Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| d3271a0405 | |||
| fab2e09903 |
@@ -0,0 +1,164 @@
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using ytLive.Helpers;
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using ytLive.Models;
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using ytLive.ViewModels;
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namespace ytLive.ViewModels;
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public partial class MainViewModel
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{
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internal static System.Windows.Media.Imaging.BitmapSource? LoadBackgroundImage(Scene scene)
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{
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var bg = scene.Elements.OfType<Source>().FirstOrDefault(s => s.IsBackground);
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if (bg != null && !bg.UseDefaultBackground
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&& !string.IsNullOrWhiteSpace(bg.CustomBackgroundPath)
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&& System.IO.File.Exists(bg.CustomBackgroundPath))
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{
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try
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{
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var bitmap = new System.Windows.Media.Imaging.BitmapImage();
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bitmap.BeginInit();
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bitmap.UriSource = new Uri(bg.CustomBackgroundPath);
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bitmap.CacheOption = System.Windows.Media.Imaging.BitmapCacheOption.OnLoad;
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bitmap.EndInit();
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bitmap.Freeze();
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return bitmap;
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}
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catch { /* fall through to AssetId */ }
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}
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if (bg != null && !string.IsNullOrWhiteSpace(bg.AssetId))
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return ImageCache.Get(bg.AssetId);
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return null;
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}
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private static BitmapSource CreatePlaceholderSnapshot(string sceneName)
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{
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var colors = new Dictionary<string, System.Windows.Media.Brush>(StringComparer.OrdinalIgnoreCase)
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{
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["Starting"] = new System.Windows.Media.SolidColorBrush(System.Windows.Media.Color.FromRgb(233, 69, 96)),
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["Live"] = new System.Windows.Media.SolidColorBrush(System.Windows.Media.Color.FromRgb(34, 197, 94)),
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["BRB"] = new System.Windows.Media.SolidColorBrush(System.Windows.Media.Color.FromRgb(234, 179, 8)),
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["Chat"] = new System.Windows.Media.SolidColorBrush(System.Windows.Media.Color.FromRgb(59, 130, 246)),
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["Ending"] = new System.Windows.Media.SolidColorBrush(System.Windows.Media.Color.FromRgb(168, 85, 247)),
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};
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var brush = colors.TryGetValue(sceneName, out var c) ? c
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: new System.Windows.Media.SolidColorBrush(System.Windows.Media.Color.FromRgb(60, 60, 80));
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var dv = new System.Windows.Media.DrawingVisual();
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using (var ctx = dv.RenderOpen())
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{
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ctx.DrawRectangle(brush, null, new System.Windows.Rect(0, 0, 320, 180));
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var ft = new System.Windows.Media.FormattedText(
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sceneName,
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System.Globalization.CultureInfo.InvariantCulture,
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System.Windows.FlowDirection.LeftToRight,
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new System.Windows.Media.Typeface("Segoe UI"),
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18,
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System.Windows.Media.Brushes.White,
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96);
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ctx.DrawText(ft, new System.Windows.Point(160 - ft.Width / 2, 90 - ft.Height / 2));
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}
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var rtb = new System.Windows.Media.Imaging.RenderTargetBitmap(
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320, 180, 96, 96, System.Windows.Media.PixelFormats.Pbgra32);
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rtb.Render(dv);
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rtb.Freeze();
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return rtb;
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}
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// ─── Screen background capture (live desktop/game) ───
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private const string MonitorKeyPrefix = "monitor:";
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/// <summary>Every background-enabled scene has exactly one background, kept at index 0 (bottom layer).
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/// Returns null for a scene with <see cref="Scene.HasBackground"/> = false.</summary>
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internal static Source? EnsureBackground(Scene scene)
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{
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if (!scene.HasBackground) return null;
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var background = scene.Elements.OfType<Source>().FirstOrDefault(s => s.IsBackground);
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if (background != null) return background;
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background = CreateBackground(scene.Name);
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scene.Elements.Insert(0, background);
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return background;
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}
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/// <summary>The one Background row for a scene. Live gets the capture flavor
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/// (Show Desktop / monitor switch / fullscreen-game detect) falling back to
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/// live-background.jpg; every other screen is a static default-art layer.
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/// Both are named "Background" — the user never sees capture jargon here.</summary>
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internal static Source CreateBackground(string sceneName)
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{
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var isLive = SceneCatalog.Is(sceneName, SceneCatalog.Live);
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return new Source
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{
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Name = "Background",
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Type = isLive ? SourceType.DisplayCapture : SourceType.Background,
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IsBackground = true,
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IsEnabled = true,
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X = 0,
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Y = 0,
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Width = MasterFrameWidth,
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Height = MasterFrameHeight,
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};
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}
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/// <summary>Heals any loaded layout to the locked Background model: exactly
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/// one Background per canonical scene, correct flavor for the scene (static
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/// art everywhere, DisplayCapture on Live only), at index 0, named
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/// "Background". Duplicates and stale rows are dropped; missing ones seeded;
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/// non-canonical scenes get HasBackground=false and lose any backgrounds.</summary>
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internal static void NormalizeBackgrounds(IEnumerable<Scene> scenes)
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{
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foreach (var scene in scenes)
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{
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if (!SceneCatalog.HasBackground(scene.Name))
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{
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scene.HasBackground = false;
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foreach (var stale in scene.Elements.OfType<Source>().Where(s => s.IsBackground).ToList())
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scene.Elements.Remove(stale);
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continue;
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}
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scene.HasBackground = true;
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var isLive = SceneCatalog.Is(scene.Name, SceneCatalog.Live);
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var wantedType = isLive ? SourceType.DisplayCapture : SourceType.Background;
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var candidates = scene.Elements.OfType<Source>().Where(s => s.IsBackground).ToList();
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var keep = candidates.FirstOrDefault(b => b.Type == wantedType) ?? candidates.FirstOrDefault();
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foreach (var extra in candidates.Where(b => !ReferenceEquals(b, keep)))
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scene.Elements.Remove(extra);
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if (keep == null)
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{
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keep = CreateBackground(scene.Name);
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scene.Elements.Insert(0, keep);
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}
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// Source.Type's setter derives IsBackground from the enum, so a
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// flavor correction must re-assert the flag afterwards.
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if (keep.Type != wantedType)
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{
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keep.Type = wantedType;
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keep.IsBackground = true;
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}
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keep.Name = "Background";
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keep.IsEnabled = true;
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var index = scene.Elements.IndexOf(keep);
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if (index > 0)
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scene.Elements.Move(index, 0);
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}
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}
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// Only the Live screen's background is a real-time surface. Every other
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// lookup below (auto-capture, focus hooks, refresh) must ignore the static
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// default-art rows so they can never start a desktop capture session.
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private IEnumerable<Source> AllBackgrounds()
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=> Scenes.Where(s => SceneCatalog.Is(s.Name, SceneCatalog.Live))
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.SelectMany(s => s.Elements.OfType<Source>().Where(x => x.IsBackground));
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}
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@@ -146,156 +146,6 @@ public partial class MainViewModel
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}
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}
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}
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}
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internal static System.Windows.Media.Imaging.BitmapSource? LoadBackgroundImage(Scene scene)
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{
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var bg = scene.Elements.OfType<Source>().FirstOrDefault(s => s.IsBackground);
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if (bg != null && !bg.UseDefaultBackground
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&& !string.IsNullOrWhiteSpace(bg.CustomBackgroundPath)
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&& System.IO.File.Exists(bg.CustomBackgroundPath))
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{
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try
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{
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var bitmap = new System.Windows.Media.Imaging.BitmapImage();
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bitmap.BeginInit();
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bitmap.UriSource = new Uri(bg.CustomBackgroundPath);
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bitmap.CacheOption = System.Windows.Media.Imaging.BitmapCacheOption.OnLoad;
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bitmap.EndInit();
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bitmap.Freeze();
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return bitmap;
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}
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catch { /* fall through to AssetId */ }
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}
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if (bg != null && !string.IsNullOrWhiteSpace(bg.AssetId))
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return ImageCache.Get(bg.AssetId);
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return null;
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}
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private static BitmapSource CreatePlaceholderSnapshot(string sceneName)
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{
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var colors = new Dictionary<string, System.Windows.Media.Brush>(StringComparer.OrdinalIgnoreCase)
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{
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["Starting"] = new System.Windows.Media.SolidColorBrush(System.Windows.Media.Color.FromRgb(233, 69, 96)),
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["Live"] = new System.Windows.Media.SolidColorBrush(System.Windows.Media.Color.FromRgb(34, 197, 94)),
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["BRB"] = new System.Windows.Media.SolidColorBrush(System.Windows.Media.Color.FromRgb(234, 179, 8)),
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["Chat"] = new System.Windows.Media.SolidColorBrush(System.Windows.Media.Color.FromRgb(59, 130, 246)),
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["Ending"] = new System.Windows.Media.SolidColorBrush(System.Windows.Media.Color.FromRgb(168, 85, 247)),
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};
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var brush = colors.TryGetValue(sceneName, out var c) ? c
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: new System.Windows.Media.SolidColorBrush(System.Windows.Media.Color.FromRgb(60, 60, 80));
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var dv = new System.Windows.Media.DrawingVisual();
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using (var ctx = dv.RenderOpen())
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{
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ctx.DrawRectangle(brush, null, new System.Windows.Rect(0, 0, 320, 180));
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var ft = new System.Windows.Media.FormattedText(
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sceneName,
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System.Globalization.CultureInfo.InvariantCulture,
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System.Windows.FlowDirection.LeftToRight,
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new System.Windows.Media.Typeface("Segoe UI"),
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18,
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System.Windows.Media.Brushes.White,
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96);
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ctx.DrawText(ft, new System.Windows.Point(160 - ft.Width / 2, 90 - ft.Height / 2));
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}
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var rtb = new System.Windows.Media.Imaging.RenderTargetBitmap(
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320, 180, 96, 96, System.Windows.Media.PixelFormats.Pbgra32);
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rtb.Render(dv);
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rtb.Freeze();
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return rtb;
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}
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// ─── Screen background capture (live desktop/game) ───
|
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private const string MonitorKeyPrefix = "monitor:";
|
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|
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/// <summary>Every background-enabled scene has exactly one background, kept at index 0 (bottom layer).
|
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/// Returns null for a scene with <see cref="Scene.HasBackground"/> = false.</summary>
|
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internal static Source? EnsureBackground(Scene scene)
|
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{
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if (!scene.HasBackground) return null;
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var background = scene.Elements.OfType<Source>().FirstOrDefault(s => s.IsBackground);
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if (background != null) return background;
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background = CreateBackground(scene.Name);
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scene.Elements.Insert(0, background);
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return background;
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}
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/// <summary>The one Background row for a scene. Live gets the capture flavor
|
|
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/// (Show Desktop / monitor switch / fullscreen-game detect) falling back to
|
|
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/// live-background.jpg; every other screen is a static default-art layer.
|
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/// Both are named "Background" — the user never sees capture jargon here.</summary>
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internal static Source CreateBackground(string sceneName)
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{
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var isLive = SceneCatalog.Is(sceneName, SceneCatalog.Live);
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return new Source
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{
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Name = "Background",
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Type = isLive ? SourceType.DisplayCapture : SourceType.Background,
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IsBackground = true,
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IsEnabled = true,
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X = 0,
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Y = 0,
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Width = MasterFrameWidth,
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Height = MasterFrameHeight,
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};
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}
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|
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/// <summary>Heals any loaded layout to the locked Background model: exactly
|
|
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/// one Background per canonical scene, correct flavor for the scene (static
|
|
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/// art everywhere, DisplayCapture on Live only), at index 0, named
|
|
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/// "Background". Duplicates and stale rows are dropped; missing ones seeded;
|
|
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/// non-canonical scenes get HasBackground=false and lose any backgrounds.</summary>
|
|
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internal static void NormalizeBackgrounds(IEnumerable<Scene> scenes)
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|
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{
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foreach (var scene in scenes)
|
|
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{
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|
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if (!SceneCatalog.HasBackground(scene.Name))
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{
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scene.HasBackground = false;
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foreach (var stale in scene.Elements.OfType<Source>().Where(s => s.IsBackground).ToList())
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scene.Elements.Remove(stale);
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continue;
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}
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scene.HasBackground = true;
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var isLive = SceneCatalog.Is(scene.Name, SceneCatalog.Live);
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var wantedType = isLive ? SourceType.DisplayCapture : SourceType.Background;
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var candidates = scene.Elements.OfType<Source>().Where(s => s.IsBackground).ToList();
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var keep = candidates.FirstOrDefault(b => b.Type == wantedType) ?? candidates.FirstOrDefault();
|
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|
|
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foreach (var extra in candidates.Where(b => !ReferenceEquals(b, keep)))
|
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scene.Elements.Remove(extra);
|
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|
|
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if (keep == null)
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{
|
|
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keep = CreateBackground(scene.Name);
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scene.Elements.Insert(0, keep);
|
|
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}
|
|
||||||
|
|
||||||
// Source.Type's setter derives IsBackground from the enum, so a
|
|
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// flavor correction must re-assert the flag afterwards.
|
|
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if (keep.Type != wantedType)
|
|
||||||
{
|
|
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keep.Type = wantedType;
|
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keep.IsBackground = true;
|
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}
|
|
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|
|
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keep.Name = "Background";
|
|
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keep.IsEnabled = true;
|
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|
|
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var index = scene.Elements.IndexOf(keep);
|
|
||||||
if (index > 0)
|
|
||||||
scene.Elements.Move(index, 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Only the Live screen's background is a real-time surface. Every other
|
|
||||||
// lookup below (auto-capture, focus hooks, refresh) must ignore the static
|
|
||||||
// default-art rows so they can never start a desktop capture session.
|
|
||||||
private IEnumerable<Source> AllBackgrounds()
|
|
||||||
=> Scenes.Where(s => SceneCatalog.Is(s.Name, SceneCatalog.Live))
|
|
||||||
.SelectMany(s => s.Elements.OfType<Source>().Where(x => x.IsBackground));
|
|
||||||
|
|
||||||
// Full-screen game on its monitor, else null (static bg fallback — no
|
// Full-screen game on its monitor, else null (static bg fallback — no
|
||||||
// infinity mirror). Called at launch (from ReacquireScreenCaptures, before
|
// infinity mirror). Called at launch (from ReacquireScreenCaptures, before
|
||||||
@@ -565,4 +415,4 @@ public partial class MainViewModel
|
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}
|
}
|
||||||
catch { /* non-critical — the app works without default art */ }
|
catch { /* non-critical — the app works without default art */ }
|
||||||
}
|
}
|
||||||
}
|
}
|
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|
|||||||
@@ -0,0 +1,183 @@
|
|||||||
|
using System.ComponentModel;
|
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|
using ytLive.Helpers;
|
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|
using ytLive.Models;
|
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|
using ytLive.ViewModels;
|
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|
|
||||||
|
namespace ytLive.ViewModels;
|
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|
public sealed record DialogEntry(SocialService Service, string Handle, string ProfileUrl, string? FediverseSoftware = null);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// One of the six fixed dialog rows. Row 0 is always YouTube (signed-in account
|
||||||
|
/// or a sign-in prompt); rows 1-5 hold validated entries, an empty slot, or — on
|
||||||
|
/// the free tier — a locked "Premium" slot. Rows are a positional projection of
|
||||||
|
/// the dialog's working list, so deleting an entry makes the ones above advance up.
|
||||||
|
/// </summary>
|
||||||
|
public sealed class SocialSlotViewModel : ViewModelBase
|
||||||
|
{
|
||||||
|
public int Index { get; }
|
||||||
|
public bool IsYoutube => Index == 0;
|
||||||
|
|
||||||
|
private SocialService _service = SocialService.Link;
|
||||||
|
public SocialService Service
|
||||||
|
{
|
||||||
|
get => _service;
|
||||||
|
set { if (SetProperty(ref _service, value)) OnPropertyChanged(nameof(LogoData)); }
|
||||||
|
}
|
||||||
|
|
||||||
|
public string LogoData => Service == SocialService.Fediverse
|
||||||
|
? SocialServiceIcons.LogoDataForFediverse(FediverseSoftware)
|
||||||
|
: SocialServiceIcons.LogoDataFor(Service);
|
||||||
|
public string LockedIconData => SocialServiceIcons.LockedIconData;
|
||||||
|
public string DoNotIconData => SocialServiceIcons.DoNotIconData;
|
||||||
|
|
||||||
|
private bool _isLocked;
|
||||||
|
public bool IsLocked
|
||||||
|
{
|
||||||
|
get => _isLocked;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (SetProperty(ref _isLocked, value))
|
||||||
|
{
|
||||||
|
OnPropertyChanged(nameof(ShowAddButton));
|
||||||
|
OnPropertyChanged(nameof(ShowDoNot));
|
||||||
|
OnPropertyChanged(nameof(DisplayText));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool _isFilled;
|
||||||
|
public bool IsFilled
|
||||||
|
{
|
||||||
|
get => _isFilled;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (SetProperty(ref _isFilled, value))
|
||||||
|
{
|
||||||
|
OnPropertyChanged(nameof(ShowEditButton));
|
||||||
|
OnPropertyChanged(nameof(ShowDeleteButton));
|
||||||
|
OnPropertyChanged(nameof(ShowAddButton));
|
||||||
|
OnPropertyChanged(nameof(ShowDoNot));
|
||||||
|
OnPropertyChanged(nameof(DisplayText));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool _isSignIn;
|
||||||
|
public bool IsSignIn
|
||||||
|
{
|
||||||
|
get => _isSignIn;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (SetProperty(ref _isSignIn, value))
|
||||||
|
{
|
||||||
|
OnPropertyChanged(nameof(ShowSignInButton));
|
||||||
|
OnPropertyChanged(nameof(ShowDeleteButton));
|
||||||
|
OnPropertyChanged(nameof(ShowLogo));
|
||||||
|
OnPropertyChanged(nameof(DisplayText));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool _isEditing;
|
||||||
|
public bool IsEditing
|
||||||
|
{
|
||||||
|
get => _isEditing;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (SetProperty(ref _isEditing, value))
|
||||||
|
{
|
||||||
|
OnPropertyChanged(nameof(ShowEditBox));
|
||||||
|
OnPropertyChanged(nameof(ShowDisplay));
|
||||||
|
OnPropertyChanged(nameof(ShowEditButton));
|
||||||
|
OnPropertyChanged(nameof(ShowDeleteButton));
|
||||||
|
OnPropertyChanged(nameof(ShowAddButton));
|
||||||
|
OnPropertyChanged(nameof(ShowDoNot));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool _isValidating;
|
||||||
|
public bool IsValidating
|
||||||
|
{
|
||||||
|
get => _isValidating;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (SetProperty(ref _isValidating, value))
|
||||||
|
{
|
||||||
|
OnPropertyChanged(nameof(ShowBusy));
|
||||||
|
OnPropertyChanged(nameof(ShowDoNot));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private string _handle = string.Empty;
|
||||||
|
public string Handle
|
||||||
|
{
|
||||||
|
get => _handle;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (SetProperty(ref _handle, value))
|
||||||
|
OnPropertyChanged(nameof(DisplayText));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private string? _fediverseSoftware;
|
||||||
|
public string? FediverseSoftware
|
||||||
|
{
|
||||||
|
get => _fediverseSoftware;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (SetProperty(ref _fediverseSoftware, value))
|
||||||
|
OnPropertyChanged(nameof(LogoData));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public string ProfileUrl { get; set; } = string.Empty;
|
||||||
|
|
||||||
|
private string? _error;
|
||||||
|
public string? Error
|
||||||
|
{
|
||||||
|
get => _error;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (SetProperty(ref _error, value))
|
||||||
|
{
|
||||||
|
OnPropertyChanged(nameof(HasError));
|
||||||
|
OnPropertyChanged(nameof(ShowError));
|
||||||
|
OnPropertyChanged(nameof(ShowDoNot));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private string _editText = string.Empty;
|
||||||
|
public string EditText
|
||||||
|
{
|
||||||
|
get => _editText;
|
||||||
|
set => SetProperty(ref _editText, value);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>The last text submitted for validation (used to skip re-validating
|
||||||
|
/// identical input — e.g. a LostFocus firing as the user clicks Cancel).</summary>
|
||||||
|
public string? LastValidatedInput { get; set; }
|
||||||
|
|
||||||
|
public string DisplayText =>
|
||||||
|
IsYoutube
|
||||||
|
? (IsSignIn ? "Sign in to YouTube" : Handle)
|
||||||
|
: IsLocked ? "Unlock with Premium"
|
||||||
|
: IsFilled ? Handle
|
||||||
|
: "No social yet";
|
||||||
|
|
||||||
|
public bool HasError => !string.IsNullOrEmpty(Error);
|
||||||
|
public bool ShowError => HasError;
|
||||||
|
public bool ShowLogo => IsYoutube ? !IsSignIn : IsFilled;
|
||||||
|
public bool ShowBusy => IsValidating;
|
||||||
|
public bool ShowEditBox => IsEditing;
|
||||||
|
public bool ShowDisplay => !IsEditing && !IsValidating;
|
||||||
|
public bool ShowSignInButton => IsYoutube && IsSignIn && !IsValidating;
|
||||||
|
public bool ShowAddButton => !IsYoutube && !IsLocked && !IsFilled && !IsEditing && !IsValidating;
|
||||||
|
public bool ShowEditButton => !IsYoutube && IsFilled && !IsEditing && !IsValidating;
|
||||||
|
public bool ShowDeleteButton => (IsFilled || IsYoutube) && !IsEditing && !IsValidating;
|
||||||
|
public bool ShowDoNot => !IsYoutube && !IsLocked && (!IsFilled || HasError || IsValidating);
|
||||||
|
|
||||||
|
public SocialSlotViewModel(int index) => Index = index;
|
||||||
|
}
|
||||||
@@ -8,187 +8,6 @@ using ytLive.Services;
|
|||||||
|
|
||||||
namespace ytLive.ViewModels;
|
namespace ytLive.ViewModels;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// A validated social entry in the dialog's working copy (non-YouTube slots).
|
|
||||||
/// </summary>
|
|
||||||
public sealed record DialogEntry(SocialService Service, string Handle, string ProfileUrl, string? FediverseSoftware = null);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// One of the six fixed dialog rows. Row 0 is always YouTube (signed-in account
|
|
||||||
/// or a sign-in prompt); rows 1-5 hold validated entries, an empty slot, or — on
|
|
||||||
/// the free tier — a locked "Premium" slot. Rows are a positional projection of
|
|
||||||
/// the dialog's working list, so deleting an entry makes the ones above advance up.
|
|
||||||
/// </summary>
|
|
||||||
public sealed class SocialSlotViewModel : ViewModelBase
|
|
||||||
{
|
|
||||||
public int Index { get; }
|
|
||||||
public bool IsYoutube => Index == 0;
|
|
||||||
|
|
||||||
private SocialService _service = SocialService.Link;
|
|
||||||
public SocialService Service
|
|
||||||
{
|
|
||||||
get => _service;
|
|
||||||
set { if (SetProperty(ref _service, value)) OnPropertyChanged(nameof(LogoData)); }
|
|
||||||
}
|
|
||||||
|
|
||||||
public string LogoData => Service == SocialService.Fediverse
|
|
||||||
? SocialServiceIcons.LogoDataForFediverse(FediverseSoftware)
|
|
||||||
: SocialServiceIcons.LogoDataFor(Service);
|
|
||||||
public string LockedIconData => SocialServiceIcons.LockedIconData;
|
|
||||||
public string DoNotIconData => SocialServiceIcons.DoNotIconData;
|
|
||||||
|
|
||||||
private bool _isLocked;
|
|
||||||
public bool IsLocked
|
|
||||||
{
|
|
||||||
get => _isLocked;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (SetProperty(ref _isLocked, value))
|
|
||||||
{
|
|
||||||
OnPropertyChanged(nameof(ShowAddButton));
|
|
||||||
OnPropertyChanged(nameof(ShowDoNot));
|
|
||||||
OnPropertyChanged(nameof(DisplayText));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool _isFilled;
|
|
||||||
public bool IsFilled
|
|
||||||
{
|
|
||||||
get => _isFilled;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (SetProperty(ref _isFilled, value))
|
|
||||||
{
|
|
||||||
OnPropertyChanged(nameof(ShowEditButton));
|
|
||||||
OnPropertyChanged(nameof(ShowDeleteButton));
|
|
||||||
OnPropertyChanged(nameof(ShowAddButton));
|
|
||||||
OnPropertyChanged(nameof(ShowDoNot));
|
|
||||||
OnPropertyChanged(nameof(DisplayText));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool _isSignIn;
|
|
||||||
public bool IsSignIn
|
|
||||||
{
|
|
||||||
get => _isSignIn;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (SetProperty(ref _isSignIn, value))
|
|
||||||
{
|
|
||||||
OnPropertyChanged(nameof(ShowSignInButton));
|
|
||||||
OnPropertyChanged(nameof(ShowDeleteButton));
|
|
||||||
OnPropertyChanged(nameof(ShowLogo));
|
|
||||||
OnPropertyChanged(nameof(DisplayText));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool _isEditing;
|
|
||||||
public bool IsEditing
|
|
||||||
{
|
|
||||||
get => _isEditing;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (SetProperty(ref _isEditing, value))
|
|
||||||
{
|
|
||||||
OnPropertyChanged(nameof(ShowEditBox));
|
|
||||||
OnPropertyChanged(nameof(ShowDisplay));
|
|
||||||
OnPropertyChanged(nameof(ShowEditButton));
|
|
||||||
OnPropertyChanged(nameof(ShowDeleteButton));
|
|
||||||
OnPropertyChanged(nameof(ShowAddButton));
|
|
||||||
OnPropertyChanged(nameof(ShowDoNot));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool _isValidating;
|
|
||||||
public bool IsValidating
|
|
||||||
{
|
|
||||||
get => _isValidating;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (SetProperty(ref _isValidating, value))
|
|
||||||
{
|
|
||||||
OnPropertyChanged(nameof(ShowBusy));
|
|
||||||
OnPropertyChanged(nameof(ShowDoNot));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private string _handle = string.Empty;
|
|
||||||
public string Handle
|
|
||||||
{
|
|
||||||
get => _handle;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (SetProperty(ref _handle, value))
|
|
||||||
OnPropertyChanged(nameof(DisplayText));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private string? _fediverseSoftware;
|
|
||||||
public string? FediverseSoftware
|
|
||||||
{
|
|
||||||
get => _fediverseSoftware;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (SetProperty(ref _fediverseSoftware, value))
|
|
||||||
OnPropertyChanged(nameof(LogoData));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public string ProfileUrl { get; set; } = string.Empty;
|
|
||||||
|
|
||||||
private string? _error;
|
|
||||||
public string? Error
|
|
||||||
{
|
|
||||||
get => _error;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (SetProperty(ref _error, value))
|
|
||||||
{
|
|
||||||
OnPropertyChanged(nameof(HasError));
|
|
||||||
OnPropertyChanged(nameof(ShowError));
|
|
||||||
OnPropertyChanged(nameof(ShowDoNot));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private string _editText = string.Empty;
|
|
||||||
public string EditText
|
|
||||||
{
|
|
||||||
get => _editText;
|
|
||||||
set => SetProperty(ref _editText, value);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>The last text submitted for validation (used to skip re-validating
|
|
||||||
/// identical input — e.g. a LostFocus firing as the user clicks Cancel).</summary>
|
|
||||||
public string? LastValidatedInput { get; set; }
|
|
||||||
|
|
||||||
public string DisplayText =>
|
|
||||||
IsYoutube
|
|
||||||
? (IsSignIn ? "Sign in to YouTube" : Handle)
|
|
||||||
: IsLocked ? "Unlock with Premium"
|
|
||||||
: IsFilled ? Handle
|
|
||||||
: "No social yet";
|
|
||||||
|
|
||||||
public bool HasError => !string.IsNullOrEmpty(Error);
|
|
||||||
public bool ShowError => HasError;
|
|
||||||
public bool ShowLogo => IsYoutube ? !IsSignIn : IsFilled;
|
|
||||||
public bool ShowBusy => IsValidating;
|
|
||||||
public bool ShowEditBox => IsEditing;
|
|
||||||
public bool ShowDisplay => !IsEditing && !IsValidating;
|
|
||||||
public bool ShowSignInButton => IsYoutube && IsSignIn && !IsValidating;
|
|
||||||
public bool ShowAddButton => !IsYoutube && !IsLocked && !IsFilled && !IsEditing && !IsValidating;
|
|
||||||
public bool ShowEditButton => !IsYoutube && IsFilled && !IsEditing && !IsValidating;
|
|
||||||
public bool ShowDeleteButton => (IsFilled || IsYoutube) && !IsEditing && !IsValidating;
|
|
||||||
public bool ShowDoNot => !IsYoutube && !IsLocked && (!IsFilled || HasError || IsValidating);
|
|
||||||
|
|
||||||
public SocialSlotViewModel(int index) => Index = index;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// View model for the Social Media Site Promotion dialog. Owns the working copy
|
/// View model for the Social Media Site Promotion dialog. Owns the working copy
|
||||||
/// of the social bar config: the six fixed slots, the sign-in gate, per-row
|
/// of the social bar config: the six fixed slots, the sign-in gate, per-row
|
||||||
|
|||||||
@@ -68,5 +68,7 @@ source files under 500 lines. One roll-back commit per file; same drill
|
|||||||
commit, tag `refactor-commit-N`, no per-commit push).
|
commit, tag `refactor-commit-N`, no per-commit push).
|
||||||
- [x] **Commit A · `refactor-commit-A`** — **core** → `MainViewModel.cs` 758 → **495**. Moved source add/remove/image block to new **`MainViewModel.Sources.cs`** (234 lines: `AddSource`, `NextSourceName`, `AddImage`, `BuildImageCandidates`, `PickImageBytes`, `AddAsset`, `AddImageSource`, `AddReusedImage`, `RemoveElement`) and WebView2 hosting (`RegisterLoadedWebSources`, `InitWebView2`, `OnWebView2PreviewBitmapChanged`) to new **`MainViewModel.Web.cs`**. Pruned now-dead usings (`Microsoft.Win32`, `NAudio.CoreAudioApi`, `System.Windows.Media.Imaging`, `Collections.ObjectModel/Specialized`). Pending: Streaming, Background, SocialsDialogViewModel, LayoutStore.
|
- [x] **Commit A · `refactor-commit-A`** — **core** → `MainViewModel.cs` 758 → **495**. Moved source add/remove/image block to new **`MainViewModel.Sources.cs`** (234 lines: `AddSource`, `NextSourceName`, `AddImage`, `BuildImageCandidates`, `PickImageBytes`, `AddAsset`, `AddImageSource`, `AddReusedImage`, `RemoveElement`) and WebView2 hosting (`RegisterLoadedWebSources`, `InitWebView2`, `OnWebView2PreviewBitmapChanged`) to new **`MainViewModel.Web.cs`**. Pruned now-dead usings (`Microsoft.Win32`, `NAudio.CoreAudioApi`, `System.Windows.Media.Imaging`, `Collections.ObjectModel/Specialized`). Pending: Streaming, Background, SocialsDialogViewModel, LayoutStore.
|
||||||
- [x] **Commit B · `refactor-commit-B`** — **Streaming** → `MainViewModel.Streaming.cs` 789 → **330** + new **`MainViewModel.Streaming.Operations.cs`** (459 lines). Moved the go-live/record/health operation bodies (`StartSession`, `BeginRecordOnly`, `BeginGoLive`, `StartRecordFile`, `PrepareAndStartLiveAsync`, `PollHealthAsync`/`OnHealthPollTick`/`ApplyHealthIssue`, `StopStream`, `FinalizeRecordingAsync`, `UniquePath`, `ChooseRecordFolder`, `ResetRecordFolder`, `DefaultRecordFolder`, `OnFramePumpFailed`, `OnFramePumpHealthUpdated`, `ApplyHealth`, `ResetHealth`, `BuildEncoderOptions`) into the Operations partial; Streaming.cs keeps state + quality/resolution tiers + session timer + command declarations. Pruned dead usings both files. Pending: Background, SocialsDialogViewModel, LayoutStore.
|
- [x] **Commit B · `refactor-commit-B`** — **Streaming** → `MainViewModel.Streaming.cs` 789 → **330** + new **`MainViewModel.Streaming.Operations.cs`** (459 lines). Moved the go-live/record/health operation bodies (`StartSession`, `BeginRecordOnly`, `BeginGoLive`, `StartRecordFile`, `PrepareAndStartLiveAsync`, `PollHealthAsync`/`OnHealthPollTick`/`ApplyHealthIssue`, `StopStream`, `FinalizeRecordingAsync`, `UniquePath`, `ChooseRecordFolder`, `ResetRecordFolder`, `DefaultRecordFolder`, `OnFramePumpFailed`, `OnFramePumpHealthUpdated`, `ApplyHealth`, `ResetHealth`, `BuildEncoderOptions`) into the Operations partial; Streaming.cs keeps state + quality/resolution tiers + session timer + command declarations. Pruned dead usings both files. Pending: Background, SocialsDialogViewModel, LayoutStore.
|
||||||
|
- [x] **Commit C · `refactor-commit-C`** — **Background** → `MainViewModel.Background.cs` 567 → **418** + new **`MainViewModel.Background.Model.cs`** (163 lines). Moved the static scene-model helpers (`LoadBackgroundImage`, `CreatePlaceholderSnapshot`, `EnsureBackground`, `CreateBackground`, `NormalizeBackgrounds`, `AllBackgrounds`, `ResolveAutoCaptureKey`, `MonitorKeyPrefix`) into the Model partial; Background.cs keeps capture/live state + operations (`UpdateActiveBackground`, `UpdateBackgroundImage`, `RefreshSnapshotsAsync`, `ReacquireScreenCaptures`, `OnScreenPreviewBitmapChanged`, `OnFullscreenMonitorChanged`, `RefreshBackgroundAutoCapture`, `BrowseBackground`, `ClearBackgroundCaptureAsync`, `RedesignateBackgroundAsync`, `ChangeBackgroundCaptureAsync`, `SetBackgroundCapture`, `DefaultBackgroundAsset`, `HealBackgrounds`, `StampDefaultBackgroundAsset`). Pending: SocialsDialogViewModel, LayoutStore.
|
||||||
|
- [x] **Commit D · `refactor-commit-D`** — **SocialsDialog** → `SocialsDialogViewModel.cs` 515 → **334** + new **`SocialSlotViewModel.cs`** (183 lines). Moved the `DialogEntry` record + the row-level `SocialSlotViewModel` (six-fixed-slot row VM: service/logo/lock/edit/validate state + computed `Show*` flags) into its own file; `SocialsDialogViewModel.cs` keeps the dialog VM (sign-in gate, validation orchestration, commit). `DialogEntry` stays `public` in the same namespace so both files see it. Pending: LayoutStore.
|
||||||
The partial `.cs` files land next to `MainViewModel.cs` in this folder as the split
|
The partial `.cs` files land next to `MainViewModel.cs` in this folder as the split
|
||||||
proceeds; each partial carries its own `using`s and re-declares nothing from core.
|
proceeds; each partial carries its own `using`s and re-declares nothing from core.
|
||||||
Reference in New Issue
Block a user