using System.Collections.ObjectModel;
using System.Linq;
using ytLive.Helpers;
using ytLive.Models;
namespace ytLive.ViewModels;
///
/// The left panel's alert stack (creator design, 2026-11-05): standing state on top, transient events
/// beneath it, newest first, pushing the panel's content down. Only red rows belong here — the panel
/// is where "something needs you" lives, so it never fills with chatter.
/// Row 1 is the Steam licence indicator and nothing displaces it. It is pinned while
/// higher output tiers are unavailable, and becomes dismissible — permanently — once ownership is
/// verified. If ownership is later lost, it comes back as a pinned indicator, because that is a change
/// of state rather than a preference.
///
public partial class MainViewModel
{
private const string SteamLicenceAlertId = "steam-licence";
private readonly ObservableCollection _attentionAlerts = new();
private bool _steamLicenceDismissed;
public ObservableCollection AttentionAlerts => _attentionAlerts;
public bool HasAttentionAlerts => _attentionAlerts.Count > 0;
public RelayCommand DismissAlertCommand => new(DismissAlert);
public RelayCommand ActivateAlertCommand => new(ActivateAlert);
/// The licence indicator's text (creator wording, 2026-11-05): the limit this build runs
/// at, plus where to find out why. Not a warning — the resolution picker explains the detail, and
/// clicking the row opens About.
private string SteamLicenceText()
{
var entitled = 30;
if (QualityOptions.Length > 0)
{
entitled = QualityOptions
.Where(option => HasProOutput || !option.RequiresPro)
.Select(option => option.Fps)
.DefaultIfEmpty(30)
.Max();
}
return $"Steam ID Limit: {entitled}fps\nClick for More Info";
}
/// Recomputes row 1 in place. Called at startup and whenever ownership changes.
private void RefreshSteamLicenceAlert()
{
var existing = _attentionAlerts.FirstOrDefault(alert => alert.Id == SteamLicenceAlertId);
var hidden = IsAppOwned && _steamLicenceDismissed;
if (hidden)
{
if (existing != null) _attentionAlerts.Remove(existing);
RaiseAttentionChanged();
return;
}
var alert = new AttentionAlert(
SteamLicenceAlertId,
SteamLicenceText(),
IsPinned: !IsAppOwned,
AttentionAlertAction.About);
var index = existing == null ? -1 : _attentionAlerts.IndexOf(existing);
if (index < 0) _attentionAlerts.Insert(0, alert);
else _attentionAlerts[index] = alert; // same row, updated state
RaiseAttentionChanged();
}
/// Pushes an event alert. Newest sits directly under the licence indicator; older ones
/// stack beneath, so the newest is the one nearest the eye.
private AttentionAlert? PushAttentionAlert(string id, string text, long logFrom, long logTo)
{
var alert = new AttentionAlert(id, text, IsPinned: false, AttentionAlertAction.Logs, logFrom, logTo);
var insertAt = _attentionAlerts.Count(alert => alert.Id == SteamLicenceAlertId);
var existing = _attentionAlerts.FirstOrDefault(candidate => candidate.Id == id);
if (existing != null)
{
// Same event advancing (reconnecting attempt 2 → 3): update the row, never duplicate it.
_attentionAlerts[_attentionAlerts.IndexOf(existing)] = alert;
}
else
{
_attentionAlerts.Insert(insertAt, alert);
}
RaiseAttentionChanged();
return alert;
}
/// Test seam: pushes an event row without a stream session behind it.
internal AttentionAlert? PushAttentionAlertForTest(string id, string text, long logFrom, long logTo)
=> PushAttentionAlert(id, text, logFrom, logTo);
private void RemoveAttentionAlert(string id)
{
var existing = _attentionAlerts.FirstOrDefault(alert => alert.Id == id);
if (existing == null) return;
_attentionAlerts.Remove(existing);
RaiseAttentionChanged();
}
private void DismissAlert(AttentionAlert? alert)
{
if (alert == null || alert.IsPinned) return;
if (alert.Id == SteamLicenceAlertId)
{
// Permanent for this profile: the creator said "I have seen it". Only honoured while
// ownership holds — RefreshSteamLicenceAlert ignores it when Steam stops confirming.
_steamLicenceDismissed = true;
_layoutStore.SaveSteamLicenceIndicatorDismissed(true);
}
RemoveAttentionAlert(alert.Id);
}
private void ActivateAlert(AttentionAlert? alert)
{
if (alert == null) return;
if (alert.Action == AttentionAlertAction.About)
{
ShowAbout();
return;
}
// Event alert: open the log and paint this event's lines, so the alert is an entry point to
// the detail rather than a dead end.
HighlightLogRange(alert.LogFrom, alert.LogTo);
SelectLogsTab(true);
}
private void RaiseAttentionChanged() => OnPropertyChanged(nameof(HasAttentionAlerts));
}