using System; using System.Diagnostics; using System.Threading; using System.Threading.Tasks; using ytLive.Helpers; using ytLive.Services; using ytLive.Services.Encoder; namespace ytLive.ViewModels; /// /// TASK 32·1 — a dropped push is retried instead of ending the session. The loop itself lives in /// (pure, testable); this partial supplies the app-side steps and reports /// each episode into the left panel's alert stack. /// Deliberately narrow: only the ENCODER dying is recoverable. A compositor fault still goes /// through and ends the session, because retrying it would loop. /// public partial class MainViewModel { private CancellationTokenSource? _recoveryCts; /// True while a push is being relaunched — the top bar shows amber RECONNECTING. public bool IsReconnecting { get => _isReconnecting; private set { if (!SetProperty(ref _isReconnecting, value)) return; RaiseTopBarModes(); OnPropertyChanged(nameof(ReconnectDetailText)); ApplyReconnectPollCadence(); } } private bool _isReconnecting; /// True after a drop ended the session with the broadcast gone: the show is over and the /// only honest action left is a new broadcast. Drives the red OFF AIR line and the /// "Back on air" button (TASK 32·3). public bool IsOffAirAfterDrop { get => _isOffAirAfterDrop; private set { if (!SetProperty(ref _isOffAirAfterDrop, value)) return; RaiseTopBarModes(); OnPropertyChanged(nameof(ShowPrimaryStartButton)); OnPropertyChanged(nameof(BackOnAirLabel)); } } private bool _isOffAirAfterDrop; public string BackOnAirLabel => "● Back on air"; private RelayCommand? _backOnAirCommand; /// One click: build a new broadcast from the saved details and push — no dialog, and the /// title carries the resume marker so the channel shows what happened. public RelayCommand BackOnAirCommand => _backOnAirCommand ??= new RelayCommand(_ => BackOnAir(), _ => IsOffAirAfterDrop && IsOffline); /// How many times this session has been resumed — the title marker counts. private int _resumeCount; /// The title the dropped show was using, kept so the resumed broadcast is named after it /// rather than after whatever the form happens to hold now. private string? _lastLiveTitle; private void BackOnAir() { if (!IsOffAirAfterDrop) return; _resumeCount++; StreamTitle = BroadcastTitle.ForResume(_lastLiveTitle ?? StreamTitle, _resumeCount); WindowTitle = $"{StreamTitle} — LlamaCasty"; // Clear the state BEFORE starting: the go-live path reuses the primary-button gate, and a // session that starts while this flag is set would show two ways to start at once. IsOffAirAfterDrop = false; AppLog.Write($"RECONNECT: back on air as a new broadcast — '{StreamTitle}'"); OnAirPillOn = true; StartStreamingSession(alsoRecord: false); // the ordinary path: new broadcast, same cached stream } /// Test seam: puts the view-model in the post-drop state without a live session. internal void MarkOffAirAfterDropForTest(string? title) { _lastLiveTitle = title; IsOffAirAfterDrop = true; } /// The attempt currently in flight (0 when idle). public int ReconnectAttempt { get => _reconnectAttempt; private set { if (!SetProperty(ref _reconnectAttempt, value)) return; OnPropertyChanged(nameof(ReconnectDetailText)); } } private int _reconnectAttempt; /// Whole seconds since the drop — measured, never predicted. public int ReconnectElapsedSeconds { get => _reconnectElapsedSeconds; private set { if (!SetProperty(ref _reconnectElapsedSeconds, value)) return; OnPropertyChanged(nameof(ReconnectDetailText)); } } private int _reconnectElapsedSeconds; private System.Windows.Threading.DispatcherTimer? _reconnectTick; /// While recovering, ask YouTube much more often — the status IS the sign, so it has to /// keep up with a reconnect that can succeed or die inside a few seconds. private void ApplyReconnectPollCadence() { if (IsReconnecting) { _healthPollTimer.Interval = TimeSpan.FromSeconds(4); _reconnectTick ??= new System.Windows.Threading.DispatcherTimer { Interval = TimeSpan.FromSeconds(1), }; _reconnectTick.Tick -= OnReconnectTick; _reconnectTick.Tick += OnReconnectTick; _reconnectTick.Start(); } else { _healthPollTimer.Interval = TimeSpan.FromSeconds(30); if (_reconnectTick != null) { _reconnectTick.Stop(); _reconnectTick.Tick -= OnReconnectTick; } } } private void OnReconnectTick(object? sender, EventArgs e) => ReconnectElapsedSeconds = (int)Math.Round(_reconnectStarted?.Elapsed.TotalSeconds ?? 0); // Measured from the drop, so the displayed seconds are facts rather than a projection. private System.Diagnostics.Stopwatch? _reconnectStarted; private void OnEncoderFailed(object? sender, string message) { var dispatcher = System.Windows.Application.Current?.Dispatcher; if (dispatcher != null && !dispatcher.CheckAccess()) { dispatcher.BeginInvoke(new Action(() => OnEncoderFailed(sender, message))); return; } if (!IsLive && !IsRecording) return; if (_recoveryCts != null) return; // one recovery at a time if (!IsLive) return; // a recording-only session has nothing to relive AppLog.Write($"RECONNECT: encoder process failed: {message}"); _recoveryCts = new CancellationTokenSource(); _ = RecoverStreamAsync(message, _recoveryCts.Token); } private async Task RecoverStreamAsync(string reason, CancellationToken cancellationToken) { ReconnectElapsedSeconds = 0; _reconnectStarted = System.Diagnostics.Stopwatch.StartNew(); IsReconnecting = true; ReconnectAttempt = 0; var dropped = _reconnectStarted; var logFrom = AppLog.SnapshotCurrentLaunch().Count > 0 ? AppLog.SnapshotCurrentLaunch()[^1].Sequence + 1 : 1; var recovery = new StreamRecovery( StreamRetryPolicy.Default, new StreamRecoverySteps { RestartAudio = _ => { // The audio pipe's server is single-instance and its client just died, so it has // to be recreated before ffmpeg can attach — otherwise the restart fails on a // missing input. _audioMixer.StopLive(); _audioMixer.StartLive(InstanceProfile.AudioPipeName(EncoderOptions.DefaultAudioPipeName)); return Task.CompletedTask; }, StartPush = async ct => { await _framePump.StartAsync(ct); return _framePump.IsRunning; }, CheckBroadcast = async ct => { if (_currentBroadcastId == null || _reusableStream?.Id == null) return BroadcastLiveness.Unknown; var status = await _youtubeStream.GetBroadcastStatusAsync(_currentBroadcastId); return status switch { "complete" => BroadcastLiveness.Complete, null => BroadcastLiveness.Unknown, _ => BroadcastLiveness.Live, }; }, Report = text => ReportRecoveryStatus(text, logFrom), Log = line => AppLog.Write(line, AppLogMessageType.Error, AppLogErrorClass.Class2), }); try { var result = await recovery.RunAsync(cancellationToken); switch (result.Outcome) { case RecoveryOutcome.Recovered: ReconnectAttempt = result.Attempts; AppLog.WriteSuccess( $"RECONNECT: recovered on attempt {result.Attempts} after {result.Elapsed.TotalSeconds:0.0} s"); break; case RecoveryOutcome.Cancelled: // The creator stopped the stream mid-recovery: nothing to report. break; default: // Gave up, or the broadcast was already complete: this session is over. The alert // stack keeps the reason; the normal stop path clears pills, audio and recording. // Then the honest next step is offered as one click — a NEW broadcast (TASK 32·3), // which is the only way back on air once YouTube has completed this one. AppLog.Write("RECONNECT: session ended — the broadcast could not be recovered", AppLogMessageType.Error, AppLogErrorClass.Class1); var droppedTitle = StreamTitle; StopStream(); MarkOffAirAfterDropForTest(null); _lastLiveTitle = droppedTitle; break; } } catch (Exception ex) { AppLog.Write(ex, "RECONNECT: recovery loop faulted"); StopStream(); } finally { _reconnectStarted = null; IsReconnecting = false; ReconnectAttempt = 0; _recoveryCts?.Dispose(); _recoveryCts = null; } } internal void ReportRecoveryStatus(string text, long logFrom) { var dispatcher = System.Windows.Application.Current?.Dispatcher; if (dispatcher != null && !dispatcher.CheckAccess()) { dispatcher.Invoke(() => ReportRecoveryStatus(text, logFrom)); return; } var progress = text.StartsWith("Stream dropped", StringComparison.Ordinal) ? ParseAttempt(text) : 0; if (progress > 0) ReconnectAttempt = progress; var to = AppLog.SnapshotCurrentLaunch() is { Count: > 0 } entries ? entries[^1].Sequence : logFrom; PushAttentionAlert("stream-recovery", text, logFrom, Math.Max(logFrom, to)); } private static int ParseAttempt(string text) { // "Stream dropped — reconnecting (attempt 2 of 4)" var marker = text.IndexOf("attempt ", StringComparison.Ordinal); if (marker < 0) return 0; var rest = text[(marker + "attempt ".Length)..]; var space = rest.IndexOf(' '); return int.TryParse(space > 0 ? rest[..space] : rest, out var attempt) ? attempt : 0; } /// The creator asked to stop: never race a stop against a relaunch. private void CancelStreamRecovery() => _recoveryCts?.Cancel(); /// YouTube ended the chat: ask the broadcast status now rather than at the next tick. /// The API decides — this signal only saves up to 30 s of lying to the creator. private void OnChatEnded() { if (!IsLive) return; AppLog.Write("Chat ended event received — checking the broadcast status now"); _ = PollHealthAsync(); } }