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Author SHA1 Message Date
gramps 85893ea709 refactor: extract ChatOverlayLayer — real component decomposition, Commit G
The first true decomposition of the 4105-line god-object, not another partial
shuffle. MainViewModel.Chat.cs 194 -> 44 lines of thin delegation; all chat
behavior now lives in a self-contained Services/ChatOverlayLayer.cs (199):

- Owns the message buffer (Messages), ChatBoxRenderer, fade + mock-preview
  timers, per-source preview renders, and the live-output RenderFrame path.
- The VM keeps only the binding surface: ChatMessages delegates to
  _chatLayer.Messages (so XAML ItemsSource + LeftPanel CollectionChanged hold),
  CanAddYouTubeChat / ShowChatInactiveMessage stay computed on the VM
  (OnPropertyChanged raised from VM setters + XAML-bound), and thin forwards.
- Scenes handed in as args (no Func seam), so the layer owns no scene graph.

An AI reading ChatOverlayLayer.cs now sees the entire chat feature in one
self-contained unit. Zero behavior change; build 0 warnings; 246 pass, only the
2 known failures. Docs: ViewModels/index.md tracker updated in same commit.
2026-08-31 10:48:10 -07:00
4 changed files with 214 additions and 164 deletions
+199
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@@ -0,0 +1,199 @@
using System.Collections.ObjectModel;
using System.Linq;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Threading;
using ytLive.Helpers;
using ytLive.Models;
namespace ytLive.Services;
/// <summary>Owns the YouTube-chat overlay behavior: the message buffer, the
/// renderer, and the fade/mock-preview timers. The MainViewModel keeps only the
/// thin binding surface (the shared <see cref="Messages"/> collection + two
/// computed gate props) and hands the scene list in at each call — this class
/// owns all chat logic so an AI can read one self-contained unit.</summary>
public sealed class ChatOverlayLayer
{
private readonly ChatBoxRenderer _renderer;
// Mock chat messages for the ChatBox preview — branded placeholders so the
// creator sees where the overlay lands before going live.
private static readonly IReadOnlyList<ChatMessage> MockChatMessages = new[]
{
new ChatMessage { AuthorName = "LlamaCasty", Message = "welcome to the stream!", Timestamp = DateTime.Now.AddMinutes(-4), IsMember = true },
new ChatMessage { AuthorName = "LlamaCastyFan", Message = "$10 — LlamaCasty is the best!", Timestamp = DateTime.Now.AddMinutes(-3), IsSuperChat = true },
new ChatMessage { AuthorName = "GamerDude", Message = "what streaming software is this?", Timestamp = DateTime.Now.AddMinutes(-2) },
new ChatMessage { AuthorName = "LlamaCasty", Message = "thanks for watching! llamacasty.com", Timestamp = DateTime.Now.AddMinutes(-1), IsMember = true },
new ChatMessage { AuthorName = "LlamaDog", Message = "Subscribe so they can buy the subscription at llamacasty.com!", Timestamp = DateTime.Now, IsMember = true },
};
// Chat fade timer: clears chat overlay after N seconds of inactivity.
private DispatcherTimer? _fadeTimer;
private CancellationTokenSource? _mockCts;
/// <summary>The live chat message buffer. Shared with the ViewModel (which
/// binds it to the panel) via <c>ChatMessages =&gt; _chatLayer.Messages</c>.</summary>
public ObservableCollection<ChatMessage> Messages { get; } = new();
public ChatOverlayLayer(ChatBoxRenderer renderer) => _renderer = renderer;
/// <summary>Ingest a message from the poller. UI-thread marshalled: appended
/// to the buffer (capped at 500), mock preview stopped, swipe to real
/// messages, and the fade timer reset. Scenes are handed in so the layer can
/// refresh every ChatBox preview without owning the scene graph.</summary>
public void OnMessageReceived(ChatMessage message, IEnumerable<Scene> scenes)
{
System.Windows.Application.Current.Dispatcher.Invoke(() =>
{
Messages.Add(message);
if (Messages.Count > 500)
Messages.RemoveAt(0);
// Reset chat fade timer on every message
ResetChatFadeTimer(scenes);
StopMockPreview();
// Switch ChatBox previews from mock to real messages
foreach (var chatBox in scenes.SelectMany(s => s.Elements).OfType<Source>()
.Where(s => s.Type == SourceType.ChatBox))
UpdatePreview(chatBox);
});
}
private void ResetChatFadeTimer(IEnumerable<Scene> scenes)
{
_fadeTimer?.Stop();
var chatBoxes = scenes.SelectMany(s => s.Elements).OfType<Source>()
.Where(s => s.Type == SourceType.ChatBox && s.ChatFadeSeconds > 0).ToList();
if (chatBoxes.Count == 0) return;
var delay = chatBoxes.Min(s => s.ChatFadeSeconds);
_fadeTimer = new DispatcherTimer { Interval = TimeSpan.FromSeconds(delay) };
_fadeTimer.Tick += (_, _) =>
{
_fadeTimer?.Stop();
_fadeTimer = null;
Messages.Clear();
foreach (var chatBox in scenes.SelectMany(s => s.Elements).OfType<Source>()
.Where(s => s.Type == SourceType.ChatBox))
UpdatePreview(chatBox);
StartMockPreview(scenes);
};
_fadeTimer.Start();
}
/// <summary>Renders the live-output frame for one ChatBox element (the
/// compositor path), or null when no messages are buffered yet. Mirrors the
/// preview render but without writing onto the source's VideoImageSource.</summary>
public VideoFrame? RenderFrame(Source chatBox)
{
if (Messages.Count == 0) return null;
var width = (int)Math.Max(1, chatBox.Width);
var height = (int)Math.Max(1, chatBox.Height);
return _renderer.Render(
Messages,
width,
height,
chatBox.ChatFontSize,
chatBox.ChatFontFamily,
chatBox.ChatFontColor,
chatBox.ChatBackgroundColor,
chatBox.ChatMaxMessages,
chatBox.ChatShowTimestamps,
chatBox.ChatShowBadges,
chatBox.ChatMemberColor,
chatBox.ChatSuperChatColor);
}
/// <summary>Renders one ChatBox preview: real messages when connected, mock
/// when not. Writes the resulting bitmap onto the source's
/// <c>VideoImageSource</c>.</summary>
public void UpdatePreview(Source chatBox, IReadOnlyList<ChatMessage>? messages = null)
{
try
{
messages ??= Messages.Count > 0 ? (IReadOnlyList<ChatMessage>)Messages : MockChatMessages;
var width = (int)Math.Max(32, chatBox.Width);
var height = (int)Math.Max(32, chatBox.Height);
var frame = _renderer.Render(
messages,
width,
height,
chatBox.ChatFontSize,
chatBox.ChatFontFamily,
chatBox.ChatFontColor,
chatBox.ChatBackgroundColor,
chatBox.ChatMaxMessages,
chatBox.ChatShowTimestamps,
chatBox.ChatShowBadges,
chatBox.ChatMemberColor,
chatBox.ChatSuperChatColor);
var bitmap = new WriteableBitmap(width, height, 96, 96, PixelFormats.Bgra32, null);
bitmap.WritePixels(new Int32Rect(0, 0, width, height), frame.BgraPixels, frame.Stride, 0);
chatBox.VideoImageSource = bitmap;
}
catch (Exception ex) { AppLog.Write($"UpdateChatBoxPreview failed: {ex.Message}"); }
}
private async Task RunMockPreviewAsync(Source chatBox, CancellationToken ct)
{
var n = 0;
while (!ct.IsCancellationRequested)
{
UpdatePreview(chatBox, MockChatMessages.Take(n + 1).ToList());
await Task.Delay(1000, ct);
n++;
if (n == MockChatMessages.Count)
{
await Task.Delay(3000, ct);
n = 0;
}
}
}
public void StartMockPreview(IEnumerable<Scene> scenes)
{
StopMockPreview();
_mockCts = new CancellationTokenSource();
var ct = _mockCts.Token;
foreach (var chatBox in scenes.SelectMany(s => s.Elements).OfType<Source>()
.Where(s => s.Type == SourceType.ChatBox && s.ChatPreviewEnabled))
_ = RunMockPreviewAsync(chatBox, ct);
}
public void StopMockPreview()
{
_mockCts?.Cancel();
_mockCts?.Dispose();
_mockCts = null;
}
/// <summary>Render previews + wire property-change subscriptions for all
/// ChatBox sources across every scene. Called after layout load so existing
/// ChatBox sources show mock content and respond to config changes.</summary>
public void UpdateConfiguredBoxes(IEnumerable<Scene> scenes)
{
foreach (var scene in scenes)
foreach (var chatBox in scene.Elements.OfType<Source>().Where(s => s.Type == SourceType.ChatBox))
{
chatBox.PropertyChanged += (_, e) =>
{
if (e.PropertyName is nameof(Source.ChatFontSize) or nameof(Source.ChatFontColor)
or nameof(Source.ChatBackgroundColor) or nameof(Source.ChatBackgroundOpacity)
or nameof(Source.ChatMaxMessages) or nameof(Source.ChatShowTimestamps)
or nameof(Source.ChatShowBadges) or nameof(Source.ChatMemberColor)
or nameof(Source.ChatSuperChatColor) or nameof(Source.ChatFontFamily)
or nameof(Source.ChatFadeSeconds) or nameof(Source.Width) or nameof(Source.Height))
UpdatePreview(chatBox);
};
UpdatePreview(chatBox);
}
}
}
+13 -163
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@@ -1,7 +1,5 @@
using System.Collections.ObjectModel; using System.Collections.ObjectModel;
using System.Windows.Media; using System.Linq;
using System.Windows.Media.Imaging;
using System.Windows.Threading;
using ytLive.Helpers; using ytLive.Helpers;
using ytLive.Models; using ytLive.Models;
using ytLive.Services; using ytLive.Services;
@@ -11,22 +9,12 @@ namespace ytLive.ViewModels;
public partial class MainViewModel : ViewModelBase public partial class MainViewModel : ViewModelBase
{ {
private readonly ChatBoxRenderer _chatBoxRenderer; private readonly ChatOverlayLayer _chatLayer;
// Mock chat messages for the ChatBox preview — branded placeholders so the /// <summary>The live chat message buffer — the same collection the
// creator sees where the overlay lands before going live. /// <see cref="ChatOverlayLayer"/> owns; here so XAML can bind it and the
private static readonly IReadOnlyList<ChatMessage> MockChatMessages = new[] /// left panel can subscribe to its changes.</summary>
{ public ObservableCollection<ChatMessage> ChatMessages => _chatLayer.Messages;
new ChatMessage { AuthorName = "LlamaCasty", Message = "welcome to the stream!", Timestamp = DateTime.Now.AddMinutes(-4), IsMember = true },
new ChatMessage { AuthorName = "LlamaCastyFan", Message = "$10 — LlamaCasty is the best!", Timestamp = DateTime.Now.AddMinutes(-3), IsSuperChat = true },
new ChatMessage { AuthorName = "GamerDude", Message = "what streaming software is this?", Timestamp = DateTime.Now.AddMinutes(-2) },
new ChatMessage { AuthorName = "LlamaCasty", Message = "thanks for watching! llamacasty.com", Timestamp = DateTime.Now.AddMinutes(-1), IsMember = true },
new ChatMessage { AuthorName = "LlamaDog", Message = "Subscribe so they can buy the subscription at llamacasty.com!", Timestamp = DateTime.Now, IsMember = true },
};
// Chat fade timer: clears chat overlay after N seconds of inactivity.
private System.Windows.Threading.DispatcherTimer? _chatFadeTimer;
public ObservableCollection<ChatMessage> ChatMessages { get; } = new();
/// <summary>The Add → YouTube Chat menu item: enabled only while no chat layer exists /// <summary>The Add → YouTube Chat menu item: enabled only while no chat layer exists
/// anywhere — one chat overlay per layout.</summary> /// anywhere — one chat overlay per layout.</summary>
@@ -37,158 +25,20 @@ public partial class MainViewModel : ViewModelBase
public bool ShowChatInactiveMessage => !IsLive; public bool ShowChatInactiveMessage => !IsLive;
private void OnChatMessageReceived(ChatMessage message) private void OnChatMessageReceived(ChatMessage message)
{ => _chatLayer.OnMessageReceived(message, Scenes);
System.Windows.Application.Current.Dispatcher.Invoke(() =>
{
ChatMessages.Add(message);
if (ChatMessages.Count > 500)
ChatMessages.RemoveAt(0);
// Reset chat fade timer on every message private void UpdateChatBoxPreview(Source chatBox, IReadOnlyList<ChatMessage>? messages = null)
ResetChatFadeTimer(); => _chatLayer.UpdatePreview(chatBox, messages);
StopMockChatPreview();
// Switch ChatBox previews from mock to real messages
if (StagedScene != null)
foreach (var chatBox in StagedScene.Elements.OfType<Source>().Where(s => s.Type == SourceType.ChatBox))
UpdateChatBoxPreview(chatBox);
});
}
private void ResetChatFadeTimer()
{
_chatFadeTimer?.Stop();
var chatBoxes = Scenes.SelectMany(s => s.Elements).OfType<Source>()
.Where(s => s.Type == SourceType.ChatBox && s.ChatFadeSeconds > 0).ToList();
if (chatBoxes.Count == 0) return;
var delay = chatBoxes.Min(s => s.ChatFadeSeconds);
_chatFadeTimer = new System.Windows.Threading.DispatcherTimer
{ Interval = TimeSpan.FromSeconds(delay) };
_chatFadeTimer.Tick += (_, _) =>
{
_chatFadeTimer?.Stop();
_chatFadeTimer = null;
ChatMessages.Clear();
foreach (var chatBox in Scenes.SelectMany(s => s.Elements).OfType<Source>()
.Where(s => s.Type == SourceType.ChatBox))
UpdateChatBoxPreview(chatBox);
StartMockChatPreview();
};
_chatFadeTimer.Start();
}
private VideoFrame? RenderChatBox(Source chatBox) private VideoFrame? RenderChatBox(Source chatBox)
{ => _chatLayer.RenderFrame(chatBox);
if (ChatMessages.Count == 0) return null;
var width = (int)Math.Max(1, chatBox.Width);
var height = (int)Math.Max(1, chatBox.Height);
return _chatBoxRenderer.Render(
ChatMessages,
width,
height,
chatBox.ChatFontSize,
chatBox.ChatFontFamily,
chatBox.ChatFontColor,
chatBox.ChatBackgroundColor,
chatBox.ChatMaxMessages,
chatBox.ChatShowTimestamps,
chatBox.ChatShowBadges,
chatBox.ChatMemberColor,
chatBox.ChatSuperChatColor);
}
/// <summary>
/// Renders the ChatBox preview: real messages when connected, mock when not.
/// </summary>
private void UpdateChatBoxPreview(Source chatBox, IReadOnlyList<ChatMessage>? messages = null)
{
try
{
messages ??= ChatMessages.Count > 0 ? (IReadOnlyList<ChatMessage>)ChatMessages : MockChatMessages;
var width = (int)Math.Max(32, chatBox.Width);
var height = (int)Math.Max(32, chatBox.Height);
var frame = _chatBoxRenderer.Render(
messages,
width,
height,
chatBox.ChatFontSize,
chatBox.ChatFontFamily,
chatBox.ChatFontColor,
chatBox.ChatBackgroundColor,
chatBox.ChatMaxMessages,
chatBox.ChatShowTimestamps,
chatBox.ChatShowBadges,
chatBox.ChatMemberColor,
chatBox.ChatSuperChatColor);
var bitmap = new WriteableBitmap(width, height, 96, 96, System.Windows.Media.PixelFormats.Bgra32, null);
bitmap.WritePixels(new System.Windows.Int32Rect(0, 0, width, height), frame.BgraPixels, frame.Stride, 0);
chatBox.VideoImageSource = bitmap;
}
catch (Exception ex) { AppLog.Write($"UpdateChatBoxPreview failed: {ex.Message}"); }
}
private CancellationTokenSource? _mockChatCts;
private async Task RunMockChatPreviewAsync(Source chatBox, CancellationToken ct)
{
var n = 0;
while (!ct.IsCancellationRequested)
{
UpdateChatBoxPreview(chatBox, MockChatMessages.Take(n + 1).ToList());
await Task.Delay(1000, ct);
n++;
if (n == MockChatMessages.Count)
{
await Task.Delay(3000, ct);
n = 0;
}
}
}
private void StartMockChatPreview() private void StartMockChatPreview()
{ => _chatLayer.StartMockPreview(Scenes);
StopMockChatPreview();
_mockChatCts = new CancellationTokenSource();
var ct = _mockChatCts.Token;
foreach (var chatBox in Scenes.SelectMany(s => s.Elements).OfType<Source>()
.Where(s => s.Type == SourceType.ChatBox && s.ChatPreviewEnabled))
_ = RunMockChatPreviewAsync(chatBox, ct);
}
private void StopMockChatPreview() private void StopMockChatPreview()
{ => _chatLayer.StopMockPreview();
_mockChatCts?.Cancel();
_mockChatCts?.Dispose();
_mockChatCts = null;
}
/// <summary>
/// Render previews + wire property-change subscriptions for all ChatBox
/// sources across every scene. Called after layout load so existing ChatBox
/// sources show mock content and respond to config changes.
/// </summary>
private void UpdateActiveChatBoxPreviews() private void UpdateActiveChatBoxPreviews()
{ => _chatLayer.UpdateConfiguredBoxes(Scenes);
foreach (var scene in Scenes)
foreach (var chatBox in scene.Elements.OfType<Source>().Where(s => s.Type == SourceType.ChatBox))
{
chatBox.PropertyChanged += (_, e) =>
{
if (e.PropertyName is nameof(Source.ChatFontSize) or nameof(Source.ChatFontColor)
or nameof(Source.ChatBackgroundColor) or nameof(Source.ChatBackgroundOpacity)
or nameof(Source.ChatMaxMessages) or nameof(Source.ChatShowTimestamps)
or nameof(Source.ChatShowBadges) or nameof(Source.ChatMemberColor)
or nameof(Source.ChatSuperChatColor) or nameof(Source.ChatFontFamily)
or nameof(Source.ChatFadeSeconds) or nameof(Source.Width) or nameof(Source.Height))
UpdateChatBoxPreview(chatBox);
};
UpdateChatBoxPreview(chatBox);
}
}
} }
+1 -1
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@@ -274,7 +274,7 @@ public partial class MainViewModel : ViewModelBase
_screenCaptureManager.CaptureFailed += (key, message) => _screenCaptureManager.CaptureFailed += (key, message) =>
AppLog.Write($"ScreenCaptureManager: capture '{key}' failed: {message}"); AppLog.Write($"ScreenCaptureManager: capture '{key}' failed: {message}");
_chatBoxRenderer = new ChatBoxRenderer(); _chatLayer = new ChatOverlayLayer(new ChatBoxRenderer());
_rtmpUrlProvider = () => _reusableStreamUrl; // TASK 5: the reusable stream's ingest URL _rtmpUrlProvider = () => _reusableStreamUrl; // TASK 5: the reusable stream's ingest URL
_framePump = new FramePump( _framePump = new FramePump(
+1
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@@ -72,5 +72,6 @@ commit, tag `refactor-commit-N`, no per-commit push).
- [x] **Commit D · `refactor-commit-D`** — **SocialsDialog** → `SocialsDialogViewModel.cs` 515 → **334** + new **`SocialSlotViewModel.cs`** (183 lines). Moved the `DialogEntry` record + the row-level `SocialSlotViewModel` (six-fixed-slot row VM: service/logo/lock/edit/validate state + computed `Show*` flags) into its own file; `SocialsDialogViewModel.cs` keeps the dialog VM (sign-in gate, validation orchestration, commit). `DialogEntry` stays `public` in the same namespace so both files see it. Pending: LayoutStore. - [x] **Commit D · `refactor-commit-D`** — **SocialsDialog** → `SocialsDialogViewModel.cs` 515 → **334** + new **`SocialSlotViewModel.cs`** (183 lines). Moved the `DialogEntry` record + the row-level `SocialSlotViewModel` (six-fixed-slot row VM: service/logo/lock/edit/validate state + computed `Show*` flags) into its own file; `SocialsDialogViewModel.cs` keeps the dialog VM (sign-in gate, validation orchestration, commit). `DialogEntry` stays `public` in the same namespace so both files see it. Pending: LayoutStore.
- [x] **Commit E · `refactor-commit-E`** — **LayoutStore** → `LayoutStore.cs` 1402 split into 6 concern-based partials: **`LayoutStore.cs`** (47: shell — `Instance`, fields, ctor + `EnsureSchema`, `GetUserVersion`, `Dispose`), **`LayoutStore.Migrations.cs`** (495: all `Migrate*` + `EnsureSchema`), **`LayoutStore.Load.cs`** (221: `Load`), **`LayoutStore.Save.cs`** (339: `Save`), **`LayoutStore.Settings.cs`** (292: mic/record-folder/reusable-stream + license/transition/broadcast/hotkey/window `GetSetting`/`UpsertSetting`), **`LayoutStore.Assets.cs`** (41: `GetAssetBytes`/`UpsertAsset`). **PHASE 3 COMPLETE — no production `.cs` over 500.** - [x] **Commit E · `refactor-commit-E`** — **LayoutStore** → `LayoutStore.cs` 1402 split into 6 concern-based partials: **`LayoutStore.cs`** (47: shell — `Instance`, fields, ctor + `EnsureSchema`, `GetUserVersion`, `Dispose`), **`LayoutStore.Migrations.cs`** (495: all `Migrate*` + `EnsureSchema`), **`LayoutStore.Load.cs`** (221: `Load`), **`LayoutStore.Save.cs`** (339: `Save`), **`LayoutStore.Settings.cs`** (292: mic/record-folder/reusable-stream + license/transition/broadcast/hotkey/window `GetSetting`/`UpsertSetting`), **`LayoutStore.Assets.cs`** (41: `GetAssetBytes`/`UpsertAsset`). **PHASE 3 COMPLETE — no production `.cs` over 500.**
- [x] **Commit F · `refactor-commit-F`** — **Recording (context/concern)** → new **`MainViewModel.Recording.cs`** (121 lines). The encoder (`Services/Encoder/FfmpegEncoder.cs`) and frame pump (`Services/Encoder/FramePump.cs`) were ALREADY extracted services — the planned "extract FFmpegEncoder/StreamHealthMonitor/FramePump" was a no-op premise. The honest functional seam was the local recording-output concern: `StartRecordFile`, `FinalizeRecordingAsync`, `UniquePath`, `ChooseRecordFolder`, `ResetRecordFolder`, `DefaultRecordFolder` + fields `_recordFolder`/`RecordFolderDisplay`/`_activeRecordPath`/`_recordStartTime`/`_recordLength` moved out of the live-stream orchestration. `MainViewModel.Streaming.Operations.cs` 475 → **377**; `MainViewModel.Streaming.cs` 328 → **323**. Same partial class, MVVM glue untouched. - [x] **Commit F · `refactor-commit-F`** — **Recording (context/concern)** → new **`MainViewModel.Recording.cs`** (121 lines). The encoder (`Services/Encoder/FfmpegEncoder.cs`) and frame pump (`Services/Encoder/FramePump.cs`) were ALREADY extracted services — the planned "extract FFmpegEncoder/StreamHealthMonitor/FramePump" was a no-op premise. The honest functional seam was the local recording-output concern: `StartRecordFile`, `FinalizeRecordingAsync`, `UniquePath`, `ChooseRecordFolder`, `ResetRecordFolder`, `DefaultRecordFolder` + fields `_recordFolder`/`RecordFolderDisplay`/`_activeRecordPath`/`_recordStartTime`/`_recordLength` moved out of the live-stream orchestration. `MainViewModel.Streaming.Operations.cs` 475 → **377**; `MainViewModel.Streaming.cs` 328 → **323**. Same partial class, MVVM glue untouched.
- [x] **Commit G · `refactor-commit-G`** — **ChatOverlayLayer (true component)** → new **`Services/ChatOverlayLayer.cs`** (199 lines). The first REAL decomposition of the 4,105-line god-object: `MainViewModel.Chat.cs` 194 → **44** (thin delegation). The layer owns all chat behavior — `Messages` buffer, `ChatBoxRenderer`, fade timer, mock-preview timer, per-source preview renders, live-output `RenderFrame`. The VM keeps only the binding surface: `ChatMessages` (delegates to `_chatLayer.Messages`, so XAML bind + LeftPanel `CollectionChanged` hold), `CanAddYouTubeChat`/`ShowChatInactiveMessage` (computed + `OnPropertyChanged` from VM setters), and thin forwards. Scenes are handed in as args (no `Func` seam) so the layer stays scene-graph-free. Zero behavior change; 246 pass / 2 known.
The partial `.cs` files land next to `MainViewModel.cs` in this folder as the split The partial `.cs` files land next to `MainViewModel.cs` in this folder as the split
proceeds; each partial carries its own `using`s and re-declares nothing from core. proceeds; each partial carries its own `using`s and re-declares nothing from core.