.Media.Imaging;
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using ytLive;
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using ytLive.Models;
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using ytLive.Services;
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namespace ytLive.ViewModels;
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public partial class MainViewModel
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{
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// Webcam: one camera input app-wide. The identity (DeviceId) lives on the
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// Webcam entity; each scene that shows the webcam has a WebcamSceneConfig
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// (webcam.{scene}.config). CameraManager still owns the single session.
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private readonly ICameraEnumerator _cameraEnumerator;
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private readonly CameraManager _cameraManager;
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private Webcam? _webcam;
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private string? _webcamError;
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/// <summary>The Add → Webcam menu item: enabled only while no webcam exists anywhere —
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/// one camera identity app-wide; re-adding always opens the picker.</summary>
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public bool CanAddWebcam => StagedScene != null && _webcam == null;
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/// <summary>
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/// Right-click-on-preview → "Show Webcam": offered when the active scene has no
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/// webcam config (add one) or hides it (unhide — keeps the config row).
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/// </summary>
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public bool CanShowWebcamInStagedScene
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=> StagedScene is { } scene && (scene.WebcamConfig == null || !scene.WebcamConfig.IsVisible);
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/// <summary>Swap-the-device item: enabled once a camera has been picked at all.</summary>
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public bool CanChangeWebcam => _webcam != null;
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/// <summary>Shows the mirror / clip-shape row in the source chip when a webcam is selected.</summary>
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public bool IsWebcamSelected => SelectedElement is WebcamSceneConfig;
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/// <summary>
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/// The reason the webcam feed is down (device in use, offline, locked, no frames),
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/// or null when it's alive. Surfaced as a red chip so a dead camera is never a
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/// silent empty box. Cleared the moment a real frame arrives.
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/// </summary>
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public string? WebcamError
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{
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get => _webcamError;
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private set => SetProperty(ref _webcamError, value);
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}
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// Webcam size safeguard: no more than half the frame in any dimension
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// (960x540 over the 1920x1080 master), and no less than 10% of it
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// (192x108). Enforced at resize and on layout load. The Chat scene is
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// exempt from the per-dimension half — its webcam may take half the
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// screen AREA (~1358x764 @16:9) so the viewer sees the creator better,
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// matched by canonical name (SceneCatalog.IsChat).
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public const double WebcamMaxWidth = 960;
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public const double WebcamMaxHeight = 540;
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public const double WebcamChatMaxWidth = 1358;
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public const double WebcamChatMaxHeight = 764;
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public const double WebcamMinWidth = MasterFrameWidth * 0.1;
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public const double WebcamMinHeight = MasterFrameHeight * 0.1;
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public static double MaxWebcamWidthFor(string? sceneName)
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=> SceneCatalog.IsChat(sceneName) ? WebcamChatMaxWidth : WebcamMaxWidth;
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public static double MaxWebcamHeightFor(string? sceneName)
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=> SceneCatalog.IsChat(sceneName) ? WebcamChatMaxHeight : WebcamMaxHeight;
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internal static void ClampWebcamToBounds(WebcamSceneConfig config, string? sceneName)
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{
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var maxWidth = MaxWebcamWidthFor(sceneName);
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var maxHeight = MaxWebcamHeightFor(sceneName);
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var scale = Math.Min(maxWidth / config.Width, maxHeight / config.Height);
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if (scale < 1)
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{
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config.Width = Math.Round(config.Width * scale);
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config.Height = Math.Round(config.Height * scale);
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return;
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}
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var minScale = Math.Max(WebcamMinWidth / config.Width, WebcamMinHeight / config.Height);
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if (minScale > 1)
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{
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config.Width = Math.Round(config.Width * minScale);
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config.Height = Math.Round(config.Height * minScale);
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}
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}
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// One-time heal for layouts saved before the rect dims were persisted (v3→v4):
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// a Traditional webcam that ended up square (Round resize then reload lost the
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// pre-Round rect) gets widened to 16:9, keeping the height. Round is skipped —
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// a square bounding box is correct there — and an explicit pre-Round rect wins.
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internal static void HealLegacySquareRect(WebcamSceneConfig config)
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{
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if (config.ClipShape != ClipShape.Traditional) return;
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if (config.RectWidth != null || config.RectHeight != null) return;
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if (Math.Abs(config.Width - config.Height) >= 1) return;
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config.Width = Math.Round(config.Height * 16.0 / 9.0);
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}
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public ICommand AddWebcamCommand { get; }
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public ICommand ChangeWebcamCommand { get; }
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public ICommand ShowWebcamCommand { get; }
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// After a layout load / file open: re-point the webcam identity, stop the
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// previous device if it changed, and acquire the current one once per scene
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// that uses it (CameraManager refcounts by DeviceId — one camera session).
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private void ReacquireWebcam()
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{
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var previousDevice = _webcam?.DeviceId;
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_webcam = _layoutStore.Webcam;
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var newDevice = _webcam?.DeviceId;
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if (!string.IsNullOrWhiteSpace(previousDevice) && previousDevice != newDevice)
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_ = _cameraManager.ReleaseAllAsync(previousDevice);
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OnPropertyChanged(nameof(CanChangeWebcam));
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OnPropertyChanged(nameof(CanAddWebcam));
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if (_webcam == null || string.IsNullOrWhiteSpace(newDevice)) return;
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if (previousDevice != newDevice)
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foreach (var unused in Scenes.SelectMany(s => s.Elements.OfType<WebcamSceneConfig>()))
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_ = _cameraManager.AcquireAsync(newDevice);
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// A session already running (same device, or one that produced a first
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// frame) has its shared bitmap; freshly loaded configs must adopt it here,
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// because PreviewBitmapChanged never re-fires for an existing bitmap.
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if (_cameraManager.GetPreviewBitmap(newDevice) is { } running)
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foreach (var config in Scenes.SelectMany(s => s.Elements.OfType<WebcamSceneConfig>()))
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config.VideoImageSource = running;
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}
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// CameraManager creates the shared WriteableBitmap on the UI thread at the
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// device's frame size; every scene's webcam config picks it up from here. A
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// bitmap means a real frame arrived — the camera is provably alive.
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private void OnCameraPreviewBitmapChanged(string deviceId, WriteableBitmap bitmap)
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{
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if (_webcam?.DeviceId != deviceId) return;
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WebcamError = null;
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foreach (var scene in Scenes)
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foreach (var config in scene.Elements.OfType<WebcamSceneConfig>())
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config.VideoImageSource = bitmap;
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}
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// The camera failed to start or died asynchronously (in use, offline, locked,
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// no frames within the proof timeout) — surface it instead of a silent box.
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private void OnCameraFailed(string deviceId, string message)
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{
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if (_webcam?.DeviceId != deviceId) return;
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WebcamError = $"Webcam offline: {message}";
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}
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// Adds the webcam to the active scene. The creator ALWAYS picks from the
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// cameras Windows has registered — never silently resurrects the previous
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// camera (which is what happened after deleting one scene's webcam while
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// another scene still used it). Picking a different camera than the current
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// app-wide one swaps it everywhere, so the single-identity model stays honest;
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// each scene's placement config is independent (webcam.{scene}.config).
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private async Task AddWebcamToStagedSceneAsync()
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{
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var scene = StagedScene;
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if (scene == null || scene.WebcamConfig != null) return;
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var dialog = new CameraPickerDialog(new CameraPickerViewModel(_cameraEnumerator))
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{
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Owner = Application.Current.MainWindow
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};
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if (dialog.ShowDialog() != true || dialog.PickedDevice == null) return;
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var device = dialog.PickedDevice;
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if (_webcam == null)
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{
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_webcam = new Webcam { DeviceId = device.Id, Name = device.DisplayName };
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OnPropertyChanged(nameof(CanChangeWebcam));
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OnPropertyChanged(nameof(CanAddWebcam));
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}
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else if (_webcam.DeviceId != device.Id)
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{
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await SwapWebcamIdentityAsync(device);
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}
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var config = new WebcamSceneConfig
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{
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WebcamId = _webcam.Id,
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Name = _webcam.Name,
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Width = 480,
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Height = 270,
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X = MasterFrameWidth - 480 - 32,
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Y = MasterFrameHeight - 270 - 32,
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};
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scene.Elements.Add(config);
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SelectedElement = config;
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OnPropertyChanged(nameof(ShowEmptySceneHint));
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OnPropertyChanged(nameof(ShowSourcesEmptyHint));
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UpdateActiveBackground();
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// PreviewBitmapChanged fires only on the camera's first frame, so a config
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// added while the session is already running must pick up the shared bitmap
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// directly (it's written in place from then on).
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if (_cameraManager.GetPreviewBitmap(_webcam.DeviceId) is { } running)
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config.VideoImageSource = running;
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var started = await _cameraManager.AcquireAsync(_webcam.DeviceId);
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if (!started)
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{
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_notifications.Warning("Camera unavailable",
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WebcamError ?? "Couldn't start that camera. It may be in use by another app, or Windows camera access may be turned off.");
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}
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}
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// Swaps the device on the app-wide webcam identity. The old device is stopped
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// unconditionally; each scene that uses the webcam re-acquires the new one so
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// the per-config refcount stays honest. Only called when the device differs.
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private async Task SwapWebcamIdentityAsync(CameraDeviceInfo device)
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{
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var oldDevice = _webcam!.DeviceId;
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_webcam.DeviceId = device.Id;
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_webcam.Name = device.DisplayName;
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ScheduleSave();
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if (!string.IsNullOrWhiteSpace(oldDevice) && oldDevice != device.Id)
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await _cameraManager.ReleaseAllAsync(oldDevice);
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foreach (var unused in Scenes.SelectMany(s => s.Elements.OfType<WebcamSceneConfig>()))
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{
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var started = await _cameraManager.AcquireAsync(device.Id);
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if (!started)
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{
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_notifications.Warning("Camera unavailable",
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WebcamError ?? "Couldn't start that camera. It may be in use by another app, or Windows camera access may be turned off.");
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break;
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}
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}
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}
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// "Change Webcam…" from the webcam's context menu: picker, then swap the
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// app-wide identity if a different device was chosen.
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private async Task ChangeWebcamAsync()
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{
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if (_webcam == null) return;
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var dialog = new CameraPickerDialog(new CameraPickerViewModel(_cameraEnumerator))
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{
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Owner = Application.Current.MainWindow
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};
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if (dialog.ShowDialog() != true || dialog.PickedDevice == null) return;
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if (dialog.PickedDevice.Id == _webcam.DeviceId) return;
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await SwapWebcamIdentityAsync(dialog.PickedDevice);
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}
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// "Show Webcam" from a right-click on the empty preview. Unhides this scene's
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// existing (hidden) config — the config row survives Hide in this scene — or
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// adds the webcam here for the first time (which opens the camera picker).
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private void ShowWebcamInStagedScene()
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{
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var scene = StagedScene;
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if (scene == null) return;
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var config = scene.WebcamConfig;
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if (config != null)
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{
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config.IsVisible = true;
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SelectedElement = config;
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return;
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}
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_ = AddWebcamToStagedSceneAsync();
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}
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}
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@@ -106,13 +106,6 @@ public partial class MainViewModel : ViewModelBase
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// news up the real service; the VM is built from XAML so no DI seam exists.
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private readonly INotificationService _notifications = new NotificationService();
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// Webcam: one camera input app-wide. The identity (DeviceId) lives on the
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// Webcam entity; each scene that shows the webcam has a WebcamSceneConfig
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// (webcam.{scene}.config). CameraManager still owns the single session.
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private readonly ICameraEnumerator _cameraEnumerator;
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private readonly CameraManager _cameraManager;
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private Webcam? _webcam;
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private string? _webcamError;
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private SocialsConfig? _socials;
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private VideoFrame? _socialBarFrame;
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private readonly IMicrophoneEnumerator _microphoneEnumerator;
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@@ -202,26 +195,12 @@ public partial class MainViewModel : ViewModelBase
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}
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}
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/// <summary>The Add → Webcam menu item: enabled only while no webcam exists anywhere —
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/// one camera identity app-wide; re-adding always opens the picker.</summary>
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public bool CanAddWebcam => StagedScene != null && _webcam == null;
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/// <summary>The Add → YouTube Chat menu item: enabled only while no chat layer exists
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/// anywhere — one chat overlay per layout.</summary>
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public bool CanAddYouTubeChat
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=> StagedScene != null
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&& !Scenes.Any(s => s.Elements.OfType<Source>().Any(e => e.Type == SourceType.ChatBox));
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/// <summary>
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/// Right-click-on-preview → "Show Webcam": offered when the active scene has no
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/// webcam config (add one) or hides it (unhide — keeps the config row).
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/// </summary>
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public bool CanShowWebcamInStagedScene
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=> StagedScene is { } scene && (scene.WebcamConfig == null || !scene.WebcamConfig.IsVisible);
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/// <summary>Swap-the-device item: enabled once a camera has been picked at all.</summary>
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public bool CanChangeWebcam => _webcam != null;
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// ─── Social bar (global resource, shown on every scene) ───
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private static readonly SolidColorBrush BarOnBrush = CreateBrush("#2ecc71");
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@@ -249,25 +228,11 @@ public partial class MainViewModel : ViewModelBase
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private readonly ISocialValidator _socialValidator = new HttpSocialValidator();
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/// <summary>Shows the mirror / clip-shape row in the source chip when a webcam is selected.</summary>
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public bool IsWebcamSelected => SelectedElement is WebcamSceneConfig;
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/// <summary>True when the Elements panel should show the "No configurable elements" hint.</summary>
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public bool IsElementsPanelEmpty => SelectedElement is { } el
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&& !el.IsDraggable && !el.IsWebcam
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&& el is not Source { Type: SourceType.Countdown or SourceType.WebSource or SourceType.ChatBox };
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/// <summary>
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/// The reason the webcam feed is down (device in use, offline, locked, no frames),
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/// or null when it's alive. Surfaced as a red chip so a dead camera is never a
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/// silent empty box. Cleared the moment a real frame arrives.
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/// </summary>
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public string? WebcamError
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{
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get => _webcamError;
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private set => SetProperty(ref _webcamError, value);
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}
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public StreamStatus StreamStatus
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{
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get => _streamStatus;
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@@ -973,57 +938,6 @@ public partial class MainViewModel : ViewModelBase
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private const double MasterFrameWidth = 1920;
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private const double MasterFrameHeight = 1080;
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// Webcam size safeguard: no more than half the frame in any dimension
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// (960x540 over the 1920x1080 master), and no less than 10% of it
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// (192x108). Enforced at resize and on layout load. The Chat scene is
|
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// exempt from the per-dimension half — its webcam may take half the
|
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// screen AREA (~1358x764 @16:9) so the viewer sees the creator better,
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// matched by canonical name (SceneCatalog.IsChat).
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public const double WebcamMaxWidth = 960;
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public const double WebcamMaxHeight = 540;
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public const double WebcamChatMaxWidth = 1358;
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public const double WebcamChatMaxHeight = 764;
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public const double WebcamMinWidth = MasterFrameWidth * 0.1;
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public const double WebcamMinHeight = MasterFrameHeight * 0.1;
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public static double MaxWebcamWidthFor(string? sceneName)
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=> SceneCatalog.IsChat(sceneName) ? WebcamChatMaxWidth : WebcamMaxWidth;
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public static double MaxWebcamHeightFor(string? sceneName)
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=> SceneCatalog.IsChat(sceneName) ? WebcamChatMaxHeight : WebcamMaxHeight;
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internal static void ClampWebcamToBounds(WebcamSceneConfig config, string? sceneName)
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{
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var maxWidth = MaxWebcamWidthFor(sceneName);
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var maxHeight = MaxWebcamHeightFor(sceneName);
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var scale = Math.Min(maxWidth / config.Width, maxHeight / config.Height);
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if (scale < 1)
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{
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config.Width = Math.Round(config.Width * scale);
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config.Height = Math.Round(config.Height * scale);
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return;
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}
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var minScale = Math.Max(WebcamMinWidth / config.Width, WebcamMinHeight / config.Height);
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if (minScale > 1)
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{
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config.Width = Math.Round(config.Width * minScale);
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config.Height = Math.Round(config.Height * minScale);
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}
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}
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|
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// One-time heal for layouts saved before the rect dims were persisted (v3→v4):
|
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// a Traditional webcam that ended up square (Round resize then reload lost the
|
||||
// pre-Round rect) gets widened to 16:9, keeping the height. Round is skipped —
|
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// a square bounding box is correct there — and an explicit pre-Round rect wins.
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internal static void HealLegacySquareRect(WebcamSceneConfig config)
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{
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if (config.ClipShape != ClipShape.Traditional) return;
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if (config.RectWidth != null || config.RectHeight != null) return;
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if (Math.Abs(config.Width - config.Height) >= 1) return;
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config.Width = Math.Round(config.Height * 16.0 / 9.0);
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}
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public QualityOption[] QualityOptions { get; } =
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{
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new("1080p60", 60, 8.0, 1920, 1080),
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@@ -1123,13 +1037,10 @@ public partial class MainViewModel : ViewModelBase
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// Commands
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public ICommand AddSceneCommand { get; }
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public ICommand AddSourceCommand { get; }
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public ICommand AddWebcamCommand { get; }
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public ICommand AddImageCommand { get; }
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public ICommand RemoveSourceCommand { get; }
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public ICommand EditElementCommand { get; }
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public ICommand ToggleElementVisibilityCommand { get; }
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public ICommand ChangeWebcamCommand { get; }
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public ICommand ShowWebcamCommand { get; }
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public ICommand ToggleMicMuteCommand { get; }
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public ICommand ToggleGameMuteCommand { get; }
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public ICommand OpenMicPickerCommand { get; }
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@@ -1399,54 +1310,6 @@ public partial class MainViewModel : ViewModelBase
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AppLog.Write("LoadLayout end");
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}
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||||
|
||||
// After a layout load / file open: re-point the webcam identity, stop the
|
||||
// previous device if it changed, and acquire the current one once per scene
|
||||
// that uses it (CameraManager refcounts by DeviceId — one camera session).
|
||||
private void ReacquireWebcam()
|
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{
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var previousDevice = _webcam?.DeviceId;
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_webcam = _layoutStore.Webcam;
|
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var newDevice = _webcam?.DeviceId;
|
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|
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if (!string.IsNullOrWhiteSpace(previousDevice) && previousDevice != newDevice)
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_ = _cameraManager.ReleaseAllAsync(previousDevice);
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OnPropertyChanged(nameof(CanChangeWebcam));
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OnPropertyChanged(nameof(CanAddWebcam));
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|
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if (_webcam == null || string.IsNullOrWhiteSpace(newDevice)) return;
|
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if (previousDevice != newDevice)
|
||||
foreach (var unused in Scenes.SelectMany(s => s.Elements.OfType<WebcamSceneConfig>()))
|
||||
_ = _cameraManager.AcquireAsync(newDevice);
|
||||
|
||||
// A session already running (same device, or one that produced a first
|
||||
// frame) has its shared bitmap; freshly loaded configs must adopt it here,
|
||||
// because PreviewBitmapChanged never re-fires for an existing bitmap.
|
||||
if (_cameraManager.GetPreviewBitmap(newDevice) is { } running)
|
||||
foreach (var config in Scenes.SelectMany(s => s.Elements.OfType<WebcamSceneConfig>()))
|
||||
config.VideoImageSource = running;
|
||||
}
|
||||
|
||||
// CameraManager creates the shared WriteableBitmap on the UI thread at the
|
||||
// device's frame size; every scene's webcam config picks it up from here. A
|
||||
// bitmap means a real frame arrived — the camera is provably alive.
|
||||
private void OnCameraPreviewBitmapChanged(string deviceId, WriteableBitmap bitmap)
|
||||
{
|
||||
if (_webcam?.DeviceId != deviceId) return;
|
||||
WebcamError = null;
|
||||
foreach (var scene in Scenes)
|
||||
foreach (var config in scene.Elements.OfType<WebcamSceneConfig>())
|
||||
config.VideoImageSource = bitmap;
|
||||
}
|
||||
|
||||
// The camera failed to start or died asynchronously (in use, offline, locked,
|
||||
// no frames within the proof timeout) — surface it instead of a silent box.
|
||||
private void OnCameraFailed(string deviceId, string message)
|
||||
{
|
||||
if (_webcam?.DeviceId != deviceId) return;
|
||||
WebcamError = $"Webcam offline: {message}";
|
||||
}
|
||||
|
||||
private void RegisterLoadedWebSources()
|
||||
{
|
||||
if (_webView2Manager == null) return;
|
||||
@@ -1616,125 +1479,6 @@ public partial class MainViewModel : ViewModelBase
|
||||
return $"{baseName}{i}";
|
||||
}
|
||||
|
||||
// Adds the webcam to the active scene. The creator ALWAYS picks from the
|
||||
// cameras Windows has registered — never silently resurrects the previous
|
||||
// camera (which is what happened after deleting one scene's webcam while
|
||||
// another scene still used it). Picking a different camera than the current
|
||||
// app-wide one swaps it everywhere, so the single-identity model stays honest;
|
||||
// each scene's placement config is independent (webcam.{scene}.config).
|
||||
private async Task AddWebcamToStagedSceneAsync()
|
||||
{
|
||||
var scene = StagedScene;
|
||||
if (scene == null || scene.WebcamConfig != null) return;
|
||||
|
||||
var dialog = new CameraPickerDialog(new CameraPickerViewModel(_cameraEnumerator))
|
||||
{
|
||||
Owner = Application.Current.MainWindow
|
||||
};
|
||||
if (dialog.ShowDialog() != true || dialog.PickedDevice == null) return;
|
||||
var device = dialog.PickedDevice;
|
||||
|
||||
if (_webcam == null)
|
||||
{
|
||||
_webcam = new Webcam { DeviceId = device.Id, Name = device.DisplayName };
|
||||
OnPropertyChanged(nameof(CanChangeWebcam));
|
||||
OnPropertyChanged(nameof(CanAddWebcam));
|
||||
}
|
||||
else if (_webcam.DeviceId != device.Id)
|
||||
{
|
||||
await SwapWebcamIdentityAsync(device);
|
||||
}
|
||||
|
||||
var config = new WebcamSceneConfig
|
||||
{
|
||||
WebcamId = _webcam.Id,
|
||||
Name = _webcam.Name,
|
||||
Width = 480,
|
||||
Height = 270,
|
||||
X = MasterFrameWidth - 480 - 32,
|
||||
Y = MasterFrameHeight - 270 - 32,
|
||||
};
|
||||
|
||||
scene.Elements.Add(config);
|
||||
SelectedElement = config;
|
||||
OnPropertyChanged(nameof(ShowEmptySceneHint));
|
||||
OnPropertyChanged(nameof(ShowSourcesEmptyHint));
|
||||
UpdateActiveBackground();
|
||||
|
||||
// PreviewBitmapChanged fires only on the camera's first frame, so a config
|
||||
// added while the session is already running must pick up the shared bitmap
|
||||
// directly (it's written in place from then on).
|
||||
if (_cameraManager.GetPreviewBitmap(_webcam.DeviceId) is { } running)
|
||||
config.VideoImageSource = running;
|
||||
|
||||
var started = await _cameraManager.AcquireAsync(_webcam.DeviceId);
|
||||
if (!started)
|
||||
{
|
||||
_notifications.Warning("Camera unavailable",
|
||||
WebcamError ?? "Couldn't start that camera. It may be in use by another app, or Windows camera access may be turned off.");
|
||||
}
|
||||
}
|
||||
|
||||
// Swaps the device on the app-wide webcam identity. The old device is stopped
|
||||
// unconditionally; each scene that uses the webcam re-acquires the new one so
|
||||
// the per-config refcount stays honest. Only called when the device differs.
|
||||
private async Task SwapWebcamIdentityAsync(CameraDeviceInfo device)
|
||||
{
|
||||
var oldDevice = _webcam!.DeviceId;
|
||||
_webcam.DeviceId = device.Id;
|
||||
_webcam.Name = device.DisplayName;
|
||||
ScheduleSave();
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(oldDevice) && oldDevice != device.Id)
|
||||
await _cameraManager.ReleaseAllAsync(oldDevice);
|
||||
|
||||
foreach (var unused in Scenes.SelectMany(s => s.Elements.OfType<WebcamSceneConfig>()))
|
||||
{
|
||||
var started = await _cameraManager.AcquireAsync(device.Id);
|
||||
if (!started)
|
||||
{
|
||||
_notifications.Warning("Camera unavailable",
|
||||
WebcamError ?? "Couldn't start that camera. It may be in use by another app, or Windows camera access may be turned off.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// "Change Webcam…" from the webcam's context menu: picker, then swap the
|
||||
// app-wide identity if a different device was chosen.
|
||||
private async Task ChangeWebcamAsync()
|
||||
{
|
||||
if (_webcam == null) return;
|
||||
|
||||
var dialog = new CameraPickerDialog(new CameraPickerViewModel(_cameraEnumerator))
|
||||
{
|
||||
Owner = Application.Current.MainWindow
|
||||
};
|
||||
if (dialog.ShowDialog() != true || dialog.PickedDevice == null) return;
|
||||
if (dialog.PickedDevice.Id == _webcam.DeviceId) return;
|
||||
|
||||
await SwapWebcamIdentityAsync(dialog.PickedDevice);
|
||||
}
|
||||
|
||||
// "Show Webcam" from a right-click on the empty preview. Unhides this scene's
|
||||
// existing (hidden) config — the config row survives Hide in this scene — or
|
||||
// adds the webcam here for the first time (which opens the camera picker).
|
||||
private void ShowWebcamInStagedScene()
|
||||
{
|
||||
var scene = StagedScene;
|
||||
if (scene == null) return;
|
||||
|
||||
var config = scene.WebcamConfig;
|
||||
if (config != null)
|
||||
{
|
||||
config.IsVisible = true;
|
||||
SelectedElement = config;
|
||||
return;
|
||||
}
|
||||
|
||||
_ = AddWebcamToStagedSceneAsync();
|
||||
}
|
||||
|
||||
private void AddImage()
|
||||
{
|
||||
var scene = StagedScene;
|
||||
|
||||
+8
-1
@@ -50,12 +50,19 @@ Progress (Commit N/12 · tag):
|
||||
`ChangeCaptureCommand`/`RefreshCaptureCommand`/`SetBackgroundDisplayCommand`/
|
||||
`ToggleShowDesktopCommand`/`BrowseBackgroundCommand`). `ShowPreviewPlaceholder`
|
||||
stays in core.
|
||||
- **Commit 5/12 · `refactor-commit-5`: Webcam landed** → `MainViewModel.Webcam.cs`
|
||||
(webcam identity `_webcam`/`ReacquireWebcam`/`SwapWebcamIdentityAsync`, per-scene
|
||||
configs `AddWebcamToStagedSceneAsync`/`ShowWebcamInStagedScene`, capture lifetime
|
||||
`OnCameraPreviewBitmapChanged`/`OnCameraFailed`, gating `CanAddWebcam`/
|
||||
`CanChangeWebcam`/`CanShowWebcamInStagedScene`/`IsWebcamSelected`/`WebcamError`,
|
||||
size safeguard `WebcamMax*`/`ClampWebcamToBounds`/`HealLegacySquareRect`,
|
||||
`AddWebcamCommand`/`ChangeWebcamCommand`/`ShowWebcamCommand`).
|
||||
|
||||
- Core file keeps: fields, ctor, `Shutdown`/`SaveLayoutNow`/`ScheduleSave`/`LoadLayout`,
|
||||
`SetPanel`/`ShowOverlay`/`ShowLicenses`, `CreateBrush`, `OpenUrl`/`ComposeEmail`,
|
||||
`SubmitBug`/`SubmitFeature`, window-geometry pass-through.
|
||||
- Partials: `Account` ✔ (Commit 1), `License` ✔ (Commit 2), `Scenes` ✔ (Commit 3), `Background` ✔ (Commit 4),
|
||||
`Webcam` (webcam identity + per-scene configs + captures),
|
||||
`Webcam` ✔ (Commit 5),
|
||||
`Audio` (mic + game bars + TRAX), `Trax` (music player), `Socials` (social bar + dialog),
|
||||
`Streaming` (go-live/record + health + quality tiers + media source pipeline),
|
||||
`Chat` (YouTube chat + mock preview + chatbox render), `Overlays` (settings/bug/feature/about
|
||||
|
||||
Reference in New Issue
Block a user