# TASK 7 — Meter scaling amplification (voice meter uses the full bar) > Catalog: [`TASKS.md`](../TASKS.md) — status and requirements live here. **Goal:** the mic (and game) meters feel light — speech peaks should peg into the red at maxed volume. ### Status: ✅ Done 1. ✅ `AudioLevelMeter.ToDisplay` now adds **+10 dB of input amplification** before the −60..0 dBFS → 0..1 log mapping (was raw dB): speech peaks (~0.2 RMS, −14 dBFS) read ~0.93 → red zone; normal speech (~0.05, −26 dBFS) ~0.73 → yellow; background noise ≤0.001 linear (−60 dBFS) still reads 0 (the meter never idles on it) 2. ✅ Unit tests updated to the new mapping + new `ToDisplay_Pushes_Speech_Peaks_Into_Red_At_Maxed_Volume` (0.2 → 0.92..0.95, 0.05 → 0.72..0.75) ### Design decisions 1. **Amplify at the mapping, not in the VM** — one knob (`ToDisplay`), shared by the mic bar and the game bar; the `× MicVolume` gain-on-noise behavior is untouched (raising the slider still moves ambient noise up the bar). 2. **+10 dB, not more** — louder boosts push quiet speech into the lower half and make the noise floor visible; +10 puts speech peaks solidly in red while idle stays at zero.