Compare commits
1 Commits
| Author | SHA1 | Date | |
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| 3b77a132be |
@@ -0,0 +1,194 @@
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using System.Collections.ObjectModel;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Threading;
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using ytLive.Helpers;
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using ytLive.Models;
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using ytLive.Services;
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namespace ytLive.ViewModels;
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public partial class MainViewModel : ViewModelBase
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{
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private readonly ChatBoxRenderer _chatBoxRenderer;
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// Mock chat messages for the ChatBox preview — branded placeholders so the
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// creator sees where the overlay lands before going live.
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private static readonly IReadOnlyList<ChatMessage> MockChatMessages = new[]
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{
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new ChatMessage { AuthorName = "LlamaCasty", Message = "welcome to the stream!", Timestamp = DateTime.Now.AddMinutes(-4), IsMember = true },
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new ChatMessage { AuthorName = "LlamaCastyFan", Message = "$10 — LlamaCasty is the best!", Timestamp = DateTime.Now.AddMinutes(-3), IsSuperChat = true },
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new ChatMessage { AuthorName = "GamerDude", Message = "what streaming software is this?", Timestamp = DateTime.Now.AddMinutes(-2) },
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new ChatMessage { AuthorName = "LlamaCasty", Message = "thanks for watching! llamacasty.com", Timestamp = DateTime.Now.AddMinutes(-1), IsMember = true },
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new ChatMessage { AuthorName = "LlamaDog", Message = "Subscribe so they can buy the subscription at llamacasty.com!", Timestamp = DateTime.Now, IsMember = true },
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};
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// Chat fade timer: clears chat overlay after N seconds of inactivity.
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private System.Windows.Threading.DispatcherTimer? _chatFadeTimer;
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public ObservableCollection<ChatMessage> ChatMessages { get; } = new();
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/// <summary>The Add → YouTube Chat menu item: enabled only while no chat layer exists
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/// anywhere — one chat overlay per layout.</summary>
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public bool CanAddYouTubeChat
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=> StagedScene != null
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&& !Scenes.Any(s => s.Elements.OfType<Source>().Any(e => e.Type == SourceType.ChatBox));
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public bool ShowChatInactiveMessage => !IsLive;
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private void OnChatMessageReceived(ChatMessage message)
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{
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System.Windows.Application.Current.Dispatcher.Invoke(() =>
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{
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ChatMessages.Add(message);
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if (ChatMessages.Count > 500)
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ChatMessages.RemoveAt(0);
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// Reset chat fade timer on every message
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ResetChatFadeTimer();
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StopMockChatPreview();
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// Switch ChatBox previews from mock to real messages
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if (StagedScene != null)
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foreach (var chatBox in StagedScene.Elements.OfType<Source>().Where(s => s.Type == SourceType.ChatBox))
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UpdateChatBoxPreview(chatBox);
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});
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}
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private void ResetChatFadeTimer()
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{
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_chatFadeTimer?.Stop();
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var chatBoxes = Scenes.SelectMany(s => s.Elements).OfType<Source>()
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.Where(s => s.Type == SourceType.ChatBox && s.ChatFadeSeconds > 0).ToList();
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if (chatBoxes.Count == 0) return;
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var delay = chatBoxes.Min(s => s.ChatFadeSeconds);
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_chatFadeTimer = new System.Windows.Threading.DispatcherTimer
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{ Interval = TimeSpan.FromSeconds(delay) };
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_chatFadeTimer.Tick += (_, _) =>
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{
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_chatFadeTimer?.Stop();
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_chatFadeTimer = null;
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ChatMessages.Clear();
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foreach (var chatBox in Scenes.SelectMany(s => s.Elements).OfType<Source>()
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.Where(s => s.Type == SourceType.ChatBox))
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UpdateChatBoxPreview(chatBox);
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StartMockChatPreview();
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};
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_chatFadeTimer.Start();
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}
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private VideoFrame? RenderChatBox(Source chatBox)
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{
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if (ChatMessages.Count == 0) return null;
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var width = (int)Math.Max(1, chatBox.Width);
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var height = (int)Math.Max(1, chatBox.Height);
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return _chatBoxRenderer.Render(
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ChatMessages,
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width,
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height,
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chatBox.ChatFontSize,
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chatBox.ChatFontFamily,
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chatBox.ChatFontColor,
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chatBox.ChatBackgroundColor,
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chatBox.ChatMaxMessages,
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chatBox.ChatShowTimestamps,
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chatBox.ChatShowBadges,
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chatBox.ChatMemberColor,
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chatBox.ChatSuperChatColor);
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}
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/// <summary>
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/// Renders the ChatBox preview: real messages when connected, mock when not.
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/// </summary>
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private void UpdateChatBoxPreview(Source chatBox, IReadOnlyList<ChatMessage>? messages = null)
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{
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try
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{
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messages ??= ChatMessages.Count > 0 ? (IReadOnlyList<ChatMessage>)ChatMessages : MockChatMessages;
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var width = (int)Math.Max(32, chatBox.Width);
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var height = (int)Math.Max(32, chatBox.Height);
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var frame = _chatBoxRenderer.Render(
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messages,
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width,
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height,
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chatBox.ChatFontSize,
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chatBox.ChatFontFamily,
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chatBox.ChatFontColor,
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chatBox.ChatBackgroundColor,
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chatBox.ChatMaxMessages,
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chatBox.ChatShowTimestamps,
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chatBox.ChatShowBadges,
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chatBox.ChatMemberColor,
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chatBox.ChatSuperChatColor);
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var bitmap = new WriteableBitmap(width, height, 96, 96, System.Windows.Media.PixelFormats.Bgra32, null);
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bitmap.WritePixels(new System.Windows.Int32Rect(0, 0, width, height), frame.BgraPixels, frame.Stride, 0);
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chatBox.VideoImageSource = bitmap;
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}
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catch (Exception ex) { AppLog.Write($"UpdateChatBoxPreview failed: {ex.Message}"); }
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}
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private CancellationTokenSource? _mockChatCts;
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private async Task RunMockChatPreviewAsync(Source chatBox, CancellationToken ct)
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{
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var n = 0;
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while (!ct.IsCancellationRequested)
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{
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UpdateChatBoxPreview(chatBox, MockChatMessages.Take(n + 1).ToList());
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await Task.Delay(1000, ct);
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n++;
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if (n == MockChatMessages.Count)
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{
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await Task.Delay(3000, ct);
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n = 0;
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}
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}
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}
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private void StartMockChatPreview()
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{
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StopMockChatPreview();
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_mockChatCts = new CancellationTokenSource();
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var ct = _mockChatCts.Token;
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foreach (var chatBox in Scenes.SelectMany(s => s.Elements).OfType<Source>()
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.Where(s => s.Type == SourceType.ChatBox && s.ChatPreviewEnabled))
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_ = RunMockChatPreviewAsync(chatBox, ct);
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}
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private void StopMockChatPreview()
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{
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_mockChatCts?.Cancel();
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_mockChatCts?.Dispose();
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_mockChatCts = null;
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}
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/// <summary>
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/// Render previews + wire property-change subscriptions for all ChatBox
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/// sources across every scene. Called after layout load so existing ChatBox
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/// sources show mock content and respond to config changes.
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/// </summary>
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private void UpdateActiveChatBoxPreviews()
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{
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foreach (var scene in Scenes)
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foreach (var chatBox in scene.Elements.OfType<Source>().Where(s => s.Type == SourceType.ChatBox))
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{
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chatBox.PropertyChanged += (_, e) =>
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{
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if (e.PropertyName is nameof(Source.ChatFontSize) or nameof(Source.ChatFontColor)
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or nameof(Source.ChatBackgroundColor) or nameof(Source.ChatBackgroundOpacity)
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or nameof(Source.ChatMaxMessages) or nameof(Source.ChatShowTimestamps)
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or nameof(Source.ChatShowBadges) or nameof(Source.ChatMemberColor)
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or nameof(Source.ChatSuperChatColor) or nameof(Source.ChatFontFamily)
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or nameof(Source.ChatFadeSeconds) or nameof(Source.Width) or nameof(Source.Height))
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UpdateChatBoxPreview(chatBox);
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};
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UpdateChatBoxPreview(chatBox);
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}
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}
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}
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@@ -55,22 +55,8 @@ public partial class MainViewModel : ViewModelBase
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private readonly Func<string?> _rtmpUrlProvider;
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private readonly Func<string?> _rtmpUrlProvider;
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private readonly TransitionService _transition = new();
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private readonly TransitionService _transition = new();
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private readonly ChatBoxRenderer _chatBoxRenderer;
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private WebView2Manager? _webView2Manager;
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private WebView2Manager? _webView2Manager;
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// Mock chat messages for the ChatBox preview — branded placeholders so the
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// creator sees where the overlay lands before going live.
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private static readonly IReadOnlyList<ChatMessage> MockChatMessages = new[]
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{
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new ChatMessage { AuthorName = "LlamaCasty", Message = "welcome to the stream!", Timestamp = DateTime.Now.AddMinutes(-4), IsMember = true },
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new ChatMessage { AuthorName = "LlamaCastyFan", Message = "$10 — LlamaCasty is the best!", Timestamp = DateTime.Now.AddMinutes(-3), IsSuperChat = true },
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new ChatMessage { AuthorName = "GamerDude", Message = "what streaming software is this?", Timestamp = DateTime.Now.AddMinutes(-2) },
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new ChatMessage { AuthorName = "LlamaCasty", Message = "thanks for watching! llamacasty.com", Timestamp = DateTime.Now.AddMinutes(-1), IsMember = true },
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new ChatMessage { AuthorName = "LlamaDog", Message = "Subscribe so they can buy the subscription at llamacasty.com!", Timestamp = DateTime.Now, IsMember = true },
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};
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// Chat fade timer: clears chat overlay after N seconds of inactivity.
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private System.Windows.Threading.DispatcherTimer? _chatFadeTimer;
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// Branding flash (monetization): a full-frame "made with LlamaCasty!" shown
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// Branding flash (monetization): a full-frame "made with LlamaCasty!" shown
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// for ~1s every 300s on the live output, ~25% opacity. Paid unlock sets
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// for ~1s every 300s on the live output, ~25% opacity. Paid unlock sets
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// BrandFlashEnabled = false. See ai.md "Monetization".
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// BrandFlashEnabled = false. See ai.md "Monetization".
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@@ -96,8 +82,6 @@ public partial class MainViewModel : ViewModelBase
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/// shipped THIRD-PARTY-NOTICES.txt (never opens the OS viewer).</summary>
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/// shipped THIRD-PARTY-NOTICES.txt (never opens the OS viewer).</summary>
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public string LicensesText { get; private set; } = string.Empty;
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public string LicensesText { get; private set; } = string.Empty;
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public ObservableCollection<ChatMessage> ChatMessages { get; } = new();
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public SceneElement? SelectedElement
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public SceneElement? SelectedElement
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{
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{
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get => _selectedElement;
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get => _selectedElement;
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@@ -125,12 +109,6 @@ public partial class MainViewModel : ViewModelBase
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}
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}
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}
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}
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/// <summary>The Add → YouTube Chat menu item: enabled only while no chat layer exists
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/// anywhere — one chat overlay per layout.</summary>
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public bool CanAddYouTubeChat
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=> StagedScene != null
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&& !Scenes.Any(s => s.Elements.OfType<Source>().Any(e => e.Type == SourceType.ChatBox));
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private static readonly SolidColorBrush BarOnBrush = CreateBrush("#2ecc71");
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private static readonly SolidColorBrush BarOnBrush = CreateBrush("#2ecc71");
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private static readonly SolidColorBrush BarOffBrush = CreateBrush("#e94560");
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private static readonly SolidColorBrush BarOffBrush = CreateBrush("#e94560");
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private static SolidColorBrush CreateBrush(string hex)
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private static SolidColorBrush CreateBrush(string hex)
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@@ -141,7 +119,6 @@ public partial class MainViewModel : ViewModelBase
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&& !el.IsDraggable && !el.IsWebcam
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&& !el.IsDraggable && !el.IsWebcam
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&& el is not Source { Type: SourceType.Countdown or SourceType.WebSource or SourceType.ChatBox };
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&& el is not Source { Type: SourceType.Countdown or SourceType.WebSource or SourceType.ChatBox };
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public bool ShowChatInactiveMessage => !IsLive;
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public bool ShowPreviewPlaceholder => !ShowEmptySceneHint && ActiveBackgroundImage == null && BackgroundImage == null;
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public bool ShowPreviewPlaceholder => !ShowEmptySceneHint && ActiveBackgroundImage == null && BackgroundImage == null;
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// Paid unlock flips this off (see ai.md "Monetization"). When disabled the
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// Paid unlock flips this off (see ai.md "Monetization"). When disabled the
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@@ -903,49 +880,6 @@ public partial class MainViewModel : ViewModelBase
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Process.Start(new ProcessStartInfo(url) { UseShellExecute = true });
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Process.Start(new ProcessStartInfo(url) { UseShellExecute = true });
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}
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}
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private void OnChatMessageReceived(ChatMessage message)
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{
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System.Windows.Application.Current.Dispatcher.Invoke(() =>
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{
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ChatMessages.Add(message);
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if (ChatMessages.Count > 500)
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ChatMessages.RemoveAt(0);
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// Reset chat fade timer on every message
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ResetChatFadeTimer();
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StopMockChatPreview();
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// Switch ChatBox previews from mock to real messages
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if (StagedScene != null)
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foreach (var chatBox in StagedScene.Elements.OfType<Source>().Where(s => s.Type == SourceType.ChatBox))
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UpdateChatBoxPreview(chatBox);
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});
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}
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private void ResetChatFadeTimer()
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{
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_chatFadeTimer?.Stop();
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var chatBoxes = Scenes.SelectMany(s => s.Elements).OfType<Source>()
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.Where(s => s.Type == SourceType.ChatBox && s.ChatFadeSeconds > 0).ToList();
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if (chatBoxes.Count == 0) return;
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var delay = chatBoxes.Min(s => s.ChatFadeSeconds);
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_chatFadeTimer = new System.Windows.Threading.DispatcherTimer
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{ Interval = TimeSpan.FromSeconds(delay) };
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_chatFadeTimer.Tick += (_, _) =>
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{
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_chatFadeTimer?.Stop();
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_chatFadeTimer = null;
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ChatMessages.Clear();
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foreach (var chatBox in Scenes.SelectMany(s => s.Elements).OfType<Source>()
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.Where(s => s.Type == SourceType.ChatBox))
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UpdateChatBoxPreview(chatBox);
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StartMockChatPreview();
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};
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_chatFadeTimer.Start();
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}
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// Scene-element → latest frame, for the live compositor. The map mirrors the
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// Scene-element → latest frame, for the live compositor. The map mirrors the
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// preview: webcam by DeviceId, live captures (the background) by CaptureKey,
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// preview: webcam by DeviceId, live captures (the background) by CaptureKey,
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// images/background by AssetId. A null frame leaves the element transparent.
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// images/background by AssetId. A null frame leaves the element transparent.
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@@ -962,119 +896,6 @@ public partial class MainViewModel : ViewModelBase
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};
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};
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}
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}
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private VideoFrame? RenderChatBox(Source chatBox)
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{
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if (ChatMessages.Count == 0) return null;
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var width = (int)Math.Max(1, chatBox.Width);
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var height = (int)Math.Max(1, chatBox.Height);
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return _chatBoxRenderer.Render(
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ChatMessages,
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width,
|
|
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height,
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|
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chatBox.ChatFontSize,
|
|
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chatBox.ChatFontFamily,
|
|
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chatBox.ChatFontColor,
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chatBox.ChatBackgroundColor,
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|
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chatBox.ChatMaxMessages,
|
|
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chatBox.ChatShowTimestamps,
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chatBox.ChatShowBadges,
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chatBox.ChatMemberColor,
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chatBox.ChatSuperChatColor);
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}
|
|
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|
|
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/// <summary>
|
|
||||||
/// Renders the ChatBox preview: real messages when connected, mock when not.
|
|
||||||
/// </summary>
|
|
||||||
private void UpdateChatBoxPreview(Source chatBox, IReadOnlyList<ChatMessage>? messages = null)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
messages ??= ChatMessages.Count > 0 ? (IReadOnlyList<ChatMessage>)ChatMessages : MockChatMessages;
|
|
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var width = (int)Math.Max(32, chatBox.Width);
|
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var height = (int)Math.Max(32, chatBox.Height);
|
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||||||
|
|
||||||
var frame = _chatBoxRenderer.Render(
|
|
||||||
messages,
|
|
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width,
|
|
||||||
height,
|
|
||||||
chatBox.ChatFontSize,
|
|
||||||
chatBox.ChatFontFamily,
|
|
||||||
chatBox.ChatFontColor,
|
|
||||||
chatBox.ChatBackgroundColor,
|
|
||||||
chatBox.ChatMaxMessages,
|
|
||||||
chatBox.ChatShowTimestamps,
|
|
||||||
chatBox.ChatShowBadges,
|
|
||||||
chatBox.ChatMemberColor,
|
|
||||||
chatBox.ChatSuperChatColor);
|
|
||||||
|
|
||||||
var bitmap = new WriteableBitmap(width, height, 96, 96, System.Windows.Media.PixelFormats.Bgra32, null);
|
|
||||||
bitmap.WritePixels(new System.Windows.Int32Rect(0, 0, width, height), frame.BgraPixels, frame.Stride, 0);
|
|
||||||
chatBox.VideoImageSource = bitmap;
|
|
||||||
}
|
|
||||||
catch (Exception ex) { AppLog.Write($"UpdateChatBoxPreview failed: {ex.Message}"); }
|
|
||||||
}
|
|
||||||
|
|
||||||
private CancellationTokenSource? _mockChatCts;
|
|
||||||
|
|
||||||
private async Task RunMockChatPreviewAsync(Source chatBox, CancellationToken ct)
|
|
||||||
{
|
|
||||||
var n = 0;
|
|
||||||
while (!ct.IsCancellationRequested)
|
|
||||||
{
|
|
||||||
UpdateChatBoxPreview(chatBox, MockChatMessages.Take(n + 1).ToList());
|
|
||||||
await Task.Delay(1000, ct);
|
|
||||||
n++;
|
|
||||||
if (n == MockChatMessages.Count)
|
|
||||||
{
|
|
||||||
await Task.Delay(3000, ct);
|
|
||||||
n = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void StartMockChatPreview()
|
|
||||||
{
|
|
||||||
StopMockChatPreview();
|
|
||||||
_mockChatCts = new CancellationTokenSource();
|
|
||||||
var ct = _mockChatCts.Token;
|
|
||||||
foreach (var chatBox in Scenes.SelectMany(s => s.Elements).OfType<Source>()
|
|
||||||
.Where(s => s.Type == SourceType.ChatBox && s.ChatPreviewEnabled))
|
|
||||||
_ = RunMockChatPreviewAsync(chatBox, ct);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void StopMockChatPreview()
|
|
||||||
{
|
|
||||||
_mockChatCts?.Cancel();
|
|
||||||
_mockChatCts?.Dispose();
|
|
||||||
_mockChatCts = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Render previews + wire property-change subscriptions for all ChatBox
|
|
||||||
/// sources across every scene. Called after layout load so existing ChatBox
|
|
||||||
/// sources show mock content and respond to config changes.
|
|
||||||
/// </summary>
|
|
||||||
private void UpdateActiveChatBoxPreviews()
|
|
||||||
{
|
|
||||||
foreach (var scene in Scenes)
|
|
||||||
foreach (var chatBox in scene.Elements.OfType<Source>().Where(s => s.Type == SourceType.ChatBox))
|
|
||||||
{
|
|
||||||
chatBox.PropertyChanged += (_, e) =>
|
|
||||||
{
|
|
||||||
if (e.PropertyName is nameof(Source.ChatFontSize) or nameof(Source.ChatFontColor)
|
|
||||||
or nameof(Source.ChatBackgroundColor) or nameof(Source.ChatBackgroundOpacity)
|
|
||||||
or nameof(Source.ChatMaxMessages) or nameof(Source.ChatShowTimestamps)
|
|
||||||
or nameof(Source.ChatShowBadges) or nameof(Source.ChatMemberColor)
|
|
||||||
or nameof(Source.ChatSuperChatColor) or nameof(Source.ChatFontFamily)
|
|
||||||
or nameof(Source.ChatFadeSeconds) or nameof(Source.Width) or nameof(Source.Height))
|
|
||||||
UpdateChatBoxPreview(chatBox);
|
|
||||||
};
|
|
||||||
UpdateChatBoxPreview(chatBox);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// The tier's crop rect over the 1920x1080 master, integer-aligned (the VM's
|
// The tier's crop rect over the 1920x1080 master, integer-aligned (the VM's
|
||||||
// OutputRect* are doubles — the vertical 607.5 half-pixel crop rounds to 608).
|
// OutputRect* are doubles — the vertical 607.5 half-pixel crop rounds to 608).
|
||||||
private CompositorOptions BuildCompositorOptions()
|
private CompositorOptions BuildCompositorOptions()
|
||||||
|
|||||||
+3
-2
@@ -8,7 +8,7 @@ areas' docs in their own rows keeps this index small to read.
|
|||||||
|
|
||||||
| File | Purpose |
|
| File | Purpose |
|
||||||
|------|---------|
|
|------|---------|
|
||||||
| `MainViewModel.cs` | Core. `public partial class MainViewModel : ViewModelBase`. **Source commands + element rows:** scenes are pure selection rows; sources carry edit/visibility/trash (`EditElementCommand` sets `element.IsEditing`, `ToggleElementVisibilityCommand` flips `IsVisible`, `RemoveSourceCommand`; Backdrop trash slot reserved via `HiddenBoolToVisibilityConverter` — TASK 13); shared `NextSourceName` (Image, Image2, Image3… no-space increment from actual names — used by `AddSource` + `AddReusedImage`), `AddImageCommand`. **Overlays/lifecycle:** fields + ctor wiring (all command assignments, mixer/camera/chat/hotkey/subscription hookups), `Shutdown`/`SaveLayoutNow`/`ScheduleSave`/`LoadLayout`, `SetPanel`/`ShowOverlay`/`ShowLicenses`, `CreateBrush` + shared `BarOnBrush`/`BarOffBrush` (referenced by Audio/Trax/Socials partials), `OpenUrl`/`ComposeEmail`/`SubmitBug`/`SubmitFeature`, window-geometry pass-through, `SelectedElement`/`OnSelectedElementPropertyChanged`, `ShowPreviewPlaceholder`/`ShowChatInactiveMessage`, `BrandFlash*`, WebView2 hosting (`InitWebView2`/`RegisterLoadedWebSources`/`OnWebView2PreviewBitmapChanged`), frame-pump wiring (construction + `_rtmpUrlProvider` seam + `Dispose`) — the pump's stream-state consumers live in the Streaming partial. |
|
| `MainViewModel.cs` | Core. `public partial class MainViewModel : ViewModelBase`. **Source commands + element rows:** scenes are pure selection rows; sources carry edit/visibility/trash (`EditElementCommand` sets `element.IsEditing`, `ToggleElementVisibilityCommand` flips `IsVisible`, `RemoveSourceCommand`; Backdrop trash slot reserved via `HiddenBoolToVisibilityConverter` — TASK 13); shared `NextSourceName` (Image, Image2, Image3… no-space increment from actual names — used by `AddSource` + `AddReusedImage`), `AddImageCommand`. **Overlays/lifecycle:** fields + ctor wiring (all command assignments, mixer/camera/chat/hotkey/subscription hookups), `Shutdown`/`SaveLayoutNow`/`ScheduleSave`/`LoadLayout`, `SetPanel`/`ShowOverlay`/`ShowLicenses`, `CreateBrush` + shared `BarOnBrush`/`BarOffBrush` (referenced by Audio/Trax/Socials partials), `OpenUrl`/`ComposeEmail`/`SubmitBug`/`SubmitFeature`, window-geometry pass-through, `SelectedElement`/`OnSelectedElementPropertyChanged`, `ShowPreviewPlaceholder`, `BrandFlash*`, WebView2 hosting (`InitWebView2`/`RegisterLoadedWebSources`/`OnWebView2PreviewBitmapChanged`), frame-pump wiring (construction + `_rtmpUrlProvider` seam + `Dispose`, plus `ResolveOutputFrame` → `RenderChatBox` for chat layers) — the pump's stream-state consumers live in the Streaming partial. |
|
||||||
| `MainViewModel.Account.cs` | Session + connected account: `LoadSavedSessionAsync` (DPAPI restore at startup), `SignInAsync`/`ChangeAccountAsync`/`SignOutYouTubeAsync`, `IsConnected`/`AccountAvatarUrl`/`AccountDisplayName`/`AccountStatusLightToolTip` via `SyncConnectedAccount` (cleared on End). |
|
| `MainViewModel.Account.cs` | Session + connected account: `LoadSavedSessionAsync` (DPAPI restore at startup), `SignInAsync`/`ChangeAccountAsync`/`SignOutYouTubeAsync`, `IsConnected`/`AccountAvatarUrl`/`AccountDisplayName`/`AccountStatusLightToolTip` via `SyncConnectedAccount` (cleared on End). |
|
||||||
| `MainViewModel.License.cs` | Polar license (freemium): `LicenseKey`/`LicenseMessage`/`IsLicenseValidating`/`IsLicenseEntryOpen`/`IsHubVisible`/`IsPremium`, `OfflineGracePeriod`, `ValidateLicenseAtStartupAsync`/`ActivateLicenseAsync`. |
|
| `MainViewModel.License.cs` | Polar license (freemium): `LicenseKey`/`LicenseMessage`/`IsLicenseValidating`/`IsLicenseEntryOpen`/`IsHubVisible`/`IsPremium`, `OfflineGracePeriod`, `ValidateLicenseAtStartupAsync`/`ActivateLicenseAsync`. |
|
||||||
| `MainViewModel.Scenes.cs` | Five-scene catalog: `Scenes` + `StagedScene`/`LiveScene`/`IsEditMode`, `AddScene` (canonical names only), `MissingScenes`/`ShowAddScene`/`AddSceneCommand`; scene wiring `OnScenesChanged`/`WireScene`/`UnwireScene`; transitions `SelectedTransitionType`/`TransitionDurationMs`/`TransitionToScene`/`ApplyTransitionToLive`; global hotkeys `HandleHotkey`/`OpenHotkeyConfig`/`RefreshHotkeyLabels`; scene-gating hints (`CanChangeBackground`). |
|
| `MainViewModel.Scenes.cs` | Five-scene catalog: `Scenes` + `StagedScene`/`LiveScene`/`IsEditMode`, `AddScene` (canonical names only), `MissingScenes`/`ShowAddScene`/`AddSceneCommand`; scene wiring `OnScenesChanged`/`WireScene`/`UnwireScene`; transitions `SelectedTransitionType`/`TransitionDurationMs`/`TransitionToScene`/`ApplyTransitionToLive`; global hotkeys `HandleHotkey`/`OpenHotkeyConfig`/`RefreshHotkeyLabels`; scene-gating hints (`CanChangeBackground`). |
|
||||||
@@ -18,6 +18,7 @@ areas' docs in their own rows keeps this index small to read.
|
|||||||
| `MainViewModel.Trax.cs` | Background music (TASK 9, rides the loopback into the stream): `_musicPlayer` (`MusicPlayer`), `IsMusicPlaying`/`TraxError`/`TraxDotBrush`/`TraxToolTip`, interaction `TraxLeftClick`/`TraxRightClick`/`PickTraxTrack`, playback `LoadTrax`/`PlayTrax`/`PauseTrax`/`OnTraxPlaybackEnded`/`RefreshTraxUi`, `UpdateTraxLocalGain` (mirrors the game bar's mute onto `MusicPlayer.LocalGain` so the track ducks/restores with desktop audio). |
|
| `MainViewModel.Trax.cs` | Background music (TASK 9, rides the loopback into the stream): `_musicPlayer` (`MusicPlayer`), `IsMusicPlaying`/`TraxError`/`TraxDotBrush`/`TraxToolTip`, interaction `TraxLeftClick`/`TraxRightClick`/`PickTraxTrack`, playback `LoadTrax`/`PlayTrax`/`PauseTrax`/`OnTraxPlaybackEnded`/`RefreshTraxUi`, `UpdateTraxLocalGain` (mirrors the game bar's mute onto `MusicPlayer.LocalGain` so the track ducks/restores with desktop audio). |
|
||||||
| `MainViewModel.Socials.cs` | Social bar (global resource, overlaid on every scene): `_socials`/`_socialBarFrame`/`_socialValidator` (`ISocialValidator`/`HttpSocialValidator`), `HasSocials`/`SocialBarVisible`/`SocialBarDotBrush`/`SocialBarGlowBrush`/`Socials`/`SocialBarTop`, `OpenSocialDialogCommand`/`OpenSocialDialog` (spawns `SocialsDialogViewModel` + window; saved copy replaces `_socials`), `NotifySocialsChanged`/`RenderSocialBarFrame` (`SocialBarRenderer` → immutable `_socialBarFrame` the frame pump reads), fediverse heal `HealFediverseSoftwareAsync` (static, test-facing) + `HealFediverseSoftwareInBackground`, bar edge toggle `SetSocialBarPosition`/`ToggleSocialBarPosition`. `BarOnBrush`/`BarOffBrush`/`CreateBrush` stay in core (shared tokens). |
|
| `MainViewModel.Socials.cs` | Social bar (global resource, overlaid on every scene): `_socials`/`_socialBarFrame`/`_socialValidator` (`ISocialValidator`/`HttpSocialValidator`), `HasSocials`/`SocialBarVisible`/`SocialBarDotBrush`/`SocialBarGlowBrush`/`Socials`/`SocialBarTop`, `OpenSocialDialogCommand`/`OpenSocialDialog` (spawns `SocialsDialogViewModel` + window; saved copy replaces `_socials`), `NotifySocialsChanged`/`RenderSocialBarFrame` (`SocialBarRenderer` → immutable `_socialBarFrame` the frame pump reads), fediverse heal `HealFediverseSoftwareAsync` (static, test-facing) + `HealFediverseSoftwareInBackground`, bar edge toggle `SetSocialBarPosition`/`ToggleSocialBarPosition`. `BarOnBrush`/`BarOffBrush`/`CreateBrush` stay in core (shared tokens). |
|
||||||
| `MainViewModel.Streaming.cs` | Go-live/record + health + quality tiers + session UI. **Stream state:** `StreamStatus`/`StreamVisibility` setters + `_streamStatus` field, `IsOffline`/`IsLive`/`IsLivePrivate`. **Go-live flow:** `StartSession` (routes by pill state) → `BeginRecordOnly` (signed-out local recording) or `BeginGoLive` (GoLive dialog → captures title/description/visibility + `BroadcastForm.CaptureGoLive` → `PrepareAndStartLiveAsync`: reusable stream → `CreateBroadcast` (stores `_currentBroadcastId`) → empty-metadata warn → chat poll start (liveChatId) → `_framePump.StartAsync()` + health poll; failures → `StreamStatus.Error`, never a crash); `StartRecordFile` (auto-named `ty-…-0000.mp4`) + `FinalizeRecordingAsync` (rename modal, `UniquePath`); `StopStream` (posts Offline, stops chat/audio pipe/pump, clears `_currentBroadcastId`; session/token deliberately NOT cleared — sign-out stays explicit). **Health:** `CurrentHealth`/`ResetHealth`/`ApplyHealth`/`OnFramePumpHealthUpdated` (marshal `FramePump.HealthUpdated` off the stderr thread), `PollHealthAsync`/`OnHealthPollTick`/`ApplyHealthIssue` (report-by-exception banner `HealthIssueBanner`/`HealthIssueBackground` via `StreamHealthReporter`). **Session timer:** `_liveTimer` (ctor-wired) `UpdateSessionTimer`/`OnLiveTimerTick`/`LiveElapsedText`/`_recDotPulse`. **Start/End UI:** REC/ON-AIR pills (`RecordPillOn`/`OnAirPillOn`/`CanToggleOnAir`), `ShowPrimaryStartButton`/`CanStartSession`/`ShowEndStreamButton`/`EndButtonText`/`ShowLogInButton`, REC sign `RecDotBrush`/`RecTextBrush`/`RecDotOpacity`/`OnAirBrush`, live window tokens `WindowTitle`/`TopBarBackground`/`PreviewGlow*` via `UpdateLiveVisuals`; `ChooseRecordFolder`/`ResetRecordFolder`/`_recordFolder`/`RecordFolderDisplay`/`DefaultRecordFolder`. **Resolution dropdown:** `QualityOptions`/`SelectedQuality`/`ResolutionHelp`/`ApplyStreamQuality` + `OutputRect*`/`DimRects`/`IsOutputCropped`/`ResolutionBadgeText` over the 1920×1080 master. **Pipeline bits:** `_framePump`/`_liveTimer`/`_healthPollTimer` fields, `BuildEncoderOptions`. Commands `StartStreamCommand`/`EndStreamCommand`/`ChooseRecordFolderCommand`/`ResetRecordFolderCommand`. Broadcast pull-out: `CurrentBroadcastId`/`BroadcastForm`. |
|
| `MainViewModel.Streaming.cs` | Go-live/record + health + quality tiers + session UI. **Stream state:** `StreamStatus`/`StreamVisibility` setters + `_streamStatus` field, `IsOffline`/`IsLive`/`IsLivePrivate`. **Go-live flow:** `StartSession` (routes by pill state) → `BeginRecordOnly` (signed-out local recording) or `BeginGoLive` (GoLive dialog → captures title/description/visibility + `BroadcastForm.CaptureGoLive` → `PrepareAndStartLiveAsync`: reusable stream → `CreateBroadcast` (stores `_currentBroadcastId`) → empty-metadata warn → chat poll start (liveChatId) → `_framePump.StartAsync()` + health poll; failures → `StreamStatus.Error`, never a crash); `StartRecordFile` (auto-named `ty-…-0000.mp4`) + `FinalizeRecordingAsync` (rename modal, `UniquePath`); `StopStream` (posts Offline, stops chat/audio pipe/pump, clears `_currentBroadcastId`; session/token deliberately NOT cleared — sign-out stays explicit). **Health:** `CurrentHealth`/`ResetHealth`/`ApplyHealth`/`OnFramePumpHealthUpdated` (marshal `FramePump.HealthUpdated` off the stderr thread), `PollHealthAsync`/`OnHealthPollTick`/`ApplyHealthIssue` (report-by-exception banner `HealthIssueBanner`/`HealthIssueBackground` via `StreamHealthReporter`). **Session timer:** `_liveTimer` (ctor-wired) `UpdateSessionTimer`/`OnLiveTimerTick`/`LiveElapsedText`/`_recDotPulse`. **Start/End UI:** REC/ON-AIR pills (`RecordPillOn`/`OnAirPillOn`/`CanToggleOnAir`), `ShowPrimaryStartButton`/`CanStartSession`/`ShowEndStreamButton`/`EndButtonText`/`ShowLogInButton`, REC sign `RecDotBrush`/`RecTextBrush`/`RecDotOpacity`/`OnAirBrush`, live window tokens `WindowTitle`/`TopBarBackground`/`PreviewGlow*` via `UpdateLiveVisuals`; `ChooseRecordFolder`/`ResetRecordFolder`/`_recordFolder`/`RecordFolderDisplay`/`DefaultRecordFolder`. **Resolution dropdown:** `QualityOptions`/`SelectedQuality`/`ResolutionHelp`/`ApplyStreamQuality` + `OutputRect*`/`DimRects`/`IsOutputCropped`/`ResolutionBadgeText` over the 1920×1080 master. **Pipeline bits:** `_framePump`/`_liveTimer`/`_healthPollTimer` fields, `BuildEncoderOptions`. Commands `StartStreamCommand`/`EndStreamCommand`/`ChooseRecordFolderCommand`/`ResetRecordFolderCommand`. Broadcast pull-out: `CurrentBroadcastId`/`BroadcastForm`. |
|
||||||
|
| `MainViewModel.Chat.cs` | Chat overlay + preview pipeline: `ChatMessages` (500-message cap; clear-on-fade), `OnChatMessageReceived` (marshal `_youtubeChat.MessageReceived` onto the dispatcher, switch previews mock→real), fade `_chatFadeTimer`/`ResetChatFadeTimer` (shortest `ChatFadeSeconds` across chat layers); live render `RenderChatBox` (called from `ResolveOutputFrame`, stays in core) + preview render `UpdateChatBoxPreview` (bitmap onto `chatBox.VideoImageSource`); mock preview `MockChatMessages`/`StartMockChatPreview`/`StopMockChatPreview`/`RunMockChatPreviewAsync`/`_mockChatCts`; `UpdateActiveChatBoxPreviews` (wires Chat* property-change subscriptions + first render); `CanAddYouTubeChat` (one-per-layout gate), `ShowChatInactiveMessage` (`!IsLive`). `_chatBoxRenderer` field. Ctor wiring (`MessageReceived` hookup, `new ChatBoxRenderer()`, `LoadLayout` preview start, `_youtubeChat.Dispose`) stays in core. |
|
||||||
| `GoLiveViewModel.cs` | Start Stream dialog: **account row** (saved channel shown with Change Account, or Sign in to YouTube; Start gated on `IsSignedIn`/`IsBusy`) + title/description + **locked Visibility (always "Private" — ship step 7, no dropdown)**, start/cancel requests |
|
| `GoLiveViewModel.cs` | Start Stream dialog: **account row** (saved channel shown with Change Account, or Sign in to YouTube; Start gated on `IsSignedIn`/`IsBusy`) + title/description + **locked Visibility (always "Private" — ship step 7, no dropdown)**, start/cancel requests |
|
||||||
| **About hub (TASK 11, in `MainViewModel`)** | the About overlay is the in-app creator hub: `ChannelUrl`/`MastodonUrl`/`CoffeeUrl` (public consts, live) + `PremiumUrl` (tabled billing seam — TASK 12 → the greyed "Unlock Premium" button lights up when filled); `OpenLicensesCommand` → `ShowLicenses()` loads the shipped `THIRD-PARTY-NOTICES.txt` into `LicensesText` and sets `IsLicensesOpen` (in-app scrolling panel, never the OS viewer); `BackToAbout_Click` in `MainWindow.xaml.cs` flips it off. |
|
| **About hub (TASK 11, in `MainViewModel`)** | the About overlay is the in-app creator hub: `ChannelUrl`/`MastodonUrl`/`CoffeeUrl` (public consts, live) + `PremiumUrl` (tabled billing seam — TASK 12 → the greyed "Unlock Premium" button lights up when filled); `OpenLicensesCommand` → `ShowLicenses()` loads the shipped `THIRD-PARTY-NOTICES.txt` into `LicensesText` and sets `IsLicensesOpen` (in-app scrolling panel, never the OS viewer); `BackToAbout_Click` in `MainWindow.xaml.cs` flips it off. |
|
||||||
| `ReuseImageViewModel.cs` | Add Image dialog: candidate list (`ReuseImageCandidate`), reuse/new/cancel |
|
| `ReuseImageViewModel.cs` | Add Image dialog: candidate list (`ReuseImageCandidate`), reuse/new/cancel |
|
||||||
@@ -47,7 +48,7 @@ Progress (Commit N/12 · tag):
|
|||||||
- [x] **Commit 7/12 · `refactor-commit-7`** — **Trax** → `MainViewModel.Trax.cs`
|
- [x] **Commit 7/12 · `refactor-commit-7`** — **Trax** → `MainViewModel.Trax.cs`
|
||||||
- [x] **Commit 8/12 · `refactor-commit-8`** — **Socials** → `MainViewModel.Socials.cs`
|
- [x] **Commit 8/12 · `refactor-commit-8`** — **Socials** → `MainViewModel.Socials.cs`
|
||||||
- [x] **Commit 9/12 · `refactor-commit-9`** — **Streaming** → `MainViewModel.Streaming.cs`
|
- [x] **Commit 9/12 · `refactor-commit-9`** — **Streaming** → `MainViewModel.Streaming.cs`
|
||||||
- [ ] **Commit 10/12** — **Chat** (YouTube chat + mock preview + chatbox render)
|
- [x] **Commit 10/12 · `refactor-commit-10`** — **Chat** → `MainViewModel.Chat.cs`
|
||||||
- [ ] **Commit 11/12** — **Overlays** (settings/bug/feature/about panels + license entry)
|
- [ ] **Commit 11/12** — **Overlays** (settings/bug/feature/about panels + license entry)
|
||||||
|
|
||||||
The partial `.cs` files land next to `MainViewModel.cs` in this folder as the split
|
The partial `.cs` files land next to `MainViewModel.cs` in this folder as the split
|
||||||
|
|||||||
Reference in New Issue
Block a user