# HANDOFF — 2026-11-11 (recovery fixes; creator UI order 1→2→3) ## State - `main`; `b265d42` is the latest pushed commit. Step-down audio fix `24077e5` and recovery-dispatcher fix are local and verified; these fixes are not pushed yet. - **Done:** TASK 35 scene-linked audio, TASK 55 disk hygiene, TASK 65 replay clips, TASK 37 defaults/current split. - TASK 37: SQLite keeps an immutable default snapshot beside build-stamped current rows; App Settings can restore the staged scene or all scenes, offline only. Webcam identity survives both restore paths. - TASK 14·15 mic input gain was closed by creator test (−2.6 dB, works great); slices 16–18 remain. - Recovery incident: private test hit step-down on 85% loss; encoder restart reused a broken audio pipe. Step-down now closes/recreates audio in order; recovery notifications/stops marshal to the dispatcher. - Verification: **616 tests green, clean build with 0 warnings** (`FAST=1 ./scripts/verify.sh`). Creator test was stable (~5.1 Mbps, 31 fps, 0.2% drop); its log showed no step-down/reconnect event. - Steam remains blocked on Valve identity/tax review; no app IDs or store page. ## Next action - First: creator-directed **1) global alert placement → 2) sticky click-to-dismiss alerts → 3) core-metric change cues**, one test/commit each. Then resume **40·A/C/D → Move → 9·5 → 14·16/17/18 → 66 → 67 → 68 → 69 → 70 → 36**. - Ask creator before TASK 68 about first-run ON-AIR default; before gold pass, settle the Release single-instance mutex behavior. - TASK 34 scheduling and TASK 50 recording publish are retired; YouTube owns those surfaces. - Do not push app commits absent a checkpoint request. ## Landmines - Preview frame-source layers need a `PreviewPane` DataTrigger; pin each new type with a visibility test. - Bundled-art healing compares bytes (`LayoutStore.AssetMatches`); a compiled version constant races its resource. - Pack URIs for bundled assets must be assembly-qualified (`/LlamaCasty;component/Assets/…`). - Media sessions are keyed by path + look; never acquire by raw path. - Audio pipe allows one server per name; DEBUG suffixes it, Release does not. - Any test constructing `MainWindow` must use a temporary `LayoutPathOverride` and clear it in `finally`. - Build with the Windows `dotnet.exe` host from WSL; read render numbers in Release. - Bundled FFmpeg stays outside the single-file exe (`ExcludeFromSingleFile="true"`).