# LlamaCasty
A free, open-source Windows app for streaming live to YouTube and recording to your PC.
Native Windows (C# / WPF / .NET 8). Website: https://llamacasty.com

## Why I built it
I'm Gramps. I've been gaming since 1981, and these days I stream *The Division 2* on YouTube.
When I started streaming, I did what everybody does: I installed the big, general-purpose
streaming tools. They're excellent software — powerful, flexible, and built to handle every
platform, every camera rig, and every plugin anyone has ever dreamed up. That breadth is exactly
what makes them great, and it's also what makes them a lot to learn. Before my first stream I was
reading setup guides, picking encoders, balancing audio by hand, and wiring up scenes from
scratch. The tools were ready for anything. I just wanted to go live.
Most streamers I talk to are in the same spot. They don't need a tool for every platform and every
setup — they need one that's ready for *theirs*. So I built LlamaCasty around three choices:
- **One platform, done properly.** LlamaCasty streams to YouTube and only YouTube. That focus lets
it be built around how YouTube Live actually works — your channel, your chat, Super Chats and
memberships, Shorts-style vertical video, and the YouTube Partner Program — instead of treating
YouTube as one destination among many.
- **Ready the moment you open it.** Five scenes (Starting, Live, BRB, Chat, Ending) are set up,
your game and voice are balanced with auto-ducking and voice polish built in, and YouTube's
settings are filled in. You arrange things by dragging them, then press Go Live.
- **Calm while you're live.** A private Test Stream to practice, a layout that locks while you're
on air, and warnings only when YouTube reports a real problem.
The general-purpose tools are the right choice when you need everything. LlamaCasty is for when you
just want to get your show on air.
## Free, and staying that way
LlamaCasty is free forever: no watermark, no branding on your stream, no subscription, no
LlamaCasty account. It's also open source (see [License](#license)) — enjoy it, explore it,
experiment with it. If it earns a spot in your setup and you'd like to say thanks, there's a
coffee jar and a merch store linked from https://llamacasty.com. Completely optional, never
expected, and the app will never ask.
## How it's built
LlamaCasty is built through AI-assisted pair programming, under the direction of a developer with
decades of experience. Architecture, product direction, and quality gates are human-owned; AI
speeds up the implementation. The repo's memory map (below) is how that collaboration stays honest
from one session to the next.
## Requirements
- **64-bit Windows 10 or 11.** (The bundled FFmpeg and ONNX Runtime are 64-bit only.)
- **A YouTube channel, to stream.** LlamaCasty links an existing channel with "Sign in with
Google" — it doesn't create accounts. Recording to an .mp4 works without signing in.
- **Working sound in Windows.** Desktop and game audio come from your default output
automatically; you choose your mic in the app. LlamaCasty doesn't diagnose or repair Windows
audio — if it doesn't sound right in Windows, fix it there first.
## Build from source
The internal project, assembly, and namespace names are still `ytLive` (the app was renamed to
LlamaCasty; the internals weren't). Building needs Windows and the .NET 8 SDK.
1. **Fetch the bundled FFmpeg** (not in git — ~135 MB, pinned and SHA-256-verified):
`scripts/fetch-ffmpeg.sh`
2. **Add your own Google OAuth client.** `Helpers/OAuthCredentials.cs` is gitignored. Create a
"Desktop app" OAuth client with the YouTube Data API v3 enabled in Google Cloud Console, then:
```csharp
namespace ytLive.Helpers;
public static class OAuthCredentials
{
public const string ClientId = "your-client-id.apps.googleusercontent.com";
public const string ClientSecret = "your-client-secret";
}
```
3. **Build and run:**
```bash
dotnet build ytLive.csproj
dotnet run --project ytLive.csproj
```
## Version roadmap
**v1 is the finished product** (no v1.x releases are planned). Everything still in the queue lands
in v1; anything not on the feature list is on the **"Out of product — permanently"** list in
`TASKS.md` — read that before asking for a feature.
What v1 ships: the five-scene control surface, webcam + screen capture, media + web + text
sources, chat on stream, the social bar, mic/desktop audio with auto-ducking and TRAX background
music, local recording, quality tiers including vertical 9:16, one-click go-live + scheduling,
stream resilience, monetization awareness (YPP tracker), animated alerts, and webcam background
removal and blur — all free and ungated.
## Structure
| Path | Role |
|------|------|
| `Models/` | Scene, Source, WebcamSceneConfig, SceneElement, SceneCatalog, QualityOption, StreamConfig/Health, chat, Socials, BroadcastMetadata, Music, MicStatus, BackgroundEffect |
| `ViewModels/` | MainViewModel (partial classes per area) + dialogs: GoLive, CameraPicker, MicPicker, HotkeyConfig, Socials, LiveBroadcastForm |
| `Services/` | YouTube (OAuth, streams/broadcasts, chat polling), LayoutStore (SQLite), capture (camera/screen-capture/media-file via FFmpeg), SceneCompositor + FramePump, FFmpeg encoder + RTMP, audio pipeline (WASAPI loopback + mic, mixer, filters, ducker, limiter, TRAX), background effects (ONNX person segmentation), SocialValidator, notifications, hotkeys, SceneGraph, ChatOverlayLayer |
| `Helpers/` | ViewModelBase, RelayCommand, ImageCache, AppLog, TokenStore (DPAPI), OAuthCredentials (gitignored), converters |
| `Themes/` | `Controls.xaml` — the dark-theme control styles, merged once in `App.xaml` |
| `MainWindow.xaml` | Dark-theme control surface: thumbnails + central preview, two-state left panel (layers/properties ↔ live chat), top bar, footer |
| `tools/` | Offline helper tools (e.g. `selfie-seg/` — converts and verifies the background-effects model) |
## Docs (memory map)
`schema.md` defines the conventions; `ai.md` is the AI/session guide; `TASKS.md` is the task
queue; `HANDOFF.md` is the current state. Each code directory carries an `index.md`.
## License
LlamaCasty is free software, released under the **GNU General Public License v3.0 or later**
([`LICENSE`](LICENSE)) with three additional terms permitted by GPL-3.0 section 7
([`ADDITIONAL-TERMS.md`](ADDITIONAL-TERMS.md)):
- **Keep the credit** — any copy, modified or not, shows "Based on LlamaCasty by Gramps —
https://llamacasty.com" in its About screen.
- **Rename your fork** — modified versions are marked as modified and use a different name.
- **No trademark rights** — the LlamaCasty name and llama logo aren't licensed. The icon and logo
files are all rights reserved and aren't covered by the GPL.
The scene backgrounds and default alert video are AI-generated placeholders, licensed with the
code — replace them with your own. Bundled third-party components keep their own licenses: see
[`THIRD-PARTY-NOTICES.txt`](THIRD-PARTY-NOTICES.txt).
Source code: https://llgit.llamachile.tube/gramps/LlamaCasty