# HANDOFF — 2026-11-11 (TASK 37 complete; TASK 69 queued) ## State - `main`. App code is pushed through `b265d42`; queue-only docs commits are local. - **Done:** TASK 35 scene-linked audio, TASK 55 disk hygiene, TASK 65 replay clips, TASK 37 defaults/current split. - TASK 37: SQLite keeps an immutable default snapshot beside build-stamped current rows; App Settings can restore the staged scene or all scenes, offline only. Webcam identity survives both restore paths. - TASK 14·15 mic input gain was closed by creator test (−2.6 dB, works great); slices 16–18 remain. - Verification: **615 tests green, clean build with 0 warnings** (`FAST=1 ./scripts/verify.sh`). - Steam remains blocked on Valve identity/tax review; no app IDs or store page. ## Next action - Queue: **40·A/C/D → Move → 9·5 → 14·16/17/18 → 66 → 67 → 68 → 69 → 70 → 36**. - Ask creator before TASK 68 about first-run ON-AIR default; before gold pass, settle the Release single-instance mutex behavior. - TASK 34 scheduling and TASK 50 recording publish are retired; YouTube owns those surfaces. - Do not push app commits absent a checkpoint request. ## Landmines - Preview frame-source layers need a `PreviewPane` DataTrigger; pin each new type with a visibility test. - Bundled-art healing compares bytes (`LayoutStore.AssetMatches`); a compiled version constant races its resource. - Pack URIs for bundled assets must be assembly-qualified (`/LlamaCasty;component/Assets/…`). - Media sessions are keyed by path + look; never acquire by raw path. - Audio pipe allows one server per name; DEBUG suffixes it, Release does not. - Any test constructing `MainWindow` must use a temporary `LayoutPathOverride` and clear it in `finally`. - Build with the Windows `dotnet.exe` host from WSL; read render numbers in Release. - Bundled FFmpeg stays outside the single-file exe (`ExcludeFromSingleFile="true"`).