# ytLlive

LlamaCasty — livestream smarter

A creator-proof live-streaming and recording app for YouTube — native Windows (C# / WPF / .NET 8). ## Screenshot ![ytLlive — main window with scenes, sources, and live preview](docs/ytLlive-preview.jpg) ## Design Principle > This software is so intuitive that even the most right-brained person can easily intuit and use it. Every feature is measured against this. One-click go-live, sane YouTube defaults, visual scene building, and no dead ends — every action has a visible outcome. ## Why ytLlive OBS treats YouTube as an afterthought; SLOBS is Twitch-first with YouTube bolted on. ytLlive is designed and dedicated to YouTube livestreaming and recording, and to YouTube's specific quirks. ## Account Assumption ytLlive assumes you already have a YouTube creator account — connecting uses "Sign in with Google" to link that existing account. **ytLlive does not create accounts.** If you don't have a YouTube channel yet, set one up on YouTube first, then connect it here. ## Audio Assumption ytLlive uses your **default** microphone and desktop/game output — it never hunts for a device or contends for one. **It assumes your audio is already configured and working** (default input and output set, not hijacked by another app). Audio issues are a Windows/device matter outside ytLlive's scope: we don't debug, detect, or try to fix them. If it doesn't sound right, fix the system's audio settings first — it's on the OS, not on us. ## Run ```bash dotnet build # Windows only — WPF dotnet run ``` ## Version Roadmap **v1 is the finished product** (creator ruling, 2026-09-01 — there are no v1.x releases). Everything still queueing lands in v1; anything not on the feature list is on the closed **"Out of product — permanently"** list in `TASKS.md` — read that page before asking for a feature. What v1 ships: the five-scene director's control surface, webcam + screen capture, media + web + text sources, chat on-stream, the social bar, mic/desktop audio with auto-duck and TRAX, local recording, variable quality tiers with auto step-down, one-click go-live + scheduling, stream resilience (auto-reconnect inside YouTube's grace, one-click back on air), built-in monetization awareness (reward capture, session reports, YPP journey tracker), Alerts — all free and ungated; the one-time license only removes the branding flash. ## Structure | Path | Role | |------|------| | `Models/` | Scene, Source, WebcamSceneConfig, SceneElement, SceneCatalog, QualityOption, StreamConfig/Health, chat, Socials, BroadcastMetadata, Music, MicStatus | | `ViewModels/` | MainViewModel (partial classes per area) + dialogs: GoLive, CameraPicker, MicPicker, HotkeyConfig, Socials, LiveBroadcastForm | | `Services/` | YouTube (OAuth, streams/broadcasts, chat polling), LayoutStore (SQLite), capture (camera/screen-capture/media-file via FFmpeg), SceneCompositor + FramePump, FFmpeg encoder + RTMP, audio pipeline (WASAPI loopback + mic, mixer, filters, ducker, limiter, TRAX), SocialValidator, notifications, hotkeys, SceneGraph, ChatOverlayLayer | | `Helpers/` | ViewModelBase, RelayCommand, ImageCache, AppLog, TokenStore (DPAPI), OAuthCredentials, converters | | `Themes/` | `Controls.xaml` — the dark-theme control styles, merged once in `App.xaml` | | `MainWindow.xaml` | Dark-theme control surface: thumbnails + central preview, two-state left panel (layers/properties ↔ live chat), top bar, footer | | `Distribution.md` | GA-time plan: signing, installer, EULA, hardening — executed as TASK 36 | ## Docs (memory map) `schema.md` defines the conventions; `ai.md` is the AI/session guide; `TASKS.md` is the task queue. Each code directory carries an `index.md`.