# HANDOFF — 2026-10-10 (strip tile artwork + on-air tile unit; uncommitted) ## At a glance - **Branch** main (no feature branch). Pushed through `5685c5d`; 19 commits local, **not pushed** (push at the creator's call). - Scene-order unit committed `06f88f4`; desktop-lock committed `63bf844`. The **strip tile artwork unit below is uncommitted**. ## Branch - main (no feature branch). Pushed through `5685c5d` (TRAX toggle); everything after is local, **not pushed** (push at the creator's call). ## New work unit (this handoff) — VERIFIED, ready to commit Strip tile artwork + on-air indicator (creator ruling 2026-10-10). Three sub-parts: 1. **Per-scene CRT tile art** — each canonical scene's top-bar tile is its OWN image stored in the internal DB (`Scene.ThumbnailAssetId`, additive migration, seeded at heal from the creator's five Downloads JPGs via `SceneThumbnailSeedPaths`). The preview pane keeps rendering the scene's original background — never the tile. `Save()` Asset prune now keeps `Scene.ThumbnailAssetId` rows (this was a real bug: the first save would have deleted the seeded tiles). 2. **On-air image** — one shared image (`Gemini_Generated_Image_4zajyl4zajyl4zaj.jpg`) that REPLACES the staged scene's tile ("the on-air screen jumps around the top bar as the creator swaps scenes"). Stored as an Asset BLOB tracked by the `OnAirImageAssetId` Setting (`EnsureOnAirImage`, same contract as the alert clip; prune keep-set extended). Seed path override: `MainViewModel.OnAirSeedPath`. `RefreshSnapshotsAsync`: staged scene → on-air art; unstaged → own thumbnail or background art; staged Live without on-air art → green placeholder (unchanged invariant: minis never render captures). 3. **Preview + labels polish** — removed the 6px `#22c55e` rectangle in `BackdropLayer` (`Controls/PreviewPane.xaml`) — the ONLY live signal is the outer `PreviewGlow` red border (`MainViewModel.Streaming.cs`, transparent otherwise); the redundant rect was only visible when a scene had no background ("green outline around the preview screen" the creator saw). Scene-tile labels doubled: `Controls/SceneThumbnailStrip.xaml` FontSize 10 → 20. - Files: `Models/Scene.cs`, `Services/LayoutStore.{Migrations,Load,Save,Settings}.cs`, `ViewModels/MainViewModel.Background.cs`, `Controls/PreviewPane.xaml` (rect removed), `Controls/SceneThumbnailStrip.xaml` (label), `ytLive.Tests/SceneThumbnailTests.cs` (4 tests). - Full suite **427 passed / 0 failed / 0 warnings** (one run flaked on the known `RealMouseDrag_…PersistsTheReorder` env test — needs an idle desktop — and passed on re-run; nothing in this unit touches layer reorder). Existing 3 tile tests stub seed paths + `OnAirSeedPath` so the suite is hermetic; the new 4th test covers the on-air swap + persistence. - **To commit later (this unit only):** the files above. Then the working tree is back to just the creator's pinned-chat unit (NOT mine to commit). ## Desktop-lock unit (COMMITTED 63bf844) - `ShowActivated = !FullscreenGameRunningNow` + `FullScreenDetectorOverride` seam + `DesktopLockTests`. Creator still to verify in-game (launch while an exclusive-fullscreen game owns the foreground). ## Scene-order unit (COMMITTED 06f88f4) - `ReorderScenesToCanonical()` + `SceneOrderTests`. The creator's DB (Chat SortOrder 2, BRB 3) heals to canonical F1-F5 order at load; next save re-stamps SortOrder. ## Dirty files — current reality (2026-10-10) - **NOT mine — do NOT commit:** the creator's in-flight "pinned chat" unit (`Models/YouTube.cs`, `ViewModels/MainViewModel.Chat.cs`, untracked `Helpers/RelayCommandGeneric.cs`, and **its hunks in `Controls/LeftPanel.xaml`**), plus the creator's untracked `Assets/llamacasty*` art. - ⚠️ Pre-commit: `scripts/verify.sh` runs `scripts/scope-check.sh` against ALL working-tree changes — the not-mine pinned-chat + art files WILL flag. Pass them as declared-known. ## Next step - Commit this unit (files listed above; gate already green at 427/427, 0 warnings). Then the creator launches the app on the real DB: the five CRT tiles seed from `C:\Users\gramp\Downloads\Gemini_…`, the staged scene's tile shows the on-air image, the preview shows the scene's real background with no green frame, and the tile labels are legible (FontSize 20). Push is still at the creator's call. ## Tests - Full suite **427 passed / 0 failed / 0 skipped / 0 warnings** (2026-10-10). Known env flakes: `Mix_HonorsProviderGains…` (fails while system audio plays), `RealMouseDrag…` (needs an idle desktop), `Round_Clip_Corner…` (grab/geometry under active mouse). The verify gate whitelists only the latter two — `RealMouseDrag…` failing mid-session needs one re-run when the desktop idles. ## Also still open - **Vertical-format regression (STALE, not fixed):** 1080p60 vertical selection no longer shrinks the capture border in the preview. Mechanism mapped (see prior summary): the crop Rectangle `Controls/PreviewPane.xaml:319-322` bound to `OutputRectX/Y/W/H` + `IsOutputCropped`, driven by `MainViewModel.Streaming.cs` `ApplyStreamQuality` from `SelectedQuality` (binding + ctor only, `new("Vertical 1080p60", 60, 8.0, 1080, 1920)`), `DimRects` in `MainViewModel.cs:91-94`. Root cause unknown — paused. - ⛔ Sudo password rotation pending (user; then update both password lines in `CREDENTIALS.md`). - TASK 56 secret scan before `gramps/LlamaCasty` goes public. TASK 55 disk hygiene queued.